Dishonored death of the outsider seer. Miscellaneous

The passage is oriented towards the stealth mode.

Task 1 - Last fight

Let's watch the introductory video about Billy Lurk - the main character of this add-on

At the beginning of the game, we become familiar with a new type of task - Contracts, these are essentially the same side quests that can be completed. Some are simple, some are complex, so their passage will be described below. In order to familiarize yourself with the contracts for each location, you will need to visit the black market; it will always be marked on the map. In the first mission, the contracts will be on Billy's desk. By completing contracts, you can immediately forget about the bloodless passage of the game; you definitely won’t get this achievement.

We leave the cabin, examine the board in search of information about Daud’s whereabouts. There is also a mention on the board about the Eyeless Gang Club. They have black magic, so Daud might be involved in this. After examining the board, we climb onto the deck. And "Fallen House" has changed a lot. We go to the marker in the building, go upstairs and get into the carriage. The next point of arrival is the Albarka baths.

We approach the sealed opening, get rid of the boards and enter the next room. We go out into the street, remove the first guard, go through the gate to the stairs leading down to the tracks. There are two guards standing next to them. We get rid of them after they finish speaking and disperse.

Safe
There is only a safe in this mission and it is located in the apartment opposite the Albarki bathhouse building. You can get inside through the window on the side of the tracks, by climbing up, where two guards stand, or through the main entrance, the key to the door can be found nearby in a bucket. In the baths we search the bookmaker to get the key to the safe (451).

In front of the building you can climb up the pipes on the left into the apartment. Behind the building are the Albarka baths. Having entered inside, we go down the stairs and find Daud. They force him to fight. We need to get him out. We go into the showers and climb up through the pipes. We turn off the steam pressure with the valve and climb into the opening. We go left, the first door is blocked, but then there is another one. There we again turn left, remove one girl and go out into the room with suspended guards. Climbing higher, through the ventilation you can look at the enclosure with wolfhounds. We go out and open the door nearby. We knock out two guards, take the key to the device from the body of leader Janet Lee and inspect the enclosure.

Contracts

Burn the white dog
We mark with a marker and move towards the goal. There will be two regular and one white wolfhound in the enclosure. We open the door using the red button on the wall, stun/kill all the dogs, grab the white one and leave the room to the left. We go to the right along the corridor, at the end, near the stairs that lead down, there will be a stove where you need to throw the dog.

Industrial espionage
We head to the room. We select the recipe in the desk drawer and break all the bottles.

We leave the bathhouse building. There are guards walking around everywhere, you shouldn't catch their eye. We get to the crew and leave the location.

Task 2 - Following the ink trail

After talking with Daud, go to the carriage and go to the city - Upper Kiria. Having moved to the place, jump onto the security booth, and then onto the high fence, so you will find yourself in a protected area. Your task is to enter the Camellia beauty salon, it is located on the right side. You can't get inside through the door, but there is a passage around the corner. Here, eliminate the enemy in any way convenient for you and enter the building. There is a maid wandering inside who has the key to the beauty salon, stun her and take the key (now the front door is open for you). Go to the office (back room) and read the visitor record book on the table. After this, you will have two main targets - Shan Yuan and Ivan Jacobi.

Shan Yuan

Once inside the house, you are free to do as you see fit. Going ahead and killing everyone is quite difficult due to the large number of enemies and traps. Or take a more secretive route - a little longer than the previous option, but will reduce the number of unnecessary victims.


The first step is to find the key to the room with the elevator, which is located on the second floor. Inside this room is a device that you need to remove the battery from, which will disable the electrical traps on the floor of the adjacent exhibition booth room. Behind the glass of one of these stands there is a piece of paper with audiogram- which serves as the key to the safe on the third floor. The safe is located behind the cabinet, and to open it you need to use an audiogram on the player located here. And toThe key to the room with the elevator (with the batteries is on the third floor in Shan Yuan's office). Your goal is Shan Yuan is in the office, it’s up to you to kill him or spare him. Having receiveddocuments, leave the house.

Ivan Jacobi

Go to the marked place, try to get inside, the door will be closed. Read the note on the door, and then run to the square where Ivan is now. He will be surrounded by soldiers, and you need to get his key. What to do is again up to you. You can just kill everyone or hide and steal the key.


