The best world of tanks settings. Setting up graphics in World of Tanks: review, features and recommendations

Due to the introduction of HD maps and new music, version 1.0 will be one of the most important milestones in the history of World of Tanks. Realistic graphics appeared thanks to Core - our own engine, which breathed life into game locations. With the transition to this engine, the graphic settings will be reset. Don't worry, we will explain in detail how to set everything up. And today we’ll talk about how to make settings for your computer and how the automatic settings detection function works.

Please be patient: there will be a lot of technical information (but it is useful!). And if you don't like reading long articles, you can watch a video about game settings or use information blocks to jump straight to questions that interest you. Go!

Automatic detection of graphics settings in tanks 1.0

The auto-detection feature is activated in two cases: when you launch the game for the first time and when you click on the “Recommended” button in the graphics settings. This feature evaluates game performance on your computer using new algorithms for the processor, graphics card, graphics memory, system memory, and other system performance tests. After carrying out all these tests, the system determines the golden mean between a comfortable FPS (frames per second) and the quality of graphics on your computer and sets one of the ready-made settings: “Minimum”, “Low”, “Medium”, “High”, “Maximum” "or "Ultra".

Important! Differences in performance between client versions 1.0 and 9.22 may also be due to autotuning results. As before, the highest quality picture for your PC will be displayed while maintaining comfortable performance. If the frames per second value does not suit you, try adjusting the client’s graphic settings yourself.

NOTE: Please note that the old and new settings are not mapped to each other as the game is moving to a new graphics engine. The “Minimum” and “Low” settings work with standard graphics, while “Medium” and above work with enhanced graphics.

IMPORTANT: The SD client offers the same set of graphics presets as the HD client, so you can enjoy the new cards even if you play with standard graphics. The only difference is that the SD client does not support high-resolution textures.



How it works

The auto-detection system tries to find a balance between the best graphics settings and frames per second. Please note that you may notice changes in FPS after automatic detection compared to the previous version (we have already talked about this, but we will repeat it because it is really important), since our main goal is to provide the highest quality picture with comfortable performance indicators. Essentially, the feature may offer an option that will result in FPS changes, but only if such changes are not critical to the game's performance.

If you're not happy with the frames per second after running auto-detection, select lower graphics settings - this will significantly improve performance (for example, select the "Medium" settings if the system offered you the "High" option). However, we do not recommend switching from improved rendering to standard rendering if autotuning suggested it to you. You will significantly lose picture quality, but performance can be improved by further adjusting the graphics settings.

Still not satisfied with the result? Then change the preset settings as you like.

Manual graphics settings in WoT update 1.0

Selecting a Graphics Type


When setting up manually, you will initially be able to select the graphics type: “Standard” or “Enhanced”. Both of them are remastered in HD quality. The only difference between them is that “Enhanced” supports a full range of new technologies and effects.

NOTE: If, after auto-tuning, the game client prompts you to choose the “Enhanced” graphics type, we recommend using it. If the performance does not suit you, you can change the advanced graphics settings yourself, but we do not recommend switching to the standard renderer.


Advanced graphics settings in World of Tanks 1.0

Some graphics settings have a greater impact on client performance than others. By lowering the correct setting, you can achieve good FPS without significantly reducing image quality. We recommend starting with effects (anti-aliasing, texture and object quality, draw distance, lighting and post-processing). These are resource intensive settings and cutting them down will help improve FPS in most cases.

NOTE: All computers have different configurations, and exactly the same settings changes may have different effects on different PCs.


Browse the list below to become familiar with each of the settings and see how they all affect the picture. Graphics settings are grouped starting with the most resource-intensive ones to make it clearer which ones to turn off first.

Anti-Aliasing: Smoothes out rough pixels or jagged edges of objects using different technologies in Standard and Enhanced Graphics.
- In Standard graphics, anti-aliasing is optional and is not tied to graphics presets.
- In Enhanced Graphics, anti-aliasing is necessary to ensure the best possible picture and is tied to graphics presets.

Texture quality: affects the resolution and type of filtering used. The higher the level of detail, the better. However, be aware that this setting is resource intensive. Maximum texture quality includes HD textures in the HD client.

