The best firefly in World of Tanks (WoT). The best firefly in World of Tanks (WoT) What is LT in world of tanks

Light tanks in World of Tanks are used by most players only as “light”. Since the last artnerf, the number of light tanks in the game has noticeably decreased, since the main purpose of light tanks was to destroy artillery. The decrease in the number of artillery in the game led to a decrease in the number of light vehicles. But fans of the game continue to roll out light tanks from their hangars. Many people believe that the best firefly in WoT is T71. You will find out if this is really so by reading the article to the end.

Characteristics of the best "firefly"

Undoubtedly, T71 is good in everything, but the game has 10 levels, and each of them has its own “firefly”. True, before you start identifying the best fireflies at each level, you need to highlight the characteristics that a tank should have in order to spot the enemy.

  1. Any firefly must have good dynamic characteristics, high maximum speed and maneuverability. The class of “light tanks” fits into this category, which, strictly speaking, were created for reconnaissance of enemy positions. But not all LTs have a high maximum speed and excellent dynamic characteristics. Even within the French branch, which is characterized by tanks with high speed, there are exceptions. For example, the French light tank AMX40, although it belongs to the LT class, is more similar in its parameters to heavy tanks: good all-round armor, poor dynamics and terrifying maneuverability.
  2. A tank designed to spot the enemy must have good visibility (ideally 400 meters) and a radio station with a long range (minimum 700 meters). The overview allows you to detect the enemy, and the radio transmits detection data over long distances.
  3. Not everyone takes into account the capabilities of a weapon when choosing a firefly, but to exterminate the arty it will definitely be needed. Top artillery has high armor, and it will not be possible to shoot through it with a “weak gun”. Moreover, the faster you kill the artu, the better for you. Because of this, many players prefer fireflies with a drum gun.

Choosing the best tank for reconnaissance

Three tanks most suit these three criteria: the American T71 light tank, the French AMX 1390 light tank and the French-made Bat.-Chatillon 25 t tier 10 medium tank. Everything is clear with the first two tanks: excellent dynamic characteristics, high-quality visibility of 400 meters, excellent radio range, 6-shot drum guns. On the T71 side there is the seventh level (throws less towards level 10) and faster reel charging. The 1390 is favored by a gun with a good alpha of 240 units and higher durability compared to the T71.

For many players, the top French medium tank is the best firefly in World of Tanks. One cannot but agree with them: a review of 400 meters, a radio station with a communication range of 750 meters, an excellent drum-type weapon with 5 shots with 2000 damage from the drum, a high maximum speed of 65 km/h and good dynamic characteristics, as well as high strength of 1800 HP If you choose the best firefly among the top 9-10 levels, then, undoubtedly, Bat.-Chatillon 25t will be out of competition here.

But this is a medium tank, the purpose of which is not to reconnaissance of enemy positions, but to break through behind enemy lines and destroy individual targets. Therefore, it is wrong to consider Batchat the best firefly. Among the top fireflies (7-8 levels), which include the T71 and AMX 1390, the best, perhaps, is the American “stool”.

Among the mid-level light tanks (levels 5-6) we can highlight the American Chaffee (M24 Chaffee) with a visibility of 400 m and the French “Yelka” (ELC AMX) with a good maximum speed of 65 km/h. If the T50-2 had not been removed from the game, then it would have received the laurels of the best firefly. It’s quite difficult to say that its replacement (MT-25) is a good light tank.

At low levels (2-4), undoubtedly the best firefly is the Pz. I C, which has a high maximum speed, a radio station of 700 m and a good visibility of 350 meters for the third level.

However, among premium cars there are some good “fireflies”. Thus, the German LT T15 of the third level will perfectly cope with the role of a reconnaissance on the battlefield thanks to its long-range radio station and visibility of 350 meters.

Of course, every person has their own opinion on this matter. The author of the article believes that T71 is the best scout in WoT. You can watch his review in the following video:


What do you think? Which firefly do you think is the best in the game?

Formally in World of Tanks there is only one common class light tanks(LT), but in fact, among the cars of this class, “regular” and “fireflies” stand out. The former, as a rule, were historically intended to support infantry, and in the game they perform approximately the same role as medium tanks of their level. In Wold of Tanks, “fireflies” are usually called reconnaissance vehicles that have increased review, good walkie-talkies and wonderful mobility, paying for this, first of all, with a special balance distribution. If the standard is now considered to be a range of +/-2 levels (on a level 4 tank you should not see anyone higher than level 6), then for a firefly this spread is usually twice as large. And only upward.