You need the key in order to get into the apartment, where you need to pick up a note and a blade in the office. Having obtained them, you can now return to the “Fallen Angel” and begin a new task. Or you can investigate the crime and find evidence that proves Ivan Jacobi's guilt.To do this, open the picture,hanging on the wall behind the table and from the safe, take out a bottle of blood and a note. Take this bottle to the journalist who is located in the square in front of the bank. Now you can return to "Fallen Angel".

You can also be poisoned by fulfilling contracts.

Contracts

Death to mimu

To activate it, follow the dotted marker, which will lead you to the black market - here it is better to take on someone else’s appearance so as not to be seen by enemies and so you can freely explore the area. Approach the marked target - the mime. He is surrounded by a crowd of people, so it will not be possible to act openly. Opposite it there is a passage that will lead to the stairs, and on the left is a shop where they sell insects. Steal the key from the owner of this shop and go down to the basement. Disarm the mine on the steps. By going downstairs you can free the prisoner and take a bottle of chloroform on the table. Now return to the mime and throw this bottle at him, so as to catch the people standing nearby. Take the mime's body and go down to the dam. Throw it down so that it falls under the platinum itself, otherwise the task will fail.

Lost Brother And Bartender kidnapping

These contracts are executed simultaneously. First of all, while in the beauty salon, near the table where you read the journal, use the tattoo device to apply the Eyeless Tattoo.


After that, go to the place where the contract marker points. Knock on the door and show your tattoo to get in. The brother is on the top floor, but it's better to take care of the bartender first. You can stun everyone one by one and then take care of the bartender, or take a bottle of chloroform on the top floor and throw it into the crowd of people. Or enter into an open battle with everyone and stun him during a duel with the bartender. Once you have the bartender, take him to the marked location. Do the same with Alberto (the missing brother).

Threats at work

You will receive this contract a little later after completing the second task. Having received it, go to the indicated place - the bank. You need to eavesdrop on a woman's conversation. To do this, quietly pursue her until she stops near people. When they finish talking you will just need to kill them all.

Task 3 - Bank robbery

Go up to the deck, talk to Daud and go to the crew to go to the city. Go topharmacy, but there will be nothing there, so return to the place where you came from. Going down the stairs (which leads to the pier), look at the top - there will be a balcony. Move there and talk to the girl. From her you will learn that poppy tincture will soon be sold at auction (a very useful item that will come in handy in a jar).


Follow the marker to the auction. Here it is better to disguise yourself as someone to avoid detection. At the auction, sit in an empty seat. Buy the poppy tincture - you will have to pay 440 coins (on the black market it costs 800 coins). Thanks to it, you will be able to put all bank employees to sleep, which will greatly simplify its passage. You can go to the black market and take contracts or go straight to the bank. To get inside the bank, visit the orderly's house - you can teleport there. Examine the room and find a note on the table, from it you will learn about the cliff, which is located to the right of the central entrance to the bank. But first you need to put everyone to sleep, to do this, go leftfrom the main entrance. Here in a small courtyard there will be a device for filling glass flasks. Insert the flask into this device and pull the lever, and then take the battery closer to the cliff from which the orderly fell.


Insert the battery into the mechanism located here to call a construction cradle and hide, because the guards will come running here. When they leave, stand in the cradle and go upstairs. Use teleportation to move to the roof of the bank. Here, eliminate several enemies, and then pour poppy tincture into the ventilation system. This is also where the simple entrance to the bank is located. Because of your actions, all the people in the bank are sleeping, but not the robots - remember this. Also move carefully, if you catch any of the sleeping ones, they will begin to wake up, which will lead to the failure of two contracts. From the top floor, go down one tier, where the guard lies. Go through the door and go to the far door, further along the corridor make your way into another room. Then jump over the railing, but only using teleportation so as not to take unnecessary damage.

On the first floor of the bank, use the device - press the red button to open all the metal doors. Go outside, go down to the first floor and go through the opened metal doors in the direction of the bank courtyard.