Quality of objects. The detailing of objects affects the level of detail (Level of Detail - LOD). For each object, several options are created with different levels of detail. The closer the player is to an object, the more detailed that object is depicted. This eliminates the need for highly detailed objects at long distances when careful rendering is not needed, and saves performance resources. Moreover, the higher the quality of the settings, the greater the distance from the player the object detail settings are switched. This parameter also affects the realism of tank tracks. At “Medium” settings and below, they are rendered in a simplified form.

Draw distance: affects the distance at which objects are displayed. This setting only applies to objects that are not critical to the game. For example, the monastery on the map of the same name will be the same in all settings, but the fences around the fields will be different.

Why is optimal draw distance important for your computer? On some maps, with a short rendering range, the enemy may be behind a small obstacle - and you will not know about it until you shoot at him.

Lighting and post-processing:
1. Motion blur and post-processing are cinematic effects similar to vignetting, chromatic aberration, distortion and film grain. They support the overall impression of the graphics.
2. We removed the quality of shadows from the “Basic” settings in update 1.0 due to significant optimization of the mechanisms for their transmission.
3. The quality of lighting is extremely important for the overall perception of the image. Lighting interacts with all other graphic elements. Depending on the selected quality, the complexity of its calculations varies: it depends on certain technologies (Screen Space Reflection, Global Illumination, God Rays, Lens Flare, HBAO, the effect of getting wet and puddles).

Terrain and Water: The impact of water quality on performance varies depending on the map type. Locations with a marine theme (“Fjords”, “Fisherman’s Bay”, “Calm”) consume slightly more resources than those without water.

We have completely redesigned the landscape: improved its quality, added support for tessellation, which was also redesigned specifically for “Enhanced” graphics. Now this technology will work on video cards that fully support DirectX 11 (but will not be available with “Standard” graphics, since the landscape will be simplified to improve performance).

Small stones, tracks of tracks, shell craters will receive a geometric shape with additional detail. This is just a graphical improvement and will not affect the behavior of the car.

You can disable tessellation to improve performance in sniper mode and also to prevent the technology from interfering with your aiming.

Vegetation: The level of detail of vegetation affects the complexity of calculating the effect of wind on trees (there is no wind in the SD client). The higher the quality of the grass, the more there will be. You can lower this setting to increase FPS.

IMPORTANT: The disguise mechanic works the same regardless of the settings selected.


Effects: allow you to customize the required quality of explosions, fire, smoke and other similar effects. This parameter can be useful in battle, since such effects indicate which enemy vehicles have just been shot at (there will be puffs of smoke around them). When adjusting the quality of effects, keep in mind the benefits they provide.

Improved destruction physics thanks to Havok Destruction technology means that objects can fall apart. If this functionality is disabled, detailed damage will not be displayed. The setting only works with “Enhanced” graphics and is calculated in separate threads. You can disable this functionality if your computer's processor is not powerful enough.

What is the best way to configure the graphics on your computer in the new World of Tanks 1.0 update? What does each type of setting mean? Let's study and make beauty!

Due to the introduction of HD maps and new music, version 1.0 will be one of the most important milestones in the history of World of Tanks. Realistic graphics appeared thanks to Core - our own engine, which breathed life into game locations. With the transition to this engine, the graphic settings will be reset. Don't worry, we will explain in detail how to set everything up. And today we’ll talk about how to make settings for your computer and how the automatic settings detection function works.

Please be patient: there will be a lot of technical information (but it is useful!). And if you don't like reading long articles, you can watch a video about game settings or use information blocks to jump straight to questions that interest you. Go!

Automatic detection

The auto-detection function is activated in two cases: when you start the game for the first time and when you click on the " Recommended" in graphics settings. This feature evaluates game performance on your computer using new algorithms for the processor, graphics card, graphics memory, system memory, and other system performance tests. After carrying out all these tests, the system determines the golden mean between a comfortable FPS (frames per second) and the quality of graphics on your computer and sets one of the ready-made settings: “Minimum”, “Low”, “Medium”, “High”, “Maximum” "or "Ultra".

Important! Differences in performance between client versions 1.0 and 9.22 may also be due to autotuning results. As before, the highest quality picture for your PC will be displayed while maintaining comfortable performance. If the frames per second value does not suit you, try adjusting the client’s graphic settings yourself.

