Selecting the artillery branch in World of Tanks. Invisible killers, or which art is the best The best art in World of Tanks

2 years ago

I didn't like this tarch at all. Don't download Artu, he said these words 2 or 3 times. This can be looked at from different angles. From his point of view, he's a cool dude, gay or whatever.)). But the fact that a reflective person is or, so to speak, a maximalist or a perfectionist. In short, it's a fucking computer. It's just a game. They created art so that they would stand less in the bushes, move more, and turn on the brain - the brain is for crayfish. Download it!!! It's in the game. Don’t pay attention to the offended people who cry over their condition, ugh, cry, cry. Do 30 pull-ups on the horizontal bar!!! AND BE PROUD OF IT!!! STATADROTS?!. What’s nice to me is that the author of the video can spoil the mood with it. And in general, you can play on it when you eat or have a smoke break, it’s good to study on it, you start to pay attention to the card. There are many advantages that the author of the video did not mention - because he does not like her and is disappointed. She ruined the perfectionist's statue, plak plak. . And the most important thing for me is when she killed me on TT Lt or Fri, it doesn’t matter, you can sit down and take revenge. Download the art you like. The author of the video talked about each piece of art. My personal choice is T 92 without options. Her first. The French drum is interesting and cool. I left the FV 304 of the sixth level in the hangar and didn’t go any further, this is a topic and it’s worth leaving. And the fact that he pit...t that after nerfing it, they just added 1 second of CD and increased the size of the tank itself - that’s all. People play whatever you like. Where you like it. Maybe it calms your nerves. Don't pay attention to reflective people, maximalists or perfectionists, etc. IT'S A GAME.

At the moment, the World of Tanks game has five full-fledged artillery branches. They include vehicles from the second to the tenth level. The USSR, Germany, USA, France and Great Britain have branches of artillery. China and Japan do not have them, although the developers plan to correct this shortcoming in the distant future. However, a newcomer to World of Tanks is unlikely to be ready to upgrade all the currently existing five (and even more in the future) artillery branches just to find out which one is the best.

Which branch of artillery or which nation from those available in World of Tanks is right for you, what are the criteria for choosing vehicles for upgrade, and finally, which branch of artillery should you prefer? These questions are answered in this guide.

Artillery in World of Tanks - which branch to choose?

In the Soviet branch of vehicles, it is first worth mentioning the SU-26 (third level), which has a 360-degree rotating wheelhouse. It was once an extremely popular car, but after a series of nerfs it turned into a solid middling one. Next comes the SU-5, which does not have a wheelhouse or any acceptable firing range, but has a very steep trajectory, which allows it to throw shells over obstacles.

At the fifth and sixth levels there are fairly ordinary cars without noticeable pros and cons. But the situation changes radically at the seventh level, at which the USSR has two self-propelled guns (one opens with the KV-2). They are equipped with an extremely powerful weapon for their level, with a 102 mm high-explosive shell penetration and a one-time damage of 1850 units. A direct hit on the roof can send a heavy tank even at a higher level straight into the hangar.

Soviet vehicles rarely shoot, often miss, but when they hit, they cause enormous damage.

Soviet artillery in World of Tanks causes enormous damage, but takes a long time to reload. Source: wikimedia

But the price you pay for this is terrible accuracy and a reload time that lasts about 50 seconds. At the eighth and ninth levels, the weapon remains the same, only the characteristics are slightly improved. But the top branch (Vol. 261) represents a serious change in concept. Damage of 1700 units with a penetration of 102 mm is already difficult to surprise anyone, these are weak indicators for the tenth level, but we are pleased with the good aiming speed (6.5 seconds), and the accuracy is one of the best. And good mobility allows you to quickly change position, which cannot be said about the previous machines in the branch.

In general, the Soviet branch cannot be called monotonous. But most of the time you will have to play on slow cars that shoot extremely rarely, often miss, but with a direct hit they cause enormous damage. At the same time, mediocre horizontal aiming angles with long aiming forces you to spend a lot of time on aiming, and a long reload greatly increases the cost of each miss.

