Buy M46 Patton KR (premium tank): review (guide), characteristics, penetration zones. Buy M46 Patton KR (premium tank): review (guide), characteristics, penetration zones New season of ranked battles

How to get M46 Patton KR?

A new premium tank of the eighth level M46 Patton KR (M46 Patton KR) is now available for users in the Russian region. The last couple of letters indicate that we are dealing with a Korean car. Judging by the performance characteristics and camouflage, this is a purebred “American”, reminiscent of a pumped-out Pershing. However, there are significant differences between the two machines, which we will explore in this review.
The M46 Patton KR cannot be purchased for in-game gold in the client, the premium tank is sold only for promotions and for a certain period, below is what packages the M46 Patton KR is usually sold with and at what price.

How to play M46 Patton KR

What do we have for the tactics of playing on the M46 Patton KR: a typical American medium tank, with good air defenses, good mobility and a cardboard hull. Based on these characteristics, it becomes clear that this is a second-line machine. This is what you need to build on when developing battle tactics.



The best thing is not to get into trouble, but to slowly destroy the enemy through someone else’s exposure, replenishing the piggy bank with treasured silver loans. It is quite clear that it is not worth shining yourself.

If the situation on the field worsens and your opponents drive you into a corner, you need to make the most of the uneven terrain by playing “from the tower.” Good frontal armor and air defense make it quite possible to lean out of cover, deal damage and hide. However, when choosing a position, do not forget about artillery.
Basically, the M46 Patton KR is a support tank, so you can quickly change positions to help your allies on different flanks. To do this, you just need to control the mini-map and promptly respond to any changes in the battle.

M46 Patton KR specifications

Main characteristics



You can start researching a new tank with the performance characteristics that are standard for this class of equipment. So, the car has a traditionally good viewing radius, and a safety margin that matches the parameters of its classmates.
If we talk about individual characteristics, you can pay attention to mobility. Don't forget that we are talking about a medium tank, which has relatively good speed parameters. Maximum engine speed: 18 “horses” per unit of steel weight. Thanks to this indicator, the car has excellent dynamics and maneuverability.
The armor of the M46 Patton KR fully corresponds to the performance characteristics of the Pershing.


The hull remained traditionally cardboard, however, the thickness of the frontal armor of the turret increased. Previously it was 110 mm, but the tank was upgraded in update 0.9. 17, increasing this figure to 127 mm. Considering that the gun mantlet covers almost the entire front part of the turret, ricochet and non-penetration when hitting this part of the tank are guaranteed.
It’s worth remembering that this is a premium tank that can farm well. However, the vehicle does not have a reduced combat level, so the M46 Patton KR will hit dozens.



M46 Patton KR gun has relatively good armor penetration, so the tank will feel confident in single-level battles and can compete with nines. You will have to use sub-caliber shells against top-end vehicles, but there is no particular need for this. It is recommended to charge Golda only for a comfortable level of play.
One-time damage is typical for most classmates: almost all level eight premiums have a similar alpha. The rate of fire is also good: 1,800 damage per minute. Of course, this is not the best indicator, but the figure looks pretty decent.
What you should focus on is the parameters of the gun, which are responsible for the comfort of shooting. The tank cannot boast of gun accuracy and aiming speed. The spread also leaves much to be desired. At the same time, the vehicle has good stabilization, which allows it to hit the target even at full speed. The vertical guidance angles are typical American: the barrel reacts downward by 10 degrees, which is an excellent indicator.

M46 Patton KR Crew Skill

Everything here looks quite extraordinary. The crew of the M46 PATTON KR is 5 people, who can be transferred to other STs of the American development branch. Therefore, the recommended choice of perks would look like this:



For the commander - a light bulb.
For the gunner - smooth rotation of the turret.
For the driver - smooth driving.
For the radio operator - radio interception
For the loader there is a non-contact ammunition rack. In addition to individual perks, it is necessary to develop repair, combat brotherhood and camouflage.

