Video World of Tanks American tank destroyer T28 Prototype. Video World of Tanks American tank destroyer T28 Prototype Guide to T28 prototype from jove 9.18

6-10-2016, 17:08

Good day everyone and welcome to the site! Today we will talk about real and very high-quality bush gameplay, because on the agenda is an American tank destroyer of the eighth level with a rotating turret - here is a detailed T28 Prototype guide.

TTX T28 Prototype

The first thing that every owner of this unit should know when going into battle is that we have a fairly small safety margin by the standards of level eight equipment, but we have a fairly good basic overview of 380 units.

The situation with survivability here is quite interesting, because the T28 Prototype’s armor characteristics, on the one hand, are impressive, but on the other, disappointing. So, we have a fairly thick VLD and turret forehead, which are able to withstand attacks from most classmates, and this is good.

As for weaknesses, the T28 Prototype World of Tanks is easily shot through the cheeks of the turret, and the cardboard sides do not withstand impacts at all, often even at an angle. As you may have guessed, being at the bottom of the list, we will very rarely be able to hold back anything without losing strength points.

Another sad feature of our American woman is her mobility. The T28 Prototype WoT tank destroyer was awarded with poor maximum speed, terrible dynamics and very poor maneuverability. At the same time, even with the presence of a tower, it is quite easy to spin us with a mobile ST or LT.

gun

Since things are quite bad with the general characteristics, the situation with weapons should improve the situation and indeed, the gun here is quite good.

The T28 Prototype gun does not have the highest alpha strike, but it can be called good. True, the rate of fire leaves much to be desired, for this reason our DPM without additional equipment and perks is approximately 2380 units, which is not so much.

The penetration of the T28 Prototype WoT is also not prohibitive, but it is quite enough to fight even against level ten vehicles. True, it is still better to carry about 10 gold shells with you, so that even the top heavies are afraid of us.

But the most pleasant aspect of the weapon’s parameters will be the comfort of dealing damage. First of all, the T28 Prototype tank is capable of lowering the gun 10 degrees down, and the presence of a turret that rotates 286 degrees (143 in each direction) is very pleasing.

Regarding accuracy, our spread is large, but there is a fairly fast aiming, and if you stand still and rotate only the turret, it turns out that the T28 Prototype World of Tanks tank destroyer is also well stabilized, so it’s a pleasure to realize damage in such conditions.

Advantages and disadvantages

In order to feel more confident in battle and make the right decisions depending on the situation, you need to thoroughly know at least the main strengths and weaknesses of your tank, so now we will highlight them separately.
Pros:
Decent one-time damage;
Good gun accuracy;
Presence of a tower;
Comfortable vertical aiming angles;
Good frontal armor.
Minuses:
Very poor mobility;
Poor maneuverability;
Cardboard sides and roof;
Small margin of safety.

Equipment for T28 Prototype

It's no secret that a lot depends on the correct choice of additional modules. In our case, there is nothing complicated, it’s enough to improve the DPM, slightly adjust the accuracy and make a bias towards the review, so the equipment on the T28 Prototype looks like this:
1. - the same increase in damage per minute that will make us a more dangerous fighter.
2. is the only possible option to increase accuracy, and at the same time simplify the implementation of damage.
3. - with a bush style of combat, which we will talk about later, this module looks especially advantageous.

An alternative to the last point could be. This module comprehensively increases the damage dealt per minute, makes the aiming speed even more enjoyable and slightly improves visibility, so this option is interesting, but only when you are confident that your allies will be able to illuminate enemy positions well.

Crew training

Another aspect of the game that affects comfort in battle, but requires more attention and responsibility, because retraining the crew takes a lot of time and effort. To avoid mistakes, it is better to upgrade perks on the T28 Prototype in the following order:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Loader - , , , .

Equipment for T28 Prototype

When choosing consumables, you can save a little and take, ,. Still, we will often be far from the line of collision. But if you still want to get more survivability and insure yourself in case of unforeseen situations, it is better to carry equipment from , and where the last option can be replaced with , our tank rarely burns.

