Where to get reserves for loans in here. Personal reserves World of Tanks

So, you downloaded the game and don’t understand where everyone is going. Or maybe you are already an experienced player whose statistics have gone through the roof. Or, let’s say, you are quite an average player, but you don’t miss out on your ambitions. One way or another, there is something that can significantly increase your personal comfort in World of Tanks.

No, now we are not talking about a premium account (although it certainly makes the hard life of a tanker much brighter). Today we will tell you about personal reserves - a “feature” that is familiar to many, but not fully explored.

Something about a comfortable game

Comfort is a relative concept. For example, there is some kind of promotion going on in the game, and in it you get three times experience for the first victory of the day, just as you like. One problem: you won’t be able to get through to your favorite game in the next few days. Well, no way! So, it turns out that the bonus to experience will pass you by?

Don't panic, we've already figured it out. Personal reserves are the solution.

In fact, personal reserves are your “pocket” shares. That is, you can save the earned or purchased reserve until you are comfortable enough to use it. And he will wait for you, rest assured: reserves do not burn out.

In addition, the effect of using a personal reserve is combined with almost all bonuses: from a premium account, premium equipment and promotions. Can you imagine how much credits and experience you can take away from battles if you add it all up?

Let's summarize. Advantages of personal reserves:
  • convenient to use;
  • unlimited time in “standby mode”;
  • the effect stacks with other bonuses;
  • diversity of personal reserves themselves.

Variety of species

But this is worth paying special attention to. Personal reserves are diverse and comprehensive. The player can earn or buy 4 types of reserves :

  • additional experience;
  • additional free experience;
  • additional crew experience;
  • additional loans.

You can activate up to three personal reserves at the same time.

The specified sets with reserves are provided as an example only. In fact, there may be much more sets with reserves. If a new one suddenly appears, we will definitely inform you.

Now imagine how much in-game goodness you can earn if you immediately “turn on” bonuses to experience, crew experience and credits. What if there is also a promotion on this day? What about a premium account? And even on a Tier VIII premium tank? Your head is spinning, huh?

Restrictions

However, let's return from heaven to earth. There is always a certain set of restrictions - yes, even for personal reserves:

  • Personal reserves are valid only in random, team and tournament battles.
  • You cannot activate multiple reserves of the same type at the same time.
  • Once activated, the validity of the reserves is limited (usually a few hours).
  • If the reserve expires during a battle, an additional reward for that battle is issued.

And here's another thing. It is impossible to cancel an already activated reserve.

The restrictions may not be too strict, but you should not forget about them.

Where to get personal reserves

Very simple, there are several ways.

  1. World of Tanks continues, which can be completed daily. For completing tasks, players are awarded a variety of reserves.
  2. You can also purchase personal reserves in the Premium Store. Sets for every taste are available here (for example,).

How it works

The menu for activating personal reserves is located in the “header” of the Hangar. To open this menu, click on the player's name and then select available personal reserves.

For convenience, filters by types and sizes of bonuses have been added to the menu of personal reserves themselves. Select the required reserve and click “Activate”.

All! For the next few hours, the most comfortable game awaits you. So let's mobilize all our skills and abilities, focus on the game - and into battle!

World of Tanks personal reserves are specially offered bonuses for taking part in random battles, which are offered by the developers as promotions and are valid for a limited time. If the boost ends while participating in a battle, no additional reward will be given.

There are such bonuses in such categories for gaining experience

Crew;
combat;
free.

They depend on completing combat missions while participating in random battles (do not forget that random battles are assigned by the administration of the game application). At the end of the battle, all accumulated reserves are stored in a warehouse and have a unique expiration date, which is indicated upon receipt.

Also, when checking combat statistics, you can see an additional line of accrual for activating the bonus. To do this, you need to open the window with the results of the battle and in the lower right corner in the “Experience” column, select the line “Effect from personal reserves”. They look like a numeric value with an asterisk mark.

Such reserves are issued as a bonus increase from 7% to 12.5%

It is better to activate World of Tanks personal reserves one at a time, since if more than one reserve is activated, the increase will be made taking into account its lowest accrual value.