Attention! In the nearby corridor there are two electrical installations that will kill you in one shot if you get into their line of sight. PTherefore, go to this place through the doorway, which is located to the left. Go there and stand between two screens, moving to the corridor opposite, use teleportation. Next, go through the doors on the right and left and take out the cans of liquid to disarm the traps. After this, you can safely enter the bank's courtyard.

There is another obstacle here in the form of several guard robots. Now is the time to deal with contracts ( see below). Firstyou need to turn off the electrical barrier blocking your path to the right. When one robot goes to the left, go past the barrier down the steps, go into the room (a wire leads here). Here, pull out the jar of liquid to disable the barrier. Then, go up and go to the elevator. You can go up or down the steps. It is better not to use the elevator, because the robot will notice you. Go downstairs. Now it’s better to turn off the electricity on the floor; to do this, look from the corridor to the end of the room, there you will find another overturned cabinet. Move to it and open the shield, by pulling out the can you will turn off the electricity and be able to move freely on the floor. WITHreturn to the safes on the right, where the sleeping captain lies. Search him and take him away note, which you will need to get the password to access the storage control panel.

Return to the elevator and take it to the top floor to the director's office. Do not exit the elevator, teleport to the roof of the cabin, through the hole at the top. After this, move into the open ventilation shaft, and from there - behind the wall two meters away. Then teleport to the shield, quickly open it and take out the can. When you succeed, you will neutralize the installation. In the box on the right you can find note and a lever for the storage brake. Return to the elevator and go to the director's office. In the office, go to the table and activate the hidden button to open the safe - from it you will get notes and a vault control key. After that, follow the marker which will lead youto the storage control panel. Here, ininteract with the microphone and call the guard password from the note you found on the captain's body. Next, go through the opened door and teleport along the top to avoid the barriers.


Once in the room, take out the jar of liquid that is located behind the sleeping maid. Now there is no electricity, follow the marker and interact with the control panel. First, click on the top button to move the vault to the director's office. This way you will gather all the guards in the bank director's office. By pressing the button, hide in the far room. To prevent the guards from noticing you, when the commotion subsides, press the bottom button so that the vault lowers into the area with the safes. Go there, open the vault on the right and find a safe with two keyholes. You received the necessary keys in the previous task. Take the blade with two blades.


Contracts

Two contracts are executed before entering the bank building, and the remaining two are already inside.

Art connoisseur

At the pier, approach the courier's boat. When one of the guards leaves, stun the one who remains. Here you will see two people - one of them will soon leave, and the other will remain to guard the courier boat.


You will have to kill him or stun him. After this, you need to find the key, which is located on the courier's corpse. The body is underwater, so dive into the water and inspect the area under the boat. After searching the corpse you will find the necessary key. Now you can open the door and take away the contents of the room, namely the painting.

Pickpocket's Happiness

Go to the bank yard, which is well guarded. Here you need to steal a note from an elite guard. To fulfill the contract, transform into one of the guards and quietly steal the note. After that, leave and do not touch anyone, so as not to fail the contract.

From rags to riches and back to rags again

Once you are already in the bank courtyard next to the vault, go down the steps to the safes. Here you need to find the journalist's safe. Find the safe you need named Luigi Galvani.


The floor below will have electrical traps. To avoid them, move to the fallen cabinet near the steps, and then jump into the corridor on the left; this can be done using teleportation. Open Morgan Yu's safe by entering password 315, and take the gem.

Quieter than water, below the grass

Pre-purchase poppy tincture for 400 coins, which will greatly simplify the passage of the bank and the completion of this contract. All you need to do is copy the address book, which is located in the director's office (the story mission will take you there).

Task 4 - Stolen Archive

In this task, you just need to follow the main goal marker, examining the places of interest to you. So you will find yourself in the office at the very top, where you have already been while playing the original game. Here you need to kill the blind sisters again and steal the documents.

This task is quite simple to complete and does not require unnecessary explanation. There are enough obvious secret paths here to act silently and not so many enemies to act openly. Once you have the documents, view them on the projector, pick them up and leave the area or grab the contracts.


