Download the World of Tank test server. World of Tanks Test Server

    World of Tanks enCore is a demo program of the Core graphics engine, which will soon be used by the online tank action World of Tanks. By running World of Tanks enCore on your computer, you can get an idea of ​​how productive World of Tanks with the Core engine will be on it.

    Like the Core engine, World of Tanks enCore is completely developed inside Wargaming - by the World of Tanks PC team.

    Core will greatly improve the appearance of World of Tanks. After the game is transferred to Core, almost all the contents of the maps - landscape, water, vegetation, lighting, shadows, clouds, buildings and other objects - will be replaced with new ones, developed from scratch.

    The program offers a choice of three quality presets: “Minimal”, “Medium”, “Ultra”. These are World of Tanks graphic presets on the new Core engine, so their names (and number) differ from those familiar to players in the current World of Tanks client: “Minimum”, “Low”, “Medium”, “High” and “Maximum”. In some cases, World of Tanks enCore may recommend a lower level of graphics settings than what you are currently using in World of Tanks. (For example, you might be playing on Max right now and still get a Medium enCore instead of an Ultra.)

    Quality presets - “Minimum”, “Medium” and “Ultra” - differ in screen resolution and quality of textures, lighting, shadows, landscape, water, particles, etc. In all presets you can change the resolution, and the “Medium” and “Ultra” presets can be customized by such a parameter as anti-aliasing. A special gear icon will be displayed next to the parameter values ​​that have been changed. When comparing the result shown by your computer in World of Tanks enCore with others, you should take into account the preset, as well as the set resolution and anti-aliasing.

    No, the restriction on customizing presets applies only to enCore. World of Tanks offers the widest possible choice of graphic settings now and will continue to offer it in the future.

    Most likely, either our enCore or your video driver crashed. Please contact support (https://ru.wargaming.net/support/).

    First of all, don't panic. First download enCore and try all the settings. We pay a lot of attention to Core optimization - especially for low and medium performance machines.

    You can focus on this result, but there will not be complete compliance.

    Since the World of Tanks enCore program is not a benchmark, it evaluates computer performance in points. The scores adequately reflect the power of the computer and make it possible to compare your results with others. If your computer scores 10,000 points, this is an excellent result, meaning that the selected preset will not have any “lags” or sharp drops in FPS. A score of 8001 and above (“gold”) is excellent, 3001–8000 points (“silver”) is good, and up to 3000 points (“bronze”) is acceptable.

    If you run World of Tanks enCore on a laptop with a discrete and integrated video card, the program will automatically launch on the discrete video card. If this does not happen, specify in the video card driver settings so that enCore runs using a discrete video card. If you are using a solution with multiple video cards (nVIDIA SLI, AMD CrossFire or similar), the program may not work correctly. World of Tanks enCore is optimized for the use of a single video card.

    World of Tanks enCore supports Windows XP SP3/Vista/7/8/10.

    The same as the main World of Tanks client. You can watch them on the official website of the game (https://worldoftanks.ru/ru/content/docs/download/).

    Some antiviruses may block World of Tanks enCore.

    The program may not have taken into account some processes that were running on your computer and consuming system resources. For this reason, we recommend that you refrain from watching videos, combat sessions in World of Tanks or other games, scanning your machine with an antivirus, and other processes that load the system. For users with laptops, we also recommend plugging them into a power outlet.

    We will inform you about this later. The very appearance of World of Tanks enCore is a sign that the game will be transferred to Core soon.

IMPORTANT NOTE: The Common Test game economy will undergo technical tests. During these times, players may experience problems with crediting Free XP, Credits, and Bonds. We apologize for any inconvenience.

Subtitles in our supported languages ​​are also available by clicking on the icon in the bottom-right corner.

World of Tanks began this spring with the most crucial update in the game’s history. Today, we launch the first Common Test of Update 1.0.1, which builds on the recent visual improvements with a host of new content including the much-awaited return of Province. Read on for a detailed overview!

Italian Tanks

Italy is not just another nation. Equipped with autoreloaders, the top-tier Italian tanks add an original twist to the traditional gameplay. The autoreloader is hard to master, but pays off once you learn how to use it effectively.

