Is it worth buying Heavy Tank No. VI in World of Tanks? Japanese Tiger - Heavy Tank No

With the release of update 9.9, the first Japanese heavy tank appeared on the battlefields of World of Tanks - Heavy Tank No. VI, which can be purchased in the Premium Store. Under the long and unusual name lies the younger brother of the German heavy tank Tiger I. In this article we will talk about the main characteristics and features of the combat use of the new heavy tank.

Character traits

Firepower. A rapid-fire weapon with excellent damage of 1885 units/min. Accurate and quick to aim, it is an excellent example of German military thought.

Great review. The best view among classmates at my level is 370 meters. Thanks to him, a “Tiger” with Japanese citizenship will be able to control the defended direction without any problems or “highlight” enemies during an attack. Headache from fire from an invisible enemy is an uncharacteristic diagnosis for the Japanese “heavy”.

Accelerated crew leveling. Thanks to the features of premium technology, the Heavy Tank No. VI. not only increased earnings of game credits, but also accelerated crew leveling. This is especially true on the eve of the introduction of a full-fledged branch of Japanese heavy tanks into the game.

A large number of strength points. This is one of the thickest heavy tanks of the 6th level. Thanks to his reserve of strength points, “number six” will be a deadly opponent at the top. A real “tank”, capable of pushing through a direction and retaining a sufficient number of strength points for further actions.

Mobility. For a heavy tank, the Japanese predator has impressive mobility. With a stated top speed of 40 km/h, Heavy Tank No. VI maintains a cruising speed of 30–35 km/h as standard. This is quite enough to occupy strategic positions and move around the map if the battle situation requires it.

Large ammo capacity and inexpensive basic ammunition. The heavy tank's ammunition load has room for 92 rounds. If you multiply their number by the rate of fire, the result will be more than 13 minutes of continuous shooting. The size of the ammunition allows you to fire at the most popular positions without fear of running out of shells in the midst of battle. At the same time, the cost of shells is purely symbolic - 240 game credits for an armor-piercing shell, so active firing will not affect the main task of the premium Japanese - “farming”.

Tank armor. The Japanese newcomer inherited Krupp steel armor from his older brother, the Tier VII heavy tank Tiger I. Moreover, unlike its German relative, the heavyweight from the Land of the Rising Sun lives at Tier VI. Therefore, the reservation can be considered satisfactory. Being at the top of the list, the Japanese number 6 is quite capable of playing from armor - place the body in a diamond shape, and luck will smile on you with all 30 tiger teeth. In a duel with Tier VII and VIII vehicles, you should play much more carefully, since 100 millimeters of steel, even produced by the Krupp concern, will be of little help when meeting the enemy face to face.




Tactical role in battle

The scenario for using the Imperial Tiger on the battlefield directly depends on the position of the tank in the team list.

Top of the list. Being at the top, the Japanese is capable of many things: artillery duels at long distances, breaking through enemy defenses and containing superior enemy forces. All this is within the power of a heavily armed samurai. Heavy Tank No. VI - dominant among Tier VI vehicles. When you get to the top of the team list, you must understand: the outcome of the battle depends only on you. It doesn’t matter who is on the opposing team, we have the same goal - victory and earning credits.

Battles involving Tier VII tanks. Battles in battles with Tier VII tanks are much more interesting and varied than in the top. Agree, it is much better to test your strength in battle with dangerous opponents than to offend the kids from the neighboring sandbox. The German heritage that the Japanese heavyweight can boast of provides all the necessary conditions for victory: thanks to excellent visibility and the famous “aht-aht”, the new Japanese will be a formidable opponent even for vehicles at a higher level. Almost all Tier VII vehicles are vulnerable to its frontal fire. To win, you will need a little more caution and control over the mini-map: frontal attacks will have to be excluded from the set of tactical decisions, since 100 millimeters of armor in the front projection and the lack of an angle of inclination make the tank, even a heavy one, vulnerable to enemy fire.

Battles involving Tier VIII tanks. Almost all Tier VIII vehicles are extremely dangerous for a newcomer to the Japanese branch. Therefore, it is worth remembering the first commandment of the Bushido code: “ True courage is to live when it is right to live, and to die when it is right to die.” You should not rush at the enemy in the front rows together with other heavy tanks. The best use of Heavy Tank No. VI. there will be support for groups of allied medium tanks and the use of positions suitable for firing at vulnerable spots of enemy equipment. Stay behind your allies, carefully monitor the progress of the battle on the mini-map, and victory will be yours.