How it works

The auto-detection system tries to find a balance between the best graphics settings and frames per second. Please note that you may notice changes in FPS after automatic detection compared to the previous version (we have already talked about this, but we will repeat it because it is really important), since our main goal is to provide the highest quality picture with comfortable performance indicators. Essentially, the feature may offer an option that will result in FPS changes, but only if such changes are not critical to the game's performance.

If you're not happy with the frames per second after running auto-detection, select lower graphics settings - this will significantly improve performance (for example, select the "Medium" settings if the system offered you the "High" option). However, we do not recommend switching from improved rendering to standard rendering if autotuning suggested it to you. You will significantly lose picture quality, but performance can be improved by further adjusting the graphics settings.

Still not satisfied with the result? Then change the preset settings as you like.

Manual graphics settings

Selecting a Graphics Type

When setting up manually, you will initially be able to select the graphics type: “Standard” or “Enhanced”. Both of them are remastered in HD quality. The only difference between them is that “Enhanced” supports a full range of new technologies and effects.

NOTE: If, after auto-tuning, the game client prompts you to choose the “Enhanced” graphics type, we recommend using it. If the performance does not suit you, you can change the advanced graphics settings yourself, but we do not recommend switching to the standard renderer.


Advanced settings

Some graphics settings have a greater impact on client performance than others. By lowering the correct setting, you can achieve good FPS without significantly reducing image quality. We recommend starting with effects (anti-aliasing, texture and object quality, draw distance, lighting and post-processing). These are resource intensive settings and cutting them down will help improve FPS in most cases.

NOTE: All computers have different configurations, and exactly the same settings changes may have different effects on different PCs.

Browse the list below to become familiar with each of the settings and see how they all affect the picture. Graphics settings are grouped starting with the most resource-intensive ones to make it clearer which ones to turn off first.

Smoothing: straightens out rough pixelated or jagged edges of objects using different technologies in Standard and Enhanced graphics.

  • In Standard Graphics, anti-aliasing is optional and is not tied to graphics presets.
  • In Enhanced Graphics, anti-aliasing is necessary to ensure the best possible picture and is tied to graphics presets.

Here's how anti-aliasing will affect the image:



Texture quality: affects the resolution and type of filtering used. The higher the level of detail, the better. However, be aware that this setting is resource intensive. Maximum texture quality includes HD textures in the HD client.

Quality of objects. The detailing of objects affects the level of detail (Level of Detail - LOD). For each object, several options are created with different levels of detail. The closer the player is to an object, the more detailed that object is depicted. This eliminates the need for highly detailed objects at long distances when careful rendering is not needed, and saves performance resources. Moreover, the higher the quality of the settings, the greater the distance from the player the object detail settings are switched. This parameter also affects the realism of tank tracks. At “Medium” settings and below, they are rendered in a simplified form.



Draw distance: affects the distance at which objects are displayed. This setting only applies to objects that are not critical to the game. For example, the monastery on the map of the same name will be the same in all settings, but the fences around the fields will be different.

Why is optimal draw distance important for your computer? On some maps, with a short rendering range, the enemy may be behind a small obstacle - and you will not know about it until you shoot at him.

LightingAndfast-treatment:

  • Motion blur And post-processing are cinematic effects like vignetting, chromatic aberration, distortion and film grain. They support the overall impression of the graphics.
  • Shadow quality We removed the settings from the “Basic” settings in update 1.0 due to significant optimization of the mechanisms for transferring them.
  • Lighting quality extremely important for the overall perception of the image. Lighting interacts with all other graphic elements. Depending on the selected quality, the complexity of its calculations varies: it depends on certain technologies (Screen Space Reflection, Global Illumination, GodRays, Lens Flare, HBAO, wet and puddle effects).

Landscape and water: The impact of water quality on performance depends on the card type. Locations with a marine theme (“Fjords”, “Fisherman’s Bay”, “Calm”) consume slightly more resources than those without water.

We have completely redesigned the landscape: improved its quality, added support for tessellation, which was also redesigned specifically for “Enhanced” graphics. Now this technology will work on video cards that fully support DirectX 11 (but will not be available with “Standard” graphics, since the landscape will be simplified to improve performance).

Small stones, tracks of tracks, shell craters will receive a geometric shape with additional detail. This is just a graphical improvement and will not affect the behavior of the car.

You can disable tessellation to improve performance in sniper mode and also to prevent the technology from interfering with your aiming. Here's how the landscape will change depending on this setting:



Vegetation: The level of detail of vegetation affects the complexity of calculating the effect of wind on trees (there is no wind in the SD client). The higher the quality of the grass, the more there will be. You can lower this setting to increase FPS.

