Best and common armor in Fallout Shelter. Fallout The best armor - choosing the highest quality equipment What does the character level give in fallout shelter

In any modern game that is based on donation, there are methods, things and weapons that can give you superiority over other players. Fallout was no exception. To feel good in this game you need to either invest money or time. Today we’ll talk about what kind of armor there is in Fallout Shelter, how to choose it correctly and where to get it.

A little about the characters' characteristics

Each resident in the game Fallout Shelter has a certain set of characteristics. These characteristics are designated in the game as SPECIAL. Capitalize each quality.

At the beginning, every resident of Falaut has a certain set of these qualities. As the level increases or as the resident trains, his parameters may increase.

The easiest way to increase the characteristics of your heroes is to dress them in armor and give them weapons. Any clothing in a fallout shelter raises some characteristic of the resident. Clothes don't always mean armor. For example, the game has sexy clothes that increase the charisma of the owner. By putting such clothes on two residents and sending them to the same room, you won’t have to wait long for an addition to the bunker.

When a resident is wearing something other than the standard blue vault suit, his characteristics complement the clothing parameters. Additional options are displayed in blue.

Note! Any clothing can be transferred to any character who is in the bunker at any time. Use this during raider attacks, strengthening those residents who are currently fighting the attackers.

Types of armor

The developers have diversified the world of Fallout by adding more than a hundred types of different clothes. All clothing has different characteristics and is divided into categories and prevalence.

Regular costumes can be found in the wasteland. They come across quite often on the path of your scouts. Just equip the strongest, most successful and hardiest resident with the best armor and weapons and send them on reconnaissance. The longer a resident spends exploring, the more he will bring.

Common Items usually found in the wasteland. The chance of finding such an item is not very high, but it exists.

Unique or legendary clothes are worn by unique characters that can be obtained by opening lunchboxes. Such clothes cannot be found or made; they become available only with a resident.

Power armor- This is the rarest and most powerful clothing in the game. It cannot be found or made. Found exclusively in lunchboxes. Increases the character's basic combat characteristics. Therefore, it should be used either for bunker defense or as equipment for those residents whom you send on reconnaissance.

For the holidays, the developers are introducing special types of costumes into the game. Such clothes correspond to the spirit of the holiday and appear once a year. You can get such equipment by opening a lunchbox, or completing various tasks.

It is noteworthy that most of the armor images in fallout shelter are taken from other games in the series.

Asylum jumpsuit

The clothes that all new arrivals or newborn residents wear. Doesn't add any parameters. These clothes cannot be sold after you dress a villager in something better.

Combat armor

Adds several points of strength and endurance to the resident. Used during attacks on a bunker or for exploring the wasteland. In some cases, it can be worn by residents who work at the reactor to increase their strength indicators.

You can get it by exploring the wasteland, from lanceboxes, or by creating it in the workshop.

Unlike the previous one, it adds strength and agility parameters to the character. These types of uniforms are better suited for protecting a bunker than for reconnaissance of the wasteland, because... do not have the endurance characteristic. If you come across such armor, dress several residents in it and send them to guard the doors of the shelter.

Leather armor

The most common outfit in any game. It somewhat improves the owner’s performance, but you can’t count on anything worthwhile. Of course, such clothes will be better than overalls, but they also need to be changed at the first opportunity.

Power armor

The most desirable and best armor in Fallout Shelter. You can get it only by spending a lot of time in the game, or by spending a decent amount of money. Finding such equipment in the wasteland is almost impossible. The only real way to get your hands on the gear is through lunchboxes or promotions. Several copies of such uniforms will allow you to feel comfortable and confident in the game.

How to choose

  • Clothing and armor in Fallout Shelter play not only a protective role. When dressing residents in this or that clothing, first of all, you need to take into account their place of work. For example, for generator workers, you need to select clothes that increase strength indicators. And for the couple you send to a secluded room, the best attire will be the one that increases charisma.
  • Select the strongest, most resilient and dexterous residents to guard the shelter. Send them to the doors and equip them with the best military armor. If you have power armor in the vault, put it on the guards, and forget about invading the bunker.
  • For the residents you send into the wasteland, not only strength and endurance, but also luck play an important role. After all, luck affects not only the quantitative indicators of what is found, but also allows you to find rare weapons or armor. Therefore, it is worth making a compromise between these three indicators for researchers.

