Fortified areas in World of Tanks: what, how and why. Fortified areas in World of tanks Fortified areas in here

“Fortified Areas” is a game mode for clan players. It is available in the game client and is in no way connected with battles and campaigns on the Global Map. A fortified area is the property of a clan, which consists of a command center, directions leading to it, and additional buildings. A fortified area can be created by the clan commander for free, if desired.

It is a mistake to believe that the new mode is similar to an ordinary browser strategy. All features of the mode are free, and resources are obtained exclusively on the fields of tank battles.

Battles in the Fortified Areas mode

To develop the Fortified Area and receive bonuses (reserves), industrial resources are required, which are earned in battles of three types:

  1. Forays.
  2. Attacks on enemy fortified areas.
  3. Protecting your Fortified Area.

Defending one's own and attacking others' Fortified Areas are available from level V, which provides protection for beginners. Each clan has the right to independently decide whether to raise the level of its Fortified Area. On the one hand, the higher the level, the greater the quantity and better the quality of the bonuses produced. On the other hand, the larger the Fortified Area, the more forces are required to conduct defensive and offensive military operations.

The attack and defense of Fortified Areas takes place using vehicles up to level X inclusive, the team composition is up to 15 players, the duration of the battle is 10 minutes.

The sortie is a company battle, with teams selected at random from among those who are currently going on the sortie. Any player can create a company to participate in a sortie, but before going into battle, you need to decide on the type of sortie: the maximum level of available equipment depends on this. The game features three types of forays:

  1. Average 7 to 7 (levels 1–6).
  2. Champion 10 vs 10 (levels 1–8).
  3. Absolute 15 to 15 (levels 1–10).

The battle takes place according to standard company rules. Based on the results of the battle, the amount of Industrial resource earned by each player and the team as a whole is calculated.

Buildings and reserves

The received Industrial resource can be spent on constructing and upgrading buildings, which, in turn, produce Reserves - temporary in-game bonuses that apply to all clan fighters in all game modes, including random battles.

Type of Reserve The essence of the bonus Maximum bonus amount* Where is it produced?
"Battle Pay" Increase in credits for all battles Up to 50% Financial part
"Tactical training" Increase in experience for all battles Up to 50% Tankodrome
"Military training" Increase in free experience for all battles Up to 100% Military school
"Additional instruction" Increase in crew experience for all battles Up to 100% Training part
"Heavy transport" Increase to Industrial resource in sorties Up to 25% Motor transport part
"Requisition" Increased bonus when looting an enemy fortified area Up to 50% Trophy brigade
"Evacuation" Mitigating the negative consequences of looting Up to 50% Quartermaster service

In future updates it is planned to add new types of Reserves.

Office

In the current version of the game, the reserve of the Chancellery “Special Instructions” is also available for activation: a special combat mission is activated for all clan fighters. It must be completed during the reserve period, that is, within two hours. For completing the task the player will receive a reward. The size and quality of the reward depend on the level of the Office.

"Combat missions" of the Chancellery
1 Destroy 2 enemy tanks in each battle for 3 battles in a row.
2 Be in the top 2 among all battle participants based on experience in 2 battles in a row.
3 Provide support for 4000 damage in one battle.
4 Deal at least 4,000 damage and block at least 2,000 damage with armor in one battle, or deal at least 2,000 damage and block at least 4,000 damage with armor in one battle.
5 Detect 6 or more enemy tanks. According to your intelligence, they should inflict at least 1500 units of damage.
6 Deal at least 4000 damage. Fire more than 15 damage shots in one battle.
7 Deal 3000 damage in one battle from a distance of at least 300 meters.
8 Earn 150 base capture points. Only those battles where you win are counted.
9 Receive the “1st degree” or “Master” class badge 2 times.
10 When playing in a platoon, take part in the destruction of at least 10 enemy tanks with your entire platoon. You personally must deal at least 1500 damage.
11 Destroy 5 tanks in one battle.
12 Deal at least 4000 damage. Survive and win. The task must be completed 3 times.
13 Block at least 4000 points of damage with armor. Get at least 10 hits.
14 Deal damage to at least 8 enemy tanks. Win the battle.
15 While playing in a platoon, destroy 8 enemy tanks with a platoon in one battle.
16 Be in the top 3 in terms of damage dealt 5 times.
17 Destroy 7 Tier X vehicles in a maximum of 7 battles using a vehicle of at least Tier VIII.
18 Deal a total of 10,000 damage with your platoon and win the battle