Reserves are intended for absolutely all participants, regardless of the level and type of military equipment used. To activate, you need to select a hangar and click on your nickname, and select “Activate bonus” the one that is needed.

When expanding the window with available reserves, you can click on the “+” next to each reserve. As a result, we get an additional spread of the information window, which contains complete information about the reserve and what benefits it provides.

Here you can also familiarize yourself not only with those bonuses that are available and awaiting activation, but also with those that are offered for receipt under certain conditions. Having patch 0.9.9 and higher, reserves can be purchased in the premium store on the official website of the game application.

There is a volume consisting of three packages, which differ from each other.

In general, we can say about personal reserves that they are designed to quickly upgrade your account’s equipment or mine silver coins, which is quite convenient when learning new machines on a certain branch. This also allows you to increase the size of your loan when combining bonuses.

The main advantage of the Fortified Area is the significant bonuses that clan players can receive when using reserves. With their help, you can not only increase the number of credits, experience and industrial resources earned, but also influence the outcome of the battle.

The clan can not only prepare reserves in its Fortified Area, but also receive them by upgrading the command center and participating in War Games.

At the bottom of the screen there is a reserve warehouse:

  1. The number of reserves of each type prepared in the Fortified Area.
  2. The maximum level of available reserves. The warehouse can store reserves of different levels.
  3. The reserve currently in use.
  4. Remaining reserve time.

Types of reserves

There are eight types of reserves available in Stronghold mode. All reserves are divided into two groups:

  • Reserves for battles

Long lasting reserves

  • Battle payouts
  • Military training
  • Tactical training
  • Additional instruction

Players in the Reservist position do not receive bonuses from long-term reserves.

Reserves for battles

  • Heavy transport
  • Requisition
  • Airstrike
  • Shelling

To use your combat reserve, take it into battle (see).

For combat reserves to work, they must be activated directly in battle. You can activate reserves one minute after the start of the battle.

An Airstrike or Artillery Shelling during a battle can be called either by the squad leader or by a gunner designated by the commander. The gunner can be any member of the squad, including a legionnaire.

You can assign a gunner in the squad formation window: right-click on the name of the desired player in the squad and select Assign as gunner. An icon will appear to the right of the player's name.

To remove these powers from a player, right-click on their name and select Take away gunner's powers. The right to activate combat reserves in battle will return to you.

If you do not activate the combat reserve in battle, you will not receive additional industrial resources from this reserve. Unused combat reserves are not burned and are returned to the warehouse.

Reserve "Airstrike"

Airstrike allows you to attack the enemy from the air. During an attack, the bomber drops anti-tank bombs on a target area. It is impossible to shoot down a bomber.

Features of the Airstrike reserve:

  • Bombs are dropped almost vertically, making it extremely difficult to hide from them behind objects on the map.
  • Bombs are dropped sequentially from one end of the affected area to the other in the direction of bombing.
  • The power of the bombs is enough to destroy some buildings.

To use the Airstrike reserve in battle:

  1. Press the key that corresponds to the Airstrike reserve (default 7-9).
  2. Point your sight at the area of ​​the map where you want to bombard. The affected area is indicated by a green outline, and an arrow indicates the direction of attack.
  3. Click to lock the center of the affected area. Use your mouse to adjust the bombing direction.
  4. Click to lock the affected area. After five seconds, the bomber will drop bombs on the specified area.

The affected area and the time until the bombs are dropped are visible only to players on your team.

  • by right-clicking;
  • by pressing the Esc key;

Reserve "Artobstrel"

This reserve allows for artillery bombardment: a salvo of high-explosive fragmentation shells is fired into the selected area.

Features of the "Artobstrel" reserve:

  • When you use a reserve, shells fly into the affected area at a certain angle from your base.
  • The angle of entry of projectiles into the affected area is the same for any selected firing zone.
  • The shells hit the affected area randomly and evenly throughout the entire shelling period.
  • Reserve deployment time is 5 seconds.

To use the Artillery reserve in battle:

  1. Press the key that corresponds to the Shelling reserve (default 7-9).
  2. Point your sight at the area of ​​the map where you want to fire. The affected area is indicated by green dots.
  3. Click to lock the affected area. After five seconds the shelling will begin.

