Games on global maps world of tanks. World of Tanks global map

In the World of Tanks project, in addition to the usual tank battles in random mode or in company compositions, there is a wonderful opportunity to try to take over the whole world. We are talking about “World War” - a browser application for the main game client. In a nutshell, there is a map of the globe, divided into many provinces. Any clan can try to capture one or more of them. In addition to the aesthetic component of owning a virtual piece of territory, there is also a very real income - each province brings a certain amount of gold, which goes to the clan treasury and is then distributed by the treasurers. Let's look at the "World War" process in World of Tanks in more detail.

The main window will be the Global Map - it is on it that you will see the provinces that belong to you, your allies and opponents. At the top and bottom there are information panels that provide all the necessary data for conducting strategic actions. For the convenience of the game, the Global Map (hereinafter referred to as the GC) is divided geographically into 8 regions containing a different number of provinces. There are several types of provinces - regular (average income), starting (where invasions and landings on the Civil Code begin) and key (higher income). In order for the province to generate income it is necessary:

Have a mobile capital in one of the provinces - Headquarters;

All other provinces must be geographically accessible from the capital.

The process of playing World War WoT is step-by-step - every day is divided into 24 turns, respectively, 1 turn lasts 60 minutes. In addition, for each of the provinces there is a so-called “Prime Time” - at the moment of its onset, a series of battles begin, and the territory itself is “frozen” for almost all actions.

So, your clan has decided to land on the Main Command - only starting provinces (located on the coast) and rebellious provinces are suitable for landing. To apply for a landing, you must have at least 15 players who have played at least one battle on a vehicle higher than level 5. Such a player gives the clan 1 chip - accordingly, 15 chips are needed for landing. The total number of clan chips can be seen under the main ledger in the operational reserve information panel. Thus:

Select a province;

Select landing (the corresponding button);

Let's submit an application.

15 units from your operational reserve will change color from green to yellow - this means that personnel have been moved to fight for its territory. However, there are many people who want to land on the GC, and the province usually already has an owner. So upon disembarkation, a tournament begins - Olympic system battles (the loser is eliminated, in case of a draw both teams are eliminated), which will determine the winner of the disembarkation. The maximum number of teams in the tournament is 64; those who did not manage to get in sign up for the next landing. There is an interval of 30 minutes between each round of the tournament. If your team wins the tournament, then in the future it will fight with the troops of the owner of the province - if you win, you will become its new owner, and if you lose, all chips will be moved back to the operational reserve and will be unavailable for 24 hours. In addition, the victory of the owners of the province in which the rebellion was taking place automatically means its suppression.

So, your clan has become the happy owner of its own territory - you can develop expansion and capture new provinces belonging to other clans. An attack on an enemy province can be launched by a clan leader, his deputy, or a company commander. There are two types of possible battles: a counter battle (battle on the provincial border) or a battle for territory. If there are several people wishing to attack the same province, then the winner is determined in the same way as during the landing - by a knockout tournament.

Equipment destroyed as a result of battles for provinces is blocked on the main battery for a certain time - it depends on the outcome of the battle, the level and type of equipment. So, for an attacking clan, if the territory is successfully captured, a destroyed level 2 light tank will be unavailable for 30 minutes, and a level 10 artillery self-propelled gun will be unavailable for 24 hours. For the losers, the conditions are much worse - the same self-propelled gun will be unavailable for 120 hours.

What can you do in the province? First of all, place your mobile capital - Stavka. You can move it once a day and only to provinces belonging to your clan. The headquarters allows you to receive income from the provinces, withdraw troops from the operational reserve, and also hire agents to conduct special operations (intelligence and counterintelligence). You can also move troops from the province to other territories - moving chips takes 24 turns (hours). Any movement of troops can be canceled by clicking on the corresponding arrow. And the province can be plundered! Looting is understood as a special operation, after which the province will generate income once for three days, and then for 5 days it will not generate income at all, EVEN IF THE OWNER CHANGES! The scorched earth and hit-and-run tactics are at their most vivid.

Since we are talking about special operations, we cannot mention Intelligence and Counterintelligence. Recruiting and introducing a scout into the territory of a potential enemy allows you to find out:

Disposition and number of troops;

Location of the Headquarters;

Chance of rebellion in the province.