You can also try to save Lonnie. To do this, at the very beginning of the task, talk to Courtney below. From her you will learn that her lover went to the red building. Get there using teleportation, climb onto the balcony and search the rooms. Having found a corpse, search it and take the ring. After that, return to Courtney to complete this task.

Contracts

Alberto and the Abbey

After killing the sisters, find Cardozo - he will be at the very top in front of the office. Stun him, and then go down to the basement with him and put the enemy in the torture chair. After leaving the location you will complete the contract.

Rosen's Prophecies

At the top, having met the first Sister, killed or stunned, examine the corpse in the elevator shaft on the left. After that, jump into the elevator itself through the hole in the ceiling and take the book with prophecies.

Dangerous bet

At the beginning of the location, follow the marker, moving from the steps to the metal tower, and from there climb onto the balcony. There are many traps waiting for you here, so don't rush. After disarming the traps or bypassing them, take the desired item from the safe.

Task 5 - There is a gaping hole in the world

In this task you have to resolve the issue with the Alien, kill him or save him - it’s up to you. Head to the North Shindarey mines. Hidden inside is a secret gap between the worlds, the real and the abyss. Invade the Alien's possessions and eliminate him. At first glance, the location may seem large, but in reality this is not entirely true. Enemies are arranged in groups, and there are many rooms in which you can find amulets.


Having studied the beginning of the location, move alongtunnel into the park with the statue, where you will meet the dogs and the first cultists. As soon as they see you they will immediately attack - try to avoid them.In the courtyard ahead you will come across a locked door with a combination lock. Turn away from it and go into the room on the left side, then go up the stairs and find a passage above the partition. Teleport there, behind the wall on the table you can take a note with the code for the door - it always changes, so it’s better to find it while playing the game yourself and enter the code to open the door. Having walked a little further forward, you will again run intolocked door, closed gate can be opened using the red valve. After turning it, quickly run under the gate before it closes back. Run further along the mine, use the overturned trolley to get to the other side. The further you advance, the more cultists will encounter you. Inside the building, you need to find a locked door that requires a key - it is necessary for the good ending, so remember where it is.


After going through the mine you will reach the Abyss, to get there use the Eye of the Dead God. In the cave hall,go up the steps and use teleportation to get to the other side. Reach the eye by rock jumping and interact with it.
After moving into the Abyss, search the corpse that is chained to the rock to your left - this will give you key from a locked door. Now move along the slightly changed location further to the locked door (which you had to remember). Indoors, examine the box - code from the box - 962 . After opening it, read the note, this way you will find out how you can save the Alien and get a good ending.

Go to the marker and move toRitual stronghold. Just go forward, where you will meet the Alien - interact with him.


Here you will need to decide to kill him or spare him - it's up to you. In the second case, you will have to convince Daud several times that he still needs to be saved. Having chosen the ending, you just have to watch the final video.

This completes the walkthrough on the site!

Arkane's creative director talks about the expansion's plot, Billie Lurk's new abilities, and feminist criticism.

Gambling addiction https://www.site/ https://www.site/

In developing

Dishonored: Death of the Outsider is a standalone expansion for Dishonored 2. It does not require the main game installed, so it can be purchased separately. For fans of the series, the situation is unusual: similar add-ons for the first part, which also gave a different look at the familiar world, were tied to the original game. But this time Arkane decided to build a new game based on Dishonored 2, about half as long as its predecessor.

And while in the first part of the DLC we played as Daud, the head of a group of assassins, in the second this role went to Billie Lurk, his student, directly related to the plot of the main game. It is on her ship, if you remember, that Corvo or Emily sail from mission to mission. In the addition, she also gains the abilities of the Abyss, and the main goal sounds almost impossible: we are going to kill the Alien.

Without chaos system

During QuakeCon 2017, we asked Harvey Smith, creative director, about how Billy differs from previous protagonists and whether it’s worth killing off the most mysterious character in the series. Arkane Studios Austin.

- Hello, Harvey! The main thing I would like to start with is: will the decisions made in Dishonored 2 affect the plot of Death of the Outsider? And at what point does the plot of the add-on begin?