T28 Prototype Tactics

Now that you know the strengths and weaknesses of this machine, have equipped it with the necessary consumables, the right equipment, and have decided on leveling up the perks, it’s time to touch on the strategic aspect of the game.

For the T28 Prototype, combat tactics consist of positioning on the second or third line and firing at a distance. This conclusion suggests itself in view of the frankly weak mobility and vulnerable areas in the vehicle’s armor.

You need to take an advantageous position away from the front line, from where the T28 Prototype World of Tanks can comfortably fire at allied light without being illuminated. It’s even better if you manage to occupy a point where enemy artillery is missing you, and just in case there will be alternate routes to retreat.

Due to the fact that the T28 Prototype tank has good air defense and a rotating turret, it will be much easier to find such a position, but it is not worth standing in one place for the entire battle; as soon as the position loses its relevance, it is better to move.

If we talk about battles at the top of the list, the T28 Prototype WoT tank destroyer can get close to the enemy, but this must be done carefully. Under no circumstances should you turn your body too much, play from alphastrike and keep in mind that in our hands we have a machine in one direction, which should be chosen very carefully and quickly.

Otherwise, you must constantly monitor the mini-map and never allow mobile enemy tanks to approach you. Despite the fact that the American tank destroyer T28 Prototype World of Tanks has a rotating turret, both the hull and the turret rotate very slowly, so turning this self-propelled gun will not be difficult.

Today's article was supposed to be V Archer, which is now in the promotional thread, but somehow it didn’t work out. Because PT is still an amateur class. The Archer itself is a normal machine, with its own feature, but whatever one may say, the class still forces you to play in third roles, shoot from the red line, etc. Not the best choice when you want to be at the forefront of the attack and make the play. In general, the melancholy is mortal.

And it would seem, well, it’s voluntary, if you want to play on LT, ST, no one forces you to download PT. But for personal combat missions, they still give too many goodies, including super useful female crew members, and you don’t want to give them up. And here the T110e4 branch, which only formally relates to PT, comes to the author’s aid. And in particular the hero of this article, the author’s favorite PT - VIII T28 Prototype.

So, let's move straight to the performance characteristics. Characteristics are given for 120% crew, with cola.

Equipment for T28 Prototype:

Crew:


DPM;Alpha strike;Breaking through BB/BP 3002; 400; BB 248 /BP 297
Strength 1150
Accuracy/Convergence 0.32; 1.85 s
Scatter coefficients 0.18 / 0.18 / 0.13
Power density 11.65
Rotation (On soil; towers) °/s 25.89° / 20.86° / 10.91° ; 20.47°
Maximum speed 28/10
Basic overview 380
Camouflage (rest/movement/shot) 28.9 / 18.9 / 5.2
Elevation angles -10 /15

Many players complained about the prot, saying that it was downright unplayable. Doesn't travel, doesn't tank. And because of this, I put off the purchase for almost a year. As it turned out, it was in vain.

After researching the T28 Prototype to its top configuration, it definitely became my favorite tank in the World of Tanks tank destroyer class.

What we see in the characteristics of the T28 Prototype:

Protven is a typical heavyweight in terms of playing style, so it would be correct to compare it with them. Most TT8 damage per minute is 2200. Here we have - motherfucker 3000 ! And all this with excellent penetration both in the BB and in gold. Let's multiply all this by good accuracy.

By gun definitely 2 heads above its closest competitors, that is, TT. I would even say 3 heads higher, but the tank is still a nominal AT and has a class limitation in the form of the inability to install a vertical stabilizer, which can definitely be called the most powerful and useful equipment in the game.

The main disadvantage in comparison with TT is low safety factor. TT 8 have a safety margin of 1400 (500 100/emil) and up to 1780 (KV-5), but we have 1150. You catch a few shells unsuccessfully - and that’s it, you’re half a corpse, which can easily be taken from a landmine.


