Guide to World of Tanks: manuals, mods and modpacks, VODs and video guides. Guide to World of Tanks: guides, mods and modpacks, VODs and video guides Read tank guides here

"LTG"- Soviet light tank of the seventh level. One can have different attitudes towards the developers' Kuhlman fantasies. Sometimes they come up with really hentai projects, but at least sometimes they look interesting and at least intriguing. But who, God forgive me, thought of pulling this monster out of Cthulhu’s dreams? Already by the nicknames that were given to this car, you can see the attitude of the community - “Humpback”, “Humpback”, etc. Of course, they will tell you that playing tanks is about performance characteristics. Don't trust them. The tank must be beautiful, this is half of its success. The grace of shapes and lines, combined with the power of the engine and a long barrel - this alone causes an erection in men! And here... However, let’s not give out diagnoses in absentia and let’s start this guide.

Historical reference

They talked about Gavalov's light tank already in the 30s, when a young self-taught engineer conducted a series of full-scale experiments at the Gorky Automobile Plant. Actually, this was an attempt to create a fast platform for a powerful weapon, in the context of self-propelled guns, but the project’s potential was fully revealed only in 1944. By that time, all serious projects on vehicles below 30 tons had already been abandoned, but design development continued. The creative team decided to combine the concept of a light tank with medium-sized weapons. The advantage of the model was that it was possible to make an angular and simple design in the most unpretentious conditions.

Considering that GAZ was focused on producing light self-propelled guns, the development of this vehicle continued after the war. More and more new solutions appeared that made it possible to reduce the cost of development, as well as the weight of the tank. Many were used for the first time, for example, the height of the hull was reduced by placing a mechanical drive observation device on the roof of the tower, synchronizing it with its rotation. But all these tricks remained a flight of thought, since the time of light tanks had finally passed and all forces were thrown into MBT. But a number of design problems were not in vain, being implemented in BMP projects.

Gaming characteristics

In “LTG” he never found a clear place for himself, becoming under-ST, over-LT. Let's look at the characteristics of this machine in terms of the game:

Protection

Unlike other light tanks, we have armor, although not everywhere. The front of the turret has a 110 mm steel sheet, which, although located at a right angle, can still “tank” in a number of cases. The sides of the turret are nothing - 80 mm. The case generally consists of vertical sheets of 40 mm each. Their only advantage is that they are small in size compared to the tower. The tank itself has a low silhouette, but the hump spoils everything. Who even designed this angular tower design? We have a standard amount of strength points for this type of equipment - 880 hit points.

Firepower

We have two guns to choose from, but the top gun is essentially an improved stock gun, so it only makes sense to consider it - 85 mm D-5T-85BMU. The barrel is familiar to us from , a good example of the Soviet “mid-level”: armor penetration with a basic 144 mm projectile (194 mm sub-caliber), one-time damage 180 HP, rate of fire 10 rounds per minute. DPM fluctuates around 1800 HP.

The disadvantages include all the defects of Soviet guns: aiming time 2.3 seconds, dispersion 0.40 per hundred meters, air pressure level minus five degrees. Ammunition for 38 shells is usually enough, but it’s better not to waste it in milk. As you can see, it is a completely standard gun, with good damage and rate of fire, but with low accuracy. On the other hand, we can note that the stabilization has increased since the days of the T-34-85, which adds comfort to the game.

Dynamics

Speed ​​is our best defense. Top engine GAZ-OU produces 650 l. s., which with our full load of 30 tons accelerates the unit to 63 km/h and 20 km/h in reverse. For LT, the indicators are quite normal, but in terms of mass we are more likely to be ST. Top-of-the-line tracks increase lifting capacity by five tons and increase turning by two degrees per second. The single turret rotates at a speed of 48 degrees/sec, which coincides with the maneuverability of the chassis. It is almost impossible to spin this tank.

Detection and communication

Communication for a light tank is not only a way of detecting targets for others, but also independent shooting in the light of light. Radio station R-113 allows you to communicate on 730 meters, which is quite good at this level. But our visibility suffers - only 360 meters. Doing reconnaissance with such a person is a complete crime. Therefore, take equipment for optics and play from passive “light”. Stealth redeems everything - 34.6% in motion and motionless, as well as 44.6% with a mask set. If you add camouflage for 150 gold, it will only be better.

