World of Tanks. Light tanks as the key to victory

→ Hit or miss: world of tanks light tank

As a rule, most novice world of tanks players start playing on USSR tanks. Some out of patriotism, others because they look familiar. Someone is sure that the developers are pathological patriots and are secretly making Soviet cars much stronger than the equipment of all other nations. So, when choosing the Soviet branch, newcomers inevitably download World of Tanks light tanks, and, naturally, they don’t read any guides on light tanks. And this is where the problems begin.

About the sad: typical wot fireflies and their actions

Yes, from the moment a so-called wot firefly appears in a newbie’s hangar, problems arise. Oddly enough, they do not appear on the player himself - at this stage of the game he really doesn’t care what happens to the teams - just to drive and shoot in all directions. And problems arise for the random allies of this player, because in the world of tanks a light tank must conduct competent reconnaissance for the allied artillery.

A beginner doesn’t understand this yet. Having bought a wot a20 - a car that was once called the best light tank wot, our imaginary hero of the story presses the “Battle!” button, waits for the start of the battle and... Many have already guessed what he does. Yes, he rushes headlong into the enemy base shouting “CANDLE” into the team chat.

What is the allied artillery doing at this time? No, she is not to blame for anything. She didn’t even have time to charge, let alone take a position and aim at the target. At this time, our hero wot firefly exposes many enemies and ingloriously dies. And there is no one to shoot at the illuminated enemies.

What happens in battle after these sad events is not important. The team can win, and then our owner of a20 wot will receive the Scout medal, be proud of it and consider that he played correctly. The team may lose. For example, due to the fact that the enemies had an experienced firefly.

How to properly use the best light tank in wot?

Time passes. The a20 tank is no longer the best world of tanks. Much more dangerous machines plow the battlefields with their tracks. The World of Tanks fleet has been enriched by light tanks AMX 13 90, T-50 and T-50-2, Chaffee, T71 and Chinese WZ-132.

This is no longer the fourth level, like a20. Light tanks made their way even to the eighth level, became a formidable weapon and it became difficult to say who is the best. We can only say that the best light tanks have appeared in wot. He is far from alone now. They're all good.

But that doesn't help. Thousands of players continue to use even one of the most dangerous light tanks in the world of tanks, the AMX 13 90, just as mediocrely as they used to do it on the a20: light in the center and stupid death. Such cases occur because pumping up a world of tanks account is possible even with defeats. Little by little, even after receiving 100 units of experience, you can reach high levels, but still not learn anything.

Well, what's the right way? That's right - use your brain and evaluate the tank you're going into battle with. Let's go back to the example of the AMX 13 90. Yes, it can reach a speed of 64 kilometers per hour. Yes, this tempts us to go and shine the light in the center. But this is a level 8 tank, we have 1100 HP and a gun with a loading drum and total damage of 1440 per drum! In world of tanks, a light tank of this level will find more interesting uses! With proper luck, we can destroy a heavy tank of level 8 in just a few seconds in one fell swoop - the main thing is just to drive into its rear!

Let's go back a few levels lower: level 5 firefly T-50-2. For its agility and speed, it has long been nicknamed a moped. But this is not a reason to fly headlong to the enemy base. Remember that having a T-50-2 in a team is a headache for the enemy and a guarantee that the enemy artillery will be very nervous. Light up on one flank, get out of sight. Change direction, appear at the other end of the map - the enemy will be nervous and wait for your breakthrough. Consult your artillery on where to go and when to do it. The main thing is to use your imagination, brains, logical thinking and ingenuity. And remember that in wot light tanks are far from “draining” machines. And even if you are at the very bottom of the list, this does not mean that you cannot cause trouble to your enemies.