Until recently, most of the “pure fireflies” could not get into the “top” team at all, and it is not a fact that the current concessions will remain for a long time. As a rule, reconnaissance tanks are played by fans of this class, who do not skimp on upgrading crews and additional modules, and their gaming experience is above average. And when such a monster gets to the “top”, it has every chance to cut out the enemy team without even allowing itself to be detected.

There are also some “transitional” cars that were considered, sort of, “light”, but not very dangerous, so they were always allowed to get into the “top”. Classics of the genre - Pz.38nA And A-20. The first was at one time the best “under-bush” scout, and the second was distinguished by the highest speed. However, after constant balance adjustments and the introduction of many new light vehicles of the most incredible designs, the old boundary between “combat light vehicles” and “reconnaissance light vehicles” was completely blurred. It got to the point where a hybrid of LT and PT appeared in the game, which is almost equally good in both roles. But more on that below.

For now, we will limit the selection for this top to light tanks from levels 4 to 7. Tanks of levels 1-3 do not have sufficient viewing and communication radii to work as a full-fledged “light”, and tanks of level 8 can no longer be limited to reconnaissance only - their balanced weight and powerful weapons oblige them to deal damage to the enemy directly.

The order of consideration of tanks will be based on a sample according to wot-news.com (http://wot-news.com/stat/server/ru/norm/ru) for the last month. For other classes, you can judge their effectiveness by damage dealt, accuracy, survivability... But for a scout, the main criterion is victory. And even survival is not so indicative, since in almost every battle it makes sense to distract the enemy before the decisive attack of the allies - no one has canceled the rule of the first salvo. So, we rank LTs by win percentage and separately take out those that are not essentially “fireflies”.

T2 Light Tank

Level: 2;

Country: USA;

Wins: 53.57%;

Total cars: 14956.

And immediately - an exception. This tank does not fall into our level limit, its visibility and radio are useless, it is balanced as standard - no higher than 4 levels. But exactly T2 LT is the canonical company firefly. The bottom line is that long-distance raids in the rear are not relevant in companies, and passive light is also ineffective. Most often, you need to quickly pass in front of the expected enemy position in order to understand whether there is anyone there at all. And here the incredible speed of the T2, combined with excellent maneuverability and small size, outweighs all the disadvantages. In addition, T2 takes only two points, which is critical for company battles.

By the way, it would be a mistake to assume that the high percentage of T2 Light Tank victories is a consequence of company battles alone. Don't forget that this is a premium car that stays with the player for a long time. And, unlike “passable” tanks, T2 is driven by a pumped-up crew. Add to this the combination of a “drum” with excellent mobility, and we get a real sandbox nightmare.

1. M24 Chaffee

Level: 5;

Country: USA;

Wins: 51.33%;

Total cars: 5274.

When the first three tanks of the fifth level were introduced into Wold of Tanks, a serious forum battle broke out, they say T-50-2- imba, ah VK28.01 No good for anything! In all the controversy, they somehow forgot about the modest American with the absurdly large top turret. Well, yes, the view is good - it can shine from the bushes. Well, yes, the gun is excellent - it can quickly disassemble artillery pieces. Well, yes, the maneuverability is excellent, but what's the point of it with such dynamics? Do they allow you to install a stabilizer? What for? Back then, few people understood that the unique combination of mobility, firepower and precision on the move allowed "Chaffee" easily deal with both fellow LTs and “thick-skinned” TTs, which the German is not able to “carousel”, and the T-50-2 simply does not penetrate. Well, the M24 copes with the duties of a reconnaissance officer very well. Yes, the speed is rather weak and the acceleration is sluggish, but with such maneuverability you can literally dodge enemy projectiles. Better yet, don’t bother at all and take advantage of the excellent viewing radius.

Now everyone knows about this, but effective play on M24 Chaffee still requires a lot of experience, knowledge of cards and gaming instincts.

Valentine

Level: 4;

Country: USSR;

Wins: 50.62%;

Total cars: 7751.