Eleven light and medium vehicles coming in Update 1.0.1 fall into three main categories:

  • Low tiers. The “fledging” period in the Italian tank building, a time of copying successful designs from foreign designers and timid in-house experiments. A typical low-tier Italian tank is a thinly armored machine with guns in a range of calibers.
  • Mid tiers. The “pursuit” period. Combat led experience to revising the approach to armored engineering and attempts to catch up with the leading tank superpowers. Armor got thicker and guns increase in size and firepower.

FUN FACT: Italian engineers attempted to design heavy tanks, but ended up with mediums, compared to other nations.

  • Top tiers. The “post-war” period. Influenced heavily by the “western” school, late Italian tanks featured high mobility, excellent guns with superior depression angles, and autoreloading guns paired with non-existent armor.
  • Tier I
  • Tier II
  • Tier III
  • Tier IV
  • Tier V
  • Tier VI
  • Tier VII
  • Tier VIII
  • Tier IX
  • Tier X

Fiat 3000

M14/41

L6/40

M15/42

P26/40

P.43

P.43bis

P.43ter

P.44 Pantera

Prototipo Standard B

Progetto M40 mod 65

How the Autoreloader Works

In automatic mode, the autoreloader can shoot one shell every two seconds. You can switch to the classic loading mechanic, however, if combat conditions require.

As opposed to autoloaders, loading time in the autoreloader differs for each of the three shells. In case with the Progetto M35 mod 46, it’s 12 seconds for the first shell, 9 for the second and 8 seconds for the third, and you’ll get similar proportions for the other high-tier mediums. These stats can be improved with Crew training, a gun rammer, or improved ventilation.

Province Revival

Italy advances on all fronts! This time, it’s a striking comeback of one of our most discussed maps — Province . Everyone had a strong opinion about this compact location that embraced highly dynamic tactical combat. Only available for Tiers I-III, the map had been intended to become an optimal firing ground for new players. Instead, it turned into a magnet for highly skilled tankers looking for easy prey.

We eventually took the map out of rotation, but now, after a lengthy revision process, Province is ready to re-enter the fray.



Province has grown from the compact size of 600x600 meters to 850x850 meters, and thanks to this change, the map now welcomes vehicles all the way up to Tier X. The revised design promotes faster engagements. Occupying your slope will no longer mean victory: you’ll need to attack the other one, too. If you don’t press forward, the enemy will — and the things will surely get dire. Running a successful attack will be quite a challenge, but if you manage to reach key positions you’ll be able to break through your opponents’ defense in power.

We tried to keep the environment’s character as a place of constant spotting and long-range shootouts. Along with that, Province has gained in dynamics and the variety of possible moves and tactical tricks.

Our intention was to fix Province’s design flaws, while also emphasizing its strengths. Please keep the feedback coming as it will help us tweak it further, so join the fray and share your thoughts!

Premium Shells & Consumables Now for Credits Only

Premium shells and consumables have been one of the hottest topics on the agenda, and during the upcoming Common Test, we’ll take the first step toward making a key revision to the entire mechanic.

For Update 1.0.1, we’re planning to disable purchasing Premium shells and consumables with Gold. And that’s just the first step as it will take some time to completely phase out the number of shells acquired with Gold. This is when the state of “shell economics” settles down and we can go ahead with rebalancing.

In terms of rebalancing, we will put several models through the paces in upcoming tests. The best “fit” will be decided by the community and dev team, so stay tuned for more news.

Frontline Returns

Among numerous other features, the Sandbox server hosted the 30-vs-30 Frontline mode last year. It will soon return, this time to production servers, inviting you to join the attack/defense fight for dominance on a huge HD map.

The mode will be available on a temporary basis and will occasionally appear in the game.

Gameplay Basics

  • Vehicles: Tier VIII vehicles.
  • Teams: 30 players on each side with an opportunity to team up in Platoons of five.
  • Roles: One team plays in defense; the other attacks.
  • Objectives: Attackers must break through defensive fronts and destroy at least three out of five pillboxes (explained in more detail further down). Defenders must hold strong and keep at least three out of five pillboxes intact.

We revised the mode based on your suggestions from the first Frontline testing reworking the battlefield into HD and iterating on its key gameplay aspects, from the vehicle roster through to economy.

Tier VIII Vehicles: Following your vocal concerns about Tier X economy and its constraints, we made Frontline only be available for Tier VIII vehicles.