Formally in World of Tanks there is only one common class light tanks(LT), but in fact, among the cars of this class, “regular” and “fireflies” stand out. The former, as a rule, were historically intended to support infantry, and in the game they perform approximately the same role as medium tanks of their level. In Wold of Tanks, “fireflies” are usually called reconnaissance vehicles that have increased review, good walkie-talkies and wonderful mobility, paying for this, first of all, with a special balance distribution. If the standard is now considered to be a range of +/-2 levels (on a level 4 tank you should not see anyone higher than level 6), then for a firefly this spread is usually twice as large. And only upward.

Until recently, most of the “pure fireflies” could not get into the “top” team at all, and it is not a fact that the current concessions will remain for a long time. As a rule, reconnaissance tanks are played by fans of this class, who do not skimp on upgrading crews and additional modules, and their gaming experience is above average. And when such a monster gets to the “top”, it has every chance to cut out the enemy team without even allowing itself to be detected.

There are also some “transitional” cars that were considered, sort of, “light”, but not very dangerous, so they were always allowed to get into the “top”. Classics of the genre - Pz.38nA And A-20. The first was at one time the best “under-bush” scout, and the second was distinguished by the highest speed. However, after constant balance adjustments and the introduction of many new light vehicles of the most incredible designs, the old boundary between “combat light vehicles” and “reconnaissance light vehicles” was completely blurred. It got to the point where a hybrid of LT and PT appeared in the game, which is almost equally good in both roles. But more on that below.

For now, we will limit the selection for this top to light tanks from levels 4 to 7. Tanks of levels 1-3 do not have sufficient viewing and communication radii to work as a full-fledged “light”, and tanks of level 8 can no longer be limited to reconnaissance only - their balanced weight and powerful weapons oblige them to deal damage to the enemy directly.

The order of consideration of tanks will be based on a sample according to wot-news.com (http://wot-news.com/stat/server/ru/norm/ru) for the last month. For other classes, you can judge their effectiveness by damage dealt, accuracy, survivability... But for a scout, the main criterion is victory. And even survival is not so indicative, since in almost every battle it makes sense to distract the enemy before the decisive attack of the allies - no one has canceled the rule of the first salvo. So, we rank LTs by win percentage and separately take out those that are not essentially “fireflies”.

T2 Light Tank

Level: 2;

Country: USA;

Wins: 53.57%;

Total cars: 14956.

And immediately - an exception. This tank does not fall into our level limit, its visibility and radio are useless, it is balanced as standard - no higher than 4 levels. But exactly T2 LT is the canonical company firefly. The bottom line is that long-distance raids in the rear are not relevant in companies, and passive light is also ineffective. Most often, you need to quickly pass in front of the expected enemy position in order to understand whether there is anyone there at all. And here the incredible speed of the T2, combined with excellent maneuverability and small size, outweighs all the disadvantages. In addition, T2 takes only two points, which is critical for company battles.

By the way, it would be a mistake to assume that the high percentage of T2 Light Tank victories is a consequence of company battles alone. Don't forget that this is a premium car that stays with the player for a long time. And, unlike “passable” tanks, T2 is driven by a pumped-up crew. Add to this the combination of a “drum” with excellent mobility, and we get a real sandbox nightmare.

1. M24 Chaffee

Level: 5;

Country: USA;

Wins: 51.33%;

Total cars: 5274.

When the first three tanks of the fifth level were introduced into Wold of Tanks, a serious forum battle broke out, they say T-50-2- imba, ah VK28.01 No good for anything! In all the controversy, they somehow forgot about the modest American with the absurdly large top turret. Well, yes, the view is good - it can shine from the bushes. Well, yes, the gun is excellent - it can quickly disassemble artillery pieces. Well, yes, the maneuverability is excellent, but what's the point of it with such dynamics? Do they allow you to install a stabilizer? What for? Back then, few people understood that the unique combination of mobility, firepower and precision on the move allowed "Chaffee" easily deal with both fellow LTs and “thick-skinned” TTs, which the German is not able to “carousel”, and the T-50-2 simply does not penetrate. Well, the M24 copes with the duties of a reconnaissance officer very well. Yes, the speed is rather weak and the acceleration is sluggish, but with such maneuverability you can literally dodge enemy projectiles. Better yet, don’t bother at all and take advantage of the excellent viewing radius.