Premium "Valentine"- another exception in this top. In fact, this is even the “antipode of the firefly”, since since last year it has not been balanced above 4 levels, which means it is constantly “at the top”. But, oddly enough, it is the combat tactics on the Valentine that most closely resemble what is called “reconnaissance in force.” The gun of this tank has never been considered good, and even more so now, but the combination of decent visibility and good armor allows it to go first and “highlight” the enemies of the allied artillery and tank destroyers.

However, let’s not kid ourselves, the high win rate on Valentine is a consequence of the fact that at these levels there are often newcomers with untrained crews. Premium cars will always win here.

2. T71

Level: 7;

Country: USA;

Wins: 50.37%;

Total cars: 47233.

You don't have to be a great analyst to understand why this tank is so effective. High mobility, visibility and modest dimensions allow it to perfectly fulfill the role of both a passive and active “firefly” without any reservations. But in addition to the “reconnaissance” characteristics, it is equipped with a simply magnificent cannon with a loading drum, which has 175 mm of armor penetration with a regular and 220 mm “golden” projectile (on par with the TT of the same level!), and also allows you to ship an average of 900 units before reloading damage The only reassuring thing is that, thanks to the popularity of this monster, it’s not very often that you’ll see an experienced player behind its levers.

3. T-50-2

Level: 5;

Country: USSR;

Wins: 50.13%;

Total cars: 29613.

“Moped”, “UFO”, “Fifty Dollars” or “Forty-eighth” does not need any special introduction. Before the introduction of physics, the T-50-2 moved on the battlefield along trajectories that even Formula 1 cars had never dreamed of. A full turn at a speed of 70 km/h with a radius of 15 meters? Easily! And at the exit the speed will hardly drop!

With the introduction of physics, the T-50-2, of course, lost some ground. Now it skids in sharp turns, and on dug up maps it is very easy to lose the tracks. But he still remains the main company “light” if the setup allows for five points.

By the way, the armor of the T-50-2 is not that bad; players constantly complain about abnormal ricochets and failure to penetrate this UFO. The same can be said about the 57 mm gun, borrowed from the T-34. It seems like nothing special, the Chaffee has a much better gun, but if you’re too lazy, before you know it, the T-50-2 will stuff your rear with shells.

4. Aufklärungspanzer Panther

Level: 7;

Country: Germany;

Wins: 50.06%;

Total cars: 17980.

Newbie from the patch 0.8.5 has confidently earned the title of the most terrible car in stock, and even in the top configuration it does not deserve the title of a good intelligence officer. Not only does it have huge dimensions, a weak (for such a mass) engine and poor maneuverability - it wasn’t even given 400 meters of visibility! However, lovers of German technology are no strangers; they have already stocked up on free experience for withdrawal "Recon Panthers" to the top and are ready to splurge on premium shells every battle, pretending to be normal "Panther", which has an L100, penetrating 200 mm with conventional armor-piercing weapons... One joy is when you manage to catch an enemy “firefly” with a ram. It often happens that there is no need to finish off the poor fellow.

But don’t let the high results of the “reconnaissance panther” fool you. Now only those who knew what they were getting into ride it. Wait for the next test, try this machine yourself, and only then make a purchasing decision. This device is very special.

T-80

Level: 4;

Country: USSR;

Wins: 49.82%;

Total cars: 168046.

Another newcomer, but this time not a scout, but a very ordinary infantry support tank. At first glance, it is nothing special, only 35 mm of armor, almost the same gun as on the previous tank... But look at the angles of this very armor! And the gun, frankly speaking, is very good for level 4.

T-80 doesn’t set any mobility records, its visibility is also a little off, but still, compared to its peers in the same level, which have a similar balance distribution, this tank looks very decent.

5.ELC AMX

Level: 5;

Country: France;

Wins: 49.6%;

Total cars: 91051.

French "Christmas tree"- a unique car. The real prototype was a light landing tank that could be dropped by parachute. True, the need to maintain minimum dimensions led to the fact that the location of the mechanical drive interfered with the rotation of the turret, so all-round firing was possible only from a standing position. Developers from Wargaming decided not to fool the players with a tower that would rotate only in a standing position, and simply made the angle of rotation very limited, turning ELC AMX, in fact, in a tank destroyer. And if you remember that the top gun D 914 has as much as 170 mm of armor penetration with 240 units of one-time damage from a conventional projectile, it turns out that the “Yolka” is a good tank destroyer. Wait, but this is LT! With a very low silhouette and a bonus to masking! In addition, the ELC AMX has phenomenal reverse speed, which allows you to retreat after a shot even before the enemy has time to receive information from the server about your exposure. In general, the Yolka would be great in the role of a tank destroyer if it were not for the very slow reloading and poor vertical aiming angles.