Accordingly, there is also the possibility of counterintelligence. The recruited agent will prevent information leaks and interrupt intelligence operations of enemy clans. Both of these operations are paid (gold is required), the preparation of each agent lasts 24 hours, if the intelligence officer is revealed, the next one can be sent only after a day, but the counterintelligence agent exists for 24 hours under any conditions.

Wide possibilities for diplomacy and the creation of various alliances make World War an exciting game in World of Tanks, where the ability to communicate with people and find allies is no less important than the ability to drive a tank. In addition, game events occasionally take place on the Main Complex - for example, last year an entire continent surfaced in the center of the Atlantic Ocean. Participants in the battles for it received not only unique stripes, but also a convenient springboard for landing on US territory. And just recently, a global restart of the Civil Code took place and battles for the provinces took place using vehicles of a strictly defined level - including the first!

"Global Map" is a special mode in the game World of Tanks. It represents a strategic struggle between gaming clans for territories. This article provides general information about the Global Map.

Detailed information about this mode can be found in the Global Map Guide on the official World of Tanks portal.

"Global Map"

general information

The global map is a virtual battlefield based on the world map. For convenience, the map is divided into several parts: Northern Europe, the Mediterranean, West Africa, East Africa, South Africa, the Urals and Trans-Urals, Siberia and the Far East, Asia. Each of these parts, in turn, is divided into provinces (for example, Moscow region, Lithuania, Bavaria, Transylvania...). Each province corresponds to a specific game map. They are geographically referenced: for example, in Africa you cannot find a province with a map of the Arctic Circle or the Sandy River somewhere in the north.

Participants

In order to fight on the Global Map, players unite into clans. Each clan fighter is conventionally designated on the Global Map with a chip. Single players cannot take part in the mode, but the developers plan to give them this opportunity in the role of Mercenaries. Clans conduct their own diplomacy: they enter into alliances, create alliances and, most importantly, fight with each other.

Why is all this needed?

In addition to sporting interest, clans pursue material goals: each province brings its owner a certain amount of gold every day. It can vary from several tens to several thousand gold coins, depending on the geographical location and historical value of the province. For example, a European capital will bring more income to its owner than a dozen African possessions.

How do battles happen?

The whole process can be divided into two levels: global (what happens directly on the Global Map) and tactical (what happens in the game client). At the global level, clan commanders move pieces (symbol for clan players), attack and defend provinces, carry out reconnaissance, robbery, and much more. If the chips enter into a combat clash with the enemy, then at a certain time (it is different for each province) a battle will take place between members of the opposing clans. Battles take place in the game client (the “Special Battle” tab). At its core, a clan battle is no different from a company battle in the absolute format. The only difference: players do not see each other's lineups until the tanks are revealed in battle.

Small secrets of battles on the main battlefield

  • If your province and the province you want to attack are in different time zones, then you need to launch the attack before your opponents’ prime time.
  • If you lose the battle for the province in which your bet is located, then you have time until the start of the next turn to move the bet to an adjacent province, thereby saving it on the map.
  • If a province is attacked by several clans at once, then first a mini-tournament takes place between them for the right to fight with the owner of the province. And if there is a draw in this tournament, then the team that previously launched an attack on the province advances.
  • If you won the battle with the owner and landed on the main building, then you still have time before the turn update to set up new landings the next day.
  • If an oncoming battle occurs, then the map for it is selected randomly from the cards of those provinces from which your troops and the enemy troops set out.
  • On the global map, the attacking team always plays from second base, and the defending team from first.
  • If you created a clan and think that you can immediately capture provinces, etc. - it's a delusion. To do this, you need to train a lot with your clan, play vehicle compositions for different maps, watch battles of top clans, and only then, after a while, will you have a chance to win. At the moment, for beginners (and even for middle levels) clans, the only way to fight on the main battlefield is to gain experience in such battles. It is almost impossible to knock out TOP clans from provinces. The whole point of battles on the main battlefield is that top clans fight each other for provinces. For simple clans, all that remains is to study, study and study again. Good luck!