German artillery branch

The German artillery branch cannot be called monotonous either. For example, the horizontal aiming angles are constantly changing, they are best at the seventh level, this machine is generally distinguished by good accuracy and an acceptable rate of fire. But this is compensated by the average damage (1200 units) and penetration (88 mm) of a high-explosive projectile. But good mobility allows you to keep up with your allies and stay at the optimal distance from the enemy.

German vehicles are characterized by a good balance between accuracy and rate of fire, but are characterized by their enormous size and terrible dynamics

In general, up to the seventh level inclusive, German vehicles are comfortable to play and have a good balance between accuracy, damage and rate of fire. At the eighth level, the damage increases significantly (up to 2000 units for a high-explosive projectile), and penetration is 105 mm. A similar weapon is installed on vehicles of the ninth and tenth levels. But you have to pay for this simply with its huge size and terrible dynamics. Moving from flank to flank can take several minutes, often during this time the battle simply ends without your participation. However, for passive play when you are standing somewhere near a base, high-level German artillery is ideal.

American artillery branch

As for the American branch of vehicles, the top of the branch (T92) immediately catches your eye, which has a maximum damage of 2250 units (!) for a high-explosive projectile with a penetration of 120 mm. But the accuracy is also one of the worst in the game, the spread is 0.92. However, even a splash can remove 500 or more HP from weakly armored targets. But the rest of the machines in the branch are seriously different in concept.

High-level American cars are almost identical to representatives of the Soviet branch

Only vehicles of the eighth and ninth levels have significant one-time damage; here they are almost identical to the representatives of the Soviet branch. The vehicles that preceded them are solid averages, they are fairly balanced in terms of damage, reload speed and aiming, but, on the other hand, they are devoid of bright advantages, so you are unlikely to remember playing them. But, for example, the American level eight self-propelled gun is considered one of the best precisely because of the comfort of playing on it.

French artillery branch

The branch of French self-propelled guns is distinguished by the fact that almost all the vehicles in it are made within the framework of a single concept. There are no sudden transitions, so it’s unlikely that you’ll have to completely relearn when you level up. But it is important to note that the top branch has a loading drum for 4 shells, this is a unique case in World of Tanks; there is no other artillery with a loading drum.

French technology is distinguished by good accuracy and fast convergence, as well as excellent dynamics, allowing you to quickly change position

But the drum takes a long 80 (!) seconds to recharge, during which your team can easily lose. Or win, nothing depends on you during these 80 seconds. Also saddening is the lowest one-time damage among tier ten SPGs (1250 units) with mediocre penetration (95 mm), but you can shoot four times in 18 seconds. All other vehicles in the loading drum branch do not have a loading drum, but low one-time damage compared to other same-level self-propelled guns is characteristic of almost all French artillery.

This is compensated by both good accuracy and fast mixing. Add here also excellent dynamics, for example, the top line is capable of reaching a speed of 62 km/h, this allows you to change position extremely quickly. In general, French artillery involves active gameplay, as much as possible with self-propelled guns. You need to change your position more often in order to shoot your opponents on the side or even the stern. This will have to be done, because low penetration and one-time damage do not allow you to seriously damage most opponents when hit head-on.

British artillery

Finally, the British artillery branch is characterized by the steepest trajectory in World of Tanks, which allows you to throw landmines even over relatively high obstacles. But this is where the similarity between the cars of the entire branch ends. At low levels there are self-propelled guns, which do not stand out in anything remarkable; they are strong middle peasants. But on the sixth level is the famous FV304, perhaps the most unusual self-propelled gun in the game.

British vehicles are miniature and quick-firing, but single-shot damage and penetration are low. As the level increases, the damage increases, but the hit accuracy remains relatively low.

It has good dynamics, miniature dimensions (like a light tank) and an extremely weak but fast-firing gun. It fires approximately every 13 seconds, but the one-time damage (450) and penetration (57 mm) of a high-explosive shell are extremely small. Moreover, the shooting range is so limited that you have to constantly move behind allied tanks to deal damage. But the trajectory of the projectile is such that it allows you to “smoke out” opponents from positions beyond which other artillery cannot reach them.