As for reconnaissance, it’s not the best view that lets us down, but the main thing is that the radio is absolutely useless. On the other hand, getting into the ELC AMX is even more difficult than getting into the T-50-2, so in the right hands the Frenchman can compete with the recognized “UFO”. Well, if you have to run into such distances where the walkie-talkie will not finish off, you can remember about the cannon, which can take out almost any artillery in a couple of shots. The main thing is to avoid rams. Even minor collisions with other light tanks are fraught with the loss of most of your health.

6. VK 28.01

Level: 6;

Country: Germany;

Wins: 49.29%;

Total cars: 24873.

Once upon a time, players managed to demand for "Plump" a maximum speed of 72 km/h and a howitzer with a caliber of 10.5 cm. But it seems that after the introduction of the sale of premium shells for silver, the VK 28.01 began to bend the rand too steeply. 150 mm of armor penetration, 350 units of damage - and all this on a fast machine that no ST can catch up with. 2-3 thousand damage per battle on it has become quite common, and the cost of shells... Who can count them when there is such action!

We finished the war. In patch 0.8.5, Tolstopard was transferred from level 5 to 6, at the same time cutting his speed from 72 km/h to 60, and his visibility from 400 to 390 meters. The next patch, judging by preliminary data, will bring a nerf to premium shells.

In general, VK 28.01 is still alive, but only as long as its howitzer can be loaded with magical cumulative charges.

7. M5

Level: 4/4;

Country: China/USA;

Wins: 49.24%/49.08%;

Total cars: 88091/85818.

These two tanks are technically the same vehicle, but the developers gave them different top turrets with different guns. The American received an open turret with a “high explosive”, which allows 75-mm cumulative rounds to bite painfully. The Chinese can afford a closed and much better armored turret with a good “hole punch”, but at the same time it has a viewing radius that is as much as 20 meters less than that of its overseas relative. Moreover, the American turns better, but the Chinese have a more powerful engine, and the maximum speed is higher. As a result, one manifests itself better as a passive “light”, while the second is closer to an active role. But, as can be seen from the table, the efficiency of both machines is very close.

But will the status quo continue after the expected weakening of premium shells? American firepower M5 may suffer greatly because of this.

8. WZ-131

Level: 7;

Country: China;

Wins: 49.09%;

Total cars: 20637.

Formally WZ-131- also a light reconnaissance aircraft, in which all characteristics are sacrificed for mobility and stealth. This is true, but in addition to all the advantages of a good reconnaissance tank, the WZ-131 has a 100-mm advantage that can put some tank tanks of the same level to shame. Actually, exactly the same gun is on the premium ST eighth level Type 59, which many consider the “imba” and the best machine for earning credits in Wold of Tanks.

At the same time, the WZ-131, unlike the “drummers”, does not have to hang around in full view of the enemy in order to realize its firepower. He fired and ran away to reload. This is much more reliable and safer than trying to seize the moment when you can run into the enemy’s stern.

9. VK 16.02 Leopard

Level: 5;

Country: Germany;

Wins: 48.73%;

Total cars: 30708.

The move to the fifth level has transformed the good old "Leo". True, the maximum speed was slightly reduced, no armor was added, and they could have given him more health, but the miracle gun makes up for everything 3 cm M.K.103. This machine gun is loaded with cassettes for 4 bursts of 3 shells each for 30 health units. The total average is 360 damage, which can be done in just a couple of seconds. If we take into account the armor penetration of 95 mm (with a regular BB) and 110 (with a sub-caliber projectile), and also remember about the ram, which is adored by all Levodov, we get an almost guaranteed instantaneous takedown of all tanks of the fifth level in a 1 on 1 situation. The only exception is heavy tanks, which are better not ram, and “carousel” in the old fashioned way.

As a scout, “Leo”, perhaps, also became better. A larger health reserve allows you to survive at least one hit from D-25T and other large-caliber guns that were previously guaranteed to be one-shotted. But with the new gun, the gameplay emphasis has shifted towards active combat. In the end, “Leo” began to get to the top again, which means that it needs to be “pulled.”