Harvey Smith: No, they won't. We chose the canon ending for us: Emily was the main character, and she helped Billie Lurk. If we talk about other characters, then some of the heroes of the second part will remain alive, and some will die (I won’t spoil it here). This is what we started from. The expansion begins a couple of months after the events of Dishonored 2. You will visit already familiar locations and completely new ones.

— How independent is the story? How will newbies understand what's going on?

Harvey Smith: For beginners, we tried to sort out the entire mythology of Dishonored. If you missed something, don't worry - one way or another, you will come across it in the future. And even half of the content found will be enough to understand what is happening. And for those who have not played Dishonored, we have made video tutorials. Now you don’t need to read them: you just press the button and watch the video, it’s very convenient.

— How long will it take to complete the game? How many missions does it have?

Harvey Smith: It's a standalone game, meaning you don't need Dishonored 2 to play the expansion, but it's still shorter than the second game. For most players, the passage will take about eight hours. It's hard to say how many missions there are in the expansion, because the concept of missions in the Dishonored series is a bit unusual. By the way, for variety, we added a contract system to the game. Billie Lurk is an assassin, so there is always a job for her in her specialty on the black market.

— So the chaos scale no longer matters?

Harvey Smith: There is no more chaos system, because Billy Lurk was originally an assassin. Corvo was the bodyguard, and Emily was the empress. They might have different beliefs.

— Is it possible to complete the expansion without committing a single murder?

Harvey Smith: Many fans wrote: "Please don't make me kill the Alien, I love him." Well, spoiler alert: You don't have to kill the Alien, just like any other target in previous games. And, as is tradition, there's a lot of tactical freedom in the game: the level design team did a great job creating a variety of paths to progress through. Even though the chaos scale is gone, the game can still be completed without a single kill.

— We heard that Emily Kaldwin appeared in the second part largely thanks to activists like Anita Sarkisyan. The heroine of the add-on, Billie, is also a woman. Is this a conscious step towards gender equality?

Harvey Smith: I especially love the Russian audience because they crave a more detailed explanation, unlike the Americans, who want a very direct answer. Anita Sargsyan's criticism is very important to us. In the first Dishonored, all the women were really either prostitutes, or maids, or witches, with the exception of the dead empress and the little girl, who also didn’t decide much. That's why we wanted women to play more different roles in the second part, just like in the real world. But we had thought about making Emily the protagonist before.

Anita's criticism partly influenced this decision, and it is a useful criticism. But honestly, I don't think Billie became the main character just because of that. I've always loved Billie Lurk herself - she's one of the most interesting characters in the entire series. Of course, it is important to develop representation so that as many people as possible see that it is possible to step out of the roles prescribed by society. But Billy is just great! We recognized that black women were underrepresented in video games, and we're taking a step in that direction, but it's more of a nice side effect.

— How will the appearance of a new heroine affect the atmosphere and mood of the game?

Harvey Smith: Billy has a very strong personality and is different from previous protagonists. Corvo turned out to be quiet, because he had been sitting in the palace for the last ten years. Emily was born into royalty and is a much more privileged person. And Daoud was an old killer full of regrets.

Billie is different: she grew up on the streets of Dunwall during its most terrible times. Dowd raised her like a father, and Billie took over his agency. She is tired of loneliness and wants to find her old mentor so that life can find meaning again. At the beginning of Dishonored 2, Billie is broken, but by the end of the story she has the strength to take the reins into her own hands again. She clearly knows what she wants, and this is one of the reasons why the new protagonist will feel very different.

As in the previous part of the series, Dishonored: Death of the Outsider contains black markets where you can buy or steal a lot of useful things. However, these shops are well hidden and often closed with an ingenious lock. For this reason, we decided to write a guide on how to find and get inside the black markets in this game.

Mission 2

You can discover the first black market during the second mission. You will receive an additional task related to visiting this place. This way you can not only find the location of the desired trading post, but also gain access to new Contracts.

Follow the marker and get to the black market. Then go inside - there you will see a wooden sign located not far from the board with Contracts. Destroy it to reveal access to the vent. Use your Foresight ability and go through the vent, continuing deeper into the black market building.