IMPORTANT: The disguise mechanic works the same regardless of the settings selected.

Effects: allow you to customize the required quality of explosions, fire, smoke and other similar effects. This parameter can be useful in battle, since such effects indicate which enemy vehicles have just been shot at (there will be puffs of smoke around them). When adjusting the quality of effects, keep in mind the benefits they provide.

Improved destruction physics thanks to Havok Destruction technology means that objects can fall apart. If this functionality is disabled, detailed damage will not be displayed. The setting only works with “Enhanced” graphics and is calculated in separate threads. You can disable this functionality if your computer's processor is not powerful enough.

World of Tanks is currently the most popular online game in Russia and the CIS, as well as one of the most popular in the world. “Tanks” is adored by both young gamers and the older generation, who fell in love with WoT from the first “one-shot.” They all scold the developers every day, but still continue to enjoy “bending” enemy combat vehicles in daily battles and in their fantasies.

As you know, an improved rendering type was introduced in World of Tanks not long ago. If earlier, on a standard render, “Tanks” ran on any vacuum cleaner, now it makes sense to understand the careful adjustment of graphics to the capabilities of the system. This is what we will do now.

Minimum system requirements for World of Tanks

CPU: Intel Core 2 Duo @ 2.0 GHz / AMD Athlon X2 2.4 GHz.
RAM: 2 GB.
Video card: NVIDIA GeForce 6800 GT/ ATI Radeon HD 2400 XT 256 MB.

As usual, we remind you that if your computer is weaker than even the configuration presented above, then it is better for you not to even try to run World of Tanks. Otherwise, you may lose your laptop or outdated system unit due to overheating.

Recommended system requirements for World of Tanks

CPU: Intel Core i7-3330 @ 3.4 GHz / AMD FX-8350 @ 4.0 GHz.
RAM capacity: 4 GB or more.
Video card: NVIDIA GeForce GTX 660 2 GB / AMD Radeon HD 7850 2 GB.

If your PC is comparable or even exceeds the recommended requirements, then at first glance, you can stop reading further and calmly run and sit at the helm of your favorite tank. However, do not forget that WoT is still an online game, which means it requires a stable 60 frames in absolutely any situation during the battle. This means that it won’t hurt you to figure out what and where it’s better to turn off (or reduce the quality) out of harm’s way.

And, of course, those who are between the minimum and recommended requirements will find this article most useful. That is, those who have a processor more powerful than the AMD Athlon X2 2.4 GHz, but weaker than the Intel Core i7-3330, and a video card more powerful than the AMD Radeon HD 7850, but weaker than the NVIDIA GeForce GTX 660, and so on.

Setting up World of Tanks graphics

The following lists all the image settings in World of Tanks. Some of them affect performance more, some less, and some have no effect at all. We tried to briefly describe the essence of each of these parameters, as well as give advice on optimizing them.

3D render resolution

high.

Essentially, this setting allows you to reduce the graphics resolution without reducing the screen resolution, which allows you to leave all interface elements at maximum clarity.

Despite the fact that weakening this parameter allows you to significantly increase productivity, you should not forget that the appearance of the picture deteriorates just as significantly. Therefore, reduce the render quality only if you have a completely antediluvian device, and even in this case it is better to just turn on standard graphics.

Screen resolution

Performance Impact: high.

But here it is recommended not to damage your eyes and never lower the value below the recommended value for your display. But if you play by connecting your computer to a modern TV, you can try setting it to 1280x720 - most TVs, unlike monitors, reproduce this resolution perfectly, even if their native resolution is higher.

Vertical Sync and Triple Buffering

Performance Impact: low.

V-sync limits the frame rate to the screen's Hz, while triple buffering evens it out to 30/45/60 in the right situations. These parameters have little effect on FPS by themselves. However, if the average number of frames per second is between 30 and 60, then it is better to enable both settings for a smoother image.

Smoothing

Performance Impact: average.

Anti-aliasing makes the edges of 3D objects from the angle currently visible to the player smooth. The technology used in World of Tanks is not reliably known, but judging by the tests, it “eats” resources not so little, but not too much (7-12 FPS). Therefore, it is better to disable it on weak PCs.

