Mods for World of Tanks. Necessary and not so necessary

In the archive version for the client: 0.9.15

There is a video inside


Description: Additional features thanks to the mod Minimap Extended - XP tanks on the minimap does not require XVM 0.9.15 WOT from modder PolarFox.

As is already clear from the name, the mod will add the ability to display information about the remaining strength (XP) of tanks of allied and enemy troops on the minimap. Until this moment, this could be done with the XVM mod, which is cumbersome and merciless to computer resources - not every player with a weak computer installed it in tanks. Thanks to PolarFox, everyone can enjoy the mod without installing it.

One of the reasons for creating such a mod was that a very large number of times during a battle we look at the minimap to estimate the number of opponents, where they are, where the allies are, what is the situation regarding the location of certain tanks, who was exposed, and so on, for this reason The most convenient location for the amount of XP has become the minimap - this will undoubtedly help you gain the upper hand over the enemy. Since we're talking about the minimap, let's not forget about the wonderful , - this will turn out to be just a mega functional minimap.

Mod Minimap Extended provides the possibility of flexible configuration, the config is located: res_mods\configs\MinimapExtended\Config.json edit in the program NotePad++, there are hints in the config.

When you press a key Caps Lock An enlarged copy of the minimap is displayed in the center of the monitor.

The XP tank mod on the minimap provides the following settings:
- By filter displaying the type of equipment (artillery, tank destroyers, medium, light and heavy tanks).
- Set the transparency, size and line thickness of the displayed XP icon.
- Toggle XP display for platoon, allied and enemy teams.
- Change the size of the minimap when called by hotkey.
- Setting your color for an additional circle of 50 meters.
- Customize the color of XP circles for your own and enemy teams.

The author of the mod also plans to improve his creation with a mod, what appearance the mod will have after the transformation is unknown, and for those who do not want to wait for the modified mod, the trunks can be installed separately without waiting for release.

In battle, it is important to correctly assess the relative positions of allies and opponents in order to make the right tactical decisions - support a weakened direction, help allies who are surrounded, rush a flank abandoned by opponents, etc. The minimap from locastan is an indispensable tool for such an assessment.

In the default configuration, the locastan minimap has the following functions:

  • The square for the maximum visibility range of allied and enemy tanks (indicated in red in the screenshots)
  • Circle of maximum possible detection range (blue dotted line)
  • Circle of vision of your tank (orange dotted line, passport value is used, excluding crew perks)
  • The horizontal aiming angles of your gun (orange lines, not available for vehicles with a rotating turret)
  • The direction of your tank's barrel (white line)
  • Field of view (green lines)
  • For artillery, the field of view has been made more visible
  • Markers of enemy and allied vehicles with signatures of tank models
  • Points of last exposure of enemies or contact with allies (if the radio station’s range is not enough) are indicated by darkened icons

This minimap completely duplicates the functions of the minimap from the complex XVM and, at the same time, loads the computer much less.

Minimum card size

Settings

The minimap from locastan is customized by editing the Mmap.xml file. By default, the minimap is already configured so that it will suit almost any player, but, if you wish, you can customize the minimap using the tips in the file.

Installation

  • Download the archive with the minimap option you need - with maps in high resolution or standard
  • Unzip to any folder
  • Copy the res_mods folder from the archive to the root directory of the game, confirm merging the folders
  • The config is installed on top of the installed mod. To install, copy the hdminimap.xml file to res_modsconfigshdminimap, confirming the replacement.

If you need to configure the minimap:

  • Edit the Mmap.xml file in the res_mods folder in the root directory of the game

Minimap only:

On February 12, 2019, patch 1.4.0.1 was released. Now mods need to be installed in the "mods\1.4.0.1\" and "res_mods\1.4.0.1\" folders. If after the update the mod stops working for you, then simply move it from the “1.4.0.0” folder to the “1.4.0.1” folder. Some mods and mod assemblies may not work or may have bugs. In the very near future, all non-working mods and assemblies will be updated. Please be patient and stay tuned for updates. If after updating the mod/build your client freezes or crashes for no reason, download the game cache clearing script and run it, the problem should be solved.

4 years and 8 months ago Comments: 17


I’ve been preparing this article for a long time, since patch 0.9.0, but I still haven’t had time to finish it. And then, after reading the news from the developers regarding plans to change the minimap (more on this later), it was decided to complete this story.

So here's the minimap. She is hiding on your screen in the lower right corner. No? Happens. We press on the keyboard (in the case of a standard layout) the English “M” (there is also the Russian “b”) and the minimap is again on your screen in the lower right corner, where it should be.

Standard hotkeys for controlling the minimap:
M - hide/show minimap;
“-” “+” - use to change the size of the minimap;
“Ctrl + left bear button” - while holding Ctrl, you can click on the minimap to point to the squares you are interested in (the action is accompanied by a sound signal).