New Consumables:

  • Smoke screen: A cloud of smoke conceals tanks
  • Morale boost: A tank"s Crew and nearby Crews receive a bonus to their major qualifications
  • Engineering crew: Decreases base capture time, increases the effect of knocking down base capture, and is able to halt the base capture if placed within the borders of the base that’s being captured

Overtime: The battle timer often interferes at the most intense moment of a fight. To exclude the time factor as a decisive element, we"re introducing the Overtime feature. If the battle timer expires while the attacking team is capturing an enemy sector, the battle will continue until the sector is captured or the defenders protect their territory.

Level Design Improvements: Terrain, objects and their positions on the map have been significantly revised to promote diverse gameplay.

Sector Capture Mechanic: Now, the fewer Tier I sectors you’ve taken, the harder it will be to capture Tier II sectors.

The list of changes is long and substantial, and there’s a high chance the final version of Frontline will differ from the one being tested now. To help us find a perfect game balance for this mode, feel free to launch the Common test client, find it in the list of available game modes, and jump into battle!

Update 9.20.1 is approaching its official release and we are starting a new series of general tests. Participate in testing and evaluate the changes that developers have been working on recently. Here's what will be available on the public test server:

  • Rebalance of Tier X light tanks, as well as British and American vehicles.
  • Reworked personal combat missions with a new interface and mechanics that allow you to complete them faster.
  • Additional rewards for high performance in battle are new ways to obtain bonds.

The changes can be found in detail in recent publications:

How to get to the general test?

Bonuses and medals

From 9.20.1, when winning medals in the “Epic Achievements” and “Battle Hero” categories, the player will receive additional encouragement in the form of bonds. Please note: coupons will not be awarded for cumulative medals. The number of bonds is not final and may change.

Improvements for pitched battles

The following changes have been made to the “General Battle” battle type:

  1. The message about victory or defeat in battle has changed.
    Added a new type of battle victory or defeat message to make it easier for players to understand when and why a battle ended. The message has separate animations for winning, losing and drawing. Additional text shows why the fight ended. When a battle ends when a base is captured, the capture progress bar goes into a "locked" state shortly before a message appears to indicate that the outcome will not change.
    This innovation has been applied to all random and ranked battles, as well as the general battle.
  2. Updated reward tooltips, which describe various conditions for obtaining. In a standard, oncoming battle and assault, the conditions are the same, but in a general battle the requirements are higher.
  3. Improved combat interface (HUD) in general battles.
    The background transparency of player list panels has been reduced to make the information easier to read against a light background (sky, water, etc.).
    Boundary markings have been added to the top panel to improve perception.

Improvements for Training Ground mode

Changes:

  • Irrelevant options have been disabled in the context menus of vehicle upgrade windows, the research tree, and the vehicle carousel.
  • Rewards (credits and experience) for victories and defeats when completing the training ground have been balanced.
  • Rewards for completing the training ground are now displayed in the notification center.
  • Added a notification to players that they will not receive a reward when completing the training ground again.
  • The crew recruitment window has become more informative.

Corrections:

  • Fixed a bug where some interface elements were displayed incorrectly in color blind mode.
  • Fixed errors that occurred when saving and restoring settings (vehicle panel and sights) when the player entered the training range and exited this mode.
  • Fixed the rendering of some game hints (unmasking when shooting, the need to return to the capture circle).
  • Fixed a rare bug where the “Skip Tutorial” button was not displayed correctly.
  • The results of battles in the mode have been removed from the notification center.
  • Fixed display of the EULA license window when restarting the game client.
  • Descriptions of vehicle characteristics in training ground loading screens are now correct.
  • Fixed a bug due to which the music tracks of the battle, Hangar and the final video of the training ground overlapped each other.
  • Added reward descriptions to the victory screen.
  • Fixed bugs in bot behavior.
  • Fixed errors in displaying map boundaries.

New game models in HD quality

Sound

We have moved to the new version of Wwise 2017.1.1, which will expand the possibilities for further audio improvements.

