When the test server 9.19 is restored 1 here.

Updated (11-07-2019, 22:59): third test 1.6


The test server in World of Tanks 1.6 is a regular server where new maps, features, tanks and other innovations of the game are tested. It is impossible to get to the WOT test server when the player wants it - it opens only at a certain time when the game developers will need it.

The test is open!

What is a test server and why is it needed?

Test server is a repository where a copy is stored and reproduced, but with some changes. Of course, before making any changes to the game, they must first be tested.
The first ones see the changes in the staff of WOT developers, then they give access to super-testers. If there are shortcomings, then they are corrected and the version of the new client is tested already under load. They “upload” the test version of the client to the backup server and open access for everyone. Again, the development staff is looking for errors and shortcomings. After - fix and "roll out" a new version of the client.

How to get to the WOT test server

To get to the test server, you need to download a special installer 1.6 or install Wargaming Game Center. After that run it. He will offer to download a test client - download it and install it. Next folder will be created. World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to launch! We click on the label of the test client and get to the authorization page and enter the game. We go under our nickname and password, and select one of the two test servers.

Test features. Servers

  • Each player is credited with 20,000 gold, 100,000,000 free experience, 100,000,000 silver at a time.
  • Everything that you earn and buy on the test server will never be transferred to the main one.

What's new in 1.6?

  • High-level British light tanks;
  • Changing the conditions of personal combat missions;
  • Change in appearance;
  • Disable damage to allies.

New British light tanks







Video review of the general test 1.6

6.5.2017 17602 Views

Update 9.19 general test released

General information about the test server:

  • Due to the large number of players on the test server, there is a limit on user login. All new players who wish to take part in the testing of the update will be queued and will be able to join the server as it becomes available.
  • If a user changed their password after April 28, 2017 11:59 PM UTC, authorization on the test server will only be available with the password that was used before the specified time.

Test Server 9.19 Features:

  • Payments to the test server are not made.
  • In this testing, the earnings of experience and credits do not increase.
  • Achievements on the test server will not be transferred to the main server.

We also inform you that during the testing of 9.19, scheduled technical work will be carried out on the test server:

  • First server - 07:00 (Moscow time) daily. The average duration of work is 25 minutes.
  • The second server - 8:00 (MSK) daily. The average duration of work is 25 minutes.
  • Note! The test server is subject to the same rules as the main game server, and therefore, there are penalties for violating these rules in accordance with the User Agreement.
  • The User Support Center does not review applications related to the Common Test.
  • We remind you that the most reliable way to download the World of Tanks client, as well as its test versions and updates, is in a special section on the official game portal. By downloading the game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.

Participation in testing 9.19:

  • Download (4 MB).
  • Run the installer, which will download and install the 9.19 test client (7.45 GB for the SD version and an additional 4.85 GB for the HD version). When you run the installer, it will automatically offer to install the test client in a separate folder on your computer; you can also specify the installation directory yourself.
  • If you have the previous test version (9.18_test3) installed, then when you start the general test launcher, it will be updated: 372 MB for the SD version and an additional 186 MB for the HD version.
  • Please note that installing to a folder containing legacy test client files may cause technical problems.
  • Run the installed test version.
  • Only those players who registered in World of Tanks before 23:59 (UTC) on April 28, 2017 can take part in the test.

List of changes for the first public test 9.19:

  • The "Company battle" mode has been removed from the game.
  • The “Combat Brotherhood” and “Combat Friends” skills will work in mixed crews.
  • Added a new mode - Ranked Battles
  • Reworked combat missions:

    As part of the first iteration of the reworking of combat missions, the visual and functional part of the combat missions and promotions window was significantly changed.

    A new item "Combat missions" has appeared in the Garage, through which you can get to the corresponding screen. Combat missions are conditionally divided into three sections: strategic, tactical, as well as tasks for the selected vehicle.

    Strategic goals include tasks that require significant effort (for example, marathons).

    Tactical tasks include those that can be combined into certain groups according to their meaning (for example, daily combat missions, combat training, etc.).

    Each task is displayed as a tile, and all of them are conveniently sorted - the most priority ones are placed first. A detailed description of each task can be seen by expanding the tile. Thanks to the new representation of tasks in the Hangar interface, it will be much easier for you to understand them!

    Various promotions are constantly taking place in the game - in most of them, prices for vehicles, equipment, transfer of experience and much more are reduced. And now stocks are available from the "Shop" menu item. Each promotion is presented in the form of a tile with a detailed description of the item on which the discount applies, the amount of the discount, and other information. All tiles are interactive - by clicking on any of them, you can use the promotion offer directly in the game client.