Conclusion

The new Japanese game is not distinguished by its original gameplay, which requires something supernatural from the player. This is an ordinary heavy tank-worker. In battle, he simply does his job - deals damage, tanks, and, most importantly, earns credits.

The main difference Heavy Tank No. VI can be called its level: with tactical and technical characteristics almost identical to Tiger I, the beginner is at level VI and feels just fine there. Among other things, the new combat vehicle is capable of preparing a well-trained crew for the new branch of Japanese heavy tanks, the release of which was announced in the changelog of version 9.10.

Meet us! The Emperor's Tiger - Heavy Tank No. - enters the arena. VI!

The summer of surprises from “World of Tanks” continues, and very soon a new tank will appear in the arena of our game - the Japanese Tiger I. It is worth noting that this is the first representative of Japanese-style heavy tanks, so demand for this vehicle is guaranteed. In this article you will learn in detail what kind of vehicle this is and what it has in common with the Tier VII tank - the German original Tiger I.

In 1943, the Japanese ambassador came to the testing ground where the Tiger I tank was being tested. Having liked how the machine behaved at the testing ground and what indicators it produced, the ambassador wanted to get a prototype in order to put the same model into service in Japan. Having received the tank's diagram on microfilm, one prototype was disassembled and sent on a submarine. Further, history is silent about what exactly happened to the tank, but it never reached Japan, or it did, but not in full force. As a result, the Tiger I never entered service, and the Japanese ambassador’s adventure failed miserably, not recouping its cost.

General form.

In the game, Tiger I Japan is the first heavy tank of the Japanese branch, which ended up at tier 6, unlike its German counterpart, which was located at VII. Externally, the vehicles do not differ at all, except for the color and gun - the Japanese Tiger has a greenish color, and its gun is shorter than that of the German one.

Let's start with an overview of the technical characteristics of the vehicle - the weapon on the Tiger 1 Japan is 8.8 cm Kw.K. 36 L/56, the pre-top gun of the German Tiger, having penetration rates of 132/171mm with a conventional and gold shell, with the same alpha - 220 points. The aim of the gun is 2.3 seconds, dispersion is 0.38, and the rate of fire is 9.23 rounds per minute, which gives a DPM of 2035 points.

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Since the Tiger Japan received the same armor indicators as the German Tiger I, being at the sixth level, the strength of the hull has become noticeably stronger, since the vehicle fights tanks starting from the 4th level. If a “ricochet” or “didn’t penetrate” is a rarity for a German, then for a Japanese, playing at the top, this is no longer such a novelty, although his 100/80/80mm hulls and turrets still do not cause problems for guns from level 6 and above .

The tank lost 50 “horses” in mobility - the heart of the tank is the Maybach HL 210 TRM P45 650 hp/ton, the pre-top engine of the German Tiger, but at the same time, the maximum speed remained the same - 40/12 km/h.

Crew:

● Commander – sixth sense, repair, military brotherhood, jack of all trades;

● Gunner – repair, sniper, brotherhood, smooth rotation of the turret;

● Mechanic - driver - repair, king of off-road, military brotherhood, virtuoso;

● Radio operator – repair, radio interception, military fraternity, fire extinguishing;

● Loader – repair, non-contact ammunition storage, combat brotherhood, fire extinguishing;

Since Tigers are always a “crit tank” in World of Tanks, and its modules are often knocked out, we give the crew repairs and the commander a light bulb. Afterwards we improve the characteristics of the tank due to personal skills, and the third perk for everyone is “combat brotherhood”. Further - at the discretion of the player.

Strengths:

● hull and turret from a Tier VII tank;

● high DPM;

● good overview, as for TT level 6;

● gun declination angles;

● safety margin of 950 points;

● large ammunition capacity;

● increased profitability;

● possibility of crew training for Japanese TT.

Weak sides:

● weak penetration of a 132mm AP projectile;

● armor does not protect against tanks of the same level and vehicles of a higher level;

● large dimensions;

● high criticality of modules and crew;

● no preferential level of battles.

Playing style.

The style of play on Tiger Japan depends on its position in the list - if a tank is in the TOP, then its DPM, armor and safety margin “does its job” - the penetration is enough to penetrate any Tier VII tank. If the Tiger gets to the 7s, then we are looking for the “golden mean” in the game on BB/BP - 171mm is enough to cause damage to the 7s, but if the Japanese is “at the bottom of the list” - we fight with half PT - we stand in the bushes or behind the backs of the allies and are looking for suitable targets, because even a gold penetration of protia is not enough to penetrate the armor of TT 8 in the forehead - IS-3, Royal Tiger, 110, KV-4 and so on.