As soon as you get out of the ventilation, go to the nearest door, to open which you need to enter the correct combination. The code is written on the wall near the door. For us it looked like this: 398, but it is possible that it is generated randomly for each player. Once inside, take away everything that is not bolted to the floor, and then quickly leave.

Mission 4

Unlike the black market from the second mission, you don't need to find any code to access this store, but it will still be more difficult to get into. Head towards the black market, but instead of going to the room on the ground floor, look up. You will see several pipes leading to a balcony with an open window.


Once in the room on the top floor, you will need to use the Foresight skill to go through the vent near the rats - it is located next to the locked door leading to the black market. Once through the vent, select an Offset point in a location that has a good view of the main window. Then jump back and go down to the bottom floor, going to the main entrance to the store. Inside, use the Displace point to teleport through the window. Now you can rob the trading post, kill the seller and take the key.

This guide will be useful for those who decided to get platinum in Dishonored: Death of the Outsider. There are a total of 31 achievements in the game, about a third of them are related to the plot and are obtained automatically. At the same time, it is impossible to earn all the trophies in one playthrough; you will have to make two or three runs. This won't take you much time, since the add-on itself is very short and contains only five missions.

All trophies and achievements in Dishonored Death of the Outsider:

  • True form- get all the prizes.
  • Liberty- free the assassin Daud. Cannot be missed, obtained during the completion of the Last Battle quest.
  • Two turns- take both keys from the bank vault. Unmissable, obtained during the quest Following the Ink Trail.
  • Knife with two blades- get ancient weapons. Unmissable, obtained during the quest Bank Robbery.
  • Gnosis- find the stolen archive. Unmissable, obtained during the passage of the story mission of the same name.
  • Exactly- touch the Eye of the Dead God. You can't miss it, it turns out during the quest There is a gaping hole in the world.
  • The last liberation- return the Alien to the mortal world. A good ending that isn't easy to get. At the end of the fifth mission, after interacting with the Eye, you will enter the Abyss. Look around and to your left on the spikes you will see the corpse of Malchiodi. Approach him and take the key. After that, follow the secondary objective marker to his cell. Open the safe using code 962 and read the book to complete the quest. After that, go to the Alien and make a manual save. Examine the Alien, and then talk to Daud several times. Be persistent and always choose a non-lethal dialogue option. After this, he will agree to release the Alien and he will return to the mortal world.
  • God is dead- kill the Alien. Load a manual save from the previous achievement and simply kill the Alien in melee combat. It is not necessary to do an additional quest for this.
  • Gloriana's braids- steal the audiogram from the gallery without disabling the security systems built into the floor. To open the story safe in Shan Yun's house in Chapter 2, you need to get the audiogram. The floor in the room is electrified and you cannot step on it. Just shoot something at the glass and then carefully move into the display case. More details in this video.
  • Nightingale- use Likeness to take on the appearance of Shan Yun and sing into the microphone. We are talking about the same safe. Shan Yun himself can be found in his room on the third floor. He must be alive for you to use the likeness. Take on his appearance, then return to the safe and sing into the microphone.
  • Public censure- throw Ivan Jacobi down the hatch. You will reach this character as part of the plot during the second mission. He will stand on stage and rehearse his speech. To the left of the stage there is a descent to the basement. Use movement to get there unnoticed. Inside, kill the guard and wait until Ivan Jacobi is on the hatch. There is a lever on the wall, press it and your target will fall down.
  • Major player- win the auction for Colibron Plaza. To access the auction during Chapter 3, you must complete the side quest Put the Bank Employees to Sleep. This goal was marked from the very beginning. When you get to the auction, use the likeness on the guy smoking near the stairs. You will need 480 coins to beat all bets.
  • Perfectionist bugbear- open all safes in the main vault. In addition to the safe that opens with two plot keys, there are five others. The codes from left to right are: 011 - 235 - 813 - 455 - 891.
  • Ideal crime- clean out the vault without breaking the security system or causing harm to anyone. A very painstaking trophy of the third chapter, during which you cannot be noticed by any of the bank employees. You also cannot stun or kill anyone inside the bank. Yes, and you still can’t disarm traps. There are complete prohibitions all around. Therefore, start by completing the optional quest Put the bank employees to sleep. This will make your task much easier. You don’t have to bother with the quest and just buy milk of the poppy on the black market. After this, we recommend that you save as often as possible. The trophy will unlock after you grab the knife and return to the Upper Kiria area. A detailed video on this achievement is available.