Texture quality

Performance Impact: average video memory consumption.

Texture quality determines the clarity of appearance of all 3D models in the game. The higher the value of this parameter, the clearer their surface will be. Turning the slider to maximum will not make the game run slower, but it will use up quite a lot of video memory. Therefore, if you have less than 2 GB, set this to the average value.

Lighting quality

Performance Impact:

It affects the gamma of the image, as well as the atmosphere of the picture due to various dynamic effects such as a large number of light sources, sunlight, optical effects, in-depth shading and more.

Even if your video card is quite powerful, but was released many years ago, this parameter will affect it quite strongly. In the latest versions of chips from AMD and NVIDIA, the speed of working with complex special effects has been significantly improved and the impact on performance in their case can no longer be considered more than average. We recommend that you set the values ​​here to medium or low for testing, based on the information above.

Shadow quality

Performance Impact: high.

As with the vast majority of games, shadows are one of the most resource-intensive effects in the game. For an online game, super beautiful soft shadows are not so important, since all the players' attention is focused on the battle. Therefore, it is recommended to set values ​​here no higher than average in order to immediately win a dozen or two FPS.

Grass in sniper mode

Performance Impact: average.

Most players turn it off regardless of their computer configuration, so that the natural growth of the landscape does not interfere with hanging “cradles” on enemies from a distance. And if you turn it on, then everyone (or almost everyone) will have an advantage, and you will have randomness with salt. And you can lose quite a few frames.

Extra quality effects

Performance Impact: medium or high (depending on the “modernity” of the video card).

This setting affects the so-called particle effects: explosions, flames, dust and smoke in the air. The number of particles themselves decreases (the scale of explosions decreases, etc.) and their visibility range.

As with any other special effects, the impact on performance depends on the "modernity" of your graphics adapter and ranges from medium (5-10 frames) to high (more than 10 frames). It is recommended to set this to the average value or lower.

Add. effects in sniper mode

Performance Impact: average.

As the name implies, this parameter is similar to the previous one, but is applicable only to the sniper aiming mode. Since the view in this mode is very limited, the impact on performance is approximately average, regardless of the video card.

Amount of vegetation

Performance Impact: average + average video memory consumption.

With this parameter you can adjust the density of the grass and its drawing distance. In most games, ground vegetation has either a medium or high impact on performance. In the case of World of Tanks, it is average, since, fortunately, from every blade of grass here Not a shadow falls. Therefore, if you want to add a certain number of frames, you can either turn off the grass completely or set it to the average value. But you can try high if your “machine” is powerful enough. Still, a landscape without “bald spots” looks much more advantageous.

Post-processing

Performance Impact: none or average (depending on the “modernity” of the video card).

Post-processing consists of cinematic effects that do not put too much strain on the video card, such as hot air or shading at the edges of objects. However, on outdated graphics chips, FPS can drop quite noticeably. Therefore, we advise you to reduce the quality to at least halfway if your video adapter is more than 5 years old.

Effects from under the tracks

Performance Impact: low + low video memory consumption.

If you turn it on, lumps of dirt, dust, snow and splashes of water will begin to fly out from under the tracks of your tank (or self-propelled gun). It looks beautiful and consumes very few resources. Feel free to turn it on. If you are the owner of a so-called low-end PC, then we remind you that it is better to simply disable the improved graphics rendering and there will be no such effects in the game at all, and the number of frames will immediately jump sharply.

Landscape quality

Performance Impact: high.

The name “Drawing range of landscape detail” would most accurately reflect the essence. At minimum values, even at close distances, the ground becomes simpler. Because of this, you may not see any mound that actually exists, and shoot not at the enemy, but at this natural ledge. The trouble is that the “Landscape Quality” parameter is quite power-hungry, so if you don’t have a powerful PC, you’ll still have to lower it. But don't do this all the way.

Water quality

Performance Impact: average.

Water quality refers to the presence of waves in rivers and lakes, ripple effects when a tank moves along a ford, as well as reflections of equipment on the surface of a reservoir.

It is worth remembering that whenever you are in the water, you are vulnerable, and a drop in frames can further aggravate the situation. Therefore, it is strongly recommended not to set the values ​​too high here for any gaming system.

Decals quality

Performance Impact: average video memory consumption.