Pumping and equipment

What is the best way to study LTG? Its predecessor is MT-25, but this is a completely different car, from which we will only get a top-end radio station. The rest you will have to download yourself. For free experience, you buy the tracks and almost immediately install a new engine, since a light tank without speed is a dead weight. After that, you calmly study the top gun and go to “LTTB”.

There are only four tankers inside, a standard set for light tanks. First of all, “Combat Brotherhood”. At the second level, everyone downloads “Disguise”, and the commander resets and installs “Sixth Sense”. At the third level, everyone is “Repair”. This is a universal set for all occasions.

When choosing special equipment, we recommend the following option: “Coated optics”, “Vertical aiming stabilizer”, “Improved ventilation”. After you upgrade the crew to one hundred percent, you can take the “Stereo Tube” instead of the fan. There is also improved special equipment, but it is only available for bonds. If you have booms, then buy “Adjusted optics” (12.5 percent to the viewing radius), “Powder gas removal system” (plus 7.5 percent to all crew skills), or “Stabilization equipment complex” (minus 25% from scatter when moving and turning the turret).

For the same currency, you can fill the “Space for pre-combat instructions” slot: “Blowing air ducts” (plus 2.5% to all crew skills), “Lubricating stabilizers” (minus 6.2% of the spread when moving and turning the turret), “ Shelters on the ground" (strengthens the "Camouflage" skill), "Optics Calibration" (plus 2.3 percent to the viewing radius), as well as "Increased attention" (strengthens the "Sixth Sense" skill).

We place the following consumables: “Manual fire extinguisher”, “Small first aid kit”, “Small repair kit”. The engine does not burn at all (12%), so it is quite possible to replace the fire extinguisher with a “Doppay” to significantly improve the crew’s performance.

“LTG” is a very atypical “firefly” that can only shine in passive mode, from the bushes. Most often, it acts as a kind of analogue of a quick ST - to flank, go to the rear, develop an attack.

Of course, you can actively “highlight” it, but you should do it at a very high speed and preferably along the crest of a hill, so that if something happens you dive behind the terrain. After this, it is quite possible to retreat to one of the passive “light” positions, sit comfortably in the bushes and look around through the periscope. You can only shoot at distant targets, or through double bushes, so as not to unmask the hole. If it is not possible to arrange such a convoy on the front line, in light of the activity of enemy tanks, then it is quite possible to retreat to the second line and pretend to be a tank destroyer.

And this is where your main work begins. Oddly enough, but “LTG” is the best “counterlight”. Firstly, he can fire very well on the move, although not always accurately. And secondly, the vehicle accelerates its weight of 30 tons to crazy speeds, which almost completely cuts out any light vehicle when ramming with this armored train. Therefore, we sit, wait for someone to risk breaking through to the base, and rush in pursuit. The very sight of this ugly tank, which appeared as if from hell for your soul, causes horror and shock. The enemy begins to twitch and make mistakes.

To survive as long as possible, follow these recommendations. Try not to “shine” often. For the "art" you are not the first priority, but your flat and wide body at the top may well cause a "suitcase" with lethal consequences. As soon as the “light bulb” flashes, you immediately step on the gas and zigzag to the rear to then return to your position. You shouldn't get up in the same place. If a direct firefight begins and it cannot be avoided, then hide the vulnerable hull behind rocks and other obstacles, trading in a strong tower. But you shouldn’t rely on it completely; move back and forth in place to make aiming difficult.

After all the light competitors have gone to the hangar, the active process of pushing through the flank can begin. Don't be shy about making deep detours, since your low silhouette is not always noticeable at long distances. Appear on the flanks and communications of the advancing enemy group, fire a couple of shots and hide in the fog of war. Even if they allocate several CT in pursuit, this will already be a significant relief for your allies. But usually the herd rushes forward and does not even notice how they begin to dismantle it from behind.