Now everyone knows about this, but effective play on M24 Chaffee still requires a lot of experience, knowledge of cards and gaming instincts.

Valentine

Level: 4;

Country: USSR;

Wins: 50.62%;

Total cars: 7751.

Premium "Valentine"- another exception in this top. In fact, this is even the “antipode of the firefly”, since since last year it has not been balanced above 4 levels, which means it is constantly “at the top”. But, oddly enough, it is the combat tactics on the Valentine that most closely resemble what is called “reconnaissance in force.” The gun of this tank has never been considered good, and even more so now, but the combination of decent visibility and good armor allows it to go first and “highlight” the enemies of the allied artillery and tank destroyers.

However, let’s not kid ourselves, the high win rate on Valentine is a consequence of the fact that at these levels there are often newcomers with untrained crews. Premium cars will always win here.

2. T71

Level: 7;

Country: USA;

Wins: 50.37%;

Total cars: 47233.

You don't have to be a great analyst to understand why this tank is so effective. High mobility, visibility and modest dimensions allow it to perfectly fulfill the role of both a passive and active “firefly” without any reservations. But in addition to the “reconnaissance” characteristics, it is equipped with a simply magnificent cannon with a loading drum, which has 175 mm of armor penetration with a regular and 220 mm “golden” projectile (on par with the TT of the same level!), and also allows you to ship an average of 900 units before reloading damage The only reassuring thing is that, thanks to the popularity of this monster, it’s not very often that you’ll see an experienced player behind its levers.

3. T-50-2

Level: 5;

Country: USSR;

Wins: 50.13%;

Total cars: 29613.

“Moped”, “UFO”, “Fifty Dollars” or “Forty-eighth” does not need any special introduction. Before the introduction of physics, the T-50-2 moved on the battlefield along trajectories that even Formula 1 cars had never dreamed of. A full turn at a speed of 70 km/h with a radius of 15 meters? Easily! And at the exit the speed will hardly drop!

With the introduction of physics, the T-50-2, of course, lost some ground. Now it skids in sharp turns, and on dug up maps it is very easy to lose the tracks. But he still remains the main company “light” if the setup allows for five points.

By the way, the armor of the T-50-2 is not that bad; players constantly complain about abnormal ricochets and failure to penetrate this UFO. The same can be said about the 57 mm gun, borrowed from the T-34. It seems like nothing special, the Chaffee has a much better gun, but if you’re too lazy, before you know it, the T-50-2 will stuff your rear with shells.

4. Aufklärungspanzer Panther

Level: 7;

Country: Germany;

Wins: 50.06%;

Total cars: 17980.

Newbie from the patch 0.8.5 has confidently earned the title of the most terrible car in stock, and even in the top configuration it does not deserve the title of a good intelligence officer. Not only does it have huge dimensions, a weak (for such a mass) engine and poor maneuverability - it wasn’t even given 400 meters of visibility! However, lovers of German technology are no strangers; they have already stocked up on free experience for withdrawal "Recon Panthers" to the top and are ready to splurge on premium shells every battle, pretending to be normal "Panther", which has an L100, penetrating 200 mm with conventional armor-piercing weapons... One joy is when you manage to catch an enemy “firefly” with a ram. It often happens that there is no need to finish off the poor fellow.

But don’t let the high results of the “reconnaissance panther” fool you. Now only those who knew what they were getting into ride it. Wait for the next test, try this machine yourself, and only then make a purchasing decision. This device is very special.

T-80

Level: 4;

Country: USSR;

Wins: 49.82%;

Total cars: 168046.

Another newcomer, but this time not a scout, but a very ordinary infantry support tank. At first glance, it is nothing special, only 35 mm of armor, almost the same gun as on the previous tank... But look at the angles of this very armor! And the gun, frankly speaking, is very good for level 4.