  • Clan management changes:

    In the new version, the possibilities for managing the clan will expand. Now, without leaving the game client, it will be possible to:

    • distribute gold from the clan treasury;
    • change the positions of clan players;
    • transfer control of the clan;
    • view extended statistics on clan players.
  • Stronghold Improvements 1.6:

    The following medals, which were issued for activities in the Stronghold before version 9.17.1, have been moved to the Special category:

    • "Warrior";
    • "For decisive battles";
    • "Conqueror";
    • "Crusher of fortresses";
    • "Counterstrike".
  • Voice Changes: Introduced female voice acting for all nations. Instead of the old version of the "national" voice acting in the settings window, you can now select the "commander" voice acting. The choice of "commander" voice acting makes voice notifications correspond not only to the nation, but also to the gender of the crew commander of the vehicle selected by the player. Thus, if the commander of your car is a girl, then the car itself will “speak” in a female voice.
  • The following cars have been reworked in HD quality: KV-13, T-44, IS-2, BDR G1B, Renault FT 75 BS, Renault UE 57, Renault FT AC, Alecto, Excelsior, Vickers Mk.E Type B, STA -1, MTLS-1G14
  • Tech changes:
    • Change in the German tech tree: Added tank for supertesters: Tiger 131
    • Change in the Chinese tech tree: Tanks added for supertesters - WZ-120-1G FT, WZ-120G FT
    • Change in the USSR tech tree: Added tank for supertesters: T-103
    • Change in the US tech tree: M4A3E8 Sherman - The gun mantlet armor has been improved. M4A3E8 Fury - The gun mantlet armor has been improved. M4A3E2 Sherman Jumbo - increased gun mantlet armor

And finally, about ranked battles:

It's time to lift the veil of secrecy and tell you about it. what will World of Tanks look like by early 2018. Wargaming plans to release two patches at once over the summer - 9.19.1 and 9.20. In autumn there will be a transition to "return activity" in the form of LBZ 2.0. But let's talk about everything in order.

Update 9.19.1

Micropatches aside, the next major update will be WOT 9.19.1. Below is a chronology of events leading up to the release of patch 0.9.19.1:

  1. News about the release of the update on June 13;
  2. The official announcement of the next version of World of Tanks - June 14;
  3. Launch of World of Tanks 9.19.1 supertest - June 15;
  4. General test of update 9.19.1 - June 21 or 22;
  5. The second public test of patch 9.19.1 is on June 28;
  6. The release of the patch for the World of Tanks base is scheduled for the first half of July, during the end of the discount for the purchase of tanks in the AMX 50B branch.

Changes in World of Tanks update version 9.19.1

  • Increasing the efficiency of pumped Soviet tanks and Soviet premium tanks;
  • Updated personal rating;
  • A number of important edits.

Update 9.20

The main change in World of Tanks in version 9.20 update will be new graphics. Already today, the developers are preparing a lot of interesting things for this patch. We will tell you in detail about 9.20 after the release of 9.19.1

LBZ 2.0 or "Return activity"

In the fall of 2017, "return activity" will appear in World of Tanks. This is a mechanism to reward players for resuming play after a significant break. We will learn more about return activity at the end of summer. It is known that LBZ 2.0 is its subspecies.


Not so long ago we talked about ranked battles, and today we are ready to announce the transition from the super test to a new stage - the general test. We invite each of you to test so that you can help us fine-tune each of the changes. Your feedback is critical to debugging the update before it's released.

Among other things, a number of tank models will switch to HD quality in 9.19:

Everything you need to know about Update 9.19 can be found in the Supertest overview. Read and personally take part in testing new functionality and improvements. See you on the battlefield!

Participation in testing
  • Download a special installer (4 MB).
  • Run the installer, which will download and install the test client 9.19 (7.45 GB for SD version and additional 4.85 GB for HD version). When you run the installer, it will automatically offer to install the test client in a separate folder on your computer; you can also specify the installation directory yourself.
  • If you have the previous test version (9.18_test3) installed, then when you start the general test launcher, it will be updated: 372 MB for the SD version and an additional 186 MB for the HD version.
  • note: Installing to a folder containing legacy test client files may cause technical issues.
  • Run the installed test version.
  • Only those players who registered in World of Tanks before April 28, 11:59 PM UTC 2017 .
general information
  • Due to the large number of players on the test server, there is a limit on user login. All new players who wish to take part in the testing of the update will be queued and will be able to join the server as it becomes available.
  • If a user changed their password after April 28, 2017 11:59 PM UTC, authorization on the test server will only be available with the password that was used before the specified time.
Peculiarities
  • Payments to the test server are not made.
  • In this testing, the earnings of experience and credits do not increase.
  • Achievements on the test server will not be transferred to the main server.