Rewards for completing "Special Instructions"

Level Crew experience Equipment Tank experience Loans Premium account days Gold
1 - - - 20 000 - -
2 - - - 30 000 - -
3 3 000 - - 40 000 - -
4 4 000 - - 50 000 - -
5 5 000 - 5 000 75 000 - -
6 6 500 2 pcs. 6 500 100 000 - -
7 8 000 4 pcs. 8 000 200 000 - -
8 10 000 6 pcs. 10 000 300 000 1 day -
9 12 000 8 pcs. 12 000 450 000 3 days 500
10 15 000 10 pcs. 15 000 600 000 7 days 1 000

Recently, we were lucky enough, together with Wargaming and the famous ACES clan in World of Tanks, to discuss the details of the new game mode - “Fortified Areas” - and evaluate it in a demonstration clan game. As such, there was little new information about the mode: during its existence, it had already been studied in detail by WoT clans. But the material will be of interest to those who would like to learn first-hand about what fortified areas actually are and why contact them.

The Wargaming company, according to Dmitry Grigorov, who supervised our event, strives to “pull” players out of random and transfer them to a collective game. The idea is very correct, because once having experienced the harmonious, as in a chess game, tactics in clan battles, only a few will want to return to the “sand”. From the ACES side, our guide was captain Evgeniy “Classic” Demyanenko, who then with his team clearly demonstrated what a real well-coordinated game is like.

The functionality of fortified areas is built right into the client and is most like a browser game - in a good way, of course. The interface is clear and intuitive, and it takes barely five minutes to understand all the intricacies of the mode. The whole point comes down to arranging the base: you begin to erect buildings that bring certain bonuses, upgrade them due to a good (if possible) level of the game and open up new directions, of which there are up to four. You can build buildings and improve them using industrial resources - a special currency that was introduced specifically for the fortified areas regime. For example, “Tankodrome”, depending on the level of the building, brings from 2% to 50% to combat experience. Any clan player can choose to link any existing building into which the industrial resource he earned in battles will go.

But the attractive interface and flexible functionality of the mode are just a cover for the main activity for which everything was started. We are talking about clan battles, actually. If you are still skating in “random” and don’t even think about a clan career, then it will be very difficult for you to understand what the battles of experienced teams are like.

Unlike the global map, there is no fog of war. In other words, an experienced team will immediately determine from the opponent’s setup what tactics the enemies will most likely choose. This is exactly what the ACES team showed us: counter rushes in a different direction, neat attacks and coherence that is hard to wrap your head around. Probably, it is precisely for the sake of such beautiful and high-quality performances that players should strive from the “sand” to the collective game.

So-called forays allow clans to fight in neutral territories for industrial resources. The winner receives most of the amount, the loser receives a consolation prize. But the ability to attack and plunder other people's fortified areas adds a much more pleasant variety to the game. It will not be possible to destroy the enemy base “to zero”: this is due to the policy of the Wargaming company, which would not want such negative consequences of clan games. Enemy buildings can be partially destroyed, and when their durability drops below 20%, they simply stop functioning until they are repaired. In fortified areas, battles are fought sequentially in specific directions for each building. Of course, in the event of a successful foray, you can loot a decent amount of industrial resources for its subsequent use for your own purposes.

Now you are probably desperately tormented by the question: why are fortified areas needed if there is a global map? The fact is that fortified areas are a lower rank game. The entry threshold here is much lower (starting from the sixth level of technology), there are gameplay simplifications such as the absence of the fog of war - and the rewards, accordingly, are less significant.