Technique changes

  • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. to the Centurion 32-pdr tower. The flight speed of projectiles from the new top gun is 878/1098/878 m/s, the speed of shells from the old top gun is 1020/1275/1020 m/s. The basic performance characteristics of the guns are as follows:
    • elevation angle 18 degrees;
    • declination angle -10 degrees;
    • spread 0.34 m per 100 m;
    • recharge time 6.5 s;
    • mixing time 2.3 s.
    • damage 280 units;
    • penetration 220 mm.
    • damage 280 units;
    • penetration 252 mm.
    • damage 370 units;
    • penetration 47 mm.
  • The OQF 20-pdr Gun Type A Barrel with 60 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type B Barrel with 60 units of ammunition has been removed. from the Centurion Action X* tower.
  • The carrying capacity of the FV221A chassis has been changed from 63,000 to 64,000 kg.
  • The dispersion of the gun due to the movement of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun due to the movement of the FV221A chassis has been increased by 14%.
  • The dispersion of the gun due to rotation of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun due to rotation of the FV221A chassis has been increased by 14%.
  • Dispersion of the OQF 17-pdr Gun Mk. VII when rotating the Centurion 32-pdr turret is increased by 25%.
  • Turret traverse speed of Centurion Mk. II changed from 30 to 26 deg/s.
  • The traverse speed of the Centurion 32-pdr turret has been changed from 36 to 30 deg/s.
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from 15 to 18 degrees.
  • Declination angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from -8 to -10 degrees.
  • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II.
  • Changed the name of the second turret from Conqueror Mk. II on the Conqueror Mk. II ABP.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. into the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. into the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • The OQF 20-pdr Gun Type A Barrel with 65 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type B Barrel with 65 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type A Barrel with 65 units of ammunition has been removed. from the Conqueror Mk. II.
  • The OQF 20-pdr Gun Type B Barrel with 65 units of ammunition has been removed. from the Conqueror Mk. II.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type A Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type A Barrel.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type B Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type B Barrel.
  • Load capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg.
  • Reload time for the 120 mm Gun L1A1 gun for the Conqueror Mk turret. II ABP changed from 10.5 to 11.3 s.
  • Turret traverse speed of the Conqueror Mk. II changed from 36 to 30 deg/s.
  • Turret traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg/s.
  • The armor of the turret and hull has been strengthened.
  • The tower's armor has been strengthened.
  • The tower's armor has been strengthened.
  • Added OQF 32-pdr AT Gun Mk. II with 30 units of ammunition. to the Avenger tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 20 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -60 and 60 degrees;
    • spread 0.35 m per 100 m;
    • reload time 7.8 s;
    • mixing time 2 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • Challenger turret traverse speed changed from 14 to 16 deg/s.
  • Avenger turret traverse speed changed from 16 to 18 deg/s.
  • The tower's armor has been strengthened.
  • The engine power of the Rolls-Royce Meteorite 202B has been changed from 510 to 650 hp. With.
  • The declination angle of the OQF 20-pdr AT Gun Type A Barrel gun has been changed from -5 to -9 degrees.
  • The declination angle of the OQF 20-pdr AT Gun Type B Barrel gun has been changed from -5 to -9 degrees.
  • The declination angle of the 105 mm AT Gun L7 gun has been changed from -5 to -10 degrees.
  • Added B.L. gun 5.5-in. AT Gun with 30 units of ammunition. to the FV4004 Conway tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 10 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -90 and 90 degrees;
    • spread 0.38 m per 100 m;
    • reload time 14.4 s;
    • mixing time 2.4 s.
  • Added AP Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 600 units;
    • penetration 260 mm;
    • speed 850 m/s.
  • Added HE Mk. 1T for B.L. gun 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 70 mm;
    • speed 850 m/s.
  • Added HESH Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 200 mm;
    • speed 850 m/s.
  • FV4004 Conway turret traverse speed changed from 16 to 18 deg/s.
  • The declination angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret has been changed from -5 to -10 degrees.
  • Added Rolls-Royce Griffon engine. The basic performance characteristics of the engine are as follows:
    • power 950 l. With.;
    • 20% chance of fire.
  • Removed Rolls-Royce Meteor Mk engine. IVB.
  • The dispersion of the 183 mm L4 gun when rotating the FV4005 Stage II turret has been reduced by 12%.
  • FV4005 Stage II turret traverse speed changed from 12 to 16 deg/s.
  • The declination angle of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from -5 to -10 degrees.
  • The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 to 90 degrees in both directions.
  • The ammunition capacity of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from 12 to 20 shells.
  • The maximum forward speed has been changed from 35 to 50 km/h.
  • The maximum reverse speed has been changed from 12 to 15 km/h.
  • The tower's armor has been strengthened.