While the affected area is not fixed, you can cancel the use of the reserve in one of three ways:

  • by right-clicking;
  • by pressing the Esc key;
  • by pressing the key that corresponds to the “Airstrike” reserve.

Tankers!

The seventh episode of "" 2019 will begin August 19 at 08:00 (Moscow time) and will last until August 26, 05:00 (Moscow time) . This is another opportunity to take part in epic 30 vs 30 battles, earn lots of rewards and compete for prize cars!

We also have news about the next episode of Frontline. The eighth episode will take place from September 16, 08:00 (Moscow time) to September 23, 05:00 (Moscow time) .

In Episode 7, the respawn wait time will be reduced from 30 seconds to 10 seconds. The technical issues have been resolved and we thank you for your patience and understanding.

New personal reserves for Frontline

In July, we added new personal reserves for Frontline to the general test. They increase the amount of frontline experience you earn in battle. We are now ready to offer these personal reserves to all players who take to the battlefields of Episode 7 of Frontline.

How do they work

The mechanics of personal reserves have not undergone any changes since the last general test. They will give +100% to frontline experience for 1 hour from the moment you click on the “Activate” button. For example, for receiving the rank of general in a battle on the “Front Line” you will earn 2400 frontline experience instead of the previous 1200. New reserves are activated directly in the game client - in standard slots for personal reserves.

How to get reserves?

You'll be able to get your reserves for free - all you need to do is make a small effort a week before the next episode starts. All you need to do is complete special combat missions by playing in Random Battles from August 12 to 19. You'll be able to earn up to 10 of these Personal Reserves in total during this period, so don't miss the chance to speed up your progress in Frontline mode.

All combat missions will be very simple, so you won't have to play to your limits to complete them. They will be an easy warm-up before the intense battles that will unfold on the “Front Line” from August 19th.

Need more personal reserves? No problem! Starting from August 19, another 10 exactly the same personal reserves (+100% to frontline experience for 1 hour) will be available in the in-game Store for gold.

The cost of one reserve in the Store will be 250 gold. Personal Reserves will be offered in sets of 1, 3 and 6. The cost of the sets will be 250, 750 and 1500 gold, respectively. Please note that you can only buy 10 of these personal reserves!

Simply put, in total you can get up to 20 personal reserves for increased front-line experience - 10 for completing combat missions and another 10 for gold. They will help you get the most out of the new episode and earn the main rewards of the 2019 season - the Emil 1951 and AE Phase I heavy tanks, which are awarded only for achievements in the Frontline mode.

All unused personal reserves are saved for subsequent episodes.

Exchange valor points for gold and bonds

Speaking of gold and awards! We have revised the mechanics of exchanging valor points, which you will have at the end of the season, for gold and bonds. We previously announced that conversion would only be available if your existing points could not be exchanged for any reward cars.

However, as the season progressed, we reconsidered our position and decided to give you even more bonuses. Now, at the end of the season, you will be able to exchange the Valor Points you have earned, regardless of whether they are enough for a prize car. The exchange will take place at the following rate:

  • 1 valor point = 300 gold
  • 1 valor point = 100 bonds

Head over to the dedicated thread on our forum and share your thoughts about the upcoming episode. Good luck on the battlefields!

Wargaming management is increasingly deceiving players. The company is increasingly using its capabilities not to improve its games, but solely for the purpose of extorting money from players. The resounding success of the online game World of Tanks has attracted enormous interest in it. Today it is the clear leader in its segment and the most popular game in the CIS countries. Every day hundreds of thousands of people take to virtual battlefields and take part in tank battles. Although access to the game is absolutely free, Wargaming offers fans of tank battles quite a lot of different “goodies” for real money. At the same time, many players willingly pay for paid products, including premium accounts, inscriptions and camouflages for cars, game currency, as well as special equipment. It is premium paid tanks that are increasingly frustrating fans of the game.