Equipment M46 Patton KR

Particular attention should be paid to additional equipment that will help not only improve the performance of the machine, but also make the game more comfortable. For the M46 PATTON KR, the basic set will be quite expected and standard:


Gun rammer– will help compensate for a not very good CSA.
Reinforced aiming drives– to level out uncomfortable mixing.
Improved ventilation– to increase all the characteristics of the tank.
As an alternative, ventilation can be replaced with coated optics. This will ensure a comfortable game from the view, and will give the right to the first shot. This choice depends on the tactics of the game, so it remains at the discretion of the player.

Is the M46 Patton KR worth it?

A comparative analysis shows that there is a double impression about the new M46 Patton KR tank: the car seems to be quite good, but there is a feeling of understatement. To get the full picture, you can break down the main characteristics into the strengths and weaknesses of the “American”. What do we get as a result?

Advantages:
Excellent behavioral model: dynamics, speed, maneuver.
Good viewing radius.
Relatively good armor penetration rate.
Excellent UVN.

Flaws:
Not the best armor in the game.
Frankly weak accuracy and mixing.
No preferential battle level.

It is worth noting that only the explicit characteristics of the machine that affect the gameplay are given here. If we summarize the results of the analysis, it turns out that premium equipment is no worse than its pumped-up counterpart. This is already a strong quality, so the M46 PATTON KR is quite worthy to take a place in the players' hangar.

M46 Patton KR video

M46 Patton KR is an American Tier VIII medium tank nicknamed "Korean". We offer a short guide to the M46 Patton KR. A vehicle with a full level of combat, with a safety margin of 1450 HP. We won't last long, so we only play on line 2-3 if we are at the bottom of the list. And that is where we will be most of the time. It is armed with a gun with an AP penetration of 192 mm. We sew eights, not always nines, tens - no comment. In order to somehow farm, we wait for the moment and rush headlong into the sides to break through and cause damage.

The M46 Patton KR has a visibility of 390 m. For a level 8 ST, this is not bad. There is no point in talking about armor - they penetrate us simply and masterfully. Among the additional modules, we install a rammer, reducing reload time, ventilation, improving the quality of the crew and a stabilizer.

The Korean has good UVNs, which will greatly help him when playing through the hills. 10 degrees down. Therefore, the T32 and T34 tactics with a pair of M6A2E1 work calmly here. Returning to the game from the 2nd and 3rd lines, you can shoot without fear, since we have an impressive ammunition load of 70 shells.

Pros:

+ good UVN;
+ good review;
+ good stabilization;
+ acceptable dynamics;
+ good safety margin for ST-8;
+ large ammunition load.

Minuses:

- mediocre top speed;
- weak armor penetration;
- long mixing;
- weak armor.

A review of the M46 Patton KR tank would be incomplete without a few words about the crew. Be sure to download the military fraternity, and the commander’s lamp, the main perks for ST, then repairs. With perk 3, we set everything to smoothness (turret rotation, spread when moving). There is no point in talking about profitability. If we shoot BP, we go into the red, even with a premium account. Let's play for fun!

Good luck on the battlefields!

First, some interesting information about the M46 Patton KR tank itself. The letters KR at the end mean Korea, this is where the tank fought and got this attractive coloring that attracts the attention of absolutely all players on the field. In the period from January 25, 9:00 (Moscow time) to January 31, 9:00 (Moscow time), you can purchase this premium tank in the store; there is a standard set (costs 1,650 rubles) and there is a premium package for 2,145 rubles. The difference is that the premium package gives 750 gold plus a gift of 1750 gold. Considering the minimal difference in cost, the second option personally seemed preferable to me.

Flaws

Let's talk right away about the disadvantages of the tank that I discovered and noted for myself personally.

First- accuracy. The dispersion per 100 meters is 0.38 and this is a rather bad indicator. There is no point in shooting at long distances; at medium distances the tank sometimes misses, which was a little disappointing. In close combat, of course, there are no problems. I had several situations when at a medium distance I saw the side of the enemy, fired a shot and saw how the shell flew over the enemy, although I aimed the sight exactly at the target and the distance was completely small.

Second- mixing time. The tank belongs to the medium category, which means we will move more than others, and sometimes we also have to shoot offhand. But, stopping for 2.5 seconds for an accurate (or maybe not quite accurate - see point above) hit is almost equal to death. If you shoot sharply offhand or even on the move, then you won’t be able to hit without aiming.