Bottom line.

Tiger Japan is an incredibly interesting car that will find its connoisseurs and enthusiasts. By playing in the TOP, a player on the Tiger gets pleasure, while earning silver - an average battle without a premium account brings from 25 to 40 thousand, and for the “master” class badge you can earn 65 thousand +.

    From

    Although I rarely hang out at lvl 2-3, sometimes after getting burned at high levels I want to switch to something sandy. And in general, I try not to put labels like “there are no interesting cars at low levels” (I found at least 3, and this is not counting the pop “M2-let”). Here, for example, is Ha-Go from the sub-branch of Japanese LT levels 2-4.
    1. Mobility
    At first I thought that it was weak, like the ST: specific power 16, maximum speed 40. But after riding, I noticed that level 2 is full of such dynamics, so I usually have time to fly to points, even to the Rudnikov hill I can be the first to arrive and not grab it.
    2. Survival
    The amount of HP is average for the hospital, there is, as usual, no armor in the hull, but the turret can please you with 25-35 mm at level 2, you can tank the machine gunners. The most common type of crits is to concuss the commander and break the engine (transmission at the front).
    3. Visibility and camouflage
    300 m - nothing surprising for level 2, camouflage is also average. There is no LT class bonus to camouflage while moving.
    4. Weapon
    Here I found something interesting. 37-mm guns in the bathhouse, they do not stand out in any way; at the top we have a 57-mm howitzer. Taking into account the fact that these levels are full of cardboard, you can get decent damage with 3 hits of 95 alpha, classmates usually end up with 2 hits. There is no special point in carrying an AP with you, the penetration of a land mine is 28 mm, that of an armor-piercing weapon is 30 (alpha 75), rarely will these blanks save you, and with land mines you can inject at least 20-30 damage into the enemy. Gold cumulatives (55 breakdowns) can be useful if someone armored falls on you, although there will still be problems with the Tier III AMX-38. Another advantage of the Ha-Go cannon is its declination of -15 degrees; several times it was already possible to leave the “Rudnikov” down the mountain, or shoot through a roll from a low point.
    5. Conclusion
    It seems to me that not all low-level clunkers are alike. Here Ha-Go combines acceptable mobility, small size (unlike the British) and a pretty cool high-explosive weapon.
    Well, one replay with “The Master”. The fight turned out to be not particularly bending, and I didn’t screenshot the first “Master”, taken about a week ago, they say, “it would be something to brag about - bending over in the sandbox.”
    http://wotreplays.ru/site/11908944#monastyr-ivanuser-type_95_ha-go