Having destroyed the flank, it’s worth a ride to the base to terrorize the “one-button” ones and grab the AFK guys, but there is a better option - to visit the other end of the map. Usually by this time the situation there is dire and the enemy’s advanced units are already approaching the base. To begin with, go through the rear and cut out the self-propelled guns in the bushes to deprive the “heavies” of support. And you don’t even have to break into the allied base itself, just troll your opponents, disrupting the capture with shots out of nowhere.

Bottom line

Pros:

  • frontal armor of the tower,
  • not the worst weapon
  • good barrel stabilization,
  • high dynamics indicators,
  • low silhouette and good camouflage,
  • ram mass.

Minuses:

  • the armor is uneven,
  • low accuracy,
  • there is not always enough ammunition,
  • small UVN,
  • lack of aesthetics.

The LTG is a rather ambiguous light tank, the purpose of which is not clearly defined on the battlefield. Why is he there? Poor visibility prevents him from engaging in full-fledged reconnaissance, and his weak strength prevents him from playing back the prickly ST. It is not always possible to “counter” the LT, maybe once every five battles. I don’t argue that many will find it quite interesting in terms of new tactical gadgets. But this was always a form of self-entertainment and was in no way related to performance indicators. I don’t recommend you download and buy this tank, since there are much better candidates at the same level. Only if you are really itching to study further the branch of Soviet light tanks.


Remember how you just logged into the game and found your first 6 (and who only has 5 or 4 or even 3) tanks in your new hangar? These were the baby MS-1, the fancy Leichttraktor, the nimble Renault, the peculiar T1, the Renault NC-31 plagiarized from the French, and the formidable Vickers Medium Mk. I. All these 6 tanks were and are now the beginning of the development of armored vehicle trees of the six great nations. But time passes, experience and silver accumulate and tanks change. Here the tanker already has a slightly dusty Soviet T-28 in the hangar. And, finally, he saved up the required amount for the KV-1. And what is it? A completely different tank! Slow, powerful, has thick armor. How can you drive it after the nimble T-28 medium tank? Create a training room and train yourself? Of course, you can ask a friend who has already gone through all this to help, but there are situations when such friends are busy or simply aren’t there... What to do?

No, you don’t need to write to support to teach you how to play, because you’ve come to a site where you can find a huge number of guides and even video guides for everyone, without exception, currently existing in the world of tanks game.

  • “What are World of Tanks guides?”- You ask. A guide is a story-lesson that teaches novice players how to behave correctly in certain situations on different tanks. For example, it may talk about how to behave in a KV-1 (or any other tank) when you are thrown into the top, or, conversely, into the teams.
  • World of tanks video guides- this is, accordingly, a video where you are taught what you can read in regular guides. But, unlike regular guides, video guides are much more effective, because you can misunderstand what is written and do the opposite. In the video guide, you cannot make a mistake, because you already see how to act correctly (+ comments from the author).
By the way, guides can be not only for tanks, but also on how to properly equip your tank, how to farm silver correctly, which tanks are worth buying and which ones you should just skip, etc.

Every tanker who respects himself and other players should read or even watch a guide on the correct operation of the tank that he is going to purchase, so that ridiculous situations do not arise in which he misbehaved, and thus doomed the entire team to fail. This will not only protect you from evil allies whom you accidentally offended with your actions, but will also give you respect from them.

If you have already read the guide and saw a player in battle who clearly did not do this, do not be angry with him, do not swear. Just recommend him a couple of guides from our website and most likely his situation with driving a tank will get better!

➨ Tanks World of Tanks

Tanks World of Tanks - GUIDES

Every year more and more equipment appears in the game - cars of different classes, different styles of play, different approaches; different game ranges, different classifications on the battlefield and much more - this became especially relevant after the introduction of new nations, whose fighting style is significantly different from the machines more familiar to the average player.

Therefore, each of those interested in the World of Tanks is trying to study new vehicles, or find out the historical background of the equipment they play, have played, or are planning to pump out.

Tank Guides World of Tanks

Guides for tanks help with this - a place where it is explained how best to play a particular vehicle, what the strengths and weaknesses are, what to shoot, whether it is worth downloading/buying, and so on.