Conclusion

The weapons and armor in Fallout Shelter are unusual, and add a unique atmosphere and flavor to the game. Explore the wasteland, destroy the bunker, find and create new equipment, and enjoy the game.

The essence of the game Fallout Shelter from the world famous Bethesda is to develop an underground shelter called “Vault-Tec” right in the middle of an endless wasteland, repel attacks and make sure that everyone does not die, but also remains in good health and happy. All this is seasoned with healthy irony and humor, as well as characters from the well-known game Fallout. Dress your charges, arm them. Give them a little fun, sex and rock and roll, and they will give birth to healthy offspring that can cope with all dangers. We will tell you the secrets and tricks of Fallout Shelter and write a small guide for beginners. All you have to do is stick to tactics and follow the advice, and then all the inhabitants of your dungeon will survive.

  • There should always be water in the shelter, keep an eye on it. Without water, radioactive contamination will begin and then everyone will feel bad.
  • When releasing one of the residents to hunt in the wasteland, hand over: 20 Stimpaks and 10 radx.
  • To make money in Fallout Shelter, use rush. To do this, you need to have enough water and weapons on the inhabitants of your shelter. Protect your shelter from cockroaches.
  • Bring the best couples together. Always. An important note - men in the park must have charisma, the higher the better. Remember that pregnancy takes 3 hours. The child grows in the same 3 hours.
  • It is advisable to build a radio for 1-2 cells as a replacement for childbearing.
  • It is imperative to build production facilities for 3 fields, and training facilities for 1 cell.
  • Remember to constantly train someone for production.
  • Simple armor and weapons for your villagers are found in the wastelands. The good ones are mostly through lunch boxes.
  • You cannot turn off the room. You can only sell it.
  • Parameter Good luck affects the chance and size of the reward for producing water/energy/food, so you need to pump up L (luck) first. It also affects the degree of coolness of a trip to the wasteland, or more precisely, the objects found there.
  • If you build rooms in a checkerboard pattern, cockroaches, rats, and fires will not spread to adjacent rooms. This is useful especially for survival mode.
  • Immediately after collecting a resource from a room, activate acceleration. This is not needed for additional resources, but for leveling up the people in the room. It’s not scary if the acceleration fails, people will still get the experience.

S.P.E.C.I.A.L - Fallout Shelter role-playing system

  • Strength: Reduces the timer when working in a power plant
  • Perception: Increased chance of winning in battle
  • Endurance: affects health points (inside and outside the shelter)
  • Charisma: Reduces the time it takes for girls to get pregnant. Also gives a chance to make friends with enemies outside (gain experience, zero damage).
  • Intelligence: Affects timers for medicine production (Stims and Radaway)
  • Agility: Affects the cooking timer
  • Luck: Affects the number of things collected outside, the number of caps when the job is finished.

Some tips for beginners on building a shelter in Fallout Shelter

The width of the “pit” for the shelter is ideal for building each floor (except the first) in the configuration “three-room premises (A) - elevator (1) - three-room premises (B) - elevator (2) - two-room premises (C)” . Probably not without reason. It makes sense to build in this configuration. “Three-room premises” in the previous paragraph is a three-room premises. And not three rooms of different premises. Strategically, there is no point in building a room if you don't want to grow it to the maximum (at that location).

The only difference between the first floor is that the vault door is two-room (and, strangely enough, can accommodate two people, not four), and the elevator (1) will start immediately after it.

If you don’t know yet, then, despite the fact that there is a mountain above you, and, it would seem, it would also be possible to build something in it, the second floor, the third - no, you cannot build anything upward. The first floor has an entrance door and only goes down from there.

Building three-room versions of premises is more profitable than upgrading. Of course, provided that you have people to work in it. If there are no people, it’s urgent time for your non-pregnant ladies to relax in living quarters/apartments...In the end, you will have many floors and many rooms. A very good way to make it easier for yourself to navigate them is to build rooms in vertical pairs (for example, a Garden and another Garden underneath it). This does not apply to training rooms - you won’t need so many of them. To the production of stimpacks/radpacks and radio stations - perhaps, too.

How easy is it to navigate the training rooms? And build them one under the other, in the order of the letters of the word SPECIAL.