T-80 doesn’t set any mobility records, its visibility is also a little off, but still, compared to its peers in the same level, which have a similar balance distribution, this tank looks very decent.

5.ELC AMX

Level: 5;

Country: France;

Wins: 49.6%;

Total cars: 91051.

French "Christmas tree"- a unique car. The real prototype was a light landing tank that could be dropped by parachute. True, the need to maintain minimum dimensions led to the fact that the location of the mechanical drive interfered with the rotation of the turret, so all-round firing was possible only from a standing position. Developers from Wargaming decided not to fool the players with a tower that would rotate only in a standing position, and simply made the angle of rotation very limited, turning ELC AMX, in fact, in a tank destroyer. And if you remember that the top gun D 914 has as much as 170 mm of armor penetration with 240 units of one-time damage from a conventional projectile, it turns out that the “Yolka” is a good tank destroyer. Wait, but this is LT! With a very low silhouette and a bonus to masking! In addition, the ELC AMX has phenomenal reverse speed, which allows you to retreat after a shot even before the enemy has time to receive information from the server about your exposure. In general, the Yolka would be great in the role of a tank destroyer if it were not for the very slow reloading and poor vertical aiming angles.

As for reconnaissance, it’s not the best view that lets us down, but the main thing is that the radio is absolutely useless. On the other hand, getting into the ELC AMX is even more difficult than getting into the T-50-2, so in the right hands the Frenchman can compete with the recognized “UFO”. Well, if you have to run into such distances where the walkie-talkie will not finish off, you can remember about the cannon, which can take out almost any artillery in a couple of shots. The main thing is to avoid rams. Even minor collisions with other light tanks are fraught with the loss of most of your health.

6. VK 28.01

Level: 6;

Country: Germany;

Wins: 49.29%;

Total cars: 24873.

Once upon a time, players managed to demand for "Plump" a maximum speed of 72 km/h and a howitzer with a caliber of 10.5 cm. But it seems that after the introduction of the sale of premium shells for silver, the VK 28.01 began to bend the rand too steeply. 150 mm of armor penetration, 350 units of damage - and all this on a fast machine that no ST can catch up with. 2-3 thousand damage per battle on it has become quite common, and the cost of shells... Who can count them when there is such action!

We finished the war. In patch 0.8.5, Tolstopard was transferred from level 5 to 6, at the same time cutting his speed from 72 km/h to 60, and his visibility from 400 to 390 meters. The next patch, judging by preliminary data, will bring a nerf to premium shells.

In general, VK 28.01 is still alive, but only as long as its howitzer can be loaded with magical cumulative charges.

7. M5

Level: 4/4;

Country: China/USA;

Wins: 49.24%/49.08%;

Total cars: 88091/85818.

These two tanks are technically the same vehicle, but the developers gave them different top turrets with different guns. The American received an open turret with a “high explosive”, which allows 75-mm cumulative rounds to bite painfully. The Chinese can afford a closed and much better armored turret with a good “hole punch”, but at the same time it has a viewing radius that is as much as 20 meters less than that of its overseas relative. Moreover, the American turns better, but the Chinese have a more powerful engine, and the maximum speed is higher. As a result, one manifests itself better as a passive “light”, while the second is closer to an active role. But, as can be seen from the table, the efficiency of both machines is very close.

But will the status quo continue after the expected weakening of premium shells? American firepower M5 may suffer greatly because of this.

8. WZ-131

Level: 7;

Country: China;

Wins: 49.09%;

Total cars: 20637.

Formally WZ-131- also a light reconnaissance aircraft, in which all characteristics are sacrificed for mobility and stealth. This is true, but in addition to all the advantages of a good reconnaissance tank, the WZ-131 has a 100-mm advantage that can put some tank tanks of the same level to shame. Actually, exactly the same gun is on the premium ST eighth level Type 59, which many consider the “imba” and the best machine for earning credits in Wold of Tanks.

At the same time, the WZ-131, unlike the “drummers”, does not have to hang around in full view of the enemy in order to realize its firepower. He fired and ran away to reload. This is much more reliable and safer than trying to seize the moment when you can run into the enemy’s stern.