The main thing that players spend in World of Tanks is their time. And it can be very disappointing when the time spent doesn’t pay off in emotions, and the ten you pumped out ultimately doesn’t bring any pleasure - the tank itself doesn’t suit your style of play, and the branch was too difficult and morally costly.

Find out everything about Tanks World of Tanks

All World of Tanks Tanks and guides for them are a great way to look ahead and predict whether it’s worth taking on pumping out a certain tank, adjust the style of play on a tank that you already have in the hangar and learn new secrets of the battle.

We have already seen many variations of the Sherman in World of Tanks - starting from level 6, you come across some of the models that are visually similar to each other, but still have certain differences. This also applies to today’s guest – the Sherman VC Firefly, a UK premium Tier VI tank.

King Tiger (C) Captured is a unique Tier VII heavy premium tank that can currently only be obtained by activating a Twitch Prime subscription. The vehicle itself has an exclusive appearance, balanced characteristics and powerful armor, thanks to which you can survive and survive battles. So, what kind of tank is this, how to get it and what are its characteristics? A little history In the Second World War, when a captured tank entered service with the opposite side, it was

AMX M4 ml. 49 Liberté is the same AMX M4 mle. 49, only with a beautiful exclusive style dedicated to Bastille Day. This is a serious vehicle with significant frontal armor, which is capable of easily withstanding shots not only from tanks of the same tier, but even from older guns. A little history of the AMX M4 mle. 49 is found in the documentation as “Project 141”, but the development did not exist for a long time. Due to the fact that it was the post-war period, and

Well, the time has come when wheeled tanks, yes, “wheelers,” entered the game. Let’s take a closer look at what’s interesting, what’s new, and what’s so unusual about these tanks and why they should be pumped out. Wheeled Tanks of France Well, the time has come when wheeled tanks, yes, “wheelers,” entered the game. Let's take a closer look at what's interesting, what's new, and what's so unusual about these tanks and why pump them out?

Review video guide Lowe World of Tanks Do you want a tank with good weapons, good armor and pockets filled with silver? Then the German heavy premium tank Lowe is right for you. And in this review of the video guide for the Lowe World of Tanks heavy tank, we will try to find out its strengths and weaknesses, how to properly use the “Lowe” in battle and what additional modules to install on it. Combat effectiveness and in-game performance characteristics "Leva" is a support tank.

In this article we will look at a new tank of the tenth level of the Soviet branch of heavy tanks, namely the Object 705A. Let’s take a closer look at the new top TT, whether it’s worth sweating and pumping it out, and whether this machine is an “imba”. A variant of the Object 705 heavy tank project with a 152 mm gun and a high-power engine. Work on the tank was stopped in 1948. General view of the Object 705A Tank The developers did an excellent job on the appearance of the tank. And a machine gun

This article is devoted to the consideration of the ninth level heavy tank of the Soviet branch of tanks Object 705. This tank appeared in the game with an update. Let’s look at its characteristics and decide whether it’s worth keeping it in your hangar, or whether it’s just a pass-through tank that can be sold by pumping out a new top heavy. One of the first versions of the Object 705 heavy tank project. The development of the vehicle was carried out in Chelyabinsk by the design bureau of the Kirov plant. The project did not go beyond the drawings.

In this article we will look at a new heavy tank of the ninth level of the Soviet branch, namely Object 257. It was put in place of the T-10, and all players who had the T-10 got their hands on our tank in question for free, and now to pump out “ Grandfather" IS-7 must first go through Object 257. Let's look at what interesting things the developers did with this tank in more detail. Project of a heavy tank under the symbol IS-7. Developed in 1945. The machine must

Having started in 2010 with several thousand fans of virtual tank battles, the free online game World of Tanks (WoT) in less than a year gained a multi-million army of fans all over the world, and primarily in the post-Soviet space.

This became possible thanks to the game’s setting: instead of elves and other fantasy characters, a declaration of love for which guarantees skeptical glances from friends and colleagues, WoT offers several dozen real combat vehicles, including the legendary thirty-four. It is not surprising that not only schoolchildren, but also adults play tanks.