It would also be appropriate to remember “clickers”. There are such strange citizens that they stand at the base throughout the battle and make 2-3 clicks per second on the map, turning the battle chat into a sewer, and the sound in the allies’ headphones is a continuous ringing. This either provokes an ally to kill the clicker or write about the clicker, his relatives, sexual preferences and other heresies, distracted from the battle. In fact, there is an extremely simple and effective solution - add a clicker list to the ignore list during battle. And enjoy the silence.
The map has already been displayed. You can customize the display size to suit you. But at a minimum, you should be able to distinguish tank markers on the minimap. And they are as follows:


In addition, we see rhombuses (in the form of squares rotated by 90 degrees) with the number “1” inside - these are the initial locations of the teams, and we also see circles with flags - these are the bases of each team according to color: green is the color of your base and allies on the minimap, and red is the color of the opponents. Your location on the map is marked in the form of the beginning of a white arrow, where the direction of the arrow coincides with the direction of your tank, and two green stripes indicate your field of view (that is, what you see on your screen, and it does not take into account whether you are aiming at this time or not , although the viewing angle will change significantly).

That's basically all that can be seen on the standard minimap in the game. But the game has the ability to additionally display some permitted information on the minimap. There are several mods for displaying the minimap, but we will compare our minimap with the minimap from XVM (eXtended Visualization Mod - modification of the combat interface for World of Tanks). This modification of the combat interface is included in most modpacks and you can choose the most convenient one for yourself. Further on the screenshots on the left side we will have a standard minimap, and on the right side a minimap from XVM.

What additional information do we see on the right side:

  • all tanks are signed - we know exactly where each tank is on the map;
  • At the top left we see “800m” - this is the length of one side of the map;
  • a dash-dotted line has appeared between the two green stripes of the viewing sector, indicating the direction of the barrel of your gun;
  • yellow ring - inside this ring is your circle of vision;
  • the turquoise ring is the maximum range of destruction of the enemy;
  • the light gray ring is your maximum detection range;
  • the vertical line on the right side of the minimap along line “0” is the outline of a square with an edge of 1 km around your position on the map;
  • pay attention to squares G1 and J3 on the left minimap there is nothing there, but on the right we see gray dots with the signature of the names of the tanks - this is how the place where the enemy tank disappeared from the light is displayed.

Let's look at two screenshots again after the stereo tube is triggered and we will comment in more detail point by point.


There are no changes on the left side. And on the right side, pay attention to the increase in the yellow ring. The stereo tube became active and the view of the tank increased.

What's the result?

If all tanks are signed– then this allows you to analyze the movement of tanks according to the minimap, rather than spin around in battle using a standard minimap, in order to understand exactly which tanks and where they went, both your own and others.
Dash-dotted line, indicating the direction of the barrel of your gun makes it easier and better for you to aim at the enemy.
Card size information in the left corner is not critical, and we will not dwell on this point.

Next come the rings. They are often confused, and they do not understand which ring represents what. In addition, the modders themselves make these rings different colors at their own discretion, which introduces even greater confusion among the players. In our case, we have the following rings: yellow, turquoise and light gray.

Yellow ring displays your viewing circle inside, but this does not mean that you will see any tank in this circle. This is an opportunity for you to detect an enemy tank inside the circle if the detection rules for this tank are followed. All enemy tanks outside the yellow ring cannot be detected by your tank. But the enemy can be seen and attacked if your ally has discovered them.
Further,
turquoise ring displaying damage range enemy. Let me explain: any projectile in the game has a range of destruction of the enemy (except self-propelled guns) and the absolute maximum is 720 meters. Beyond this distance, no tank except self-propelled guns can hit the target. The projectile simply disappears after traveling this distance. This distance does not depend on the level of technology. At a distance of 720 meters, both the Tiger I and the Leichttraktor, which uses a cannon rather than a machine gun, can hit targets. Some small-caliber guns and machine guns are limited in their range of destruction of the enemy. It is in this case that it is useful to know which enemy will be out of reach for causing damage, and the ring displaying the range of damage will help with this.
Last thing,
light gray ring displays your maximum detection range. An enemy tank outside this ring cannot detect you, but can see and attack you if you are detected by another enemy tank. Next is the vertical line of the drawing square. What it is? The fact is that in the game they draw a picture on your screen along an information square with a side length of 1 km with your location in the center. Any enemy equipment located outside this square will not be drawn on the screen (with the exception of the self-propelled gun screen). But you can attack the enemy outside this square! The main thing is that he is closer to the striking range! We point the dot-dot pointer at the enemy according to the minimap, guess on the screen where he might be and fire a shot. The accuracy of such shots is of course insignificant, but the chance to hit the target is very significant and should not be neglected.

