How to set up a cfg for shooting. Shooting settings

Many players bet alien cfg, for better or more comfortable shooting. But in order to make perfect shooting, each player adjusts it myself.
So, I would like to point out right away that ideal shooting occurs only on LAN servers (in clubs, in tournaments), that is, where the server hosting and the players who play on it are located a few meters from each other. In addition, good shooting depends not only on how you configured your client for playing cs 1.6, but also on how the server itself is configured on which you actually play.


Let's get straight to action. Below I will write the points that you will need to do in order to properly configure your client for perfect shooting.

1 . FPS. One of the most important factors that affects shooting and the overall comfort of the game. It should be a minimum 100 .

2 . Rates. This is the most important factor that is responsible for shooting. It is used to receive packets from the server and send them from your client to the server. Accordingly, the higher they are set for your Internet connection, the better. To configure them correctly you need to write 4 simple commands:
rate 25000 (or maybe 30000)
cl_updaterate 101
cl_cmdrate 101
cl_rate 20000

After almost every map or server change, check these commands so that the values ​​do not get lost, because... There are servers that knock down these commands, especially the last one.

If your Internet connection is slow, then set the values ​​lower and check how to shoot. Eg, rate Not 25000 , A 15000 , cl_cmdrate can be put on 60 , cl_updaterate Same 60 . In general, everyone configures for yourself.

3 . Be sure to remove mouse filters or acceleration. This is done so that after sudden movements of the mouse, the cursor does not move further (as is done when the mode is on).

4 . ex_interp command. The value of the ex_interp command is fact, which is responsible for the location of the model during the game.

Top 0.1
average 0.5
lower 0.01

IMPORTANT: If you play on a LAN or over the Internet and the ping from you to the server does not exceed 10, then set the value ex_interp 0.01, if the ping is more than 10, then set the value ex_interp 0.1 .

5 . Team viewsize. This command is responsible for the spread of bullets during shooting. People often bet 110 , or 120 . For example, if viewsize 120, then the bullets will fly from the center of your sight. This value is set by many players who use AK-47 in CS 1.6, because... very convenient to knock out heads. When value viewsize 110 very convenient and easy to clamp with m4a1. Ammo at value 110 flying from the top risks of the sight.

6 .Commands that need to be set depending on what model of video card you have: ati_npatch and ati_subdiv.

If you have a video card Nvidia (GeForce for example), then set the values:
ati_npatch 0
ati_subdiv 0

If ATI (Radeon for example), then set the values:
ati_npatch 1
ati_subdiv 2

These commands mainly affect the speed of the mouse while clamping. So decide for yourself what is more convenient and better for you.

7 . Team hpk_maxsize. You can use either hpk_maxsize 4 or hpk_maxsize 0. When value 4 the shooting flies more into one small space or pile. When value 0 she's getting a little carried away. Here everyone sets it up for themselves. For your shooting.

8 . cl_corpsestay. This command is also responsible for scatter, but mainly for deagle.If you put cl_corpsestay 0 then with deagle very easy shoot, but at long distances the enemy will be more difficult to kill. Frequently used value - cl_corpsestay 180, with it the spread will be smaller, and shooting from the deagle will be average. Well, the third meaning cl_corpsestay 600, the spread will be standard, but shooting from the deagle will be difficult.

9 . Perhaps the last command, but no less important. gl_polyoffset. The command is again for certain video cards.
ATI- set:
gl_polyoffset 4.

Nvidia- set:
gl_polyoffset 0.1.

Almost all.
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Here is the VK server group:

I would like to immediately say a few words about setting up the config for ideal shooting in cs 1.6. First of all, remember that shooting depends not only on a properly configured client, but also on the server on which you play. You can achieve ideal performance only on LAN servers! Therefore, if you play with friends in a gaming club, or, say, at school in a computer science lesson, then with these settings you will clearly increase your chances of winning.

Initially, you need to increase your fps to maximum levels. You can achieve better shooting on stable 100 fps(if fps jumps around 97-100 units, don’t be upset, this is quite acceptable). You can read how to do this in.

So, the setup itself:

    First of all, we will write 2 commands - these are: ati_npatch And ati_subdiv. These settings depend on what video card you have installed. If a card from the company is responsible for processing graphics on your computer ATI(for example, Radeon models), then you need to set the values ​​of these commands as follows: ati_npatch 1, ati_subdiv 2. If you have a video card from nVIDIA, then we set the values ​​as follows: ati_npatch 0, ati_subdiv 0. These commands affect the mouse's sensing when clamping, so feel free to experiment with them.

    The next variable also depends on what kind of video card you have. We set the settings only for your card, shooting will immediately become more comfortable! nVIDIA - gl_polyoffset 0.1, ATI - gl_polyoffset 4.