As for reservations. It’s excellent, the main thing is not to forget to turn it just a little bit. At first glance, this is typical T26e4 armor, that is, a strong forehead, full of holes. But in practice it tanks much better. The location of the armor, in general, allows you to trade the trusted VLD due to some sloping hill. The same super pershing makes its way with any six into its bucket on the tower, which is also easy to target and almost never gives ricochets.

The proto has a stronger turret, lower in profile + catches ricochets. In general, it is 10 times more difficult to penetrate proto turrets than the same super perch. All of the above is, of course, true, provided that you are constantly moving and do not allow vulnerable points to be targeted. Any standing tank does not tank anything, this is an iron rule of WoT.

The main disadvantage of the tank is not the presence of turrets, but the “leaky” turret cheeks, which break through almost consistently when penetrating 250+. That is, any ten can already saw you at the BB, if the driver of the ten certainly knows where to shoot.

Dynamics. In terms of numbers in the hangar, it’s terrible, but it turned out to be generally tolerable and playable. It’s extremely boring at the beginning of the battle. By the time you get to the enemy’s position, you can fall asleep, but then there’s enough dynamics for fighting. Apparently the normal resistance of soils, especially hard ones, has an effect.

The saddest dynamics manifest themselves at the finishing stage, when you are clearly winning and there are only a few living opponents left to kill. Here Prot is clearly out of work.

Disguise. We are far from ST or other PTs in this parameter, but in comparison with heavy weights we have excellent parameters. This can and should be used.

In today's video review of World of Tanks from JMR, we will get acquainted with the American tank destroyer level 8 T28 Prototype, in Russian - prototype, in gaming jargon - “sprat”. Those who love this bird, but do not fully understand all its secrets, should watch this video guide.

As the name suggests, this is one of the possible versions of the T28 in the US branch, in general an unsuccessful attempt to attach a turret to a super heavy self-propelled gun. This attempt was made in 1945 in parallel with the development of the T29 and T30 tanks, to which it was inferior in almost all significant characteristics.

According to Wikipedia, neither prototypes nor even drawings of this self-propelled gun have survived. However, in World of Tanks we can get to know it and try out the key differences between the Prototype and the T28. I'm not just talking about having a tower. Much greater popularity of the T28 Prototype is given by further tanks in its development branch, or more precisely, the absence of the T95 there and the presence of turret tanks: T30 and T110e4.

Features of the T28 Prototype tank destroyer - pros and cons

What can you say about this car if you look at its characteristics. In general, it is very similar to its closest relative - the American T28 tank destroyer. The prototype has the same weapon, with the same penetration and one-time damage, but with slightly worse other characteristics: aiming time, accuracy, rate of fire and, accordingly, DPM. These differences compensate for the presence of a rotating turret, which is indeed a significant advantage of this AT. The Prototype's ammunition load, like that of the T28, consists of 40 rounds.

Let's move on. The prototype has an average number of health points, a weight of 66 and a penny tons, the lowest specific engine power and speed of movement forward and backward among its classmates, but the presence of a rotating turret along with the rotation of the chassis allows you to change the firing sector at an angular speed of 38° per second. This is the best value at the level; only the Jagd Panhter II and the Soviet semi-ST SU101 can compete with us. Horizontal aiming angles, in this case this is the turret rotation angle - 286°, a value less than 360, which means it is impossible to freely rotate the turret in a circle. The prototype also has a limiter in the turret rotation mechanism, and if we give the firefly or ST the opportunity to drive behind us, we will automatically turn into an ordinary clumsy PT, we will not be able to tighten the turret there and, most likely, will very quickly go to the hangar.