We also inform you that during the testing of 9.19, scheduled technical work will be carried out on the test server:

  • First server - 07:00 (Moscow time) daily. The average duration of work is 25 minutes.
  • The second server - 8:00 (MSK) daily. The average duration of work is 25 minutes.
  • Note! The test server is subject to the same rules as the main game server, and therefore, there are penalties for violating these rules in accordance with the User Agreement.
  • The User Support Center does not review applications related to the Common Test.
  • We remind you that the most reliable way to download the World of Tanks client, as well as its test versions and updates, is in a special section on the official game portal. By downloading the game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.
List of changes of the first public test 9.19

The "Company battle" mode has been removed from the game.

Ranked battles

Ranked battles are held in the 15 vs 15 format exclusively on Tier X vehicles. The team that destroys all enemy equipment or captures its base wins. In essence, the conditions are the same as in random battles. However, this is where the similarity ends. The main goal of the player is to show high personal effectiveness in battle and thus move up the rankings, earning ranks and rewards. The higher your combat effectiveness, the higher your rank in the special ranking of Ranked Battles.

  • Balancer. The main goal of the balancer is to collect a battle from players of the same rank. However, if this fails, then in order to avoid too long a queue, battles can be assembled, where teams include players of different ranks. The longer a player waits for a fight, the less strict rules apply to creating a fight. Teams will always consist of an equal number of players of a certain rank. In other words, you will always play with players of your own level. The higher your rank, the stronger the enemy.
  • Getting ranks. Being in the top 12 players on the winning team by XP earned (as well as being in the top 3 on the losing team) earns you a chevron and brings you one step closer to achieving a new rank. The first rank requires only one chevron, but the higher you climb in the ranking, the more chevrons are required to get a new rank. As a result of the battle, the bottom 3 players of the winning team do not receive a chevron, and the 12 players of the losing team who are not included in the top 3 lose a chevron.
    After reaching the first and fifth ranks, your progress is saved, and you have a new starting point for further moving up the rank system. The fifth rank is the maximum for the account. Having reached it, you will be able to demonstrate your skills on any Tier X vehicle, already raising the rank of the tank itself. The rules are the same: participate in ranked battles in this vehicle; the more victories in battle you achieve, the faster the rank of the vehicle grows. If there is only one difference: the number of vehicle ranks is not limited.
  • Schedule. Ranked battles will be held by seasons. The first season consists of four seven-day stages. At the beginning of each stage, the ranks are reset. The result achieved in seven days is recorded in the rating. At the end of the season, the result for the last 28 days is summed up, and the player receives a reward corresponding to the value of his rating.
  • Economy. In addition to the standard reward based on battle results, players will receive additional rewards (credits, equipment, personal reserves) for gaining new ranks and completing special combat missions available only in Ranked Battles. At the end of the season, players will receive a certain amount of a new game currency - bonds, which cannot be bought for credits or gold. Bonds can be used to purchase pre-battle instructions and advanced equipment, which significantly increase the efficiency of the crew and vehicle parameters. The higher the result for the season, the more bonds the player will earn.
  • Improved equipment. An analogue of the standard equipment that is already in the game. However, it has improved characteristics, which further increases the effectiveness of the vehicle in combat. Such equipment can only be purchased for bonds.
  • Pre-battle instructions . A new type of consumable that is used to enhance the characteristics of a vehicle or crew. Pre-battle instructions can improve the equipment installed on the player's vehicle, increasing the bonus provided to them, or enhance the skill / skill of the crew. The player can put only one instruction on the machine - after it is used in battle, you will need to purchase a new instruction.
  • Stripes. The player can receive a new appearance element as a reward for participating in the season - a patch, which is a unique icon that is displayed next to the player's name in battle and is visible to all users. A badge is the easiest way to show off your accomplishments.
Combat missions 2.0

As part of the first iteration of the reworking of combat missions, the visual and functional part of the combat missions and promotions window was significantly changed.

A new item "Combat missions" has appeared in the Garage, through which you can get to the corresponding screen. Combat missions are conditionally divided into three sections: strategic, tactical, as well as tasks for the selected vehicle.

Strategic goals include tasks that require significant effort (for example, marathons).

Tactical tasks include those that can be combined into certain groups according to their meaning (for example, daily combat missions, combat training, etc.).

Each task is displayed as a tile, and all of them are conveniently sorted - the most priority ones are placed first. A detailed description of each task can be seen by expanding the tile. Thanks to the new representation of tasks in the Hangar interface, it will be much easier for you to understand them!