    From

    For my first attempt at creating topics about tanks, I decided to choose some little thing. If he comes in, I’ll try to tell you more about something.
    In the process of passing "Charioter" and "Conway" I wanted to take a break from high levels - I decided to start poking around the Japanese TT branch. I got through level 2 in 3 battles, I only remembered that the 57 mm gun behaves like a high explosive. I skipped level 3 in just 1, but the battle was tough (fortunately, the top gun and radios were unlocked from medium tanks). And now I’ve reached level 4, which is no longer possible to fly by on a greyhound - you’ll have to stop and think about how to play it. Fortunately, again, at least I got the top gun from the medium tanks already open. Based on the results of the playthrough, I think that the main problem of this tank, which causes negativity in the player, is its extreme narrow specialization, especially determined by the weapon.
    I. Mobility.
    Low. The maximum speed is 25 km/h, which is already sparse, and taking into account the low specific power, we rarely develop it - usually we go 22-23. The agility coupled with the turning of the turret seemed to me to be minimally necessary, but I still want more.
    II. Survival.
    The only plus in survivability is a lot of HP, as much as 440 (like the best result at the level). And then the bad news begins: the tank is big and slow, which means you won’t be able to dodge; At the same time, there is really no armor anywhere - 35 mm in the thickest place of the forehead will allow you to knock off some of the bullets from the Pz.I Ausf.C machine gun, but you shouldn’t count on more. The sides are high and even worse armored, so landmines are very willing to fly into them with full damage.
    III. Overview and camouflage.
    On the one hand, there is the best visibility among the TT4 at 340 m, but on the other hand, it is very barn-like and, in principle, cannot be invisible.
    IV. Weapon.
    Here we are tempted to draw analogies with its predecessor in the Type 91 branch. It has almost the same problems that I listed above, but it has a fairly accurate, very fast-firing and penetrating 47-mm hole punch (IMHO, it lacks a little information with a stub, so what if suddenly there are such “lovers” of this tank, the drives, the valve and, probably, the horns will remove most of the problems of the Type 91), which allows it not to get too close to the enemy, and the bullet flies fast enough to hit the auto-aim. As for me, the 57-mm gun from Ke-Ho would have looked the most logical at level 4, but instead they brought us a 75-mm short barrel. It is this that imposes peculiarities on the gameplay: the gun is not very accurate, the projectile flies slowly and along a very tilted trajectory, penetration with a basic projectile has become even worse than it was at level 3. In return, we get a rare combination of a good alpha of 110 for level 4 and excellent DPS (as for me, high damage per minute in small, and therefore cramped, towers of Japanese TTs looks funny. But I don’t mind). We add to this good aiming with stabilization and excellent gun declination angles with a small turret (and here we get a small “up” compared to its predecessor: the small turret in front greatly interferes with its existence, because in its zone the gun is instead of the usual -12 degrees declination suddenly it gives only -3. And on the Type 95, the turret on the front reduces the excellent UVN -12 to just a good -8) - this is where our gameplay emerges.
    V. Tactics.
    Due to the oblique weapon, our effectiveness at long distances is very low. In addition, often in such conditions the enemy will dismantle us from invisibility, because he has camouflage, and we are a barn without stealth. So at the beginning of the battle, our task is at any cost (with our “potato cravings”, yeah) to get to a position from which we can exchange fire with the enemy from less than 100 m. It’s great if we find a shelter/hill there, on which we can shoot from the UVN, fortunately the tower is small, and if we dance, it will be quite difficult to hit it. And then the gameplay boils down to trying to trivially exchange your HP, taking advantage of the high damage per minute. The arrogance of our opponents can also play into our hands: it often happens that some T-34 sees us and thinks: “Yeah, a free frag!” - and just rushes at us, without worrying about decoys. And then he wonders why his strength points fall off so quickly and, with 2 shots left, he retreats into a corner. It’s great if there are opponents on the flank without serious armor, so that you can confidently pick at them with BB guns; With the same T-34, problems will already arise in the forehead - it will have to be pierced into the hull with a cumulative weapon. Butting against truly armored tanks, such as the KV-1 or our successor O-I Exp, is initially a dead end: we can penetrate them even with gold, well if every other time, and they can (if with a land mine) pick us up in one hit. So we try to avoid head-on firefights with them - it’s better (no matter how ridiculous it may sound) to go with medium tanks, maybe the allies won’t merge until we crawl, and then we’ll shoot something. Naturally, trying to plug the flank with your carcass is pointless - there is no armor. So you have to play almost point-blank, without exposing your huge body. Not only is this not easy, but there is practically no alternative, which is what causes rejection among players. The tank cannot change style on the move, and when it gets into uncomfortable situations (say, caught in a roll), it turns out to be practically helpless.
    Personally, I passed the tank without any problems, so I can’t say that it’s a complete cactus (M3 Lee, IMHO, is much worse), but, of course, I can’t say that the tank is terrible. An ordinary passerby.

Hello everyone and welcome to Team.2! And today we will talk about the Japanese tiger, which was named Heavy Tank No. in the general test of update 0.9.9_test 2 for World of Tanks. VI. Anyone can purchase this tank through the premium store after the release of update 0.9.9. This guide, first of all, is intended to help you decide on the choice of perks, equipment and equipment after purchasing a tank. And also give advice at the initial stages of mastering this machine.

So, after moving the German box to level 6 and all the corresponding rebalances, we have 950 strength points, which is not a record, but a pretty good indicator at level 6. The armor, of course, remained unchanged, but we could always be penetrated by tanks at a lower level, however, the diamond formation remains a useful thing. But what’s really cool is that the tank’s mobility remained at a fairly high level, thanks to good cross-country ability and a 650 hp engine. Its maximum speed of 40 km/h Heavy Tank No. VI gains quite quickly.

gun

Separately about the Heavy Tank No. gun. VI

8.8 cm Kw.K. The 36 L/56 is a standard weapon for many German Tier 6 tanks and its main weakness, sadly, is armor penetration. 132 mm armor-piercing and 171 mm sub-caliber. This is quite enough to fight tanks of levels 7 and below, but with lvl 8 this may simply not be enough, which is a significant disadvantage for us as a combat unit. so, when you get to the bottom of the list, you will have to target vulnerable points of the enemy’s tops, or bypass them from the flanks, fortunately, good dynamics indicators will allow us to do this quickly.