10. PzKpfw II Luchs

Level: 4;

Country: Germany;

Wins: 48.7%;

Total cars: 61734.

A holy place is never empty. Happy moving VK 16.02 Leopard took his previous position one level higher PzKpfw II Luchs(aka "Lynx"), which was one of the most fun Tier 3 tanks. The replacement cannot boast of such strong and ricocheting armor (and after all, shells from Ferdinands and even 704 objects often ricocheted from the Leo!), but the Lynx is noticeably faster than its older brother. Yes, the Soviet T-50 still picks up speed noticeably faster and turns sharper, but even with such a difference, the PzKpfw II Luchs can easily be put into a slide. This means that greater maneuverability is simply not needed. The same can't be said for a basic review. Here the Lynx is almost the champion among Tier 4 tanks, second only to the Pz.Kpfw. 38(t)n.A. and the American M5 Stuart, recognized masters of “underbush light”.

Let's not forget about the cannon. “Lynx” received the same disintegrator as “Leopard”, only with a different “drum formula”. Instead of four bursts of three shells each, the Lynx fires five bursts of two. Total - an average of 300 damage in one sitting. Adding a ram will no longer work (with such a mass it becomes more expensive), so 1 on 1 “Lynx” is not such a terrible enemy as the new “Leo”. But when using vile tactics of finishing off wounded wounded animals and sudden raids, you can easily inflict a thousand to one and a half thousand damage. Moreover, the larger the game, the better, because the PzKpfw II Luchs is capable of spinning even a Churchill, which is famous for its nimble turret.

We continue our parade of the best tanks in their damage and class, and in the last, fifth part,

We continue our parade of the best tanks in their damage and in their class, and in the last, fifth part, we will look at light tanks. Let's start the review, of course, with level 1, and end with level 8, respectively.


Who would doubt about the first level? Once upon a time, before the change in the design bureau format, it was irreplaceable, because almost the outcome of the battle depended on it. These were the eyes of the team, and in some cases, an excellent invader, and his crushing machine gun could deliver good module damage and even death to the Nineties, Sotkas and Borschts. Yes, yes and yes again, this is a T1 Cunningham, no MS-1s, no British mediums or French Renaults. Only T1, only hardcore. A machine gun in skillful hands is capable of destroying even some 2nd levels. The dynamics, although not the best, are enough for the first level. We will calmly put the armor on a high shelf to gather dust and not even say a word about it, since talking about armor at level 1 will be ridiculous. We won’t bombard you with lengthy praise of this beauty and just sum it up, let’s say that the tank is universal, playable, and in the right hands it’s even crushing and flexible.


Pros:
- Magnificent 20mm machine gun
- Acceptable dynamics
- Rear position of the tower, which allows us to go around corners and cause damage
- High rate of fire inside the drum

Minuses:
- Long drum reload (about 10 sec)
- Front engine


They talk about this tank... But they don’t say anything. It takes 2-3 battles and is forgotten like an uninteresting dream. But in vain, since the tank is very interesting and can be a pleasure to play on it. The groove is quite versatile, having acceptable dynamics for level 2 and a very good weapon. 37 mm with a penetration of 42 mm, reload time about 2.5 seconds. and mixing in 1.7 seconds, very good performance. The armor resists only some weak machine guns, and occasionally guns with a penetration of 25 mm or more. Our 11 tons are accelerated by a 220-horsepower engine, so we dare not complain about the maximum speed. Finally, let’s say that the tank is very interesting and we advise everyone to play it while going through a branch, or just at their leisure.



Pros:
- Good maneuverability and dynamics
- Frontal armor for level 2 can withstand blows
- Decent visibility (290 m)
- Quick aiming of the gun (1.7 sec)

Minuses:
- Long turn of the tower
- The sides and stern are pretty cardboard


Imba level 3, because there is no other way to say it. An 8mm machine gun can incinerate tanks 1 level higher than us. The armor for level 3 is rather weak, but looking at the maximum speed, we can safely say that armor is not the main thing for it, because the maximum speed is 79 km/h. Not every enemy will be able to hit us, but if they do, then there is a 20-30 percent chance that there will be a ricochet or no penetration. But this is all a matter of chance and only you can decide how the battle will end, but in the end we will say that the tank will bring a lot of pleasure and fun during its passage.