What to build in column A, what - in column B, what - in column C (with two-room premises)?

As the game progresses, instead of the Power Generator, it will be possible to build a more expensive, but more efficient Nuclear Reactor; instead of Water Treatment - Water Purification; instead of Diner - a more efficient Garden. Therefore, it is logical to plan that you will demolish all these premises at some point in order to free up space for more advanced options.

For the same reasons, perhaps try not to upgrade the Power Generator/Water Treatment/Diner. And you won’t mind the money when you demolish it; and the drawdown of this resource in the period from demolition to the construction of an advanced version will be less noticeable.

You can only demolish a room on one of the sides (left or right) of which there is nothing! Due to the factors described above, it makes sense to build production premises (Power/Water/Diner) in column A, because to the left of them there will always be empty , and they can always be demolished; in column B - living quarters, training rooms, production of steampacks/radpacks, radio station; Column C contains warehouses and possibly small branches of training halls. By the time you unlock Nuclear Reactor/Water Purification/Garden, Column B will be able to build those as well.

Have you thought about what to train Endurance for? (well, except for increasing survivability in incidents and in the desert) The warehouse is marked with the letter E, and you can send people with high Endurance there... but this, in general, does not give anything. Well, besides the fact that there will be someone to put out the fire or drive away the cockroaches. Warehouses work great without people. But people with pumped up Endurance will work in... Nuka-Cola Bottler. Of course, Nuka-Cola Bottler will not replace Gardens and Water Purifications, but extra resources won't hurt; again, diversification.

Several hacks and cheats for Fallout Shelter

Quests like “dress 10 people” or “give 5 people weapons” can be completed in a couple of minutes if you already have a sufficient amount of clothes or weapons (even if they have already been worn/given to someone). It doesn’t matter whether this clothing (weapon) was put on someone before this quest or not - the quest counter only records the fact that some specific clothes have already been worn as part of this quest or not! Has such a quest begun? - ok, you look for a dressed person, take off his clothes, put them back on (the counter increases), and look for the next person.

Quests like “5 people went into the desert” are also no more difficult. After all, no one forces us to travel there for a long time, the main thing is that they leave, right? OK; you throw a person into the desert, the counter increases, you immediately call it back, repeat.

Since you already know how the elevators will go, here you go cunning: For the cost of one elevator section, you can build two - where you want it and (automatically) right underneath it! For example, if you have just completed a three-room space in Column B; the room underneath is not yet three-room (!); you are going to build elevator 2 to the right of this room; there is no elevator under it yet (no stones interfere with its construction, but you cannot build it yet, because there is not a three-room space there yet). If you build elevator section 2 in such a place, another section will be built right below it!

Have high-level “name” heroes come to you? At first, since they are usually of a good level, they can be thrown into the “hot spots” in production; but in the end they will most likely be the best dwellers. Although between outings it would be nice to pump them up to the maximum.

Its essence is that you can set a new time on your phone. Let's say you started the miner for 5 hours. OK. We set the time on the phone to 5 o'clock, launch the game - the resident is already standing at the gate, ready to hand over the loot. Cool, right? There is one unpleasant little thing: on Android this bug works over time, but no matter how much I try on the iPhone, it doesn’t work.

The lunchbox bug is simpler. It allows you to receive lunchboxes almost without stopping. Naturally - this will enrich you in the game. So, how to become rich in Fallout Shelter without much effort? This is quite easy to do at the beginning of the game. To do this, you need to wait for two of three tasks to be available:

  1. Give a suit to 1 resident (Equip 1 Dweller with an Out fit);
  2. Sell ​​1 Weapon or Outfit;
  3. Give weapons to 1 resident ( Equip 1 Dweller with a Weapon).

IMPORTANT! Don't do these tasks. You only need to complete the third (not these) task. Then it is guaranteed that for completing the third task you will receive a lunchbox. Okay, I was joking about the guaranteed one, but 1 of the two tasks is true. Of course, this will slow you down a little in completing tasks, but this way you will definitely collect a lot of lunchboxes.

Another way to get free lunchboxes is to follow the official account

It’s so difficult to get lost among the sets of clothes and armored suits of the game. The selection is amazing. But I want to decide which armor is the best in Fallout 4? Which one should you collect first, and which one shouldn’t even be distracted by? Below are the best defense representatives for the Survivor.