Decals are, roughly speaking, textures on top of textures: marks from shells or tracks, dirt, leaves on the ground, and more. The setting affects their number, density and drawing distance. It should be turned on to maximum only if you have at least 2 GB of video memory.

Object detailing

Performance Impact: high.

Another insidious setting. On the one hand, it consumes a lot of resources, and on the other hand, it also greatly affects the image quality. By decreasing this parameter, the distance at which three-dimensional models of all objects in the game begin to become easier to draw decreases. If you turn it down to minimum, you can win 15-20 frames, but even up close, most tanks, buildings and other environmental elements will look terrible. So try to find a compromise by setting the slider closer to the middle if your computer is not very powerful.

Transparency of foliage

Performance Impact: average.

If you turn on “Foliage Transparency”, then close to the player all leaves on bushes and trees will disappear, and will remain only at a distance, where their density and number are much less. This way you can win 5-10 frames, and the picture won’t suffer too much.

Tree detailing

Performance Impact: average.

The same as “Object detailing”, only for trees. Since there are quite a few of the latter in World of Tanks, it is recommended to set the maximum value here only for owners of high-performance systems.

Changing the draw distance

Performance Impact: average video memory consumption.

All objects, except tanks and artillery, will not be drawn at long distances if you set low values ​​here. This is highly recommended for video cards with less than 2 GB of memory.

Motion blur quality

Performance Impact: low.

This effect is, as they say, not for everyone. It doesn’t affect performance much, but if things are really bad with frames per second or you just don’t like it, you can turn it off.

Dynamically changing the quality of effects

A very useful setting. Its essence is clear from the name: as soon as frames begin to sag, the quality of various special effects immediately and automatically becomes simpler for a while.

For mid-level and weaker systems (based on the minimum and recommended system requirements of World of Tanks), this option definitely needs to be enabled. For those who are absolutely confident in their “game monster”, you can leave everything as it is, but dying in the midst of a battle once again due to the far from best optimization of “Tanks” is still not a very pleasant prospect. So think carefully about this issue.

Tracks from caterpillars

Performance Impact: low.

If the “Decals” option is turned off, then tracks from the tracks will not be visible in any case. In general, this parameter affects the speed of the game quite insignificantly. So try turning it on.

World of Tanks graphics settings table

Once again we summarize the results using a table, but this time it does not contain a configuration close to the minimum system requirements. The reason, as mentioned above, is that on such a computer there is no point in tinkering too much with the settings, and it’s easier to install a standard renderer.

Click to enlarge

Thanks for reading! Come play World of Tanks on high settings on our main website, but don’t forget to be outdoors more often!

It has been said more than once that before playing you need to know about. If your computer is powerful and has good performance indicators, then you don’t need to worry about its performance while gaming. However, what about players who do not have enough finances to purchase a powerful PC? Find the optimal settings for .

Today, a flexible settings system is considered one of the most popular features for online games. Thanks to changes in texture quality and viewing range, the user can easily change the amount of requested resources, increasing the computer's FPS several times. Agree, not bad statistics for in-game changes. What can World of Tanks please you with in this area?

Graphic arts

You don’t have to be a professional developer or a novice designer to understand a simple truth - the main computer resources are consumed by the display of textures and other graphics in the game. The higher the quality of the animation and movement, the more demanding the project will be on the hardware of the device, but the same law works the other way around.

After opening the main menu of the game and going to the settings, the user needs to select the “Graphics” tab to begin radical changes. Here you can change everything: from screen expansion to detailed adjustments to the landscape and map.

The main indicators that affect the performance of the game are as follows:

  • texture quality;
  • landscape quality;
  • quality of shadows;
  • drawing distance;
  • detailing of objects.

Of course, you can change not only the above parameters in the game, but they are fundamental. The lower these indicators are, the higher the computer performance will rise. Don’t be afraid to experiment, because you need to select the settings for each computer individually.

Sound

The sound has virtually no effect on the load on the computer's central processor, but it significantly simplifies life in the game. How exactly?

Most multiplayer online games focus on the sound of various moments, including the movement of a tank or shots. Hearing a cannon on the right, the player can quickly dodge in the opposite direction to save his life. Also, do not forget about the desire to listen to your own track list while playing. Here the player can enable voice communication, set it to a hot button and test the sound quality.

Control

In the “Management” tab, the user can independently configure hot keys to ensure maximum comfort during the game.