Pros:
- Excellent top speed (79 km/h)
- Crushing machine gun
- Small and compact dimensions
- Good review

Minuses:
- Average armor
- Low armor penetration


Surely you thought that the Chinese would bypass us, but that was not the case. Fast, rapid-fire, with excellent visibility and just a great tank. M5A1 only causes trouble when leveling it up to the top state, and then we simply and without sudden movements move to the next tank. The gun has indicators acceptable for level 4: 81 mm of penetration, which is quite good at our level, damage of 70 units with a reload of 2.5 seconds. Stabilization, of course, is rather poor, but in close combat the tank copes with the enemy very quickly. Our armor, as always, is in the style of a light tank, that is, none. Sometimes we can still get a ricochet due to our 45 degrees of armor tilt, but this happens quite rarely. And so we get a very playable and playful tank, which puts it in first place among tier 4 tanks.



Pros:
- Good dynamics
- Good UGN
- Compact size
- Acceptable visibility of 330 m

Minuses:
- Frequent engine crits
- Weak armor on the sides and stern


Little Chaffee deserves the honorary title of the best level 5 LT. It is good, of course, because of its visibility of 390 m and good maneuverability. The gun also does not let us down, because the CD is 2.5 seconds and the damage is 110 with a penetration of 96 mm, it’s like a bee’s sting that bites weakly but often. The cross-country ability and dynamics are generally impressive, as we feel free on different soils. Based on the excellent dynamics and visibility, we get an excellent tank for spotting and in some situations for supporting allies. Passing a tank will not cause you problems and waste of nerve cells.



Pros:
- Excellent dynamics
- Best view on the level
- Excellent stabilization
- Best top speed (77 km/h)

Minuses:
- Lack of armor as such in all projections
- Weak armor penetration


A newcomer, but already gained quite a reputation. The tank does an excellent job of its job, namely, the job of a firefly. And he can shoot too, thanks to a gun with 150 penetration and 115 damage. Reload time is around 3 seconds, and stabilization is at an acceptable level. The maximum speed of the tank is 66 km/h, which is very good for a light tank. The visibility also did not disappoint - 385 m, so it will not be difficult for us to highlight the enemy while being in the bushes, rushing all over the battlefield.



Pros:
- Remarkable speed and maneuverability
- Rapid-fire cannon
- Good review

Minuses:
- Poor armor performance
- Very mediocre body dimensions


A tank that is incredibly popular, a tank that torments its enemies with its drum, a tank that brings a lot of fun and fun. Yes, this is our crazy stool - T71. An excellent drum for 6 shells of 150 units of damage and a penetration of 175. An unsurpassed maximum speed of 64 km/h with a mass of 18 tons. Of course, we will not say anything about the armor, since 25 mm in the forehead, although at an angle, will not give us anything, because we don’t have to fight with levels 8, 9 and 10. The tank is very interesting and will bring you pleasure while passing it.



Pros:
- The presence of a drum for 6 shells
- High maximum speed and agility
- Small sizes
- Great overview

Minuses:
- Poor gun stabilization
- Lowest safety margin at the level


This choice will cause quite a lot of controversy, because at level 8 almost every tank can take first place, but still neither the ninety, nor the T49, nor anything else, namely the unsurpassed RUshka with its magnificent maximum speed of 80 km/ h, an acceptable and universal weapon, a low silhouette and remarkable UGN. And now some numbers: penetration 190 mm, damage 240 units, reduction 2.1 seconds, spread 0.36, and CD about 6 seconds. Quite average indicators, but they are quite enough. Our dynamic indicators are as follows: 80 km/h maximum speed, agility 38 degrees/sec, and acceleration ability at the highest level. Reservations in the light tank genre: 25 mm at the front of the hull and 20 mm around the turret, that is, everyone who hits us penetrates us. But our job, of course, is not tanking, but highlighting opponents and helping our allies. The tank is quite pleasant to play through, but it still requires the ability to play LT, otherwise you will simply fade away on it, never revealing the potential of this tank in battle.