The seventh level car is a strong average car, its only striking feature is its greater speed backwards than forwards, but you get used to it after a couple of battles. And vehicles from the eighth to the tenth level are distinguished by high one-time damage with mediocre accuracy. The top branch in terms of one-time damage (2200 units) and penetration (117 mm) of a high-explosive projectile is slightly behind the T92, and its accuracy is even worse (the spread is as much as 1.1). Probably, such terrible accuracy also compensates for the steep trajectory, which allows you to throw shells even behind houses.

Your choice?..

So, which branch of artillery should you upgrade? It’s difficult to answer; a lot depends on personal preferences. If you are just starting to play World of Tanks, then, perhaps, the German and Soviet branches are most suitable, they are the most “classic”, you can also recommend the American branch, although the top is quite specific due to its terrible accuracy.

Start with the “classics” - the German or Soviet branches of tanks and artillery. But later, switch to the French artillery branch.

If you have been playing World of Tanks for a long time and understand the game mechanics well, then you can recommend the French, they are the least dependent on FBR, and excellent dynamics allow you to quickly change position, which, with a good knowledge of the maps, allows you to take comfortable positions. The British, in general, are quite specific, the steep trajectory, of course, allows you to throw projectiles behind high cover, but the downside is that the projectile has a longer flight time, and it is not easy to shoot with anticipation.

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Since the World of Tanks game is far from new, we will begin our article with a detailed analysis of artillery of levels VI, VII and VIII. If you want to know why constantly changing positions is so important, whether it would be advisable to fire at tracers, and what differences the art of different factions has.

Arta in World of Tanks: basic tactics

But first let's figure it out how to play art in World of Tanks.

First you need to understand what a tracer is. This is the flight path of an artillery shell, which you will see for several seconds after a particular shot is fired. The most noticeable trajectory will be for vehicles with large-caliber guns. Thanks to this, the gamer controlling the art will be able to easily calculate the location of such a combat vehicle.

If you want to survive, it is advisable to change your position after almost every shot. You can drive forward and backward, or drive diagonally. But there are also certain troubles here. If the artillery is located in the forest or near destructible objects, if the howitzer mode is activated, then movement will be difficult.

We suggest you read the guide, which tells in detail how to kill using tracers:

If you want to become an ideal tanker, and especially love to control artillery, then be sure to remember every little detail on the ground - broken trees, insurmountable fences, buildings. Before you make a shot, pay attention to all this, and immediately plan an escape route so as not to hit anything. To perform such a maneuver, depending on the specific artillery vehicle, it will take approximately 10-20 seconds.

NOTE. It is interesting that artillery, which takes more than 20 seconds to reload, does not move at the expense of its rate of fire. Thus, the minimum recharge time is far from what you should strive for.

Is it still relevant to shoot at a tracer with World of Tanks art?

In the next part of the article, we will try to figure out with you whether it is still relevant today to shoot at tracers left by shells from enemy guns.

If you want to shoot an artilleryman, then, of course, it is best to fire at tracers. But the fact is that in this case you will only destroy the laziest opponents. But more experienced fighters will change positions every time. Because of this, when shooting like this, you will lose a lot of precious things - from time to shells. Moreover, such actions will begin to harm your team!

The reason for this lies in the following. So, let's assume that you notice the trajectory of a projectile fired from an enemy artillery piece. Most likely, in this case, the artillery vehicle hit an ally and caused him serious damage. If you fail to kill the enemy vehicle, then the fired projectile, as well as the time spent aiming, will be wasted. Imagine repeating your attempts, aiming at the tracers. The artillery continues to attack your allies, changing its location after each shot. Thus, you do not cause her any inconvenience, but allow you to destroy your own allies.

Summarizing the above, we can safely say: it is beneficial to fire at tracers only in cases where there are no other enemy targets in direct visibility.

Each battle will give you certain moments when you should transfer shooting from square A to square B as quickly as possible. To do this, you will need to fix the guns. Hold RMB, then rotate the body of the artillery itself using the keyboard. At the same time, you need to move the camera along the sight. Once the body is turned in the desired direction, return the cursor to the aiming point. At first, this method may seem difficult and ineffective to you, but with gaming experience you will understand that this is one of the most practical methods of emergency mixing.