The presence of an open turret allows, in the best traditions of American tanks, to lower the gun 10° down. This opens up the opportunity to play through the tops of hills and slides, exposing only a small and well-armored piece of the tank - the front of the turret - to shots. In this case, the gun rises quite well. The viewing radius is 380 meters, not the best in the game, but far from the worst at level 8. In addition to the characteristics of the gun and the worst level of mobility, the presence of a turret and excellent vertical aiming angles is accompanied by invisibility that is much inferior to that of the T28. But we still remain tank destroyers and in this characteristic we are far ahead of heavy tanks. It is not so easy to notice the Prototype while stationary, especially with a crew whose camouflage has been upgraded, and when moving, and even when fired, we glow in about the same way as other level 8 PTs. Separately, it must be said that the presence of a tower gives us another serious advantage. The fact is that turning the hull is considered a movement, which often greatly harms ordinary tank tanks that need to shoot at enemies spotted to the side, turning the turret is not considered a movement, we can change the direction of the guns without increasing the visibility of the tank and without interrupting the operation of the camouflage network and stereo pipe .

As the name suggests, the T28 and T28 Prototype in World of Tanks have a lot in common; in fact, they have everything in common except the chassis. Therefore, if you have already leveled up the T95 branch, then here, before accumulating experience on T30, you will only have to open the top chassis. In addition, if you have not even played T25 AT before, its predecessor T28, then I advise you to gain 18,000 free experience on a pre-top gun and only then go into the first battle. A stock gun with penetration by 170mm armor-piercing shells will have to be loaded exclusively with premium shells. In any case, we examine the chassis last. The carrying capacity of the first is sufficient to install all the top modules and additional equipment.

How to break through T28 Prototype

Now let's see what this tank offers in terms of armor and armament. Shells with 112mm penetration from the front cannot do any damage to the prototype. The hull and occasionally the turret are easily penetrated from the side. From behind, dealing damage is easy. What is especially interesting is that shells with a penetration of 170mm also cannot harm the prototype from the front, although theoretically they should have been less confident in penetrating the machine gun nest. The sides of the diamond almost immediately begin to break through, and the low speed of rotation of the chassis will not allow you to quickly change the angle of the diamond, preventing them from being aimed. And finally, gold shells from classmates at short distances will be able to penetrate most of the front of the prototype.

The prototype is a rare case when the lower frontal part is not only difficult to pierce, but much more difficult than the upper one. Although it is somewhat thinner, the angle at which it meets projectiles is very sharp. And there is no point in trying to heal her. In a diamond, both the ALD and the AED quickly become almost impenetrable with increasing angle of rotation. But as soon as we pass the rebound angle, the side of the hull begins to break through easily. And from the side it is the one that is most accessible. The thickness of the armor here is only 50mm, and it willingly accepts damage from anyone.

The turret is not so easy to penetrate: 127mm of armor at good angles will often deflect shells. The slope of the armor at the base of the tower is slightly less, so if it is impossible to shoot at the hull, hit it there, in the center of the base of the tower. Generally speaking, by allowing the enemy onto our sides, we are taking a very big risk. Most of the side, among other things, contains only two of the most vulnerable modules: the ammunition rack (when its hit point reserve drops to zero, the tank explodes) and fuel tanks (if you take away their HP, it burns).

From behind, it is better to inflict damage on the vertical part of the hull and the straightened back of the turret. The top cover of the case is only 25mm thick, so it can ricochet armor-piercing shells up to 75mm caliber.

The top gun, the same as on the second American PT, is well suited for shooting at any distance. True, the slightly increased dispersion complicates the task of targeting the weak points of well-armored tanks.

Differences between T28 Prototype and T28

Well, let's look at the key differences between the T28 Prototype and the most similar tank in World of Tanks, the T28. Let's start with the positives. First. The presence of a turret allows you to prepare for shooting much faster, moving out from behind cover, and hiding back. Second. Thanks to the same tower, even with a limited rotation angle, we can resist twisting much longer and cannot be supported from the side. Third. Good elevation angles make it possible to play over hilltops. And fourth. The absence of a transmission in the front of the tank will save us from many completely unnecessary fires.

But there are only two serious disadvantages. Firstly, we are even slower than the T28; moreover, at level 8 it is the slowest tank. And secondly, we have one of the worst weapons among our classmates with the lowest DPM. However, Tier 8 heavy tanks, not all of which have similar frontal armor, are hopelessly inferior to us in terms of potential damage per minute and camouflage.