Third- not the highest armor penetration. During all the time I played on this tank, I never came across equal opponents, there were always tens and nines, and they usually have better armor, it is quite difficult to penetrate them and you have to constantly go overboard, which makes you sweat excessively before each shot.

Advantages

Now about those advantages that are difficult not to notice.

First- color. Yes, quite a lot of time has passed since the introduction of the tank into the game, but every time you get on the field, all the players look at you, write in the chat and point their fingers. There are not many tank skins that are so attractive in the game, hence the amount of attention. And, you will be lying to yourself if you say that this attention does not bring pleasure.

Second- This is a balanced tank. Everyone has been saying for a long time that the tank is not immature and that it is a fairly balanced premium tank. Nobody said that premium tanks would have any huge advantage. All characteristics are balanced, this gives you the opportunity to play the way you want and not adapt to the enemy.

Third- maximum speed. Here it is 48 kilometers per hour and this is far from the best indicator, but the tank accelerates quite quickly due to its weight and horsepower, in general it is quite maneuverable and, coupled with its weak penetration, this gives you an excellent balance. You can move from cover to cover, find the enemy’s weak points and quickly get to a convenient shooting distance.

Fourth- armor. Despite the fact that the tank is pierced by shells from the sides and rear like butter with a hot knife, the front part turned out to be quite stable and if you choose your positions correctly, it will not be so easy for the enemy to penetrate you. Strength, by the way, is 1450 HP.

Bottom line

It is also worth noting that in update 9.17 the tank was slightly improved. The armor of the turret's forehead was strengthened, hence the difficulty in penetrating it; the armor of the gun mantlet was increased to 203.2 mm. Of course, this will not cover all the tank’s shortcomings, but its strengths have become even stronger.

In my humble opinion, the tank is ideal for those players who like to play an active game, rather than stand in one place and hunt down the enemy. Speed ​​allows you to change position, thanks to the armor on the front, you can fire with equal opponents; with older models you will have to be cunning and approach from the flank. But, in fact, this is why we love World of Tanks - you not only need to shoot, but also think with your head.

Update 9.22 releases February 6, and it turned out to be truly tank-like. There are major changes to the USSR's equipment ahead: a rebalance of the medium tank branch, new heavy tanks, an alternative tank destroyer branch. We will also see improvements to the balancer, and a little later - a new season of ranked battles.

What's new

As you remember, we initially planned to adapt Object 430 to the current conditions of random battles, add heavy tanks with a rear turret and rebalance the Object 263 branch to make the research tree more consistent.

We carefully analyzed your feedback and collected statistics after a series of tests. And now Soviet medium tanks with a rear turret are turning into an independent branch, and the Object 430, together with the new Object 430U vehicle, will form a new branch of assault vehicles.

Regarding the addition of the TT and Tank Destroyer branches, the additional data we received proved that both branches fit well into the game and will have a positive impact on game balance.

Let's take a closer look at the changes in Update 9.22.

Changes in the branch of medium tanks of the USSR

Just recently we announced a rebalance of the ST branches. After a series of game tests, we changed the branch from the A-43 vehicle: the “Object 430U” was added to the game (which we will talk about a little later), and other vehicles changed levels. Thus, “Object 430” (which remained in the shadow of its “brothers” T-62A and Object 140) moved to level IX in the branch with a traditional turret arrangement - now it comes after the T-44 in the research tree.

A powerful 122-mm gun with high one-time damage, mounted on the T-44 tank, will become a distinctive feature of the entire line of medium tanks of the USSR. By the way, she doesn’t have a top-end car yet. We are still deciding on the candidate who is best suited for this role.

Advice: by the time a new vehicle appears in the branch of medium tanks with a rear-mounted ST turret, you can accumulate experience for the Object 430 Option II.

Object 430U

The task of the “Object 430U” is to give the enemy a good beating with its 122 mm gun with a one-time damage of 440 units. Although it will take longer to reload, this vehicle will be an excellent addition to any ST platoon.

The thickness of the armor in the upper frontal part and the turret can reach values ​​of 320 and 380 mm, respectively, while the hatches are quite well protected. However, this does not mean that you are invulnerable. Enemy tank destroyers or tank destroyers can still penetrate your armor, especially if they target the 180 mm thick lower frontal part.