9. VK 16.02 Leopard

Level: 5;

Country: Germany;

Wins: 48.73%;

Total cars: 30708.

The move to the fifth level has transformed the good old "Leo". True, the maximum speed was slightly reduced, no armor was added, and they could have given him more health, but the miracle gun makes up for everything 3 cm M.K.103. This machine gun is loaded with cassettes for 4 bursts of 3 shells each for 30 health units. The total average is 360 damage, which can be done in just a couple of seconds. If we take into account the armor penetration of 95 mm (with a regular BB) and 110 (with a sub-caliber projectile), and also remember about the ram, which is adored by all Levodov, we get an almost guaranteed instantaneous takedown of all tanks of the fifth level in a 1 on 1 situation. The only exception is heavy tanks, which are better not ram, and “carousel” in the old fashioned way.

As a scout, “Leo”, perhaps, also became better. A larger health reserve allows you to survive at least one hit from D-25T and other large-caliber guns that were previously guaranteed to be one-shotted. But with the new gun, the gameplay emphasis has shifted towards active combat. In the end, “Leo” began to get to the top again, which means that it needs to be “pulled.”

10. PzKpfw II Luchs

Level: 4;

Country: Germany;

Wins: 48.7%;

Total cars: 61734.

A holy place is never empty. Happy moving VK 16.02 Leopard took his previous position one level higher PzKpfw II Luchs(aka "Lynx"), which was one of the most fun Tier 3 tanks. The replacement cannot boast of such strong and ricocheting armor (and after all, shells from Ferdinands and even 704 objects often ricocheted from the Leo!), but the Lynx is noticeably faster than its older brother. Yes, the Soviet T-50 still picks up speed noticeably faster and turns sharper, but even with such a difference, the PzKpfw II Luchs can easily be put into a slide. This means that greater maneuverability is simply not needed. The same can't be said for a basic review. Here the Lynx is almost the champion among Tier 4 tanks, second only to the Pz.Kpfw. 38(t)n.A. and the American M5 Stuart, recognized masters of “underbush light”.

Let's not forget about the cannon. “Lynx” received the same disintegrator as “Leopard”, only with a different “drum formula”. Instead of four bursts of three shells each, the Lynx fires five bursts of two. Total - an average of 300 damage in one sitting. Adding a ram will no longer work (with such a mass it becomes more expensive), so 1 on 1 “Lynx” is not such a terrible enemy as the new “Leo”. But when using vile tactics of finishing off wounded wounded animals and sudden raids, you can easily inflict a thousand to one and a half thousand damage. Moreover, the larger the game, the better, because the PzKpfw II Luchs is capable of spinning even a Churchill, which is famous for its nimble turret.

2 years and 5 months ago Comments: 0


On the eve of the release of a new patch with tier 10 light tanks, we invite you to remember: how to play fireflies in World of Tanks. First you need to figure out what the pros and cons of this type of technology. According to statistics, light tanks (LT) are now the most popular vehicle class in World of Tanks. They are fast, allowing you to take the desired position in 20-30 seconds. Thanks to its speed, you can easily retreat to cover without taking damage. LTs are intended mainly for (detection and transmission of intelligence data) enemy tanks.

There are 2 main tactics for playing light tanks: active tactics And passive light. The best firefly, which experienced players claim is, allows you to use both methods of play equally effectively. Other LTs are not so universal.

How to shine in WoT with active tactics

Active game tactics involve rapid advancement to the forefront. The tank must have a “coated optics” module installed, which gives a 10% bonus to visibility. The key to success is constant movement. Stop for a second and immediately move to the hangar. It is mortally dangerous to loom in open areas in front of the enemy. You can appear in an area open to shooting for no more than 2-3 seconds. Then we move behind cover or retreat to allied territory, wait until we disappear from the enemy’s sight. That way they won't know when we'll appear in front of them again. You need to move constantly, even if enemy tanks cannot reach you. After all, this could well be done by enemy artillery, for which destroying a firefly is a special chic.