Tactics, positions in battle for T28 Prototype

Poor mobility is a key feature of this tank. That is why in battles it is advisable to take positions as far as possible from the enemy and closer to the base, at least in the first part of the battle, in order to be able to return and defend it if necessary. Positions where the enemies will approach us on their own, but preferably before they crush our entire team. The prototype is terribly afraid of artillery: its ugly mobility is complemented by open cutting, which will often be the cause of crits, cantuses and one-shots.

When playing this tank destroyer in World of Tanks, it is advisable to position yourself in thickets of vegetation, which will significantly enhance your already good camouflage. This way we can hide from the enemy for a long time; very solid frontal armor and a gun with excellent declination angles allow us to survive, even if we are accidentally exposed. That is why camouflage is a skill that, together with the Prototype’s sixth sense, must be upgraded in its crew.

Equipment, gear and crew skills for the T28 Prototype tank destroyer

Next we take on repairs, and then the crew learns individual skills: the commander and radio operator improve visibility, the gunner improves smooth rotation of the turret, the driver improves his virtuoso skill, and the loader, for example, improves contactless ammunition racks. Equipment: fire extinguisher, repair kit and first aid kit. Equipment. The first slot, of course, is a gun rammer, and the other two are occupied by a camouflage net, reinforced aiming drives and a stereo tube, having previously removed one of them.

Ventilation is not installed on the T28 Prototype. His cabin is open and, obviously, is well ventilated on its own. The T28 Prototype is not the only self-propelled gun with good frontal armor and a modest DPM, but although in recent days, it is still the only tank gun at its level that can rotate its turret like a heavy tank. On the other hand, at level 8 there are slow heavy tanks and better armored tanks, but there are no heavy tanks with similar firepower and camouflage.

The prototype is in some ways better than both of them, and this helps compensate for its main drawback - terrible slowness. And most importantly, it is followed by two more excellent World of Tanks vehicles: the American turret tank T30 and T110e4. In due time we will get to them in reviews. In the meantime, I say goodbye to you. Best regards, jmr.

But due to the presence of a turret, the tank can shoot from around the corner, it is more difficult to turn and it is more flexible in use. A distinctive feature of upgrading a tank is the ability to install all the top modules on the original chassis, which allows you to quickly acquire a good gun.

And the cannon on the T28 Prototype is the best American weapon in the game, making the vehicle a formidable opponent for any type of vehicle.

How to play the T 28 prototype tank

Due to the fact that the chassis in the tank is from the T28, the armor on the sides and stern leaves much to be desired. Therefore, despite the presence of a tower, it is not recommended to engage in open confrontation in close combat. Moving the gun into the turret reduced its rate of fire, accuracy, and aiming speed, so at long distances the Prototype is inferior to turretless ATs. The optimal battle tactics would be to fight at medium distances, where the T28 Prototype can fulfill its role of containing the enemy's heavies. It’s especially good if there is impenetrable cover nearby.
If randomness puts a car at the top of the list, then it will definitely be one of the best tanks in battle. In this situation, you can play heavy. Good frontal armor and rate of fire will allow you to successfully push through enemy defenses from tanks of a lower level.
At the bottom of the task list T28 Prototype- sit in the bushes and play sniper. It is better not to enter into direct confrontation at all, as this is fraught.

Crew and equipment what perks to install

  1. The sixth sense for a commander will be the first important skill.
  2. Otherwise, we are pumping in everything that will allow you to shoot more accurately on the move.
  3. This is a smooth move and smooth rotation of the turret. Repair will be far from superfluous, but also not a primary skill.
  4. A self-propelled gun must move, and a downed gusla makes it vulnerable to artillery, since only frontal armor is good.