Fallout - Best Armor

First you need to understand the basic concepts. In Fallout 4, armor can absorb three types of damage:

  1. Physical – edged weapons, fragments from explosions, ballistic bullets, etc.
  2. Energy - from the corresponding guns, mines and grenades.
  3. Radiation - from rad pollution, radiation monsters and gamma guns.

It is logical that the higher these indicators, the better. But damage resistance isn't everything! High-quality protection in the game can give the player legendary properties. For example, increase Dexterity and Perception by 1 or speed up the recovery of action points. But it is often impossible to buy such pieces of armor - you will have to hunt legendary opponents.

So, what are the best pieces of equipment in Fallout 4? It's worth looking into.

Among the elemental armor in Fallout 4, the following sets stand out:

The ideal option for the best elemental defense is to collect a heavy set of synths. To improve, you need to find a “military uniform” underwear (gives +2 to Dexterity) and upgrade it with a “Bulletproof Layer”. Then it will provide 110 physical protection and 115 electrical protection. The total with heavy synth armor is 222 and 246, respectively.

Here are the Fallout 4 armored suits to choose from:


Fallout 4 Armor Mods

Even the best kit needs to be improved. And modifications will help with this. Fashions are a legal way to make a good suit perfect. All you have to do is collect various junk and bring it all to the nearest armor workbench.

What modifications are needed first in Fallout 4 to make the armor perfect?

  1. For full-fledged costumes, you need to select the “Bulletproof Layer” and upgrade it to level 5. This will add +110 resists to physics and electricity. By the way, this layer can also be applied to underwear!
  2. Elementary kits have both unique modifications and common modifications for all types. For example, a combat kit has the ability to replace the main material - make a polymer layer, fiberglass. And for a set of synths, the body is covered with nanofiber.

Power armor must be upgraded to the maximum level without any options. In addition, it is advisable to install additional mods from the “Miscellaneous” category. For example, “Targeting Interface” (highlights enemies) or “Tesla Coils” (enemies take damage near the Survivor). And, of course, the Jetpack

After the announcement of Fallout 4 at E3 2015, Bethesda knew that players needed something that could be used on their mobile devices. What was Bethesda's response? An exciting game in which you build your own shelter and try to manage people and resources as efficiently as possible to create a prosperous society in a post-apocalyptic world.

However, managing an underground city is not an easy task. Of course, the inhabitants do all the hard work: turning levers, writing notes, shaking beakers of unknown substances while holding them in clamps. But still, you are the caretaker of the shelter, and you need to be careful when managing resources and your citizens, you will have to control unemployment and hunger. Tactics are needed here.

Like the villagers in the computer version of Fallout, the villagers in the mobile Fallout Shelter have (from the English. Strength Perception Endurance Charisma Intelligence Agility Luck), which determines their statistical indicators. Each stat affects a specific aspect of life in the shelter, so optimal distribution of your residents' abilities is key to their happy existence.

Force ( S- strength: Residents with a high strength score are ideal for physically demanding work, best for working in power plants.

Perception ( P Perception: Perceptive residents are good at understanding complex information and are best suited to work in water treatment plants.

Endurance ( E- endurance: Dwellers with high endurance are better able to withstand harsh conditions than others, they are suitable for exploring the wasteland and producing Nuka Cola.

Charisma ( C- charisma): Charismatic residents are the most charming and suitable for working at a radio station. They are also better at flirting and attracting Wasteland dwellers, so they can be used to increase the refuge's population faster.

Intelligence ( I- intelligence): Smart residents are well versed in science, which allows them to work in medical institutions or scientific laboratories.

Dexterity ( A- agility): Agile and fast residents, well suited for work in the cafeteria.

Luck ( L- luck): Lucky Dwellers can be placed almost anywhere, especially if faster production is required. They also have a high chance of finding rare items in the wasteland.

Once your shelter's population has reached a certain level, you can build training rooms in which residents can train the above skills (the higher the level, the longer the training time), or dress residents in different equipment, which can also improve the skills.