So, we have dealt with the issue, how to shine in WoT when using active tactics. The main thing is to remember that movement is life. In this context, in the truest sense of the word.

Passive light tactics

If there is cover and bushes, the tactic can be very effective. It gives even better results than the active method of playing on LT. The good thing is that you can not only detect a good half of the opposing team’s tanks, but also periodically inflict damage on them. In this case, we equip the LT with the “Stereo Tube” and “Camouflage Network” modules. Also suitable for implementing tactics best firefly, which is “Yolka”. This LT is difficult to detect when stationary, even without upgraded camouflage. If this perk is 100% studied, the vehicle is equipped with camouflage and a camouflage net, then when parking, many enemies will not see you even at point-blank range. You just need to stand behind a bush, which is located near the enemy’s positions, and just wait until the opponents begin to fall into your field of vision. You need to retreat when an enemy tank starts moving straight towards you. If there are no suitable bushes, you can stand in open areas. You just need to have a shelter next to you, where in case of danger you can retreat in 3-5 seconds. The “Light Bulb” will let you know that your tank has been detected, but if the commander has not yet learned this perk, you will have to act according to the circumstances.

So we found out how to play with maximum benefit for your team on fireflies in World of Tanks. Now one final piece of advice on playing “Yolka”. This tank is strictly forbidden to drive head-on into other tanks, even with a health reserve similar to yours. The AMX ELC does not have a turret, and this feature will be fatal in most duels with other tanks. Trust the humble WoT veteran.

This time we will compile the TOP of the best light tanks, the most fun and offensive in World of Tanks.

Fifth place

In fifth place is the light American tank T-71. Despite the fact that many light tanks have been released recently, this tank is still one of the best. An excellent maximum speed of 64 km/h, good dynamics and maneuverability allow this tank not only to actively shine, but also to occupy non-standard positions. The tank has good visibility and a compact size, so it is easier for it to carry out reconnaissance operations than other tanks that are larger in size.

The gun has a drum for 6 shells, drum reload time is around 19 seconds, accuracy is average, aiming is fast, penetration is good. With this gun, the tank is able to deal good damage and carry out battles. If you like not only to shoot damage from the bushes, but also to move a lot, shine and have fun, then the T-71 should be perfect for you.

Fourth place

In fourth place is the M-41 “Walker Bulldog”, an excellent damage dealer, one of the best in this business. Shooting a lot of damage on the Bulldog is very easy and simple. Two great guns to choose from - with and without a drum. They have fast aiming and good stabilization, good penetration and normal accuracy. It is worth noting the excellent UVN. If the Bulldog finds a convenient position somewhere on the hills, then it will be even easier to dismantle the enemy piece by piece. The tank is very fast and maneuverable - maximum speed is 72 km/h. Good acceleration dynamics.

Due to its speed, the “Bulldog” often occupies positions that are inconvenient for the enemy, for example, a mountain on a cliff. And from there the M-41 haunts the enemy until the end of the battle, sometimes dismantling half the enemy team. Although the tank has excellent visibility - 400 meters, active light is still not its specialty, because the size is not small.

If your main goal is to cause damage in battle, then you should definitely like the M-41 Bulldog.

Third place

Ru-251 deservedly takes third place. The German tank was distinguished by good gun penetration, good accuracy, fast aiming and excellent DPM - one of the most comfortable guns among light vehicles. In addition, the tank has a crazy maximum speed of 80 km/h with excellent engine power of 24 hp per ton. That is, the tank is extremely mobile and cheerful, it can perform any combat mission, has excellent light, spins slow tanks well, and is an excellent sniper. All in all, a jack of all trades.

Ru-251 has a good UVN, so it is convenient to play on any map. There is also 400 meters of visibility and good camouflage, so ambush tactics also suit this tank well.