Arta in World of Tanks sixth level

The most powerful guns are equipped with two sixth-level self-propelled guns - SU14 and SAU 51. These guns are capable of inflicting 1850 units of average damage. At the same time, the scattering of fragments from shells is quite wide, amounting to 6.5 meters.

But you have to pay a lot for such advantages - the cars have reduced dynamics and a very long recharge time. The supply of shells is far from ideal. In protracted battles, 12 shells for the SU 14 and self-propelled gun 51 are nothing. For this reason, these machines are suitable for experienced players who are not used to rushing and make decisions with a cool head.

The last artillery of the German self-propelled gun branch is the GW Panther combat vehicle. It has decent aiming angles in the horizontal plane, thanks to which its guns control a huge sector of the location. On the other hand, the damage from guns is significantly lower compared to similar vehicles of the Soviet army. Again, compared to them, the German “tank” has a higher rate of fire and accuracy.

M12 - an American artillery vehicle at the sixth level is characterized by a high rate of fire and low damage compared to Soviet vehicles, which makes it a twin brother of the German "Panther" (GW Panther).

Lorraine 155 50

The fastest self-propelled gun at the sixth level is the Lorraine 155 50. The maximum speed is 60 km/h with the fastest acceleration. In some cases, this vehicle is capable of overtaking not only medium, but even light tanks (what can we say about heavy tanks?). It is better to use this combat vehicle in order to constantly change your position on the map, remain hidden from enemies, and instantly choose a different direction of fire. But there are also some disadvantages here - the lowest damage for artillery of the sixth level, amounting to only 960 units. To destroy armored targets, you will have to hit several times.

Level seven arta in WoT

At the seventh level, let's pay attention to “Object 212”. This combat vehicle received a 203 mm gun from its predecessors with increased accuracy and rate of fire. Another advantage is that during a battle you are unlikely to have time to use up the entire combat kit of self-propelled guns. For this reason, the owner of this device will be able to carry other shells with him without harming normal shooting.

For example, you can easily take gold high-explosive fragmentation shells with an increased dispersion radius. With their help, you can easily destroy an enemy hiding behind cover. Due to armor-piercing shells, which you can also take with you into battle, you can save your self-propelled gun with one precise shot if you accidentally find yourself close to the enemy.

The German artillery GW Tiger took the laurels of being the slowest self-propelled gun at the seventh level. The minimum speed of turns has led to the fact that, when you get close, any enemy will twist and twirl you around his finger, and you won’t even be able to do anything. No matter how experienced the player controlling the Tiger is. But there is also a significant advantage here - the art deals 2000 units of damage per shot, which is the best indicator within its level. The price for this was not only low maneuverability, but also prolonged aiming, poor accuracy compared to other self-propelled guns of the seventh level, as well as minimal angles during horizontal aiming.


GW Tiger

The American self-propelled gun M40 43 is, one might say, the most universal artillery piece. The guns are similar to those located on the Soviet “Object 212” and deal the same 1850 units of damage. The main advantage compared to other self-propelled guns at the level is the largest aiming angles in the horizontal plane. Art covers the largest sector! The dynamics are also higher compared to their Soviet and German counterparts.

The French artillery Lorraine 155 51 is practically no different from the self-propelled guns of this nation at other levels. This is still the same dynamic and fast vehicle, developing a maximum speed of 60 km/h, equipped with an 850 horsepower engine with a relatively low weight of 32 tons. An important advantage is that if the enemies approach you, then you can use this self-propelled gun without any problems you can hide from them, away from danger. She has the best accuracy at level seven. The best and reduction, but there is a minus - weak damage equal to 1250 units.

Artwork in World of Tanks, level eight

The eighth level is a real crown for the entire branch of artillery vehicles. In this case, there will be a huge difference between each self-propelled gun.

Let's start with the Soviet art “Object 261”. This combat vehicle stands out significantly from its predecessors. If they were slow and clumsy, then “Object 261” became one of the most best art World of Tanks in terms of dynamics and accuracy in the game within the eighth level. On the other hand, the damage has decreased - the average is 1700 points. And this is the lowest parameter in the game! But due to the increased accuracy and unsurpassed rate of fire, you can even use armor-piercing shells. This artillery can easily hide from opponents and also cover the rear of its ally.