Fair work for residents

As mentioned above, each shelter resident in Fallout Shelter has several S.P.E.C.I.A.L. indicators that correspond to . Proper placement of workers in the premises not only adds happiness to everyone, but also increases production efficiency. Upgrading production facilities increases their productivity and size, which allows you to obtain more resources. You can plan for expansion in advance by placing rooms next to each other and combining rooms on the same level (maximum of 3 rooms can be combined). Expanded production facilities also make it possible to hire more workers. The maximum number of inhabitants in the game is 200 people.

You can check S.P.E.C.I.A.L. any villager to see which room they are best suited for, or simply place them in a specific room and see how much they add to the overall production rating. A plus or minus next to the number shows whether the resident lowers or increases the overall statistics. If there is no sign (as in the picture above), then there is free space in this room, and the number for the moved resident shows +.

Happiness rating

You think that for your residents to be happy, it is enough to be outside the wasteland and away from the Yao-Guai, but no! They also want a certain level of comfort and satisfaction for their needs in an underground home. The good news is that if there are no fires, corpses lying around, and radioactive cockroaches with mole rats, raiders and death claws for a long time, then the happiness level of the population will be at least 50% (it is displayed in the upper left corner of the screen).

You can increase the happiness level by placing villagers in jobs that suit them or by building a radio. The happier your residents, the greater the production of food, energy and water. You can track the happiness of residents individually by clicking on them directly in the shelter, or by clicking on the button in the upper left corner.

Energy production

If energy production falls below a critical level, not everything is switched off at once. The rooms away from power plants will be the first to stop working, and their inhabitants stop working and begin to loiter around. Therefore, make sure to locate the most important areas, such as the canteen and water treatment plants, close to energy sources.

Lack of energy can reduce the happiness of your villagers, so if you have frequent power outages, destroy unnecessary areas such as study rooms or radio stations until you can supply them with power consistently.

Keep three main resources in sufficient supply

Each room in Fallout Shelter has a specific function, but the ones that are most important to a healthy shelter are power plants, water treatment plants, and restaurants/vegetable gardens, because shortages in these production lines can have devastating consequences.

The lack of energy makes the premises non-functional (starting with those further from the plant), the lack of clean water causes radiation poisoning (the health indicator turns red, treated with Antiradin), the lack of food gradually reduces the health of the inhabitants until they die of hunger. To avoid all this, give preference to the premises that produce these resources, and after achieving stability in their work, build everything else.

Use robots to collect resources. can independently collect ready-made resources from the floor on which he is located.

Reach goals to earn caps and lunchboxes

You will always have three main goals: earn caps, arm a certain number of residents and collect rewards when completing difficult tasks, and the more difficult the task, the greater the reward. Don't forget to claim your lunchbox reward right away so you can immediately take advantage of the benefits it will give you.

What is in the box?

You'll use Caps to purchase and upgrade spaces in your Fallout Shelter vault, but what do the lunchboxes contain? Each lunchbox contains at least one rare or unusual item, such as rare armor, a powerful weapon, or a villager with a high S.P.E.C.I.A.L. You'll earn lunchboxes when you solve particularly difficult problems, or you can simply buy them in the "shop" tab for real money.

You don't necessarily need to buy anything to enjoy the game and succeed in Fallout Shelter. The weapons, equipment and resources that you find in the lunchboxes will give you a boost in the development of your shelter.

Rush

Don't want to wait long? You can quickly gain resources and small bonuses with a certain risk of fire or the appearance of radioactive cockroaches or mole rats.

If the chance of an incident occurring is less than 40%, then it is worth taking the risk, but the more you speed up, the greater the chances of failure become.

Send pregnant women to work

Of course, putting someone to work is not a gentlemanly thing, but wait, this is the post-apocalypse Fallout Shelter and everyone should do their bit. Once the lady has finished making emojis with your chosen partner, she can return to the job that suits her. Her hasty return to the workforce is not only a matter of equality, but also of keeping resources at the right level. Pregnancy in the game lasts a very long time, and labor shortages can have dire consequences.

Explore the wasteland

You can produce enough energy, food and water, but unfortunately your shelter is not self-sufficient. You also need weapons and equipment that increases S.P.E.C.I.A.L. to be able to defend against raiders and radioactive cockroaches.