It is also worth noting another positive side of our gun - its rate of fire. 8.8 cm Kw.K. 36 L/56 - has 8.57 rounds per minute, and this does not take into account various multipliers such as crew skills or equipment with consumables. Therefore, by approaching from the flank, we will be able to very quickly distribute very good amounts of damage to our opponents, and if the enemy tank cannot be penetrated, we will very quickly have a chance to correct this mistake.

Let's divide the performance characteristics into pros and cons.

Pros:
This is a tiger!
A large number of strength points;
Good review;
Good booking;
Very good dynamics for a heavy tank;
High maximum speed of 40 km/h;
High DPM guns
Japanese heavy premium tank.

Minuses:
Very small armor angles;
Large dimensions of the tank;
The presence of many weak points.
The gun's armor penetration is still not enough for a comfortable game against 8 levels;
No preferential battle level

Equipment

Standard for me and standard for many heavy tanks

large caliber gun rammer,
improved ventilation and
reinforced aiming drives.

Crew skills and abilities

A standard and good choice would be:

Commander -
Sixth Sense,
Repair,
The Brotherhood of War.
Gunner -
Repair,
Smooth rotation of the tower
The Brotherhood of War.
Driver mechanic -
Repair,
Smooth ride
The Brotherhood of War.
Radio operator -
Repair,
Radio interception,
The Brotherhood of War.
Loader -
Repair,
Non-contact ammunition rack,
The Brotherhood of War.

Equipment selection

Here is another standard, namely:
small repair kit,
small first aid kit and
manual fire extinguisher. I advise you to use premium equipment, which is quite expensive, but can significantly increase the survivability of your vehicle in battle. So feel free to bet on your tank
large repair kit,
a large first aid kit and
automatic fire extinguisher. You can also install an automatic fire extinguisher instead of
onigiri.

Tactics and style of play

Playing a level 6 Tiger is not much different from playing a level 7 Tiger.

If we are in the top, we can safely lead and push through directions with allied heavy tanks, simultaneously distributing our rapid-fire guns to everyone, or going around the flanks together with medium tanks, hitting the enemy team’s weak points, since the dynamics and maximum speed allow us to do this. But you should be careful, because even at level 6 there are tanks with guns that can quickly take a large amount of HP from us, not to mention ART-SPGs - play carefully and carefully.

Against 7 levels, it’s worth being more careful and not rushing ahead in vain, because our performance characteristics are no longer a serious concern for many 7 levels, even the same Level 7 Tiger has 1500 HP against our 950. So there is support for their 7 levels from the second line and pushing, again with medium tanks, on the enemy flanks.

Since randomness in World of Tanks will not always be on our side, it is not uncommon for us to have battles against 8 levels. Here we will definitely need premium shells, and we play from the 2nd or even 3rd line, standing in the bushes and pretending to be a tank destroyer, or again we remember the allied medium tanks and try to support them.

But never forget that no matter where you are thrown, you have a certain number of strength points, which means, if necessary, you can provide serious support to the allied team when pushing through directions.

Bottom line

The tank will certainly appeal to fans of German technology, because in fact it is an example of an early production Tiger; many collectors will get it in their hangar immediately after the release of update 0.9.9. Also, the tank will appeal to those who like to ride at medium levels, because in terms of its performance characteristics it is an excellent representative of heavy tanks of the 6th level. Well, don’t forget that this vehicle is being taken primarily to prepare the crew for the branch of Japanese heavy tanks, which we will see in update 0.9.10

Hello everyone and welcome to the site! And today we will talk about the Japanese tiger, which was named Heavy Tank No. in the general test of update 0.9.9_test 2 for World of Tanks. VI. Anyone can purchase this tank through the premium store after the release of update 0.9.9. This guide, first of all, is designed to help you decide on the choice of perks, equipment and equipment after purchasing a tank. And also give advice at the initial stages of mastering this machine.

In terms of performance characteristics, the tank is a complete analogue of other premium German Tier 6 Tigers: and .

Performance characteristics of Heavy Tank No. VI

So, after moving the German box to level 6 and all the corresponding rebalances, we have 950 strength points, which is not a record, but a pretty good indicator at level 6. The armor, of course, remained unchanged, but we could always be penetrated by tanks at a lower level, however, the diamond formation remains a useful thing. But what’s really cool is that the tank’s mobility remained at a fairly high level, thanks to good cross-country ability and a 650 hp engine. Its maximum speed of 40 km/h Heavy Tank No. VI gains quite quickly.