The German artillery GW TIGR is equipped with exactly the same gun as the GW Tiger P, but with minor changes. Firstly, its rate of fire has been increased, and secondly, its accuracy and aiming speed have been increased. On the other hand, it is the most stationary option at the eighth level, so it is rational to use this self-propelled gun in battles on global maps or companies, where it will remain under constant protection.

T92 is characterized by the most powerful damage, amounting to 2250 units. The dispersion of fragments for high-explosive shells is also maximum - 9 meters for conventional shells and 13 for gold shells. Thanks to this, you will be able to destroy opponents hidden behind any obstacles. The artillery piece paid for such high firepower with a long reload time - 40 seconds, as well as long aiming, which makes it impossible to instantly switch from flank to flank.


T92

The French artillery vehicle Bat Chatillon 155 is unique in its kind. It has a drum, the reload time of which exceeds a minute. But for one such reload you get 4 projectiles, each causing 1250 units of damage. The firing time between these projectiles is 5 seconds. This allows you to unleash massive amounts of focused fire on enemy targets.

Its turret rotates 360 degrees - the second self-propelled gun in the game after the SU 26. This ensures quick convergence and control of all flanks. As with other French self-propelled guns, the Bat Chatillon 155 has high maneuverability, which allows it to quickly change positions throughout the battle.

The best World of Tanks art at every level

Now let’s try to single out one of the most best art in World of Tanks within each level. But here we need to make a reservation: for an individual gamer, another self-propelled gun may be better, since for him, for example, the dynamics of the aiming will be more important than increased damage. We tried to combine all the strengths of each art and highlight for you those self-propelled guns that had the highest number of advantages.

At the second level we give preference to T57

The advantages include a large supply of shells for one battle (40 pieces), high maneuverability, which allows you to change your location after one shot (also preventing your enemy if he is about to circle the T57), huge dimensions, allowing you to ram enemies, aiming angle of 320 m, powerful frontal armor, high accuracy.

Of course, there are disadvantages, but they are fewer - low alpha damage, as well as the presence of an open control room, which is why your enemies can easily incapacitate crew members. But if you consider that we are talking about the second level, then this artillery will most likely be destroyed faster than the crew will dismantle it.

At the third level, let's highlight the World of Tanks M7 Priest art

Advantages:

  • High dynamics and maneuverability - you can quickly change your location while remaining safe from counter-shots.
  • A powerful weapon with decent accuracy and a high rate of fire.
  • Excellent NLD armor.
  • The horizontal aiming angle ranges from “-12” to “+26”.
  • The ammunition load includes 69 shells. Enough for any, even the most protracted battle. You can shoot mercilessly and without hesitation.

Flaws:

  • Vulnerable to high-explosive shells, since the wheelhouse is open.
  • Low probability of penetration with high-explosive fragmentation shells. On the other hand, this is offset by the lack of “fat” tanks at the first levels.

At the fourth level we highlight Sturmpanzer II

Advantages:

  • Increased accuracy of the gun, good rate of fire, enormous power.
  • Among all fourth-level self-propelled guns, it has the maximum penetration rate - this speeds up the destruction of thick tanks.
  • The dynamics are above average.
  • Decent camouflage due to the small profile.

Sturmpanzer II

Flaws:

  • Low UGN.
  • Weak range - no more than 500 meters.

On the fifth level we will highlight Grille

Advantages:

  • If the enemy tank is not higher than 4-5 levels, then with the help of the guns of this self-propelled gun you will send any enemy to rest just for the first successful hit.
  • In addition, the guns of this self-propelled gun inflict enormous damage on Tier 6 tanks. But if you manage to strike with a cumulative projectile, then you will probably send away the sixth level tank.
  • Since the shells fly along a curved trajectory, you can hit enemy targets by hitting their roof. But that’s where the lowest armor is located!
  • This self-propelled gun has an excellent radio station. This module for art is perhaps one of the most important!

Flaws:

  • Due to the small aiming angles, you will not be able to hit fast targets located close to the artillery.
  • Long recharge time.