Select the villagers with the best stamina, arm them, give them armor and Rad Rad Stimpaks, and send them out in search of loot. Don't forget to follow their adventures; everything that happens to your explorer is displayed in the form of text messages with a time stamp. Characters will not receive damage or absorb radiation on their way back to the vault after you call them back with the “Recall” button.

So just wait until the character reaches the maximum possible negative state, and then return him home. All the caps, armor and weapons that your researcher finds can only be placed in the Depot, so take care of building it in advance.

Make sure you have stimulants and antiradin to treat the Wasteland explorers, otherwise they will not only be vulnerable to attacks from raiders and cockroaches, but also quite miserable.

Who are the raiders

Well, there's bad news: raiders are about to come and take your belongings, and deathclaws are ready to attack the hideout and kill all its inhabitants. The good news is! The first step is quite simple - upgrade the shelter door to make it harder to knock down. If you don't have many weapons, give them to the residents with the best characteristics and assign them to guard the shelter. If you have a lot of guns, arm every villager so that if the raiders pass through the lobby, they will continue to face aggressive resistance. You can also drag villagers into a specific room to fight, but only during a raid.

If you want to arm all the inhabitants of your shelter, then at the beginning of the game you will not have enough weapons for this. But infection with radioactive cockroaches can happen anywhere and anytime, and raiders’ raids on a shelter are also completely unpredictable. Therefore, keep several units in your inventory and distribute it to the right rooms after an attack. This way, you can arm residents near the source of the threat and quickly eliminate it.

Use elevators in case of emergency

Having one elevator shaft in the middle of your shelter is nice and convenient, but it means it will take longer for occupants to travel from one side of the shelter to the other. An extra walk is good if they are just heading to the barracks for their love affairs, but in the event of a raider attack, a radioactive cockroach invasion, or a fire in the premises, the difference of a few seconds can lead to additional deaths. Be sure to plan several different routes at different levels to make it easier to move quickly in case of an emergency.

Improve the statistics of residents with average indicators

While some residents will have obvious talents in one area or another, many who come from the wasteland will not always be so. Fortunately, it is possible to increase S.P.E.C.I.A.L. stats, for example in the armory or in the classroom.

When you reach 24 residents, you get access to the gym, as well as other additional rooms to increase the S.P.E.C.I.A.L. parameters. After you build a skill room, send residents there to improve their characteristics.

Radio, radio

You may get a chance to build a radio station if you think it increases the happiness of your villagers. It's true that creating a wireless broadcast will lift the spirits of your underground people, but don't make too quick changes to the layout to save people and energy.

You can also use the radio station to attract wanderers from the wasteland. , is definitely a nice addition to your vault, but make sure you have a good grasp of the basics of the game before you spend caps on it. The time between the arrival of new inhabitants from the Wasteland is long, their characteristics are S.P.E.C.I.A.L. leave much to be desired. At the same time, the price of a radio studio is considerable, citizens must work there, and pregnancy gives a much greater effect. The developers apparently went a little overboard with the radio in Fallout Shelter.

Thus, the answer to the question of how to attract new people to the shelter sounds like this - through pregnancy.

Right and wrong decisions

Correct: expand slowly

Building your own shelter in Fallout Shelter requires a lot of energy and manpower, and if you expand it too quickly, you'll soon run out of resources needed to keep the facilities functional and the residents happy. Build slowly. Make sure you can easily maintain your current shelter size so you can build additional spaces, and you'll be on your way to creating a happy society.

Correct: Focus on building power plants before expanding the shelter

Water treatment plants, restaurants and living spaces keep residents happy and healthy. But power plants are needed to make it all work. Without energy, not a single object will function, and you will have many dissatisfied residents sitting in the dark. Before increasing the load on a power plant, make sure you can handle it.

Correct: Place important objects near power plants

Sometimes you may accidentally start rebuilding too quickly or lose some resources from raiders for whose attack you were not prepared. If this is the case, and energy production falls below the critical level required to maintain normal operation of the storage facility, parts of the premises away from the power plant will begin to lose power. To ensure that the shelter functions during outages, place the most important facilities (restaurants, vegetable gardens, water treatment plants, medical rooms) near power plants. This will be the last thing they stop working.