Pros:
- Universal weapon
- Excellent top speed
- View at 400 m
- Low profile

Minuses:
- Quite picky chassis
- Long projectile flight (unlike single-level LT)

As a result of this article, I would like to say that you should not forget about the main purpose of a light tank, and do not fly to the center of the map at the beginning of the battle for an instant drain. Tactics on LT are much more difficult than on other classes, because you not only shine, but also help your allies by keeping the enemy on the rink or distracting him. A light tank should always bring the team information about the location of the enemy, otherwise the team will simply stand at the base or, having gone in one direction, will lose by capturing its base. Be careful when playing on LT and good luck in your battles!

We have already covered the necessary equipment, skills for the crew and the basic principles of playing the LT. All that remains is to choose the best light tank for these purposes.

Characteristics for choosing LT

Let's look at the main characteristics of ranking light tanks of level 8 World of Tanks for LBZ 15.
These include:

  • Masking coefficient– a very important parameter for LT, affecting the overall visibility in the game. This coefficient for the class of light tanks is the same when moving and stationary. The higher it is, the less noticeable the technique is in the game. When shooting, the coefficient clearly decreases, which is strictly not recommended for use in a passive light position.
  • Power density– a parameter influencing the overall dynamics. The faster a tank takes a key position for active or passive coverage, the more benefit it will bring to the team.
  • View range– a parameter that affects the detection range of the enemy, taking into account its camouflage coefficient. Above 445 meters, we will not be able to detect the enemy, but we will be able to detect camouflaged targets at the maximum accessible distance for us.
  • Damage per minute (DPM)– parameter shows the value of damage caused per unit of time. The greater the damage, the faster we send the enemy to the hangar.
  • Tank HP (HP)– parameter shows the amount of safety margin of the tank.

A table with the main characteristics is presented:


Having compared the characteristics, two clear leaders who are most suitable for passing LBZ LT 15 are highlighted with a green marker. It remains to determine which of them is the best!

German light tank tier 8 RU 251 superior to French in almost all respects AMX 13 90. But if you take a closer look at them, you can see a significant difference.


- approximately the same. But don’t forget about the size of the tanks themselves. After all, the detection of tanks occurs by the overall points of the tank (yellow dots in the image), located in the middle of each side of the tank. Thus, smaller sizes are easier to camouflage in vegetation and have less chance of detection.


power density The RU 251 is slightly superior to the AMX 13 90. All tankers are well aware that excellent tank dynamics play an important role, it contributes to the speed of movement from flank to flank and the speed of evading artillery shells.



viewing range tank is the same.
strength The RU 251 is superior to the AMX 13 90 by 100 units, which can sometimes change the outcome of the battle.
damage per minute Among its peers, the AMX 13 90 is the smallest, but do not forget that the tank has a drum loading system with 6 shells causing 240 units of damage. This allows you to deal more than 1400 units of damage in 15 seconds; a full reload with a 100% crew is 42 seconds.


Results

To summarize, we can conclude that French tank tier 8 AMX 13 90 is the best light tank for completing the LBZ LT 15 . Main features: stealth due to its camouflage and size; a charged drum poses a danger to the enemy.

Naturally, LBZ can also be carried out on other tanks, but the successful completion of the task does not depend on the chosen tank, but on many factors. Such as: direct hands, correct analysis of the situation in battle, adequate allies and of course GBR (Great Belarusian Random).

Whoever decides what map to play on, what kind of enemy you will face, who will be on the allied team and what damage you will do!

Do you want to feel yourself behind the levers of a combat vehicle and feel its power? Giving full throttle, rush across rough terrain, flying up hills and raising a cloud of spray, crossing small rivers. Then online World of tanks game simply created for you. Heavy tanks are discarded due to their clumsiness; self-propelled guns and tank destroyers are used for other purposes. Most suitable - light tanks.


So how do you still play on light tanks?

Intelligence is our calling in WoT

The main task light tanks(In the game they are called LT) – reconnaissance. Start. The last seconds are counting down. "The fight begins." During these moments, the player must decide where to go in order to indicate to his allies possible options for the direction of the enemy’s movement.
Lasville map game "World of Tanks", “gut” (a narrow corridor separated from the main space by a mountain range). “Yes, a group of enemy vehicles will move here.” Breaking out of the general order, "firefly" rushes to the isthmus to take his position. Part of the allied team slowly moves after him. Managed. The enemy has not yet appeared. Hiding behind a stone hill, the player periodically goes out into the open for reconnaissance.

"That's it, fire contact."