The fairly agile Object 430U, with its speed of 50 km/h, is not the fastest medium tank. However, good dynamics will be extremely useful in the heat of battle.

New heavy tanks of the USSR

Heavy tanks of the USSR are solid vehicles that do their job well. In 9.22 we will slightly diversify their ranks by adding the heavily armored close combat vehicle "Object 705A".

The vehicle will lead a new alternative branch of heavy tanks of the USSR. It will start with the IS-M vehicle at level VIII, followed by the Object 705 at level IX. A common feature of all three vehicles is the rear location of the turret, which will determine the gameplay on these tanks.

The classic IP will serve as the starting point for the future branch.

Object 705A

"Object 705A" is a unique machine. Its role on the battlefield is quite easy to determine, especially considering that it is equipped with a 152mm gun capable of dealing 650 damage per shot. However, this weapon will be effective at medium and close range.

With a visibility of 390 m, this tank will not be able to successfully fire from a long distance - it is most effective in close combat.

The Object 705A is ideal for head-on combat and is capable of withstanding a lot thanks to its upper frontal part, the reduced thickness of which reaches 340 mm. However, the thickness of the NLD is only 244 mm, so it should be placed at an angle or hidden behind a cover.

The weight of the Object 705A is about 100 tons, so it accelerates slowly. However, the engine power is enough to get this beast where it needs to go on time.

Rebalance of tank destroyers of the USSR

After rebalancing the alternative branch of the USSR tank destroyer, the vehicles will receive a new specialization. The branch starts with the SU-100M1 at level VII, followed by the SU-101, followed by Object 263. And at level X there will be “Object 268 Option 4”.

As in the ST and TT branches, the guns of these tank destroyers will also be located in the rear. In addition, these vehicles will be distinguished by good mobility, low maneuverability and durable frontal armor. Created for attack, they should be in the forefront of the attack, where they can have the maximum influence on the outcome of the battle.

Object 268 Option 4

The new top tank destroyer represents the entire branch. This vehicle will be most effective in a group attack. Mobility (50 km/h) and good speed will allow you to take a comfortable position, however, low maneuverability means that this tank destroyer depends on the support of its allies, otherwise enemy tanks will be able to “twist” it.

Balancer improvements

In update 9.22, the balancer will allow you to get into different types of combat more often than you noted. This means that in the next random battle, the chance of getting into a type of battle you have already been in (standard, assault, counter or pitched battle) will be lower.

This change will allow you to avoid getting into the same type of battle several times in a row (this applies most of all to general battles). However, getting into a general battle through combat is still possible.

To maximize the effectiveness of the new mechanics, the balancer needs data for the last 50 battles you played after the release of version 9.22.

NOTE: If you wait too long to fight, the balancer may add additional combat types to the ones you selected. If you wait longer than 50 seconds, the balancer will send you to the first available battle of any type.

New season of ranked battles

The new season will consist of only one stage lasting 21 days and 15 ranks. Rank 5, 10 and 13 cannot be lost in case of defeat. We've also revised the rewards: reaching Rank 9 will reward you with 1,500 Bonds. In addition, the higher the rank, the greater the reward.

Server unavailability

Game servers will be unavailable on February 6 from 3:30 to 11:30 (Moscow time) due to the release of the update. We recommend that you refrain from making payments at this time.

Also, on February 6, from 3:30 to 10:30 (Moscow time), the Clan Portal will be unavailable. In addition, on February 6th, “Offensives” will not be carried out in Fortified Areas.

Premium account and compensation

Players who have a premium account or other temporary services (for example, camouflage) active at the time of the start of technical work will be compensated for a day of a premium account and/or a day of using services starting from February 6 at 3:30 (Moscow time) according to the rules. If you want to make in-game purchases, please wait until the servers start.

We hope you enjoy the new USSR vehicles and improved balancer. Don't forget to check out the forum and share your opinion with us!

Improvements to the template balancer

  • On the bottom panel for changing the appearance, an “on equipment” icon has appeared for those elements that are applied to the vehicle.
  • The clickable area on the placement points of emblems and inscriptions has been increased.
  • When purchasing appearance items, the text "Buy and Exit" will be displayed. If you are not purchasing items but simply replacing them with existing ones, the text “Apply and Exit” will appear.