At the sixth level we select FV304

As they say, this is a real IMBA on the sixth level!

Advantages:

  • This self-propelled gun is more dynamic, maneuverable and faster than many light tanks in the game!
  • The gun has a high rate of fire and fires along a hinged trajectory. Thus, enemies located in cover will not be able to escape from your shots.
  • Due to its small dimensions, this art is easy to hide from opponents.
  • There is enough ammunition for the longest battles.
  • Large horizontal aiming angle.

Flaws:

  • The projectiles fly relatively short distances.

At the seventh level, we highlight the World of Tanks G.W. Panther

Advantages:

  • Excellent dynamics, allowing artillery to quickly hide from pursuers or even set up an ambush for medium tanks.
  • High rate of fire, which is an advantage in battles with high-speed French vehicles.
  • A tower that allows you to aim at any enemy.

G.W. Panther

Flaws:

  • Weak damage.
  • Low dispersion of fragments, which is why in most cases it is pointless to attack heavy tanks of the “slipper” type.

At the eighth level we will select M40/M43

Advantages:

  • Small dimensions, lack of a muzzle brake, which is why the self-propelled gun is one of the most camouflaged tanks in the game.
  • High dynamics, which the art inherited from the M4 tank.
  • A high-powered weapon that can send level seven tanks into the hangar with one shot, as well as most French vehicles up to level 9.
  • The aiming angle is 18 degrees. You can pursue a target without making dashes. Comfort when playing this self-propelled gun is guaranteed!

Flaws:

  • The presence of an open cabin.
  • Lower rate of fire and higher dispersion when moving the hull compared to other level 8 artefacts.

At the ninth level we will highlight M53/M55

Advantages:

  • High dynamics, allowing you to hide not only from medium, but also from light tanks.
  • Due to the presence of the turret, the aiming angle is 29 degrees.
  • An excellent weapon with high damage, unsurpassed accuracy and a good rate of fire.

Flaws:

  • The view is only 350 meters.
  • Large sizes, which is why camouflage is minimal.

At the tenth level we will highlight G.W. E 100

Advantages:

  • Thick armor along the entire perimeter even protects you from enemy artillery fire.
  • The weapon is as balanced as possible. The flight path is hinged, thanks to which you throw shells behind cover.
  • Smooth chassis to reduce spread when driving.
  • Large supply of shells for one battle.
  • High HP for all vehicles.

G.W. E 100

Flaws:

  • Large overall dimensions, which makes it quite easy to illuminate the art.
  • Low maneuverability, which also has its advantages - read about the smooth chassis above.

Many games allow gamers to choose the class that best suits them for the game. At the same time, snipers are not liked everywhere - those who hardly move, but cause enormous damage. Tanks are not too similar to other games, but the hatred of long-range shooters remains, although here the role of snipers is played by a special class of heavy equipment - artillery. And for those who love snipers in other games, the art will be an extremely interesting unit. However, it should be remembered that artillery always fires at someone else’s point of view, which means that part of the experience for your hit is immediately given to the one who caught it, so self-propelled guns will always be less effective than other classes.

The essence of self-propelled guns is that in order to kill an enemy, you don’t have to move at all throughout the entire battle. However, you may be prevented from standing still - enemy light tanks can expose you to their own artillery, or even defeat you in close combat - most self-propelled guns are poorly suited for close combat. Don't forget that you can be identified by the flight path of the projectile you fired.

For those who are eager to play with artillery, the following are three of the most outstanding self-propelled gun games. Any combat unit can be compared with several others not by one, but by several criteria - for example, speed, maneuverability, damage and rate of fire.

And the first on the list will be Soviet technology, namely the well-known Object 261. This self-propelled gun is unique in many characteristics, but for the overall picture it is better to consider them all.

The Object's armor is not very good, as the vehicle only has armor on the front, wheelhouse, and rear. The crew is protected by the thinnest armor - 50mm, there is already 75mm of armor on the nose, but the rear part is protected by a bucket, which provides 80mm of armor and even makes it possible to tank, although the motive for this must be very serious. The most unpleasant moment is not even the complete defenselessness of the sides, but the open wheelhouse, practically inviting an enemy landmine to destroy the entire crew at once.