I really hope that the game developers will still display illuminated opponents on the map, signatures on vehicles and a gun pointer. This absolutely and completely eliminates the advantage of players using the minimap mod.


It is also worth mentioning that on the minimap you can show the directions of the gun barrels of enemy tanks, make additional animation of tank markers with sound, signatures of platoons, clans, individual players - all this is not prohibited, but it seems overkill to me. A minimap that is too bulky will firstly consume even more FPS and secondly will be less informative (we can discuss why in the comments).

How often and when to look at the minimap?

If you follow this advice: “Look at the minimap. ALWAYS! FOLLOW! BEHIND THE MAP!” It will look like this:


Ask any good driver, how often does he look at the dashboard? In the side mirrors? In the rearview mirror? It's like a minimap in real life. And any adequate driver will answer that it all depends on the situation. A situational decision is made where and when to look. That is, if there are doubts about the operation of the car, they look at the instrument panel, in the case of a left maneuver, they look at the rear view and the left mirror, etc. In World of Tanks everything is the same. You need to look at the minimap situationally, and I think this should be done in the following cases:
  • the beginning of the game, the tanks begin to travel around the map and it is extremely important to understand who went where;
  • Allied tanks have taken up positions and it is important to understand their range of fire;
  • you have taken a position and it is important to understand your sector of fire, as well as who and where you can help, in addition, by standing at the beginning of the battle for 1-3 minutes in some not very dangerous, but “interesting” bushes, you can come up with a plan for the battle ( I thought of calling this time “fishing”);
  • while “fishing”, having converged on the most likely place where the enemy will appear, it is easy to monitor the map, and it is advisable, when new opponents appear, to analyze how many have already appeared and where, to predict possible actions - ideally, every time an enemy appears on the map, you pay attention to this pay attention and this will help you with sound mods or additional large drawing of the marker of new tanks on the map (I don’t use it, in this case it distracts me more than it informs me);
  • Tank markers have appeared in your viewing area - check the minimap for the ability to attack the enemy before you start aiming;
  • you decide to take a shot - check what’s on the minimap, maybe the enemy is already behind you at a distance of 50 meters, and in this case it is highly undesirable to leave to reload;
  • you made a shot - check what’s on the minimap;
  • the score has changed - you have to look at the minimap, regardless of who wins and whose equipment is destroyed;
  • you decide to roll back or change position - check what’s on the minimap, where who is illuminated and where who has disappeared from the light, in general, before making any movement, you should at least briefly pay attention to the minimap;
  • decided not to just move, but to highlight it for your allies - analyze on the minimap from which positions your opponents will most likely attack you;
  • In general we can write this:

Almost any action before it begins and after the end of this action should be accompanied by an analysis of the minimap.

Epilogue

At the end of the article, I wanted to bring to your attention a very indicative battle based on the analysis of what was happening on the minimap, where the chances of victory were very slim, although even arriving in a seemingly extremely uncomfortable and hopeless position, you can influence the outcome of the battle.
But the article already turned out to be huge. If anyone is interested, I will add a separate article.
Follow the map and win!
little_boy_acc_green

In the archive version for the client: 0.9.22.0
There is a video inside

Description: With the mod, you will have access to a large number of secret ways to get to the shooting position.

Main changes:

- added in the version from Pavel notifications how many positions are on the map, if there are no positions on this map you will see the corresponding message before the start of the battle;

New addition Mod "Navigator" secret positions for World of tanks 0.9.22.0 WOT will cause your enemies a lot of trouble. As in any game, there are secret places that are difficult to find, and even more difficult to enter. A long time ago there was a similar addition called positions on the minimap for tanks from Maracasi, but the author stopped reviving his creation. And now a new unique creation comes out as “Navigator”, which is much superior in functionality to “Positions from Maracassi”.

In total there are 60 secret races for replanting, to high elevations and mountains that are present on 10 maps. This is only a small part of all the delights of the mod, the minimap shows the arrival points in the form of colored circle markers, the color indicates the difficulty of the arrival, a more detailed explanation of the colors will be below. During the battle, the path is displayed on the landscape in the form of colored paths - how to correctly enter a particular position. In some cases, it will be a circle with a number: for example, “3” - which means you need the help of three allies who will push your tank to a secret point, if you see a gear sign, then you need to drive back and forth using the “swing” method, circular arrows - turn the tank in the side that the arrows point to.

All races for the position are divided by difficulty level:
Route color green- The driving level is easy, you can drive all tanks even on heavy ones;
Yellow route color- The level of entry is average, entry is carried out using more maneuverable vehicles;
Route color red- The level of entry is difficult, entry is possible only on vehicles that have a high acceleration speed, in some cases the help of allies will be required, as well as maneuvering skills when entering difficult firing positions.