Latest news from the world of World of Tanks

Wargaming secretly nerfs premium Tanks

The developers never stop telling us that premium technical schools never nerf, because you paid real money for it, we can only attack and nerf upgraded equipment. Recently it turned out that premium vehicles were nerfed secretly from the players (the performance characteristics of the vehicle were reduced, worsening its hidden characteristics, dispersion, turning speed, aiming...). It always seemed to us that they were nerfing it but could not prove it, so one of the English-speaking users “Stolman” found out that the premium tank destroyer strv s1 was secretly lowered in siege mode now there is a message from Anton Pankov “hi ps1, let’s check this is most likely a bug display, thanks for the signal” that, of course, what else could we expect from the developers “of course it’s a bug”, as if it seemed that the premium tank was lowered, but there are proofs. Many users have already been able to check that the update 09 17 to the update 0.9.19 the technical characteristics of the tank changed the turning speed was nerfed by more than 2 times, the time to switch to hiking mode was 1.25 hundredths became 1.3 the difference is 0.05, and also we went for cross-country ability this potential turning speed turning on hard soils and average resistance of the chassis on hard soils. Now it became interesting how the developers will get out of this situation, as far as it has become known, we are opening the WOT express website, many of you are already aware of it, and what do we see here? Many players began to demand a refund for the money previously spent on the purchase of a Swedish Swedish tank, in this case premium tanks 8 levels strv s1. I wonder how it will end, I think it will be regretted by those who bought strv s1, I know you will write in the comments that the developers are gone and you will be completely right.

How can wargaming get out of the situation in this case with the fact that they were finally caught with great proof, all the data has been written out, many will already demand a refund, we are monitoring the course of events.

New World of Tanks balancer

New information about the balancer in World of Tanks, as recent tests have shown, the new balancer 0.9.18 World of Tanks does not work correctly. We will conduct a test for a series of 20 battles on different accounts, the test showed that players get to the TOP much less often at a low level on level vehicles, and it was also found that for 20 battles on different vehicles, players get to the bottom of the list or the middle in more than 80% of cases .

Also, the ranking of cards showed an incorrect distribution of duplicate cards, although the situation has changed, as it was in the previous patch 0.9.17, from which we can conclude that the balancer works in a very peculiar and chaotic way. In addition to the fact that the new balancer will throw you into unfavorable teams according to internal server statistics, you will also enjoy not breaking through or hitting the target.

The balancer works in such a way that out of 100% of battles, it is possible that you will get to the TOP no more than 15-20%%, all other battles you will spend at the bottom or in the middle of the list, this is clearly visible for level 6 and 8 vehicles. For a sixth level vehicle, most often getting to the TOP is when the entire team consists of one sixth level; for level 8, the situation is approximately the same. If you start winning, the balancer solves this “problem” very simply and periodically throws you into a team where the statistics of the players on your team are lower than the opposing team. You can observe this simply by installing the XVM mod.

Personal reserves

Using personal reserves is just another deception.

It has been noticed that the use of personal combat reserves in World of Tanks reduces the ability of players to fully participate in combat operations; each activation of combat reserves leads to a decrease in the dynamic characteristics of any tank in battle, which was established by a special mod that determines the characteristics of military equipment directly when the player enters battle . As the test showed, on average, the percentage change of 10% of the characteristics of accuracy and aiming, dispersion on the move, as well as hit accuracy with full aiming and some other parameters decreased when using reserves.

As soon as you think that Wargaming has given you another opportunity to earn combat experience or silver for free, you are greatly mistaken, since each use of your personal reserve reduces the characteristics of your equipment in battle.

You will use combat reserves and the statistics of your victories will begin to decrease; if you build a basic graph and analyze the statistics of victories over several days with combat reserves turned on and without combat reserves, you will see that when using combat reserves the statistics of victories on tanks is significantly lower than without them included. As a conclusion, this means only one thing: when using personal combat reserves in World of Tanks, an artificial problem is created for you so that you cannot create conditions for yourself under which your tank gains the maximum amount of experience or earns a large amount of silver, since this is primarily unprofitable for Wargaming company, where the main goal is to make money from players.

In order to create a visible atmosphere of sporting interest and a competitive moment in the game, advertising methods and paid bloggers who stream on YouTube are used. Attracting sports teams whose sponsorship creates a certain illusion of equality of all players and the possibility of using tanks in the game, but as practice has shown, all this is a deception, which is just another proof of Wargaming’s dishonesty towards all players.