Labor costs are also lower: not everyone can truly “farm” on the global map, but in fortified areas you only need to recruit a small group of friends and call mercenary legionnaires into battle if you don’t have the required number of people. Of course, there will be less of the notorious “gold” from fortified areas, but the well-known difficulties of the global map will be avoided. So, you don’t have to guard your fortified area 24 hours a day in case of an attack by enemy clans: specifically for this purpose, you can set aside defense hours in the mode, during which your clan will be able to defend itself, and the fortified area will be open to attack. Accordingly, the more defense hours you allocate, the more attack hours you will have to plunder other people's fortified areas.

It must be admitted that, for all its simplicity, the new regime turned out to be extremely curious. Here there is a significantly higher quality of battles, when there are not teams recruited from random players, but more or less well-established clans. And tangible rewards that are truly worth fighting for. And, of course, the lack of high complexity of the global map. Fortified areas will be of interest to both newcomers to clan wars, who have long wanted to test themselves in a game of a higher rank compared to random, and to veterans of the Civil War, who are provided with a full-fledged constructor for development. Plus, fortified areas allow all clan members to take part in mode games, and not just selected fighters who defend the honor of the team on the main battlefield, which is also a tangible advantage.

Of course, the decision whether to enter the clan level of play is yours, but with fortified areas it has become much easier to explore and become involved in this part of World of Tanks. Good luck in your battles!

A sortie is a battle between a squad of your clan and a squad of another clan on neutral territory. The enemy and map for battle are selected randomly.

Based on the results of the Sortie, each squad receives an industrial resource, with the winner receiving the largest amount. The earned industrial resource goes to the Stronghold warehouse.

Outings are available on a scheduled basis. To view the schedule of upcoming battles, click (Schedule) to the right of the Clan Battles button in your Stronghold or in the window Fortified area: battles.

To take part in the Sortie:

  1. Click Clan Battles in the Stronghold. A window will appear Fortified area: battles.
  2. In the window Fortified area: battles choose one of two options:

There are three divisions for units in Sortie mode. The level of equipment used, the maximum number of legionnaires in a squad and the size of the basic reward are determined by the selected division.

  • VI division
  • VIII Division
  • X division

Creating your own squad

To create your own squad and become its commander, click Create squad in the window Fortified area: battles. In the Mode Selection window that opens, select a division for the Sortie.

The list of divisions is presented on the left side of the mode selection window.

  1. Tooltip: description of the mode.
  2. Mode status.
  3. List of divisions: the level of equipment, the number of fighters in the squad, the duration of the battle and the maximum number of legionnaires.

Preparing for the Sortie

After selecting a division, the Sortie window will open, in which you can form a squad, set up reserves and declare readiness for battle.

Adding Players to a Squad

You can add players to your squad by invitation or through automatic selection of legionnaires.

Any clan member who is in this squad can invite players to a squad. You can invite not only clan members, but also other fighters, who in this case will join the squad as legionnaires. In this case, the maximum number of legionnaires in a squad depends on the selected division.

To invite players to a squad:

  1. In the Sortie window, click Invite players.
  2. In the window Invite to formation select the name of the desired player and drag it to the field on the right. If the player's name is not in the list, find it through the search and drag it into the field on the right.
  3. Enter a message (optional) and click Invite.

Invited players are included in the list of volunteers and are displayed in the “Clanmates” or “Legionnaires” categories, depending on whether they belong to your clan or not. To the right of the player's name his personal rating is displayed.

The commander can add invited players to the squad by dragging them from the volunteer list to the squad list. Legionnaires in the squad list are indicated by a special icon.

The Clan Commander, Deputy Commander, Staff Officer and Unit Commander can take the position of squad commander from any player, including those higher in position. To take command of a squad, right-click on the commander's name in the squad list and select Take command.

To transfer command to one of the squad members, right-click on his name and select Transfer command.