As for the equipment, we definitely install a prototype on the T 28 tank

  • A rammer, with it the rate of fire will increase significantly.
  • To camouflage the tank we install Maskset.
  • Next, you can choose a stereo tube if you prefer fighting from the bushes, or an Enlightened Optics if you like to tank.

T28 Prototype– an excellent combat vehicle that copes with its tasks with a bang. A powerful gun allows you to fight on equal terms with opponents of the same level. Among the disadvantages, it is worth noting the low speed of the vehicle and the rotation of the turret. Insufficient accuracy at long distances also affects.

Hello dear tankers! Today we will look at one of the most controversial cars in the game. Some people love this car and farm with it, others hate it and try to get through it as quickly as possible. But one thing is clear - the car has taken a certain place in the game and the hearts of the players. This is a machine that taught many to play. A machine that does not forgive mistakes both for you and your opponent. Meet the T28 Prototype.

This is a level 8 machine, a machine capable of taking out an entire direction or easily destroying it. Many players simply try not to mess with her and either avoid her or suffer in a duel with her. However, the most important feature of the machine is the ability to teach the player to play, if the player is sane and able to learn from his mistakes, of course. The value of this miracle is 2,650,000 credits and 102,000 experience. The amounts are quite adequate and correspond to a Tier 8 car. It won’t be possible to accumulate them quickly, but this is also not the discovery of that level 8 artillery for 300,000 experience... However, after purchasing the vehicle itself, it is necessary to install additional equipment on it, seat a more than good crew and apply camouflage. We will touch on additional equipment later, but keep in mind that you will need to spend at least 1,000,000 credits on it. As for the crew, everything is not so simple. Yes, the number of people and their specialties are the same compared to the previous T25/2 vehicle, but I have already spoken more than once about how significantly the crew influences the characteristics of the vehicle. The higher the level of the car, the better the crew should be. Therefore, I highly recommend putting 100% crew on the T28 Prototype. I don’t think you value the previous T25/2 so much that you’ll leave it in the hangar, so let’s transfer from it. There are several options to achieve 100% proficiency in your main specialty after retraining:

  • The most convenient way is to retrain everyone for gold. The perks for us and our predecessors should match, so you don’t even have to reset them. It will cost you 200 * 5 = 1000 gold.
  • An alternative option is retraining for silver up to 100%. Here we will have to sacrifice a small amount of experience, since we will be forced to reset the crew's skills and retrain them. Thus, part of the experience in the “plus” will cover the entire penalty amount, and in addition to this we will be able to choose new perks and skills. It will cost us 40,000 * 5 = 200,000 silver.

I also highly recommend applying camouflage to your car. We are a PT, which already means that we have a bonus to camouflage, and in combination with camouflage we will get a good increase... It will cost 80,000 * 3 = 240,000 credits for 30 days. For level 8 it's not that expensive.

Equipment

Vehicle research tree

In theory, you should already have researched a top-end radio station and, possibly, an engine and a pre-top gun. The latter is the case if you downloaded the alternative branch of the US PT. The amounts of experience, in principle, are not so significant, so you quickly have to raise the car to a top state, but the weapon costs as much as 50,000 experience. You will have to work hard with it... However, be patient and you will get a wonderful car.

Unlike other PTs and not only PTs, the chassis does not play such a significant role here. We can install all modules and even additional equipment on the stock chassis. Yes, we need to install a chassis in the distant future; it will add cross-country ability to us on different soils and turning speed, which is quite significant for a car of our weight.

This vehicle boasts armor, smooth ride, accuracy, visibility, but not speed. The speed of this PT causes disgust for some and makes them abandon/endure this PT rather than enjoy it as it should ideally be. After all, why play if you are suffering? However, speed is not only a disadvantage, but also an advantage. It is speed that teaches us to think, to think carefully. The top engine does not have enough power to accelerate our heavy PT well enough. Installing it is important because without it the car’s dynamics are even worse...

This is something that should have been discovered God knows when. In any case, a stock radio station is simply not enough for us, especially in level 8 - 10 battles. We install it right away.