As a result, all of the above clearly shows that the Wargaming company is not interested in fair battles, the only goal of the Wargaming company is to pump money out of players by any means.

Deliberate scam

Since the recent launch of the World of Tanks game in the community, rumors have begun to circulate about a scam by Wargaming net aimed at programming battle leaks. The essence of the claims lies in the disturbed balance of the game, which causes deliberate and systematic loss of battles regardless of the skill level of the players.

On our website we decided to make an article about fraud in the game World of Tanks. The well-known Patent of Victor Kisly, of course, says nothing about getting a player into an obviously losing battle, or about nerfing equipment that constantly wins. The Patent only mentions a table of battle levels for vehicles and the conditions under which a player gets to a certain level of battles on a specific tank.

One of the bloggers who makes videos on the game and posts them on YouTube dedicated a whole series of videos to this problem. The Buzz Bees channel and its creator urge everyone to temporarily refrain from purchasing premium equipment and generally refrain from making any monetary investments in the game. The reason for his displeasure was the regular “nerfs” of premium vehicles. The essence of the claims comes down to the fact that World of Tanks developers regularly deceive players who invest their own money, reducing the technical characteristics of not only simple tanks, but also those that can only be obtained for money.

The parameters of all cars in the game changed constantly. This is due to the constant addition of new nations, development branches and individual vehicles. However, for a very long time, premium paid tanks were untouchable. Now the creators of the game have taken on them too. In almost every patch, several new samples of exclusive equipment are released. Moreover, in order to force players to buy it, the developers are gradually making the tanks that players already have less competitive. Their speed decreases, their armor deteriorates, and their maneuverability disappears. Accustomed to punching through all opponents, the player suddenly discovers that his aim is off, and the fired shells more and more often fall into the milk. Moreover, all these troubles instantly disappear when you buy a fresh “prem”. But it also begins to “get sick” when one or two new updates are released. The blogger sees this as the company's dishonesty and calls on all fans of the game to ignore all paid offers from Wargaming until the developers pay attention to the problem and offer a solution that would suit everyone.

World of Tanks or something Wargaming lies to players while earning millions from them

To make money from a game, it must be popular. And any game can become such only in one case: players must believe that something depends on them. If for some reason the opposite happens, then any game is practically doomed. After a series of revealing publications in the Western gaming press regarding the technologies on which World of Tanks is based, its popularity has decreased significantly. For the CIS countries, this scandal passed almost unnoticed. Everyone here is accustomed to believing that the serious difference between the number of players on European, American and Russian servers is explained solely by the fact that they there do not understand anything about real tanks and real armored prowess. But it is not so. The reasons are different.

Patent of Victor Kisly

Soon after the launch, a number of publications posted a detailed description of the so-called “Kisly patent” on their websites. Its author, Victor Kisly, is one of the founders of the company. It was he who developed the technology for “maintaining interest in the game,” which the company still uses successfully. The essence of the “Kisly patent” is quite simple. All players must win and lose regularly to keep the overall interest at the desired high level. A special technology has been created for this. The system automatically assigns players a special coefficient from 0 to 2. The size of this coefficient depends on the number of victories won in battles. If you become too successful and start winning constantly, the system will automatically begin to lower the characteristics of your equipment.

World of Tanks random rules stipulate that a number of important game indicators can fluctuate significantly. Among them:

Scatter when shooting;

Amount of one-time damage;

Possibility of rebound;

Possibility of causing critical damage;

Damage to internal modules;

The ability to penetrate enemy armor and so on.

Balancerbattles in World of tanks

However, fans of World of Tanks increasingly began to notice that a series of victories is inevitably replaced by a series of losses. Many people have a logical question: if the outcome of random battles is 99% predetermined, how can it be lost? How do you assemble a team that has a 99% chance of losing? Even despite FBR plus or minus 25%. How then can Wargaming program the drain?

Attentive WOT players note the two most obvious ways.