Command can only be transferred to a member of your clan.

Joining an existing squad

There are several ways to join an existing squad:

  • through the panel My clan squads;
  • using automatic squad selection;
  • through the list of units;
  • by invitation.

Joining through the My Clan Units panel


You can select any squad of your clan on the corresponding panel:

  1. Go to the SQUAD SELECTION tab.
  2. On the panel My clan squads Click on the squad you need and in the window that appears, click Join the squad.
  3. In the Forays window that opens, your name will appear in the list of volunteers. Click Take a place in a free slot in the squad list or wait for the commander to add you to the squad.

Entry through the squad list

The list of units displays:

  • units created by your clan;
  • open squads of other clans. In this case, you will participate in the Sortie as a legionnaire.

To join a squad:

  1. Go to the SQUAD LIST tab and select a division.
  2. In the list of units that appears, click on the unit you are interested in. A list of players in the squad, their ratings and the selected vehicle will be displayed on the right.
  3. Click Join the squad.
  4. In the Sortie window that opens, your name will appear in the list of volunteers. Click Take a place in a free slot in the squad list or wait for the commander to add you to the squad.

Joining a squad by invitation

To join a squad upon an invitation from another player, click Accept in the notification that appears in the Hangar. You can also accept an invitation from the invitations and friend requests tab in Notification Center.

Once you accept the invitation, your name will appear on the squad's list of volunteers. Wait for the commander to add you to the squad.

Selecting reserves

For added advantage in Sortie, use reserves. Before the battle, you can set two types of reserves:

Progress and results of the Forays

When a Sortie squad has been successfully formed, the players declare readiness and the commander sends the squad into battle. After this, a random enemy is selected among other units and the Sortie begins - a standard battle on a random map.

When the Foray ends, the results are summed up and industrial resources are awarded to the clans. The winning clan gets the most of it. The size of the reward in Sortie also depends on the use of reserves. And remember: if there were legionnaires in the detachment, special rules for accruing industrial resources apply to them (see.

Fortified areas will allow players who are members of clans to receive bonuses. In order to receive this or that bonus you need to build a special building. Some buildings can give an increase to the silver received, others, for example, to experience.

You can activate bonuses from reserves at a certain time.

A guide from the developers will help you understand the work of fortified areas.


What are industrial resources in World of tanks

Industrial resources - a new type of currency in WoT. This currency is needed in order to build new buildings, reserves in the fortified area of ​​your clan, and repair them.

How to get industrial resources in World of tanks

Industrial resources from World of tanks can be obtained by participating in special battles - forays.

Industrial resources cannot be purchased for in-game gold or in the premium store; they can only be earned in specified special battles. A premium account also does not provide any bonuses to the industrial resources received.

What is a Foray in Worlf of tanks

Sortie is a special type of battle in World of Tanks. This mode is similar to company battles, except that only players from your clan can take part in the battles. The sorties are divided into three divisions: average, champion and absolute(depending on the level of equipment allowed for combat).



As noted earlier, forays will allow you to obtain industrial resources, necessary for the development of fortified areas.

How to get to the Fortified Area in World of tanks

In update 0.9.2 fortified areas will appear in World of tanks.



Is it possible to capture the Fortified Area?

Once you reach level five you can attack other people's fortified areas, you will also have to defend your fortified area.

With further development, you will be able to build defensive structures that will allow you to call for artillery, aviation, and engineering support.

Video about Fortified Areas in World of tanks

The 22nd issue of the KTTS program was dedicated to fortifications in WoT.


Fortified Area is a game mode in which clans build structures and prepare clan reserves in them. Clans use prepared reserves to increase the earnings of their players in battles.

The clan receives a Stronghold at its disposal immediately after its creation. Therefore, it does not matter how many players your clan has and how many battles you have fought - you can develop a powerful Fortified Area and receive bonuses from reserves from the first day of the clan’s existence.