Buying cars

At the moment, the game features combat vehicles from the USSR, Germany, the USA, Great Britain, France and China. Among them are light, medium and heavy, tank destroyers and artillery installations were created in the 30-50s, Combat vehicles are divided into ten levels, and at the beginning of the game, only tanks of the first level will be available to you. As you gain combat experience and accumulate “silver”, you will be able to research and buy new modules for existing vehicles, and also gain access to tanks and artillery of a higher level. Particularly worth mentioning is the so-called premium equipment - it is available for in-game “gold”, that is, for real money; premium equipment does not have advantages in battle, but brings its owner more credits than ordinary equipment of the same level.


In the hangar


Purchase interface

Ammunition

As a rule, the ammunition load consists of three types of shells: AP, high-explosive fragmentation and cumulative/sub-caliber. APs are used against medium and heavy tanks, and high-explosive APs, which cause more damage, are used against light vehicles and artillery. HEAT and sub-caliber rounds are similar to AP rounds but are capable of piercing thicker armor; they can be bought for “gold” or a substantial amount of credits.


Maintenance - consumables and ammunition

Research Window

The research window presents the development trees of military equipment of different nations: here you can choose what to study next. To find out the main characteristics and cost of the car you like, move your mouse cursor over its image. And to view the development tree, click on it. The same window displays premium tanks that are not included in the main research tree. All the equipment and modules for it presented in the game have a real basis, and if you wish, you can find information about them in the relevant reference books. However, for the sake of maintaining game balance, the characteristics of virtual machines and modules do not always correspond to real ones.

Hangar

If you have ever visited the museum in Kubinka, you can guess what the main hangar is like. It contains all the tanks known in history; from the hangar you go into battle and return here for repairs and replenishment of ammunition. Information about all vehicles, their crews and technical equipment is also provided here.


Hangar

You can meet the crew in the hangar, as well as on the special “Barracks” tab, where free warriors are sent. For each device there are from two to six fighters who have one specialty or another (mechanic, loader, etc.), often more than one. As you participate in battles, the virtual warrior gains experience, which you can spend on developing his skills and abilities. In his personal file you can get acquainted with his skills, experience, awards and the type of tank for which he was trained. If necessary, the user can retrain the crew for another tank (while maintaining their specialization).

Navigation in battle

After clicking on the big red “Battle” button, you and the tank selected in the hangar will find yourself on the field. As a rule, it is a square map with a side of 1 km for open areas and 800 m for urban areas. There will be 14 allies around you, and 15 opponents in the opposite corner of the “ring”. The compositions of both teams are shown along the edges of the screen: on the left are allies, on the right are enemies. By default, user nicknames and icons indicating the car model are displayed there. Using the Ctrl+Tab key combination, you can remove this information or, conversely, supplement it. The score is shown at the top edge of the screen - the number of vehicles remaining in the battle on both sides. The combat goal is also outlined here: as a rule, your team is required to capture or hold a base. Destroying all enemies automatically completes the goal.


Combat interface

In the lower left corner of the screen the damage panel is shown - its “health”, the condition of the crew members and key modules (weapons, tracks, radio station, etc.). Concussion of a crew member or module damage reduces combat effectiveness. Thus, the gunner's concussion reduces the accuracy of the gun and increases the aiming time, and damage to the engine leads to a decrease in maximum speed or even a complete stop. However, damaged modules can be repaired using the “repair kit” equipment (full repair) or by the crew (partial).

A first aid kit will help bring a shell-shocked person back to life, or you can replace him with a crew commander if he has the “Jack of all trades” skill. For orientation on the terrain, a mini-map is used (fig. on the right), located in the lower right corner of the screen. It is divided into 100 sectors (10x10) just like the old school Battleship game. The dots on the map show allies within range of your radio (green) and enemies you can see or your allies can see (red).

The shape of the dot indicates the type of machine: diamond - light, triangle - PT, etc. During the battle, it is very important to monitor the location of forces on the mini-map, control the position of enemies and allies. Otherwise, you may find yourself in the wrong place at the wrong time. At the bottom center of the screen, the number of remaining shells of different types and the amount of unused equipment (fire extinguisher, repair kit, first aid kit, etc.) are shown, provided that you bought it before the battle. By the way, we strongly recommend doing this - the ability, for example, to quickly repair a caterpillar and escape from enemy fire has saved the nerve cells of thousands of users. (especially drivers of fast and fragile cars).