  • Shattered- make the storage facility fall under the floor. During the third mission, you will reach the main vault, which you need to open. Don't take the knife yet. There is an elevator next to it. Call him to the third floor and climb into the attic through the open hatch in the ceiling. There you need to go through the ventilation all the way. To your left, find a tank with blubber and take it out. Find the lever here in the nightstand. Climb through the hole in the floor and release all four brakes on the vault, after which it will fall down. Detailed video on this trophy.
  • The Face of the Abbey- attend a meeting in the guise of Brother Cardoza. During the fourth mission, turn on the Alvaro and the Abbey contract marker. She will lead you straight to Brother Cardoza. It's a cultist in a side room studying a dead body on the topmost floor. Sneak up behind him and use his likeness. After that, go to the meeting on the roof and talk to Sister Rosevin.
  • Vote- break 4 censers in front of the Oracle and listen to the prophecies. This achievement can be obtained during the fourth mission on the second floor of the Royal Cabinet of Curiosities. This is the largest building in the location where the plot will take you. The censers themselves look like small vases with smoke floating above them. Just break them.
  • Harder than rock- destroy the Seer. This trophy can be earned during the fifth mission. After interacting with the eye, the world around you will change and you will be able to find the desired enemy. It looks like a large block of stone with legs. To kill him, remain undetected and use Foresight. In this mode, you will see a yellow circle on the floor. This designates the place where the Seer will stop. Place a move marker right there and wait for the enemy to get there. Move quickly to stun him and kill him in close combat.
  • Last effort- Push an enemy to death using Void Strike. This ability will automatically unlock during your third mission. The easiest way to get the trophy is at the beginning of Chapter 4 by pushing the cultists off the bridge.
  • On hook- send someone flying 40m with tenacious mines. The easiest way to get this achievement is during the second mission. Head to the black market and buy the mine you need if you don't already have one. It is important that the mine is lethal. After this, get to Dead Man's Crag. This is such a high rock in front of hostile territory, where a townsman is fishing near the bridge. It was from her that we dropped the mime in the contract of the same name. Place a mine on the wall above the abyss, and then drag the stunned man towards it. Mina will pull him towards her and the achievement will be counted. Details in this video.
  • The pen is mightier than the sword- Shoot the guard in the head with a pen. During the quest Following the Ink Trail, go to the black market and buy a weapon upgrade called the Homemade Bolt. It costs 500 coins, if you don’t have enough money, then first collect three paintings from the Art Connoisseur achievement. After that, go to the apartment on the top floor above the black market. There on the shelf next to the bed you can find a pen. Use all the ammo in your weapon and then take her. Find a guard in a green uniform (without a helmet on his head) and shoot him in the head.
  • Cunning plan- set a mark using Foresight, go to it using Move and eliminate the target. Everything is the same as what we did in the Harder than Stone trophy, only now on a person. You can select a static target and move directly into it.
  • I have the honor!- make the guard salute you. You need to take on the guise of one of the security veterans in a red uniform and walk easier in front of the guards. They don't always produce the right gesture right away, so it may take a few tries. It’s better to make a manual save in the desired form and try until victory.
  • Speaker to Rats- listen to five rat conversations. The trophy can be obtained at the beginning of the first mission. You should talk to the same rats five times, you don’t have to look for different ones.
  • Shadow- complete the game without being noticed even once. It's difficult, but it's possible. You need to complete all five missions in stealth mode. Essentially this means that the alert icon above the heads of soldiers, dogs and civilians should not turn completely red. We recommend that you start a separate playthrough for this trophy and do not combine it with collectibles, so as not to complicate your life. Be sure to make a save at the beginning of each mission, as well as several during the process. At the end of each chapter, check the statistics.
  • Angel of Mercy- complete the task without killing anyone. In other words, you need to complete one of the story missions without killing anyone. You can stun.
  • Like good old times- complete the main game +. After beating the game for the first time, the main game plus will be available to you in the main menu. You can complete the expansion using abilities from Dishonored 2. Do this and you will receive the achievement.
  • Side effects- Make three people vomit with one bottle of Plague Breath. This achievement can be obtained during the passage of the first chapter. Get to the baths where Daoud is being held. There is a ring, and behind the ring there is a bar. At the bar, you need to steal a bottle of Breath of Plague and break it so that at least three people fall into the cloud. The bottle's coverage area is about one and a half meters.
  • Solid state physics- Blow up the enemy using Move. This achievement will unlock along with the Cunning Plan trophy.
  • Mercenary job- complete all contracts. You can learn more about this