The Object's weapon deals average damage. The vehicle's rate of fire is the highest in the game - 2 shots per minute, and it can fire over long distances. There is a problem that calls into question all the advantages of this representative of artillery - the shells are fired almost exactly, with a very small overhang. This means that on a flat surface the arta will perform at its best, but in hilly areas it is almost useless, since it shoots in a straight line and cannot take advantage of its range due to numerous obstacles. The Object has very little horizontal aiming; you can only lead your enemy across half the map with numerous position changes, which means that you can aim vertically down by three degrees.

World of tanks which art is the best

The ideal enemy of the Object 261 can be called German tanks - the box-shaped shape allows you to inflict as much damage as possible, but the streamlined shape of the target will only create problems.

About Object 261 we can say that this art is the best. It can maneuver faster than others, aim faster, shoot faster, and hit further and more accurately. Even her projectiles fly the fastest. It is simply impossible not to distinguish her from others. Many WorldOfTanks players know which art is the best, because there are not so many options, and few people are willing to sacrifice maneuverability for the sake of damage.

Second on the list will be the German self-propelled gun GWTypE, which, to be honest, does not stand out in almost any way. Unlike the Object, this artefact can throw its projectiles over low obstacles. It is well armored, including in relation to the sides, so this self-propelled gun is the most heavily armored in its class. The average firing range, rather long reload time and low speed of projectiles seriously reduce the value of the vehicle, but there are also positive aspects - a large amount of ammunition will help you not to think about the fact that you are about to have to learn how to shoot clots of air. The accuracy of fire from military equipment is very high.

Third on the list will be the most terrible self-propelled gun in the game. Its lethality frightens any enemy, even heavy tanks are afraid of the monstrous damage inflicted by the American legend - the T92. This self-propelled artillery unit is the most lethal unit in the game. Moreover, the vehicle has the largest horizontal aiming angle - 12 degrees in both directions. This angle allows you to capture as many targets as possible without changing position. In this case, the vehicle cannot lower its cannon at all, which significantly reduces the already insignificant chance of winning in close combat, but it can raise it up 65 degrees. The vehicle perfectly sends projectiles in a canopy, so there are no targets that would be able to hide behind high cover from enemy artillery fire. The artillery reload time is not the longest - about 32 seconds, but there is another indicator that significantly reduces the effectiveness of shooting - the aiming time is as much as 15 seconds. This means that the self-propelled gun does not have the slightest chance of hitting a fast-moving target, or at most a moving heavy tank. The ideal target for the T92 would be a hidden, stationary enemy. Alas, the shooting accuracy of the American self-propelled guns is not amazing, so you can easily miss even a stationary heavy tank with full aim. But there are even more unpleasant aspects of playing T92. It was previously mentioned that the Object can be called the most. So, the T92 can also be called the most, but in another way - this artillery is the slowest in the game, and even the most poorly armored, so even a miss by enemy artillery can kill you.

But all these self-propelled guns have one thing in common - they are of a high level. But what to do if the hangar is still empty and experience has not been accumulated? For beginners, let's look at the best art of the second level - T57. This is a very small artillery piece, which significantly increases the chance of good camouflage, while it is well armored, but its wheelhouse is open. A high armor rating does not mean that the vehicle is overloaded, on the contrary - the self-propelled gun is very nimble and maneuverable, so its chances of survival are increased. But there are not so many advantages without disadvantages, and here it is worth remembering the attack. The self-propelled gun deals surprisingly little damage for its class, although this is still enough to quickly destroy a light tank. At the same time, the vehicle carries an impressive supply of shells, so with a bit of luck and calm, you can pretty much pinch the enemy team.

So, when choosing from these outstanding artillery installations, you must decide - what is most important to you? Do you need average killing power, complete with the ability to move quickly? Or would thicker armor and the ability to shoot without regard to ammunition be more desirable? Or maybe the most important thing is to kill the enemy with one shot, even if you simply do not have time to drive away from the place of the shot, and you will be blown away by enemy artillery? A question that often arises among players is WorldOfTanks which art is better to download, but finding the answer with the help of someone else's experience is very difficult, since it is a subjective question, and only your choice.