To go to your Stronghold:

  1. Go to the CLAN tab in the Hangar. The Clan Screen will be displayed.
  2. On the Clan Screen, click Stronghold.

Why is the Fortified Area needed?

Preparing clan reserves is the main goal of clans in the Stronghold. Clan reserves are divided into two groups: long lasting reserves And reserves for battles.

Long lasting reserves allow all clan players, except Reservists, to earn more credits and experience in battles.

Reserve "Combat Payments"

10-150% to credits in clan and tournament battles and +5-30% in Random and Ranked battles.

Reserve "Tactical training"

5-100% to combat experience based on the results of any battle.

Reserve "Additional instruction"

50-400% to crew experience in clan and tournament battles and +25-300% in Random and Ranked battles.

Reserve "Military exercises"

50-500% to free experience based on the results of any battle.

Before using the reserve, it must be prepared. To prepare reserves, clans erect buildings in their Fortified Areas (for more details, see Buildings).

The level of the structure is an important indicator of the development of the Fortified Area, on which the level of the prepared reserve depends. The higher the reserve level, the more bonuses it brings. In order to prepare high-level reserves, it is necessary to modernize buildings - that is, increase their level.

To build and modernize buildings, as well as prepare reserves, clans spend industrial resources (). You can earn industrial resources by fighting in special combat modes of the Fortified Area - Forays and Offensives.

You can also earn credits and experience in Sortie and Offensive missions.

A Sortie is a Standard battle against a randomly selected squad. The goal of the Sortie is to win the battle in order to earn as much industrial resource as possible (for more details, see Forays).

An offensive is a series of battles over the enemy’s borders and Citadel.

The main goal of the Offensive is to capture the Citadel. If the Citadel is not captured, the clan with the most borders under control wins.

Clans earn industrial resources both for each battle played and for captured territories. The more frontiers a clan captures, the higher the reward at the end of the Offensive (for more details, see Offensive).

To earn more industrial resources in Forays and Offensives, clans usereserves for battles.


Reserve "Heavy transport"

Reserve "Requisition"

5-200% to industrial resources for the result of the Offensive.

Reserve "Airstrike"

5-200% to industrial resources for Sortie and offensive battle.

Reserve "Artobstrel"

5-200% to industrial resources for Sortie and offensive battle.

The level of development of the Fortified Area directly depends on how much industrial resources the clans extract in battles. The more industrial resources clans invest in the Fortified Area, the higher the bonuses from reserves and earnings in subsequent battles.

How to earn gold in the Fortified Area

You can earn gold by participating in War Games.

War Games is a tournament in the Stronghold, the prize pool of which consists of gold and clan reserves of the highest levels, XI and XII. You can try your hand at War Games every Saturday.

In War Games, clans earn points for certain achievements, for example, for each enemy vehicle destroyed. Based on the points earned, the clan ranks in the ranking - this determines how much gold and reserves the clan will receive as a reward. The clan that takes first place in the ranking takes the main reward, for example 10,000 and eight long-term reserves of level XII (for more details, see War Games).

What powers do clan players have in the Fortified Area?

The Clan Commander and his Deputies are responsible for the development of the Fortified Area - they are the ones who erect and modernize buildings.

The powers of all clan players in the Stronghold can be found in the table.

Authority
Build and modernize buildings
Prepare clan reserves
Activate long-lasting reserves
Set reserves for battles in the squad window before a Sortie or Offensive (you need to be a squad leader)
Release any clan players, including those higher in position, from squad command in Forays and Offensives
Receive bonuses from long-term reserves
Receive bonuses from reserves for battles
Use the Airstrike and Artillery reserves in battle (you need to be a squad leader)
Create squads in Forays and Offensives
View industrial resource warehouse and journal

Fortified Area is not the only game mode for clans.

If you are ready to build strong alliances with other clans, seize new territories and defend your possessions, try your hand at.

And if you are new to the world of clans, take a look at the HELP section on the clan portal. There you will learn how to join an existing clan or create your own clan and recruit suitable fighters into it.