As in the previous part, the passage of Dishonored: Death of the Outsider is possible with both low and high levels of chaos. The more characters you kill, the higher this level will be. We will complete missions secretly, out of sight of strangers, in order to avoid accidental deaths. In addition, the article will reveal alternative ways to complete certain tasks. Let us immediately note that we are not talking about a step-by-step passage with a description of each meter passed - we will focus only on the main points.

Mission 1 – Last Stand

We are trying to find our teacher Daoud, whom we last saw more than 10 years ago. There are rumors that in the Albarka bathhouse there is an illegal fighting arena, where people do not hesitate to use magic and artifacts of shamans. It is possible that we can find him there.

So, in this mission we have to save Daud’s life. We will not have supernatural abilities, so we will have to be very clever so as not to get caught by the enemies, and collect all the useful things along the way. To open alternative routes, we can go through the service tunnels or simply give the guards a paw. Don’t forget to listen to the rats, as they often give the heroine useful advice.

To complete the mission without killing a single person in the Albarka bathhouse, you must free Daud, who was kidnapped by very bad people. The road to the baths is not guarded, so we can safely get to the combat zone located on the first level and find the former mentor there. He will be in a cage.

Due to a special device located in the room, Daud's connection with the Alien has deteriorated significantly, which is why he cannot use his abilities. Therefore, it is necessary to turn off the equipment by interacting with the switch located slightly above its cage. This way we can quickly free Daoud. Below we will look at this method in more detail.

How to release Daoud?

To free the mentor, we will need to get Jeanette’s key. The leader of the eyeless group carries a key on his belt. You can find the girl in her office on the upper level, not far from the nursery. It will be quite difficult to climb up. If the bandits notice us, they will immediately attack.

How to get to the top level?

There are several routes through which you can get to the next floor, but the safest among them are the following:

  • First method: We head to the hallway corridor, where the door is locked. We are trying to open it. A guard will come up to us and ask for 100 coins for opening it.
  • Second method: Don't want to pay? Then we head to the locker rooms and climb up the pipe. Here we will see a ventilation hole through which we can get into the service area. We interact with the valve to remove steam and climb through the ventilation.

Next you need to go to Jeanette’s office. Her office is located at the very end of the hall. In the room in the middle there is a small worker's closet, through which we can climb up to the pipes, and then secretly attack the guards or pass by them.

How to get the key?

We make our way through the hallway and stun the dogs in the small room for the staff. Here you can find a small observation hole that may be useful to us. A guard patrols the corridor alone.

Important: Jeanette can be found in the "Private Baths" location indicated on the "Albarki" map. You can find the map on the wall on the left side at the entrance to the bathhouse.

Jeanette will probably be able to see us stunning or killing the dogs. Next, we go through the door, wait until the guard sits down while patrolling, and then we head to the girl. We can just steal her key or shoot her with a sleep dart, and then search her pockets. It is best to neutralize the guard, of course, in a non-lethal manner.

Daoud's release and escape

We press the switch to release Daud. The eyeless ones will run away in all directions and a guard will enter the bathhouse. The remaining exit is the main door. We don’t go to the main staircase, but head to the balconies and wait for the guard to stop pacing back and forth. Then we get out of the bar area and hide at the top of the additional room.

City guards will not pay attention to corpses or bandits lying unconscious. We can stun the guards or just walk past them. The main entrance will be clear when the guards see that there is nothing interesting in the house. After that, go left and jump into the railway tunnel. We go through the door, jump onto the carriage, and then onto the pipes. Then we just follow the marker.