Invented the game World of Tank. The history of the creation of the game World Of Tanks

The world-famous game “World of Tanks” is classified as a client-based online multiplayer network game that takes place in real time. It is a simulator of tank battles, made in accordance with specific historical events: World War II. The concept of the game is based on team tank battles, using vehicles of the corresponding period in PVP mode.

Due to the fact that the game has gained enormous popularity, it is a sin for regular users not to know about who created the game world of tanks

Let's take a little history. It all started with a small company engaged in the development and implementation of websites, stores and other Internet resources, opened in 1998. The entrepreneur of this company, Victor Kisly, was an ardent fan of games, which influenced the change in the further emphasis on the work of the company. Despite the fact that the very first developments did not yield fruitful success, the company continued to develop developments in this area.

Discussion of the situation led to the decision to create some kind of analogue of the Korean game, in which naval battles, gradual upgrades of ships and much more were fought. Only in the company’s new game, it was decided to replace those same ships with everyone’s favorite tanks.

A huge number of new personnel were brought in for development. Simultaneously with the creation of the game itself, the development of servers, a website, forums and other resources was carried out.

Belarus is considered the birthplace of the game - it was in this country that a company called “Wargaming.net” was located.

Development began in 2008 and was officially announced in April of the following year.

It is impossible to say for sure who created the game world of tanks. A huge number of specialists worked on the project and listing all the names would take a lot of time.

All participants made a huge contribution to the creation. The alpha test took place already in 2009. In 2010, a beta test took place and it lasted exactly four months, during which the developers already quite adequately filled the game with a wide variety of equipment and several different locations.

On August 12 of the same year, the official online release had already taken place, but due to technical problems, users were able to fully immerse themselves in the game only the next day. But despite this, the developers can undoubtedly be praised, because the main thing is that they are not going to stop there to this day.

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Hello, Oleg Dmitrievich.

The game “World of Tanks” (the name of the game is translated as “World of Tanks”) refers to multi-player client-based massive computer online games that take place in real time. This game is an arcade tank simulator made in the historical setting of World War II. The concept of the World of Tanks game is based on team tank battles in PvP mode.

All online games are divided into online games on social networks, browser games, where the game takes place in an Internet browser window, and client games, when the game takes place through a special client program installed on a personal computer. This game belongs to the modern type.

In 1998, a company was opened that was engaged in the development of Internet sites, online stores and various programs. Since the entrepreneur Viktor Kisly himself was a fan of computer games, the company subsequently placed special emphasis on the development of computer games, but the first games from this developer were not successful. After lengthy discussions, it was decided to make an analogue of the Korean game, where it was necessary to fight battles at sea, gradually upgrading your ships in sea battles, while it was decided to make tanks the “acting characters” of the game.
Two Moscow game designers, Sergei Burkatovsky and Vyacheslav Makarov, were invited to develop the game design. After the launch of the game, the company's character increased, as the amount of work on maintaining servers, websites, forums, and the creation of a technical support service increased.

The game "World of Tanks" was developed in the Belarusian studio Wargaming.net. The idea of ​​this game arose at the end of December 2008, and this game was officially announced in April 2009, already in September 2009 the game was launched in alpha testing mode, the game at that time had 5 tank models and 1 unfinished map. By the start of closed beta testing, which began in January 2010 and lasted for four months, the game already had a large number of armored vehicles and 3 maps. Open beta testing of the game started in June 2010, while the game already had seven maps and Soviet and German schools. The online release of this game was announced for August 12, 2010, but for technical reasons the game only started working on August 13.

In July of the same year, a closed beta test of the English version began, which lasted until January 2011, after which it switched to open beta test mode, and its release was on April 12, 2011

If you believe the statistics, the game “World of Tanks” is currently considered one of the most popular online games, which is currently played by more than 1.5 million users.


Additionally

Most often it is replenished with products created by developers from the United States of America, large European countries or Japan. But it is worth noting that even not very large states are capable of creating games that reach the whole world. In our article we will answer the question in which country the World of Tanks game was created. Many people ask this question, so today this game is known and popular. The article will also provide information about the interesting features of this online game.

A few words about the game

World of Tanks is an online game. Its genre is defined as having a historical setting. It was announced on August 12, 2010. The entire gameplay takes place in a simulated time period of 1941-1945.

The business model of this product is free-to-play. This means that anyone can register, download the client and play the game itself without any forced costs. This has caused some unfair situations between those who buy additional weapons or equipment and those who play without donating.

However, in 2013, those who created the game World of Tanks announced a change in the system. From now on, the model will stick to the free-to-win type. This means there is absolutely no difference in benefits between those who buy something and those who play without spending real currency. This change has led to the fact that the number of victories and defeats depends only on the skill level of the player himself.

Gameplay

  • immediately after launch, the player is “thrown” into a general battle, without training in single-player mode;
  • the beginner has at his disposal one copy of the tank from each gaming nation (USA, USSR, Sweden, Czechoslovakia and some other countries);
  • By taking part in battle, the player earns in-game currency, crews train, and experience points are accumulated, allowing access to new equipment.

Creators

So who came up with the game World of Tanks? This product is owned by a private company called Wargaming.net. It is listed as a publisher and game developer, developing near-game services on various platforms. Where was the game World of Tanks created?