Added machine for testing by supertesters:

  • Kanonenjagdpanzer 105.
  • The dispersion of the gun due to the movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%.
  • The dispersion of the gun due to rotation of the chassis of the Rheinmetall Panzerwagen has been reduced by 22%.
  • The dispersion of the 105 mm Kanone gun when rotating the turret has been reduced by 17%.
  • The reload time of the 105 mm Kanone gun has been changed from 10 to 9 s.
  • The aiming time of the 105 mm Kanone gun has been changed from 1.9 to 1.6 s.
  • Damage dealt by projectile Exp. APDS of the 105 mm Kanone gun, changed from 360 to 320 units.
  • Damage dealt by projectile Exp. HE of the 105 mm Kanone gun, changed from 440 to 420 units.
  • Damage dealt by projectile Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320 units.
  • Ammunition increased from 30 to 35 shells.

Updated (11-07-2019, 22:59): third test 1.6


The test server in the game World of Tanks 1.6 is a regular server where new maps, features, tanks and other innovations of the game are tested. It is impossible to get to the WOT test server when the player wants it - it opens only at a certain time, when the game developers need it.

The test is open!

What is a test server and why is it needed?

Test server is a repository where a copy is stored and reproduced, but with some changes. Of course, before making any changes to the game, they must first be tested.
The first to see the changes are the staff of WOT developers, then they give access to super-testers. If there are any shortcomings, they are corrected and the version of the new client is tested under load. The test version of the client is uploaded to the backup server and made available to everyone. Once again, the development staff is looking for errors and shortcomings. Afterwards, they fix and “roll out” a new version of the client.

How to get to the WOT test server

To get to the test server you need to download a special installer 1.6 or install Wargaming Game Center. After that, launch it. He will offer to download a test client - download it and install it. Next, a folder will be created World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to launch! Click on the test client shortcut and you will be taken to the authorization page and login to the game. Log in with your nickname and password and select one of two test servers.

Features test. Servers

  • Each player is awarded 20,000 gold, 100,000,000 free experience, and 100,000,000 silver at a time.
  • Everything you earn and buy on the test server will never transfer to the main one.

What's new in 1.6?

  • High-level British light tanks;
  • Changing the conditions of personal combat missions;
  • Change in appearance;
  • Disables damage to allies.

New light tanks of Britain







Video review of general test 1.6

Instructions for downloading the test version of WoT

Download the World of Tanks test - this is exactly the problem faced by many players who don’t really want to delve into the details, but want to try everything out as quickly as possible. To download the test World of Tanks, just go to the official website in the appropriate section, and after performing simple operations, get a test client of the game on your computer. But sometimes it happens that when trying to download a test client there was an error, or the server stopped responding. What to do in such a situation? Fortunately, there is a solution to the problem, and it has several ways; in this article we will try to analyze all the possible ways that will help you enjoy the test client.

To download World of Tanks test from other resources, you need to remember a simple rule, which states that all the files that you want to download and install on your computer must be posted on reliable sources, which in turn are confirmed by the developers themselves. Such sources include large fan resources for the game, as well as groups and websites of top clans that have been in the project for a very long time and have a positive reputation.

Various torrents, scam sites and other other sources can be dangerous both for your computer and for your account. In most cases, all software and the game client posted there may contain malware that can damage the system or transfer your account information to third parties. Therefore, you can download from such resources only at your own peril and risk.

Testing on third-party resources

So what is the advantage of third-party resources that legally and honestly distribute the game’s test client? To be honest, there are a lot of positive things about them. When downloading, they never interrupt connections, they very rarely experience failures, they immediately upload the full version of the test client without the need to update it and, accordingly, they have a much higher data transfer speed than on the official website. You can find out a detailed list of fan resources that you can trust on the official website in the “Fan Zone” section.

Thus, you got acquainted with the ability to download a test game even if the connection with the main server is broken. It is also worth noting that sometimes the required file is posted on the game’s fan resources much earlier than the developers officially post it. So now the priorities of sources are visible to the naked eye, now you can accurately determine the place from where you will receive the necessary content.