Heavy Tank No. gun VI

Separately about the Heavy Tank No. gun. VI

8.8 cm Kw.K. The 36 L/56 is a standard weapon for many German Tier 6 tanks, and fortunately for the owners of this vehicle, in patch 0.9.15 its penetration by an armor-piercing projectile was increased, now it is 145 millimeters (versus the previous 132). True, it still wouldn’t hurt to carry sub-calibers with you, because their penetration parameter is 171 mm. This is quite enough to fight tanks of levels 7 and below, but with lvl 8 this may simply not be enough, which is a significant disadvantage for us as a combat unit. So, when you get to the bottom of the list, you will have to target the vulnerable points of the enemy’s tops, or bypass them from the flanks, fortunately, good dynamics indicators will allow us to do this quickly.

It is also worth noting another positive side of our gun - its rate of fire. 8.8 cm Kw.K. 36 L/56 - has 8.57 rounds per minute, and this does not take into account various multipliers such as crew skills or equipment with consumables. Therefore, by approaching from the flank, we will be able to very quickly distribute very good amounts of damage to our opponents, and if the enemy tank cannot be penetrated, we will very quickly have a chance to correct this mistake.

Let's divide the performance characteristics into pros and cons.

Pros:
This is a tiger!
A large number of strength points;
Good review;
Good booking;
Very good dynamics for a heavy tank;
High maximum speed of 40 km/h;
High DPM guns
Japanese heavy premium tank.

Minuses:
Very small armor angles;
Large dimensions of the tank;
The presence of many weak points.
The gun's armor penetration is still not enough for a comfortable game against 8 levels;
No preferential battle level

Equipment Heavy Tank No. VI

Standard for me and standard for many heavy tanks

large-caliber gun rammer, improved ventilation and reinforced aiming drives.

Skills and abilities of the crew of Heavy Tank No. VI

A standard and good choice would be:

Commander - Sixth Sense, Repair, Brotherhood.
Gunner - Repair, Smooth rotation of the turret Combat Brotherhood.
Driver - Repair, Smooth ride, Combat brotherhood.
Radio operator - Repair, Radio interception, Combat brotherhood.
Loader - Repair, Non-contact ammo rack, Combat brotherhood.

Equipment selection Heavy Tank No. VI

Here is another standard, namely: a small repair kit, a small first aid kit and a hand-held fire extinguisher. I advise you to use premium equipment, which is quite expensive, but can significantly increase the survivability of your vehicle in battle. So feel free to equip your tank with a large repair kit, a large first aid kit and an automatic fire extinguisher. You can also use an onigiri instead of an automatic fire extinguisher.

Tactics and playstyle of Heavy Tank No. VI

Playing a level 6 Tiger is not much different from playing a level 7 Tiger.

If we are in the top, we can safely lead and push through directions with allied heavy tanks, simultaneously distributing our rapid-fire guns to everyone, or going around the flanks together with medium tanks, hitting the enemy team’s weak points, since the dynamics and maximum speed allow us to do this. But you should be careful, because even at level 6 there are tanks with guns that can quickly take a large amount of HP from us, not to mention ART SAU - play carefully and carefully.

Against 7 levels, it’s worth being more careful and not rushing ahead in vain, because our performance characteristics are no longer a serious concern for many 7 levels, even the same Level 7 Tiger has 1500 HP against our 950. So there is support for their 7 levels from the second line and pushing, again with medium tanks, on the enemy flanks.

Since randomness in World of Tanks will not always be on our side, it is not uncommon for us to have battles against 8 levels. Here we will definitely need premium shells, and we play from the 2nd or even 3rd line, standing in the bushes and pretending to be a tank destroyer, or again we remember the allied medium tanks and try to support them.

But never forget that no matter where you are thrown, you have a certain number of strength points, which means, if necessary, you can provide serious support to the allied team when pushing through directions.

Bottom line

The tank will certainly appeal to fans of German technology, because in fact it is an example of an early production Tiger; many collectors will get it in their hangar immediately after the release of update 0.9.9. Also, the tank will appeal to those who like to ride at medium levels, because in terms of its performance characteristics it is an excellent representative of heavy tanks of the 6th level. Well, don’t forget that this vehicle is being taken primarily to prepare the crew for the branch of Japanese heavy tanks, which we will see in update 0.9.10