Various promotions are constantly taking place in the game - in most of them, prices for vehicles, equipment, transfer of experience and much more are reduced. And now stocks are available from the "Shop" menu item. Each promotion is presented in the form of a tile with a detailed description of the item on which the discount applies, the amount of the discount, and other information. All tiles are interactive - by clicking on any of them, you can use the promotion offer directly in the game client.

clan management

In the new version, the possibilities for managing the clan will expand. Now, without leaving the game client, it will be possible to:

  • distribute gold from the clan treasury;
  • change the positions of clan players;
  • transfer control of the clan;
  • view extended statistics on clan players.

Update 9.20.1 is approaching its official release, and we are starting a new series of public tests. Participate in testing and evaluate changes that developers have been working on recently. Here is what will be available on the public test server:

  • Rebalance of Tier X light tanks, as well as British and US vehicles.
  • Reworked personal combat missions with a new interface and mechanics that allow you to complete them faster.
  • Additional reward for high efficiency in battle - new ways to get bonds.

The changes can be found in detail in recent publications:

How to get into the general test?

Bonds and medals

Starting from 9.20.1, when winning medals in the Epic Achievements and Battle Hero categories, the player will receive additional rewards in the form of bonds. Please note: Bonds will not be credited for accumulative medals. The number of bonds is not final and may change.

Grand Battle Improvements

The following changes have been made to the General Battle battle type:

  1. The message about victory or defeat in battle has changed.
    Added a new kind of battle victory or defeat message to make it easier for players to understand when and why the battle ended. The message has separate animations for win, lose and draw. Additional text shows why the fight ended. When a battle ends with the base captured, the capture progress bar goes into a "locked" state shortly before the message appears to indicate that the total will not change.
    This innovation has been applied to all Random and Ranked Battles, as well as Grand Battles.
  2. Updated tooltips for rewards, which describe various acquisition conditions. In a standard, oncoming battle, and assault, the conditions are the same, but in a general battle, the requirements are higher.
  3. Improved combat interface (HUD) in general battle.
    The transparency of the background of the panels with the list of players has been reduced to make the information easier to read on a light background (sky, water, etc.).
    Border symbols have been added to the top bar to improve readability.

Training Ground Improvements

Changes:

  • Irrelevant options have been disabled in the context menus of the vehicle upgrade windows, the research tree, and the vehicle carousel.
  • The rewards (credits and experience) for victories and defeats while passing the training ground have been balanced.
  • The rewards for completing the training ground are now displayed in the notification center.
  • Added a notification to players that they will not receive a reward when re-passing the training ground.
  • The crew recruitment window has become more informative.

Corrections:

  • Fixed a bug where some UI elements were displayed incorrectly in color blind mode.
  • Fixed errors that occurred when saving and restoring settings (vehicle panel and sights) when the player entered the training ground and exited this mode.
  • Fixed rendering of some game tips (unmasking when shooting, the need to return to the capture circle).
  • Fixed a rare issue where the "Skip Tutorial" button was displayed incorrectly.
  • The results of battles in the mode have been removed from the notification center.
  • Fixed displaying of the EULA license window when restarting the game client.
  • The description of the characteristics of vehicles in the loading screens of the training ground is now correct.
  • Fixed a bug due to which the music tracks of the battle, the Hangar and the final cinematic of the training ground were superimposed on each other.
  • Added reward descriptions to the victory screen.
  • Fixed bugs in the behavior of bots.
  • Fixed bugs in displaying map borders.

New game models in HD quality

Sound

We have moved to the new version of Wwise 2017.1.1, which will expand the possibilities for further audio improvements.