    Team cl_corpsestay, you can configure not only the “disappearance of the dead” from the map, for which this command is responsible. It's the same for her adjust the spread when shooting. If you like to play with AWP+Deagle then set the value cl_corpsestay 0. If you play contact with machines at short distances, then set the value cl_corpsestay 180. Standard spread can be achieved by value cl_corpsestay 600.

    Sight size controlled by variable cl_crosshair_size. This command can take 3 values. 1 – small sight, 2 – medium sight and correspondingly 3 – big.

    Sight dynamics set up using cl_dynamiccrosshair. If you don’t want your sight to expand when walking and jumping, then write cl_dynamiccrosshair 0, otherwise cl_dynamiccrosshair 1.

    Likewise, for more accurate shooting answers hpk_maxsize. When value hpk_maxsize 0.001– shooting is more scattered. And when hpk_maxsize 4 bullets fly almost to the same point.

    The last, but perhaps most important command is viewsize. There are 2 meanings, with viewsize 110 bullets fly at top of the sight. At viewsize 120, exactly to the center.

Summarize:

    • ati_npatch 0
    • ati_subdiv 0
    • gl_polyoffset 0.1
    • cl_corpsestay 180
    • cl_crosshair_size 2
    • cl_dynamiccrosshair 0
    • hpk_maxsize 4
    • ati_npatch 1
    • ati_subdiv 2
    • gl_polyoffset 4
    • cl_corpsestay 180
    • cl_crosshair_size 2
    • cl_dynamiccrosshair 0
    • hpk_maxsize 4
  • viewsize 120

A little about FPS.


For clear shooting, a stable 100 fps (frames per seconds - frames / s) is required.

You can check your fps in the game by entering fps_max "101" (set the limit) and cl_showfps "1" (show fps in the upper right corner) into the console. If fps does not rise above 60 or 70, the video card is not configured.

If you have 100 fps but there is some lag, I advise you to check your loss and choke. To do this, we use the alternative command net_graph (values ​​for displaying the graph on the screen: 0-off, 1-lower-left corner, 2-center, 3-right). Enter net_graphpos "1" to configure the graph view. loss and choke should be "0".

Increased loss means packet loss, and problems with shooting and sounds may occur, as when watching HLTV. For convenience, use the graph shift command so that it does not interfere with the display of $ money or name (hp) in the observation - net_graphwidth.

A little about choosing a resolution.

Almost all articles boil down to the fact that at a higher resolution it is more convenient to shoot with an AWP, and at a lower resolution it is more convenient to shoot with an AK & m4a1.

I will only say that long ago all professional players found the most optimal resolutions, these are 640x480 and 800x600. And both have excellent snipers and aimers. And not all monitors support 100+ Hertz at high resolutions.

Well, more on that later, but the point of the resolution is that at a lower resolution, the surrounding textures (walls, boxes, and other objects) become more blurry and the HUD (hp, armor, money, chat, crosshire) is larger, which allows you to better concentrate on the game .

A little about rates.

You've probably heard about the rate, cl_updaterate (frequency of updates received from the server) and cl_cmdrate (frequency of updates sent to the server) commands.

If you have a small ping, to make it stable and shooting without lag, set "rate 25000;cl_updaterate 101;cl_cmdrate 101". When the ping is more than 45, the game becomes less comfortable, then I advise you to set these values ​​lower. This will reduce the ping, and it won’t hurt shooting online than on lan.
Approximately set "rate 15000;cl_updaterate 65;cl_cmdrate 65", I do not recommend lower, because these commands affect (in this case spoil) shooting.

Well, now about the main thing. About shooting.

By downloading and studying, checking on DM the latest configs of top pro players, I customized shooting for myself thanks to several interesting commands, the values ​​​​of which are changed by the players to suit themselves.
The values ​​of these commands combine to make up a complete shooting and spread setup, and I've compiled the settings of some PRO players into a table. I’ll also tell you what these commands mean.

*First, let’s configure shooting for the video card.

ati_npatch "1"
ati_subdiv "2"

The default values ​​(1 and 2) of these commands are mainly set by owners of ATI video cards. Set nVIDEA to 0.

If you have these default values, then the sense during clamping becomes an order of magnitude smaller. And if they are “zeros”, then the sensor is default and you control each cartridge.

gl_polyoffset "0.1"
This command depends on the video card. Players with nVIDIA video cards set 0.1, and those with ATI set 4.
If you put it under your card accordingly, then shooting is more comfortable.

cl_corpsestay "600"
Frequently used - 600, 180, 0.
Translated, “corpse stay” means “preservation of a corpse,” i.e. with a value of "0", corpses will disappear almost immediately.