Combat strategy

The strategy of combat operations primarily depends on the type of military equipment on which you went out to fight. For example, the LT's mission is reconnaissance - even if your weak weapon is not able to penetrate the frontal armor of any of the enemy vehicles, you can show their location to your allies and expose the enemy to fire.

Moreover, for artillery, shooting at the “light” of an ally in most cases is the only way to take part in a general fight - this type of equipment does not like close combat. During the countdown to the start of the fight, we recommend studying the composition of both teams and inspecting the area. Try to decide on the direction of movement or select the cover you want to take (on a tank destroyer or artillery). If you wish, you can use the mini-map or chat to inform your allies about your choice, but, as a rule, in random battles this information is of little interest to anyone.

Immediately after the battle begins, players begin to disperse in different directions, try to track their movements using the mini-map. As a rule, on each map there are “trodden paths” for medium and TT, convenient positions for artillery and cover for PT - after several rounds on the same map you will learn to notice them. But keep in mind that the enemy knows about them too. You should not blindly follow the crowd: having met even small enemy forces, your allies will most likely hide in the folds of the terrain and begin a positional firefight, while the enemy will circle the crowd from the flanks or rear.

Artillery Features

Artillery (or self-propelled guns) is distinguished by a long firing range (up to 1 kilometer) and the ability to view the field from above, as well as the ability to effectively hit targets located behind low shelters. Add to this high-explosive shells of enormous power - the typical ammunition of self-propelled guns - and you will understand why artillery has been popular with some users for so long and hated by others. After a dozen unsuccessful attempts to balance or limit the number of self-propelled guns, the WoT developers decided to significantly increase the aiming time of artillery pieces and reduce theirfrequency by 1.5-2 times. As a result, the number of self-propelled guns decreased several times, and battles with these vehicles became the lot of fans.



Artillery sight

Advantages of tank destroyers

Tank destroyers are similar to tanks without a turret, but the tactics of playing this vehicle have its own characteristics. Due to the lack of a turret, these vehicles are forced to turn their hulls to aim, which, combined with low speed and clumsiness, makes them a fairly easy target in close combat, especially for medium and light tanks. The only exception is American turret vehicles. Low visibility compared to main vehicles makes tank destroyers a good choice for fans of ambush play. Previously, the pleasure of ambushes was greatly spoiled by artillery, which was able to quickly “get” a clumsy tank destroyer, but after a serious decrease in the characteristics of artillery, it is no longer so scary.



French



Soviet

Task window

Combat missions are a relatively recent innovation from WoT developers. Essentially, these are several independent tasks that the gamer can complete in one or more battles. For completing each of them, one or another reward is awarded. You can view the list of current missions in the hangar by clicking on the “Combat missions” button in the upper left corner of the screen. One example of such a task is to win 3, 7 or 15 trips within a day; for completing it, the gamer receives 25, 75 or 150 thousand silver, respectively. Another example is the 1.5 times increased profitability on equipment from the first to the fifth level. The first example motivates the user to play more, the second increases the amount of equipment in lower-level battles, which is very important for beginners.

Awards and achievements

The easiest way to find out your effectiveness in WoT is to click on the “Achievements” button, fortunately it is located in the most visible place, under the “Battle!” button. The achievements window displays your statistics - overall efficiency ratio, number of battles fought, average experience, number of victories, etc. If necessary, you can check out the statistics of other gamers on the World of Tanks website.



Medals

In the same window, the awards received by the player are collected: “Battle Heroes”, “Honorary Titles”, “Group Awards”, “Memorable Signs” and “Epic Medals”. Some rewards are quite easy to obtain, while others require not only outstanding tactical skills, but also a fair amount of luck. To view information about the award and the conditions for receiving it, just hover your mouse over its icon.


Technology statistics

That's all for us. I hope you have formed a general opinion about the game and will soon join the ranks of tankers!