The first method of draining in World of Tanks relates to maps, respawns and modes chosen by the player. The Patent states that for each level of combat equipment and for each tank a certain percentage of victories is stored. The balancer is supposedly only responsible for forming teams and choosing a map, after which he sends both teams into battle. He is also managed by the game server, i.e. the same FBR plus or minus 25%. Therefore, if a weak team, which according to all forecasts is obliged to lose the battle, suddenly begins to actively resist and win, the notorious FBR begins to prevent it from achieving victory by all means.

The second of them directly concerns the balance of teams. This does not mean the total difference in strength points between teams, but the ratio of vehicle types. For example, two teams fight in the Encounter mode. One team is equipped mainly with mid-tier tanks, ATs and a couple of heavy tanks. The enemy team has mostly heavy weapons. If in this situation it occupies a common base, then a team with medium tanks will have a very difficult time fighting such an enemy. Accordingly, the probability of coordinated actions of a random team and subsequent victory tends to zero.

Main rules of the World of Tanks balancer

Everyone who connects to the World of Tanks server is assigned a certain status, not only to his account, but also to all your equipment in the hangar. The naive think that the balancer distributes them only when entering battle - this is not so! As soon as you enter the game, the balancer knows which range of maps and in which team, based on weight and statistics, determine your any tank when entering the battle.

World of Tanks first battle rule

As you know, on different maps the same tank has a different percentage of victories. All maps are divided into two groups for each of your and only your tank in the hangar, the first group is a group of maps on which you have a higher percentage of victories on this tank, in the second where the percentage is lower. When entering the first battle, the balancer places you on a map where your influence on the game will be below average for this type of vehicle.

Did you think that Wargaming would give you two, three or five times the experience for free?

Rule of winning on one tank

Account-wide winning rule

Ruleballistics

Skill balancing rule

The rule for influencing the battle by technology level

It is generally accepted that all this is regulated by the almighty VBR or the Great Belarusian Random. However, in reality, everything does not happen entirely by chance. So, if some players win too often, while others lose too often, the system independently begins to adjust all the indicators of their technique. The level of one-time damage, for example, may differ by +/- 25%. All other significant indicators fluctuate approximately in the same range. For “overly” successful players, everything “suddenly” becomes unlucky and now a level ten tank destroyer inconceivably cannot hit or penetrate an obviously weaker enemy. The shells end up in the milk or just knock off the tracks of even the lightest and most defenseless tanks, without causing them the required damage. Crooked opponents, on the contrary, begin to hit the desired pixel quickly. Moreover, without fail producing devastating fires and destroying the internal modules of your tank. Let's add to this that the system also independently distributes participants, placing them in the TOP or at the bottom of the list in battle. It turns out that very little depends on the abilities or skills of World of Tanks players. Everyone will receive their share of victories from the good developers. The main thing is not to forget to donate and pay for premium equipment, preferential accounts and other goodies provided for by the “Kisly patent”.

Taking advantage of the popularity of the World of tanks game and the desire of players to get unique content, scammers are trying to defraud users of money. Find out about all the possible tricks of attackers. One of the popular scams associated with the game World of Tanks are offers to buy bonuses and invite codes necessary to obtain in-game property, including those that cannot be purchased with in-game gold.

Invite code

Invitation code – entered only when creating an account.

Bonus code – can be entered at any time during the game.

Ways to receive official bonus codes:

1) At events organized by Wargaming;

2) Together with official goods of the company and its partners;

3) On the official website during promotions.

Any other method of acquiring bonus codes is a form of fraud.

Options for fraudulent offers:

Bonus code

1) Offers to buy bonus codes that make it possible to purchase equipment that cannot be purchased with in-game gold.

Such codes can only be distributed by Warganing and its official partners, and the number of these bonus codes is negligible, so it is unlikely that you will be offered a real code. It is worth buying such codes only if it is possible to activate it immediately, with the seller.

2) Sites selling bonus codes.

In order for the site’s activities to look convincing, comments are published on it confirming that all codes are working. Naturally, they were left by the attackers themselves.

3) Fraudsters pose as partners or employees of Wargaming, or they convince.

First of all, it is worth wondering, if the seller is indeed one of the representatives of Wargaming, why he is selling codes, and not distributing them as a bonus for purchasing their products, or for participating in an event organized by them.