BUT this setting is also responsible for the “type” of shooting.
With the value "600" the spread is default.
With a value of "180" the spread is smaller and it is easier to shoot from the deagle.
With a value of "0", the spread becomes even smaller, shooting at long distances is more difficult, and with DGL it is very convenient to shoot.
0 - this value is used by snipers (markeloff, Fox).

cl_crosshair_size "1"
There are only three values ​​for the scope size: “1” is also “small”, “2” is “medium”, “3” is “large”.
At a resolution of 640 and dyn 0, the sight on the main devices turns into a small plus sign!!! (Neo, Delpan).

cl_dynamiccrosshair "1"
Dynamic sight (if you squat, the sight narrows, if you jump, it expands).
With a value of "0", the sight is stably fixed. A matter of taste.

cl_dlmax "128"
The main values ​​have long been 80 and 128.
This setting is responsible for returning the sight to the default position after recoil.

m_filter "0"
The command is responsible for mouse filtering (smoothing mouse movements).
If you have the value "1", then the aiming becomes smoother, and it is easier to shoot from the dagger.
Among all the configs I studied, I noticed this command only from Egor (markeloff).

hpk_maxsize "4"
There are two main values ​​- 0 and 4. At “0” the shooting is “spread out”, and at 4 it is more concentrated.
It's a matter of taste, for example f0rest cArn and Gux use "0.001".

viewsize "120"
This is most likely the most important setting for matching shooting and spray to the resolution and scope.
The main values ​​are 110 and 120. At 110, bullets fly from the top of the sight, and at 120 from the center of the sight.


Shooting accuracy in CS does not always depend only on the player’s skills; config settings and the game itself are also important. By her own, setting up shooting in CS 1.6 is not something complicated, but you will need to edit the config and in-game settings yourself.

The first condition for a stable game is to have a stable FPS, at the level of 95-100. To do this, you will need to select the correct resolution and graphics settings. It is also worth noting that the higher the screen resolution, the easier it is to shoot with sniper rifles; accordingly, at low resolutions, machine guns will be most effective. This is due to the fact that all interface elements become larger, the same applies to the HUD and hitboxes, which allows you not only to concentrate more strongly on the target, but also to make it easier to hit at medium-short distances. Naturally, with such experiments it is important not to overdo it so that the picture quality remains optimal.

Friends, we suggest that you do not bother with the settings and simply download from our website, where the shooting is already fully configured, and an optimized config is installed. In addition, you will be pleased with the latest protection, Russian language, bots and working server search.

Setting up the config - the most necessary commands

Now you need to reconfigure the config to improve the shooting parameters. The first commands to enter are:
  • ati_subdiv 1;
  • ati_npatch 2.
They are suitable for owners of ATI and Radeon video cards, but for NVIDIA you will have to enter slightly different commands:
  • ati_npatch 0;
  • ati_subdiv 0.
So, you can slightly improve the behavior of the weapon when shooting with a clamp.

Team gl_polyoffset responsible for comfort during firing. The values ​​of this variable differ for different video cards; for NIVIDIA it is 0.1, and for ATI and RADEON 0.4.

One of the most important settings is cl_corpsestay. In fact, she is responsible for the time that corpses will be visible on the map. However, in parallel it affects the spread, which is what makes setting the correct parameters for it so important. There are just a few basic values ​​that you need to focus on:

  • cl_corpsestay 600- normal spread, acceptable level of shooting accuracy for all weapons. This value is only suitable if you constantly play with very different weapons, which have strong differences in gameplay.
  • cl_corpsestay 180- well suited for players who prefer to use machines at close range. Good balance of accuracy when shooting in short bursts as the spread becomes smaller, making it much easier to play with weapons like the P90 where you have to periodically empty the entire clip at once.
  • cl_corpsestay 0- this value is useful ONLY for playing the AWP+Desert Eagle combination, since there is practically no spread in this case.

Sight settings

A good scope makes it much easier to aim, so you should pay more attention to setting it up, adjusting it to your needs.

Team cl_crosshair_size affects the size of the sight. If you set the value 1 , then it will become very small; accordingly, if you set a higher number, then the sight will begin to increase. You should stop only after reaching a comfortable level.

It is worth editing the dynamics of the sight. The team is responsible for this cl_dynamiccrosshair. To disable automatic changes in the narrowing or widening of the sight while walking and jumping, just set the value 0 , and the number 1 activates this option.

hpk_maxsize- quite an interesting setting, since it has a couple of working options:

  • The value is set to 0.001. In this case, the scatter becomes very large.
  • The value is set to 4. The spread is now zero. Between these parameters you can set different numbers to choose the most comfortable level.
Last command - viewsize. Here you need to enter the value 110 or 120. In the first option, the bullets will fly to the top of the sight, and in the second, exactly in the center.