This development company was organized in Belarus (Minsk). The headquarters is located in the Republic of Cyprus.

History of the creation of World of Tanks

The Wargaming.net studio was founded back in 1998. At that time she was not well known, but very promising. Then she was involved in improvements to third-party clients, game releases and other similar work.

However, luck came from where we didn’t expect it. The engine of the people who created the game World of Tanks, called AdRevolver, designed for displaying banner advertisements, turned out to be interesting to BlueLithium. She was engaged in advertising on the Internet.

It started on December 12, 2008. The developers faced a serious question: they had a large amount of money, the desire to create a worthwhile gaming product, and most importantly, the developments of an online game in the fantasy genre. As a result, after several hours of discussion, the developers made a decision: to abandon the fantasy idea and move on to working on a product, the working title of which was “Tankodrome”.

It is worth noting that those who created the World of Tanks game spent quite a long time trying to attract any serious investors to work on the game. It’s interesting that if the company had worked on the original “science fiction”, the search would have been easier. This is explained by the fact that many knew and trusted the elves.

And yet Wargaming.net continued to work on their idea. The results became noticeable within a few months. In April 2009, the official announcement of the product took place. September was the month when alpha testing was launched. At that time, players were offered to try 5 different tank models on an unfinished map.

A further update followed in 2010. The first closed test of the game was released in winter. In the spring of the same year, the game added the ability to upgrade vehicles using experience points. And in the summer of the same year, open beta testing was announced.

And finally, on August 12, 2010, the release took place. It is worth noting that if at the very beginning of the development of those who created the World of Tanks game, they were subjected to ridicule from not only players, but also investors, but now they are one of the most famous companies in the gaming world. It is worth noting that the launch of the project was not as easy as it could have been. The unusual setting attracted more and more interested players each time. This, in turn, led to the fact that the servers with the game crashed quite often, unable to withstand the influx of players.

Game updates

In the first month of 2011, it "passed" the 1 million player mark overall, as well as the 75,000 online user mark, which was a huge number at the time. The game began to gain popularity in China, the USA and Great Britain, winning a sufficient number of awards that same year, including the prestigious “Runet Award”.

This dedication has paid off. In December 2014, the bar of 1 million concurrent online users was surpassed. And at the moment, more than 80 million users have registered in the game.

Global update

On March 20, 2018, the developers presented the first large-scale update numbered 1.0. Generally speaking, it brought a new sound system and graphics to the game. Talking in more detail, it is worth noting the following elements: graphics engine, performance, music, system requirements.

Changing the graphics engine

In this update, the creators switched from the old BigWorld engine, which limits the introduction of new technologies into the code, to the improved Core. Its development was tailored specifically for World of Tanks. The engine has the ability to introduce new technological settings.

It also makes it possible to use modern effects and technologies that improve the game's graphics, making it more realistic. Many different environmental details have been added to the maps to enhance the level of immersion in the game.

Elements such as weather conditions changing depending on the time of year have been changed when the player moves from a summer or autumn map to a winter map. Improved quality and intensity of sunlight. The visualization of destruction has also undergone changes.

Changing performance settings

The following improvements have appeared:

  • the interface has been optimized;
  • change in track calculations;
  • improvement of the vegetation model system;
  • increased level of detail;
  • particle system optimization.

Music

The compositions have been completely reworked. Among those who came up with the game World of Tanks were composers. They wrote and added more than 60 new tracks. Each map is assigned its own unique soundtrack. Loading screen tones have been updated to match the map region. Each action also had its own sounds and tracks written.

Minimum System Requirements

Initially, the game was not too demanding due to the rather outdated engine. But at the moment, after the release of a new update and an increase in the quality of not only the picture, but also the mechanics themselves, it has become more demanding. In order to run the program, you will need:

  • have an operating system Microsoft Windows XP SP3/Vista/7/8/10;
  • processor with 2 or more cores with SSE2 technology;
  • for stable operation of the game you must have 1.5 GB of RAM when running on Windows XP SP3; for other versions you must have 2 GB of RAM;
  • the video adapter must be at least HD X2400 XT 256 MB RAM;
  • to install the game, you need to have 36 GB of free space;
  • The connection speed to the server should not be lower than 256 Kbps.

To run the game under these conditions, you must have:

  • the processor must be at least Intel Core i5;
  • for stable operation of the game you must have 4 or more GB of RAM;
  • the video adapter must be at least GeForce GTX660 (2 GB)/Radeon HD 7850 (2 GB);
  • the system must have DirectX 9.0 or an older version;
  • To perform a trouble-free installation, you need 36 GB of free space;

Requirements for ultra settings

If you have a fairly powerful computer or gaming laptop, check out the following startup requirements:

  • OS Microsoft Windows 7/8/10 64-bit;
  • the processor must be at least Intel Core i5 - 7400 or AMD Ryzen 5 1500 X;
  • you must have 8 or more GB of RAM;
  • the video adapter must be at least GeForce GTX1050ti (4 GB)/Radeon RX 570 (24 GB);
  • 55 GB of free space is required to install the product;
  • The connection speed to the server should not be lower than 1024 Kbps or higher to ensure stable operation of the voice chat.