We have one tower. So there is no need to research and buy another one to install a top gun, but on the other hand, we will not have an increase in HP, etc. It is worth noting that the turret is armored quite well, has good angles of inclination of its armor plates and has good visibility. Among the significant disadvantages, we can note its openness, which makes us vulnerable if artillery blanks hit it, and the impossibility of installing a fan, which is very upsetting. The tower also rotates only 286 degrees. Therefore, you won’t be able to stand with your stern to your opponents and shoot =) However, now we can be circled and circled well... With our speed of rotation of the chassis, turret and 286 degrees, we become quite vulnerable to ST.

Well, have you downloaded the alternative PT branch? - suffer with a pre-top gun. No - suffer even more by opening it. In general, the ideal option for upgrading weapons is free experience. However, if you don’t have such an opportunity or you feel sorry for the money spent, then suffer because you won’t open the top gun - it is with it that the vehicle opens 100% and is capable of bending at random... The top gun has good one-time damage, accuracy and armor penetration. For example, a Mouse gun has the same penetration, so the TT is level 10, and you are only a PT 8. The aim of the gun is also excellent. I will also note that at close and medium distances we can shoot on the move because we have a smooth ride and the speed is not very high, even more than that.

Here, in my opinion, is the best option for pumping:

The best thing is to upgrade everything for free experience and kick it =) However, not everyone can afford it, so:

  1. Install everything that is open
  2. Pre-top gun
  3. Engine
  4. Top gun
  5. Chassis

In principle, the last 2 points can be swapped.

Advantages and disadvantages of the machine:

pros

  • Good weapon
  • Having excellent armor
  • Low silhouette
  • Presence of a turret at the PT

Minuses

  • Low speed
  • The tower only rotates 286 degrees

Balance weight

We can take part in battles of levels 8 - 10. In principle, in most cases we are far from being 8 or 10. If they start hitting with gold from powerful guns, then we will be either Lev, E75, or IS-7. And we don’t care who we poke holes in; the weapon allows us to do it equally successfully.

Profitability

It all depends on how successful you are at playing. I know people who farm on PT8 and use them instead of prem. tanks. What else do we need? The cost of repairs is within normal limits, the shells are also not particularly expensive for such damage and nailing... But all this is natural with PA and without the use of premium shells and consumables. With or without PA, you will naturally go into good minuses.

Tactics

The most terrible, intimidating and difficult thing for a person playing T28 is to determine what to do on the map. It is machines like the T95, T28 and T28 prototype that teach us to think and carefully choose a direction. But I can’t help you here; it comes with experience. I'll draw your attention to something else. We, just like other PTs, are afraid of art (it’s good that it was nerfed in patch 0.8.6) and ST. By the way, due to our turret with a rotation of 286 degrees, we cannot allow the ST to try to spin us - it will bite us and not choke. Do what you want, shoot down the tracks, crit the engine, but don’t let the ST get to you or you will regret it, you will regret it very much.

Optional equipment

  • Rammer
  • Drives
  • Lining

Undercut because the armor on the vehicle is more than good, but with our speed the artillery can send such a bun that even the undercut will not be enough.

Equipment

Standard

  • Repair kit
  • First aid kit
  • Fire extinguisher

Crew Perks

Commander

  1. Sixth Sense
  2. Disguise
  3. The Brotherhood of War

Gunner

  1. Disguise
  2. Sniper
  3. The Brotherhood of War

Driver mechanic

  1. Disguise
  2. Virtuoso
  3. The Brotherhood of War
  1. Disguise
  2. Radio interception
  3. The Brotherhood of War

Charging

  1. Disguise
  2. Non-contact ammunition rack
  3. The Brotherhood of War

Vulnerabilities:

Orange- commander, gunner, loader
Red- engine, tanks, transmission
Green- easily penetrated zones
White- ammunition rack
Blue- driver mechanic.

And finally, a few video reviews:

Personally, I didn’t like the last review because the author is a noob and got confused =)))) But for those who like to tinker, I decided to insert it.