Vehicle Changes

  • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Centurion 32-pdr turret. The speed of the shells of the new top gun is 878/1098/878 m/s, the speed of the shells of the old top gun is 1020/1275/1020 m/s. The basic performance characteristics of the guns are as follows:
    • elevation angle 18 degrees;
    • declination angle -10 degrees;
    • spread 0.34 m per 100 m;
    • reload time 6.5 s;
    • mixing time 2.3 s.
    • damage 280 units;
    • penetration 220 mm.
    • damage 280 units;
    • penetration 252 mm.
    • damage 370 units;
    • penetration 47 mm.
  • The OQF 20-pdr Gun Type A Barrel with 60 ammo has been removed. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type B Barrel with 60 ammo has been removed. from the Centurion Action X* turret.
  • The carrying capacity of the FV221A undercarriage has been changed from 63,000 to 64,000 kg.
  • The spread of the gun from the movement of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun from the movement of the FV221A chassis has been increased by 14%.
  • The dispersion of the gun from the rotation of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun from the rotation of the FV221A chassis has been increased by 14%.
  • Dispersion of the OQF 17-pdr Gun Mk. VII when turning the Centurion 32-pdr turret increased by 25%.
  • Turret traverse speed of the Centurion Mk. II changed from 30 to 26 deg/s.
  • Centurion 32-pdr turret traverse speed changed from 36 to 30 deg/s.
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from 15 to 18 degrees.
  • Declination angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from -8 to -10 degrees.
  • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II.
  • Changed name of second turret from Conqueror Mk. II on the Conqueror Mk. II ABP.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • The OQF 20-pdr Gun Type A Barrel with 65 ammo has been removed. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type B Barrel with 65 ammo has been removed. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type A Barrel with 65 ammo has been removed. from the Conqueror Mk. II.
  • The OQF 20-pdr Gun Type B Barrel with 65 ammo has been removed. from the Conqueror Mk. II.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type A Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type A Barrel.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type B Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type B Barrel.
  • Carrying capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg.
  • Reload time for the 120 mm Gun L1A1 for the Conqueror Mk. II ABP changed from 10.5s to 11.3s.
  • Turret traverse speed of the Conqueror Mk. II changed from 36 to 30 deg/s.
  • Turret traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg/s.
  • Enhanced turret and hull armor.
  • Improved turret armor.
  • Improved turret armor.
  • Added OQF 32-pdr AT Gun Mk. II with 30 ammo. to the Avenger tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 20 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -60 and 60 degrees;
    • spread 0.35 m per 100 m;
    • reload time 7.8 s;
    • mixing time 2 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • Challenger turret traverse speed changed from 14 deg/s to 16 deg/s.
  • Avenger turret traverse speed changed from 16 deg/s to 18 deg/s.
  • Improved turret armor.
  • Rolls-Royce Meteorite 202B engine power changed from 510 to 650 hp With.
  • Changed the depression angle of the OQF 20-pdr AT Gun Type A Barrel from -5 to -9 degrees.
  • Changed the depression angle of the OQF 20-pdr AT Gun Type B Barrel from -5 to -9 degrees.
  • Changed the depression angle of the 105 mm AT Gun L7 from -5 to -10 degrees.
  • Added B.L. 5.5-in. AT Gun with 30 ammo to the FV4004 Conway turret. The basic performance characteristics of the guns are as follows:
    • elevation angle 10 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -90 and 90 degrees;
    • spread 0.38 m per 100 m;
    • reload time 14.4 s;
    • mixing time 2.4 s.
  • Added AP Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 600 units;
    • penetration 260 mm;
    • speed 850 m/s.
  • Added HE Mk. 1T for B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 70 mm;
    • speed 850 m/s.
  • Added HESH Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 200 mm;
    • speed 850 m/s.
  • FV4004 Conway turret traverse speed changed from 16 to 18 deg/s.
  • Changed the depression angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret from -5 to -10 degrees.
  • Rolls-Royce Griffon engine added. The basic performance characteristics of the engine are as follows:
    • power 950 l. With.;
    • 20% fire chance.
  • Removed Rolls-Royce Meteor Mk. IVB.
  • Decreased dispersion of the 183 mm L4 gun when traversing the FV4005 Stage II turret by 12%.
  • FV4005 Stage II turret traverse speed changed from 12 to 16 deg/s.
  • Changed the depression angle of the 183 mm L4 gun in the FV4005 Stage II turret from -5 to -10 degrees.
  • The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 to 90 degrees in both directions.
  • Changed the ammo capacity of the 183 mm L4 gun in the FV4005 Stage II turret from 12 to 20 rounds.
  • The maximum forward speed has been changed from 35 to 50 km/h.
  • The maximum reverse speed has been changed from 12 to 15 km/h.
  • Improved turret armor.

Added machine for testing by supertesters:

  • Kanonenjagdpanzer 105.
  • The dispersion of the gun from the movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%.
  • The dispersion of the gun from the rotation of the chassis of the Rheinmetall Panzerwagen was reduced by 22%.
  • Decreased dispersion of the 105 mm Kanone gun during turret traverse by 17%.
  • Changed the reload time for the 105 mm Kanone gun from 10 to 9 s.
  • Changed the aiming time of the 105 mm Kanone gun from 1.9 to 1.6 s.
  • The damage dealt by the Exp. APDS of the 105 mm Kanone gun changed from 360 to 320 HP
  • The damage dealt by the Exp. HE gun 105 mm Kanone, changed from 440 to 420 units.
  • The damage dealt by the Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320 HP
  • Ammunition increased from 30 to 35 shells.