That's right: Arm the explorers before you send them into the wasteland

The Wild Wasteland is dangerous, an unarmed and lightly equipped inhabitant will not be able to protect himself from dutnas, wild dogs, radroaches, and other mutants that the Wasteland will throw at them. In addition, if a resident can hardly fight off a giant ant, then it is unlikely to bring you good prey. If you want to save the lives of your explorers, make sure they are well equipped for the journey. Good weapons and equipment should do the trick.

Correct: Place residents optimally to work so they are most effective

The residents in your shelter are the workforce, and they are much happier when they work in jobs that suit them. Take this into account and do not assign tasks at random, but look first at the statistics of each resident (check the instructions above if you are not sure which job corresponds to a certain skill). This will make residents happy and increase production efficiency - a double benefit!

Correct: Monitor children as they transition into adulthood so that they can be assigned to work on time

Residents of the shelter are against child labor, so you will not be able to assign a child to work until he reaches the age of majority (this happens a few hours in real time after birth). They carelessly waste their youthful moments with 50% happiness, so they need to be given work as quickly as possible. If you have so many residents that you can't tell which ones are of age, look at the list of residents. Anyone with a "coffee break" status is probably the one you're looking for.

Incorrect: make every woman in the shelter pregnant

Aside from the obvious problem of turning your shelter into a baby farm, having too many pregnant women will also bring the practical problem of having more villagers that won't provide you with a functional workforce. In the few hours it takes for the children to reach adulthood, the shelter's infrastructure could be irreparably damaged after all those newly minted adults suffer radiation poisoning.

Incorrect: Use rush mode if the chances of failure are greater than 40%

This mode (Rush) is one of the fastest and easiest ways to get resources in the Fallout Shelter game, but there are certain risks of radroach infestation or fire. This risk is justified if the chances of failure are less than 20%, up to 30% is acceptable, but not more than 40%, otherwise you are doomed to constant disasters. Try using accelerated production in different rooms, or send villagers looking for loot in the Wasteland.

Wrong: Allow residents not to work

The less a resident works, the sadder he will be, and the lower the average contribution of each resident to the production process will be. Look for any residents on a “coffee break” and give them a task, even if it’s exploring the Wasteland or increasing your stats. Everyone will be happy about this.

Incorrect: leave one or two residents to deal with the infestation of radioactive cockroaches

Rad cockroaches are dangerous and quickly reduce the health of any nearby resident, and the greater the advantage in numbers, the faster the health will decrease. By sending one resident to fight the infection, you can prepare for a funeral and for the infection to spread to other objects. So send as many people as possible, preferably armed, to fight cockroaches.

Incorrect: Worry when exiting an application

You may feel nervous about leaving your hideout to the mercy of raiders and scary insects when you put your gadget aside. But there is no reason to worry. As soon as you minimize the application, the shelter goes under automatic control, during which only good things will happen: the birth of children, the production of resources, and no fires or raids. This makes it very convenient to pump up S.P.E.C.I.A.L. residents, especially when it takes 16 hours of real time.

If you find an error, please highlight a piece of text and click Ctrl+Enter.

IN Fallout Shelter best armor and clothing not at all the one that costs more, but the one that suits your character. You can get things in several ways - found in the wasteland or found in lunch boxes (you will learn more about how to get a lot of free lunch boxes), and more recently from raiders attacking a shelter after their death. When choosing equipment inFallout Shelter Several factors need to be taken into account:

1. For workers, it is best to select clothes based on the place of their work, that is, for Power Generator workers, it is necessary to take clothes with the best strength indicator. More details about the characteristics.

2. For the shelter guards standing at the entrance, there should be the coolest clothes, preferably power armor, which gives a bonus to strength and endurance.

3. For wasteland explorers, in addition to strength and endurance, a very important characteristic is luck, thanks to which you can get a much larger jackpot. You will find everything you need to know about the wasteland.

In addition, you can get rid of unnecessary equipment by simply selling it. You may ask how to sell things inFallout Shelter and the answer is very banal - you just open the warehouse menu, click on the Outfits tab, click on the item you need, or rather not, and click the icon with the image of a yellow cap.

Stands apart power armorFallout Shelter and many are interested how to get And where to get such cool equipment. Most likely to get it from lunch packs, less likely to get it from your radioactive wasteland explorers.

Complete list of Fallout Shelter items

Regular

Rare

Unique character clothing

Power armor

Festive costumes

Have a good game!