Conclusion

So how to set up shooting in CS 1.6 you can only edit a couple of files, it is worth remembering that most of the parameters are quite variable. This gives you freedom of choice, the main thing is to make several file saves in advance in order to quickly restore the settings if they were damaged. Have a good game!

Let's start with the video card, there are 2 videos that will tell you how to configure an nVidia GeForce or ATi Radeon video card specifically for Counter-Strike 1.6, you can watch the video using the links below.

Mouse acceleration is the acceleration of the movement of our mouse, the faster you move the mouse, the more distance it will travel, in general this is only good for using a PC, on a high screen resolution, well, it’s not suitable for the game Counter-Strike 1.6, without acceleration you will clearly feel your aim, and then you will be able to do incredible things in the game, since you will know how to turn the mouse to aim at a certain place, after that you will be the king of reaction

Well, let’s get down to the main thing, remove acceleration, first go to Control Panel > Mouse > Pointer Options, and uncheck “Enable increased pointer precision”, as shown in the figure.

First of all, I’ll tell you how to do this for Steam:

1) Launch Steam
2) Select the “Library” tab
3) Right-click on the game “Counter-Strike”
4) Select “Properties”
5) Select “Set launch options”
6) In the window that appears, enter: -noforcemaccel -noforcemparms -freq 75

One more thing, the “-freq” command is your Hertz monitor, mine is 75, so I prescribed 75 for myself.

You can view the Hz of the monitor as follows:

For Windows 7:

1. Right-click on the desktop and select “Screen Resolution”

3. Select the “Monitor” tab and see your Hertz under “Screen refresh rate”

For Non-Steam:

1. Right-click on the CS 1.6 shortcut

2. Select “Properties”

3. In the “Object” field add: -noforcemaccel -noforcemparms -freq 75 (Above I described what “freq” is)

You can also remove acceleration by the program, well, just in case these methods described above do not help you.

1. Download the program “” it’s called “CPL Mouse Fix”

2. Unzip, launch and click on the answer “YES”

Torrent (127008)




First of all

First and most important is FPS. The number of frames per second affects not only the effectiveness of shootings, but also the overall comfort during the game. The value of this indicator should ideally be 100. More is better. If this is not the case, then appropriate manipulations should be carried out. Believe me, today even the weakest hardware is capable of producing a full hundred frames. You just need to configure everything correctly.

The second important point is the Rate indicator. It is he who is primarily responsible for the shooting. The higher it is, the better. In order to achieve its maximum, the player only needs a high-speed Internet connection. If you have one, then enter the following set of settings in the console: “rate 25000”; "cl_updaterate 101"; “cl_cmdrate 101” and “cl_rate 20000.” Please note that some game servers automatically reset these settings, so when changing game server it would be a good idea to check if everything is in order. It’s better to write out these commands in a text document so that, if necessary, they can be simply copied and quickly entered into the console.

Third, disable the system mouse acceleration function. This function links the mouse sharpness in the game and its sharpness in Windows. With acceleration disabled, even the most sudden movements of the mouse will not jerk the cursor much, whereas with the function enabled this cannot be avoided. Don’t be lazy to spend 15 minutes of your time turning off acceleration.

Console Settings

It's time to move on to the console settings. The first command worthy of attention is “ex_interp”. It is not directly related to the shooting process, but in general it is very important for the game. It determines the location of models in the game. For people playing in online clubs or online tournaments, this indicator should be set to 0.01. A similar value can be set for Internet sessions, but only on the condition that the ping does not rise above 10. For higher ping, the parameter should be changed to 0.1. Also considered very significant is “viewsize”, which calculates the dispersion of ammunition when firing from any weapon. There are two key values ​​for it: 110 and 120. The first option is more suitable for those players who simply cannot live without an AK-47, because the bullets will scatter from the center of the sight. If you prefer a different weapon, for example, the m4a1, then it is better to set this setting at 110 so that the bullets scatter from the top of the sight.

The next command, responsible for the spread of bullets and their behavior when shooting, is “hpk_maxsize”. Its value can be 0 or 4. At zero, the cartridges will scatter slightly from the place at which the sight is aimed. If you set it to 4, you can achieve greater accuracy. Those who like to shoot with a deagle pistol should use the “cl_corpsestay” command. The zero parameter will help achieve more accurate shots from this particular pistol, but only at close range. This will be an ideal solution for playing on small pistol maps. The standard bullet spread is achieved at around 600.

It must be said that there are no ideal settings or secret techniques that could make all shots extremely accurate. It all depends on the player’s own style, on how he is used to shooting and moving. You can play around with key console commands a little to determine their optimal value for each specific case. Everything else is practice, practice and more practice. Do you want to make spectacular headshots more often and kick all your opponents forward? Then you will have to spend a little time mastering each type of weapon, because each machine gun, pistol and sniper rifle in CS has its own unique mechanics that you need to delve into.