Aim

The sight in the game deserves special attention. Since the main equipment is tanks, you have to try on the role of a sniper and a tanker at the same time. The more accurate and convenient the settings are, the more successful shots you can make in a match. The game offers you to choose an Arcade or Sniper type of sight, each of which differs significantly from each other. At the same time, there are additional settings: markers, reloading, status, cassettes and others. It’s okay if adjusting the parameters takes the whole evening, because the result of the work is an accurate hit on the target.

Marker

A marker is a small pointer above a friendly or enemy tank, making it easy to recognize your target. The settings are basic and include displaying damage, player name, vehicle model and other attributes.

NOTE! On our portal you can get to know the game better, ask questions and...

World of Tanks is introducing new graphic effects designed to make tank battles even more spectacular. However, it is important to understand that these innovations will also impact productivity. For this reason, when starting the game for the first time after installing update 9.0, the player will be asked to leave the current graphics settings or run auto-detection.

If you experience a performance hit after installing the update, we recommend taking a few minutes to fine-tune the client manually.

  1. Select the graphics quality from those offered in the drop-down menu or use the “Recommended” button - the system will automatically select the most suitable graphics quality for the game, based on the parameters of your computer. Graphics Quality settings affect the settings in the Advanced tab. Select a value in the Graphics Quality field if you do not want to configure every option on the Advanced tab.
  2. 3D render resolution. Decreasing the parameter value can improve game performance on computers with weak graphics cards.
  3. Selecting the size of the game window. If “Full Screen Mode” is enabled, the field name changes to “Screen Resolution”. If the set resolution in full screen mode does not match the current monitor resolution, the image may be distorted. Increasing the parameter increases the load on the video card and can reduce the performance of the game. You can reduce the load on the video card by adjusting the 3D rendering resolution.
  4. Enabling full screen mode expands the game to the entire monitor of your computer.
  5. Limit frame rate to 60 frames per second. Used when the image on the bottom of the screen is shaking or lags relative to the top.
  6. When this setting is enabled, the edges and edges of objects become smoother.
  7. Vision angle. The normal viewing angle for humans is about 95°. The smaller the angle, the closer objects become, but the peripheral view is reduced. Does not affect game performance.
  8. A mechanism for adapting the color palette for people with color blindness.
  9. Monitor refresh rate. You can view the monitor's refresh rate in the settings of the monitor or its driver. Please note that the displayed values ​​depend on the current monitor resolution. Install monitor drivers to display supported values.
  10. If the set aspect ratio does not match the current aspect ratio of the monitor, the image may stretch or shrink horizontally. The setting allows you to equalize the proportions on monitors with non-square pixels.
  11. Here you can select a monitor for the game if you have several connected to your computer.
  12. Change the brightness of the image. Works only in full screen mode. Windowed mode uses the current operating system settings.
  13. The color filter allows you to choose the visual design of the game from the proposed options.
  14. Moving the slider changes the visibility of the selected color filter in the interface. The picture above shows the changes.

If you need more advanced graphics settings, go to the "Advanced" tab. Please note: Most of the settings below are only available for the Enhanced Graphics renderer.

Some settings and their values ​​are not available for standard graphics.

Settings that significantly affect the performance/performance of the game are placed in a separate block “Significantly affecting performance”. In the image they are indicated by numbers 3-7 and 12-16.

Lowering or disabling these settings can significantly improve game performance.

It is important to pay attention to some points here:

3. By choosing from the two proposed graphics quality options, you predetermine the choice in the remaining categories in this tab.

4. The quality of textures does not depend on the performance of the card, but it is demanding on video memory.

5. Game performance with this setting depends on the power of the video card.

6. The quality of shadows is highly dependent on the overall system performance, affecting both the video card and the central processor.

12. Here you can adjust the display of smoke, dust, sparks, flames, explosions, etc. All these objects depend not so much on the video card, but on the central processor.

15. Various additional graphic effects: air refraction, bloom effect, etc. Strongly depends on the performance of the video card and moderately on the amount of video memory.

Points 8-19, 21 slightly affect the performance of the game, which means that when setting values, you should be guided by your own wishes for the quality of each element (water, trees, landscape, etc.).

Many users will find it useful in paragraph 20 “Dynamically changing the quality of effects” - automatic simplification of effects when system performance drops. Enabling the option will allow the game to adapt to the speed of your computer.