The disadvantages include the fact that upgrading to Ru-251 is quite difficult, and not everyone can handle it. But at the end, one of the best light tanks in World of Tanks will be waiting for you, which will bring a lot of fun, a lot of thrills, bending and good mood. The tank is best suited for experienced fighters.

Second place

In second place is the T-49. What could be more enjoyable than sneaking up behind some tank and dealing 900 damage with a high-explosive shell? It's priceless! The T-49 is famous for its weapon, capable of inflicting enormous damage on the enemy’s vulnerable spots, and now the game is full of tanks that have no armor - they can be easily penetrated head-on. Of course, not everything is so simple - the accuracy of the T-49 gun is terrible, and the aiming time is extremely long. But thanks to its excellent maximum speed of 72 km/h, and good dynamics and maneuverability, the T-49 can always come up with something.

For example, take a good position and fire from there, or wait until the enemy is distracted by your allies - and at that moment jump out and kick the enemy. In any case, every shot you take will cause damage.

The T-49 is probably one of the best tanks to have fun with!

How to play as a firefly?
Which LT to choose and how to get a lot of money and experience.

As we all know, playing firefly in the game is quite difficult, but you need to know the basics! Here we will review the Guide to playing as a firefly. The most important thing: “Why do fireflies get experience and money?”, “Which firefly is the best?”, “How to move and what tasks need to be performed in battle?” We advise you to read the articles on our website: "World of tanks - types of tanks, their tasks and countries."

The Svyatlyak is a lightweight tank with a very high speed of movement: usually 60-72 km/h, with great maneuverability and the degree of rotation of the tank at high speed. Such tanks: “There are few real fireflies in the game.” You can also find sights for tanks.

Main tanks: T-50-2 and T-50, A-20 from the French AMX 13 75, AMX 13 90 (you can also include AMX 12t) - they are all very suitable, but the most formidable is of course the T-50-2 . Few tanks can compare with it in maneuverability and speed! Perhaps only the French tank ELC AMX is close to the T-50-2 in terms of maneuverability and speed, but it also has its drawbacks in comparison with it.

So, why do they give experience to the firefly? And we are given experience and credits for detecting opponents, destroying art, and when meeting them we should squeeze it in! As long as you are alive, the team has not lost, the firefly is much more important than many people think... These are some annoying little tanks that are difficult to catch and destroy, but they in turn can really ruin the life of the enemy team.

Your main tasks:

Squeeze out at any cost!

Reconnaissance and destruction of enemy artillery (self-propelled guns).

Constant light and interception of the same fireflies (protection of your artillery).

Distracting and annoying the enemy.

After the artillery is destroyed, the base can be captured and attention can be diverted.

Destroy weak enemy tanks if you fail to capture the base.
Try to upgrade the “Sixth Sense” skill for the crew commander as quickly as possible. This will help you dodge the enemy who is aiming at you.

An experienced firefly successfully completes these assigned tasks and survives! As you can see, the help of a firefly can greatly influence the outcome of a battle in the online game World of Tanks.

In order to stay alive you need to constantly move, because... This guide can be called: “Guide on the T-50-2 and other ST”, then you must always move, preferably wobbling, rotating around the enemy, from cover to cover, etc. As soon as you stop, a lot of shells will immediately fly at you. The second task, again in motion, is to identify the artillery and destroy it, because... The artillery's rotation is very slow, you can hide behind it, behind its back (sometimes useful, but not always), or spinning around it, showering it with a hail of shells.

If you see that you will now be driven into a corner and destroyed, quickly move away to your side or in any other direction; if you survive, you can continue to ruin the enemy’s life - this is the most important point (survival).

Don’t forget that even a light tank with good armor penetration of about 100 can penetrate heavy and medium tanks of a higher level, thanks to Penetration Zones or, as they also say, Penetration Points, where the armor is almost zero or very weak.

You can also add that if you see a very clumsy KV-2 type tank all alone and you have already destroyed the artillery, and you have, for example, a T-50-2, then you can safely “Break” it.