Changes to Ranked Battles

  • The new season of Ranked Battles will start a little later than the release of update 9.22. The start of the season will be announced separately.
  • The season now lasts 21 days and is not divided into stages
  • The number of ranks has been increased from 5 to 15.
  • The conditions for obtaining chevrons have been reworked:
  • The top 10 players on the winning team and the player ranked first in experience on the losing team will receive one chevron.
  • The top 3 players on the winning team receive an additional chevron.
  • Players who took 11th–15th places on the winning team and 2nd–5th places on the losing team retain the chevron.
  • Players who took 6th–15th places on the losing team lose their chevron.
  • A new feature has been added - rank protection. Some ranks will be protected, which will have durability points.
  • The home screen interface of the Ranked Battle mode has been redesigned to correctly display information about fifteen ranks.
  • The interface of the rewards screen for ranks and for the entire season has been redesigned. It is now accessible from the home screen and includes:
  • information about rewards for each rank;
  • information about rewards at the end of the season.
  • The visualization of vehicle ranks has been changed - now these are rank points. The principle of earning rank points has not changed.
  • The display of vehicle ranks from the vehicle panel has been removed, and in vehicle achievements they have been replaced with rank points.
  • The interface for progressing by vehicle ranks has been redesigned: now, when you reach the maximum rank, you will see the number of rank points earned in the Hangar.
  • The interface of the leaderboard in the Ranked Battle mode has been redesigned.
  • The new season of ranked battles will begin a little later than the release of version 9.22. The start of the season will be announced separately.

"Fortified area"

Confirm your consent, the gold will be debited from your account - and a new tank will be in your Garage.

What you need to know and remember

Please read this list carefully to minimize possible misunderstandings of the trade-in system:

  • The promotion is valid for premium tanks from tiers VI to VIII from February 6, from the release of update 9.22 to February 20, 9:00 (Moscow time).
  • You can only turn in tanks of the same or lower level than the one you are buying (but not lower than VI).
  • The exchange takes place on a 1 to 1 basis.
  • There are discounts on prices: if there is a discount on a delivered tank, the savings will be less!
  • The shells, equipment and equipment on the surrendered tank are unloaded free of charge into the Warehouse.
  • Camouflage, emblems and inscriptions are tied to a specific tank, so if you sell (or in this case exchange) this tank, they remain in the Warehouse. You will be able to use them in the future only if you purchase this tank again.
  • The crew of the surrendered tank disembarks at the Barracks. If there are no free beds there, there will be no exchange!
  • You cannot restore a surrendered tank using credits.
  • There is no need to purchase a new slot for the tank you are purchasing.
  • The exchange occurs only when the operation is reconfirmed (where it is described what will happen to the tank) - before this, the exchange can be absolutely calmly interrupted, and nothing will happen.

Video:

Happy shopping and happy playing!

12-05-2016, 18:45

Hello everyone and welcome to the site! Now we’ll talk about a new tank that just went on sale on the Russian World of Tanks servers - this is the M46 Patton KR guide, where the last two letters in the name mean “Korean”.

First of all, I will say that this is a medium premium US tank of the eighth level. From what immediately catches your eye, this car has a unique tiger war color, which, by the way, is historical. Otherwise, if we consider the characteristics of the M46 Patton KR WoT, then it is very similar to the pumpable Pershing, but there are some differences, and now we will discuss them.

TTX M46 Patton KR

We'll start, perhaps, with parameters that we won't have to talk about much. So, we are endowed with a good American overview, which is good news, and we also have a safety margin that is standard for our level.

If we consider the rest of the M46 Patton KR characteristics, then first let’s pay attention to mobility. The tank was given a good maximum speed, and the specific engine power of more than 18 horsepower per ton of weight is very pleasing. Thanks to the last parameter, this unit has excellent dynamics, and we have good maneuverability.