Enemy armored vehicles appeared. One of the enemies thoughtlessly crawled onto the hillock, falling into the field of view of the firefly. He immediately transmits the coordinates to his allies. A red dot appears on the team's mini-map. A carefree silhouette of the enemy appears in the sights of allied vehicles. Shots, explosions. The thickly smoking carcass puts an end to this fight. One less. But others are not asleep. The reconnaissance tank itself was caught in the light. A strong beat. The roar of an exploding landmine, a sharp voice in the headphones: “The track is damaged, movement is impossible.” Excruciating seconds of waiting while repairs are underway. At this moment, several units of enemy armored vehicles immediately begin to storm the hill. The line of defense cannot stand it and breaks down. It's time to retreat. Trying not to come under fire, LT rushes to his base. There's nothing wrong with that. There is no point in competing with the enemy's guns. Light tanks almost always end up in battle with vehicles much higher in class than themselves. There can be several endings to this battle: the firefly did not have time to leave the dangerous area and was destroyed; went to the other flank and began to help the allies there; died in an unequal battle with medium tanks that broke through to the base.

What else can the little LT hero do in World of tanks?

It turns out that there is a lot. There are at least three more options for conducting combat operations.

General exposure

In this case, you will only work to gain experience for yourself, dear one. The allies will receive practically nothing from your dash, unless the “art” has time to converge and fire a shot or two at the enemy.
At the very beginning, a sharp rush is made towards the enemy’s base or to the place of his intended deployment (in the event of a counter battle or assault). The shortest route is selected. And the maximum speed is squeezed out. Objective: get into contact with the enemy as quickly as possible and detect as many of his armored vehicles as possible. It is a pity that many enemies are waiting for this and keep their guns ready. It is extremely difficult to maneuver when several guns are aimed at you at once. The death of the “firefly” in this case occurs very quickly. But in the end. Did the Allies win? A large amount of experience, game currency and a Scout medal for discovering at least 9 enemy units. Team loss? A little experience and silver from the World of Tanks game. But overall, it’s also not bad.

"Beware, arta"

At the beginning of the battle, the list of the enemy team is carefully reviewed. Finally, self-propelled artillery mounts appeared. A little tank destroyer. And almost only tanks. This means that there is plenty of space and you can go hunting. The target is artillery. Why are “petashki” a formidable enemy? They have better range and accurate weapons. They “spot” the scout before others and destroy him. In this case, there is a chance to break through the defense line and go to the rear, marching to all the places where self-propelled guns like to occupy positions. If such a target is discovered, the main thing is to very quickly enter the flank of the enemy’s gun. If the “art” noticed you in time and switched to direct fire mode, then... You will see the walls of your native hangar almost instantly. If you managed to approach it at an angle, then first of all “put it on the harp” (destroy the chassis) so that the enemy cannot turn towards you. And then... The feast begins. Shot at the front (rear) roller, at the body, again at the roller. Don't forget to constantly move. Stopping in place is death for the firefly. The art is “disassembled”. We move in search of the next target, if they are still there. In such a battle, “friendly fire” often occurs. Allied artillery converges on the “highlighted” target and fires a salvo that goes to you. You shouldn’t judge strictly, everyone wants to earn silver and experience points, but what about the fact that they missed and hit you? It's nothing you can do.

“Forward, eagles, and I’ll follow you,” or we’ll do as much mischief as we can.

Studying the list of participants in the battle shows that there are no self-propelled guns, but everyone else is almost equally divided. You can try to help your allies by highlighting the enemy's direction of movement, but there is another possibility.
For the first two minutes of the battle, you can just stand and see who is going where. Then choose the direction of movement of the majority and follow them without overtaking them. It is very important. Tank groups came into combat contact. This is where the work begins for the firefly. The opponents grappled with each other, focusing only on each other. And at this time, a nimble and fast LT sneaks between the steel bulks and does its “dirty” business. It knocks down tracks, disables engines, and damages fuel tanks. The rear armor of most armored vehicles is practically non-existent. You can't think of anything better for a small caliber. Shot, change of position, shot again. You don't even need to use the sniper aiming mode. The main thing is to constantly move. Sooner or later, one of the enemies will pay attention to your actions and decide to destroy the annoying “fly”. We hope you understand how to play LT using our guide. See you on the battlefields!