Conducting battles on the Global Map

  1. After your pieces have moved to a province that does not belong to your clan, it becomes attacked and a battle is assigned for it. The same thing happens to your province when it is attacked by troops of another clan.
  2. On the Global Map, the attacked province is marked with a special symbol placed on its territory:
    The information panel of the province also displays information about both the fact of the attack and the clan affiliation (emblem and tag) of the attackers, the number of attackers (if you have troops in the province), the type of battle (encounter battle on the border or battle on the territory), and also about the time of the battle for the province:
  3. The attacked province remains available for any operations on its territory (moving chips in and out of it, placing chips from the reserve and withdrawing them to the reserve, moving bets in and out of the province) only until the start of prime time. At the beginning of prime time, such a province is blocked until the end of the battles for it, that is, the blocking is removed at the beginning of the next turn after the end of the last battle of the turn. The starting province in which the landing takes place is also blocked at the beginning of prime time.
  4. After a battle for a province, all the losing chips that were in it are removed to the clan reserve. During the game day they remain locked, meaning they cannot be placed on the map for the next 24 turns.
  5. A draw in a regular battle for a province is interpreted as a victory for the defenders.
  6. Please note that you can receive information about the number of enemy troops located in the province you attacked. This information is displayed in the middle part of the province information block:
  7. If your province is under attack, you can also find out which territory the attack is coming from. Please note that when you select your attacked province, one of the arrows will change its appearance:
    This arrow points to the enemy province from which enemy units are advancing.
  8. You can strike the troops attacking you with a counter-strike with your forces located in the attacked territory. To do this, it is enough to select your attacked province, on whose territory there are troops, and attack the province from whose territory the attack is being carried out. However, it should be remembered that in this case you initiate a counter battle.
  9. A meeting battle takes place between two attackers across the same border, that is, groups of troops moving towards each other. The remaining troops located on the territory of these provinces, but not involved in the offensive, do not take part in the battle.
  10. The number of your and enemy troops participating in a counter-battle initiated by you or the enemy is also displayed in the list of attackers in the province information panel. Encounter battles are displayed with a special icon:
  11. Counter battles are always held at the same time, half an hour after the start of the province's prime time. In the event of a draw in a head-to-head battle, both opponents are considered losers. Chips that lose such a battle are removed from the map to the clan reserve. The winner's pieces continue the attack and participate in the usual battle for the enemy province, which will take place an hour and a half after the start of prime time.
  12. If a territory is attacked by troops of another clan, you can still attack it according to the general rules.
  13. A series of successive battles is fought for a province attacked by several clans. The first battle between the owner of the province and one of the attackers takes place an hour and a half after prime time. The next battle will take place between the next attacking clan and the winner of the first half an hour after the start of the first battle. The next attacker then attacks the winner of the previous battle, and so on. The winner and owner of the province is the clan that wins the final battle of this series. The order of clan attacks is determined randomly.
  14. The transition of the province to the control of the new owner occurs at the beginning of the next turn after the end of the last battle.
  15. If the enemy captured the province in which your bet was located, this bet is removed from the map for 24 turns. During this time, you will not be able to place chips from the operational reserve.
  16. After the 24-move period has expired, you can again place your bet on any of the provinces under your control using the same button, pressing which moves the bet. A bet placed again on the map will not be available for movement for another 24 turns, and troops from the reserve will be able to be deployed on the next turn after placing the bet.
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The Global Map is a browser-based multiplayer game-application for World of Tanks. Clans land on it and fight for territory. For each territory captured, the clans receive so-called golda (gold).

How does the battle go?

It's simple, this is a regular map, just like in a standard battle, there is only one difference. This is that the GK is played by fairly experienced players who are members of the clan. The winning team either receives the territory or keeps it. For each victory, the clan is given gold, which in the future the commander or treasurer of the clan gives to all players who have proven themselves in the main group.

How to get to the GC?

Well, everything is simple here. You need to fight a certain number of battles that the clan requires (Each clan has different requirements). After you see the recruitment or ask to join the clan and that’s it, it’s all in the bag, basically all clans land on the GK (there are exceptions). Of course, the number of battles is not necessary, you can simply find the so-called “Nubo-clans” that recruit people simply and not participate in the landings.

How to earn gold?

It's not that simple here. You need to find a clan that lands and has a fairly good composition. To do this, you must have excellent statistics, from 1000+ efficiency (), 50%+ victories and about 10 thousand battles, and of course 1-2 tops (Tanks of the 10th level), because They can only land on main battle tanks using level 10 vehicles. Next, you need to win the battle and only after that the commander will pay you golda (gold). It’s not so easy to get into top clans, because... There are high requirements and almost all of them are recruited. That's probably all. You can read it here