If you take a closer look at the armor, then since patch 0.9.17 the American tank M46 Patton KR has become almost identical to its upgraded brother. We have a very similar cardboard hull, but the turret has become thicker, previously there was only 110 millimeters of armor in the forehead, but after the AP this figure increased to 127 millimeters, taking into account the alignment and the large gun mantlet, now it will even be possible to catch ricochets.

In addition, although this unit is premium and is capable of taking more silver out of battle, it throws it to the tenth levels and this, although a small one, is a problem.

gun

Now it's time to look at the weapons, with which, in principle, everything is in order. The M46 Patton KR gun does not have the smallest armor penetration rate, which allows it to fight very successfully with classmates and most nines. True, in battles against tops you will sometimes have to use gold, but purely for comfort, there is no urgent need for this.

Our one-time damage is quite standard, most level 8 premiums have this alpha, and the rate of fire allows you to deal approximately 1800 units of damage per minute, not too much, but decent.

The shooting comfort parameters deserve special attention. The M46 Patton KR WoT tank does not have a very pleasant weapon in terms of accuracy. We have a rather poor dispersion, it takes a little longer to converge than most other premiums, and only the stabilization here is quite good, so sometimes you can shoot right away. Yes, by the way, the gun goes down 10 degrees, excellent high-pressure weapons, which is typical for US equipment.

Advantages and disadvantages

So you can’t immediately say why this tank is very good, it seems that the car as a whole is not bad, but for greater clarity, let’s break down all the strengths and weaknesses of the M46 Patton KR World of Tanks point by point.

Pros:
Good mobility, maneuverability and dynamics;
Long viewing range;
Good armor penetration parameters;
Excellent vertical aiming angles.

Minuses:
Weak armor;
Not very comfortable accuracy parameters;
Not a preferential level of fighting.

Above are only the most obvious and obvious nuances that most strongly affect the gameplay. Otherwise, we can say that this car is not much different from its pumped-up counterpart of its level, and that’s great.

Equipment for M46 Patton KR

By installing equipment on the M46 Patton KR, we pursue one global goal - to maximize the comfort of the game. However, the choice will still be very standard:
– our CSA is not too large anyway, which means we need to raise it in all available ways;
– due to the weak accuracy characteristics and already good stabilization, the choice is very justified;
– this module, all other things being equal, provides an excellent boost, increasing all characteristics at once.

A possible alternative to ventilation could be, this choice will allow you to play more actively from the view and in some cases give you the right to the first shot, but which is better, everyone decides for themselves.

Crew training

In terms of crew training, everything is somewhat more interesting; we have at our disposal 5 tank crews who can ride on other US medium tanks. In addition, having upgraded the perks correctly on the M46 Patton KR, we get an excellent strengthening of our tank, which means we proceed as follows:
Commander - , , , .
Gunner – , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Loader – , , , .

Equipment for M46 Patton KR

This machine copes quite well with all its tasks if you choose to carry it, and, moreover, this option allows you to save a lot. However, if you want to feel more confident and have no problems with silver credits or gold, it is better to equip the M46 Patton KR with equipment in the form of , , . The last consumable can be replaced with one, we rarely burn out, and boosting the characteristics will not be superfluous.

Tactics for playing the M46 Patton KR

So, we have at our disposal a typical American ST, with good elevation angles, good mobility, dynamics, but weak armor. Given these nuances, combat tactics on the M46 Patton KR are to stick to the second line.

Try to work on someone else's light, implementing your DPM at a distance and not shining. This way, the chance of losing your strength points is significantly reduced and it becomes possible to take out decent amounts of silver credits from each battle.

If the situation is more tense, you are in the light and there are opponents who want to send you to the hangar, the M46 Patton KR tank World of Tanks should play from the tower, making the most of the terrain. We show off our tower a little, deal damage and roll into cover. At the same time, remember about the artillery, try to occupy the most advantageous positions, where you will be most safe, and from which there is a good shot.
The American M46 Patton KR WoT is capable of quickly changing directions of attack, supporting allies on different flanks and returning to defend the base. So always analyze the situation in battle and keep an eye on the mini-map, you have an excellent support tank in your hands.

Summarizing all of the above, I would like to add that the M46 Patton KR is worth taking, because in addition to the unique appearance, you get a car that is practically no worse than a pumped one, for a premium this is a strong quality.