Wot when update 0.9 20.1 will be released.

The next World of Tanks update should be expected in the fall of 2017. Naturally, it will not do without corrections for researchable vehicles, AP or NERFs for tanks. Also, maybe new LBZ 2.0 will finally be announced, or maybe not. More detailed information about the update and patch will be gradually filled out. The release dates for update 9.20.1 will be indicated in this article.

When will World of Tanks 9.20.1 update be released?

1. Replacement of FV215b in World of Tanks update 0.9.20.1 and transfer to promotional equipment! Details
2. New Personal Rating and Hall of Fame in update 9.20.1 Details

3. Changing vehicle reservations:

4. Changes to LBZ in 9.20.1 WoT

In the new patch we have reworked the LBZ. And these are not only changes in conditions, with adjustments to difficulty or changed “random” conditions - we made a new, convenient interface and revised the mechanics of completing task chains.

A little about the interface: the entry point to personal combat missions will be changed, now it will be in the hangar header, a new “Campaign” tab will appear between “Tasks” and “Achievements” (the name is not final and may change).
— In the hangar, the LBZ is placed in a separate button.
— The main menu of LBZ has also been redesigned. The interface now displays the required order of execution of Operations and Combat Missions.
— New interface for selecting an operation, where you can see the progress of execution. The progress of tasks can now be monitored on a specially created tactical map. This screenshot shows the completion of all 15 KBs with honors.

// New mechanics for completing combat missions: there are no more reward sheets. Now for completing the final mission from the branch you will receive a tank module, and for completing it with honors you will also receive an order form.

“Modules” are needed to receive a reward tank - completed all five KB chains and received the tank. But the “Order Form” is more interesting, because... it allows you to skip completing any combat mission. That's right - if you get stuck on a task, you can now skip it if you previously managed to complete any final KB with honors and receive the main reward for it. Including the final combat mission, but to skip it you will need as many as 4 order forms. A little more difficult, but worth it. By the way, you can then re-fulfill the task and get the “Order Form” back, it is reusable. Also, “Order Forms” are accumulated and transferred to the next operation, i.e. over time, as you accumulate, you will be able to skip the execution of not one chain of knowledge bases, but several. If “Order Forms” are enough, of course.
The progress of completing the LBZ, of course, is carried out and after the update is released, you will receive “Order Forms” for all completed final KB with honors - provided that you did not miss the final Combat missions. And a reward for fulfilling the main conditions of the missed final Combat missions. For example, if you completed Operation StugIV and Operation T-28 HTC, skipping the SPG chains, we will give you a reward for the main conditions. But these are two additional tankers, by the way.

— The conditions of combat missions have been revised: a video will be added later.
— Other changes: But that’s not all. We've added a lot of new things: new rewards, revised the mechanics of recruiting tank girls (now you don't have to get it to start performing the following operations), and so on.

When will patch 9.20.1 be released? ● What awaits us in it? by JOVE

Large-scale update of the first campaign of Personal combat missions “Long-awaited reinforcements”

The essence of the changes

  • The visual and audio components of personal combat missions have been completely redesigned.
  • Completely new and unique rewards have been added.
  • The conditions of the tasks have been revised so that the main reward for the operation is always relevant for the player.
  • “Order Forms” have been added, which will greatly facilitate the execution of personal combat missions.
  • You can learn about changes to personal combat missions in a special video available directly in the game.

Interface and sound

— All interfaces for personal combat missions have been redesigned:

1. The entry point to personal combat missions has been changed: it is now located on the top panel of the Hangar under the “Battle!” button. and is called “Campaigns”;
2. Added the “General Staff” screen with a map of all operations;
3. The operations screen has been completely redesigned: now it is a geographical map with tasks in the form of areas on it;
4. The campaign rewards screen has been completely redesigned:
a) Now the main reward - the car - is located in the center of the screen;
b) Operation statistics have been added: now you know how many credits you can still earn.

— Added new music:
1. A music track was recorded specifically for personal combat missions;
2. Added interactive musical accompaniment: the more tasks completed within one branch, the more intense the music.

A new way to receive reward cars

“Award lists” have been removed, and instead “Components” of the vehicle have been introduced:

1. To receive a reward vehicle for an operation, you must collect all 5 components: hull, suspension, gun, power plant and radio;
2. Each component has its own branch of tasks in the operation:
a) Power plant - task branch for light tanks;
b) Chassis - task branch for medium tanks;
c) Hull (+ turret or wheelhouse) - task branch for heavy tanks;
d) Weapon - task branch for tank destroyers;
e) Radio station - task branch for self-propelled guns.
3. To receive the component, you must complete the final fifteenth task in the corresponding branch.

Order forms

Added a new entity “Order Forms”:

1. To earn an order form, you must complete any finishing task of any branch with honors;
2. Order forms can be included (that is, applied) to any tasks. Thus:
a) The selected task will be automatically considered completed without distinction;
b) You will receive a reward for the main conditions of the task;
c) The spent order form will remain included in the task;
d) The pledged order form does not disappear, but is temporarily frozen until you take it back.
3. To pick up the enclosed order form, you must complete the task in which it is enclosed with honors. This way you get your order form back and can use it again.
4. The number of order forms required to be included in the tasks:
a) For any task from 1 to 14 - 1 order form;
b) In task 15 - 4 order forms.

To summarize: Order forms can be used to skip tasks that are difficult or uninteresting to you. And most importantly: you can place order forms in the final, fifteenth task in the branch, even if you have not yet completed the previous 14 tasks. Thus, you can instantly obtain the 5th missing component of the machine by completing 4 task branches with honors.

New rewards

1. Added a new reward - stripes:
a) In each operation you can earn 2 stripes:
* The II degree badge is issued simultaneously with the receipt of the award vehicle;
* The 1st degree badge is awarded for completing all 75 tasks of a specific operation with distinction.
b) For completing all tasks in all operations you receive a special unique patch “Champion of the 1st Campaign”
2. Added a new reward - camouflage schemes:
a) In each operation you can earn a set of 3 (summer, winter, desert) unique camouflage schemes:
* A set of 3 camouflage schemes for a reward vehicle is issued for completing all 75 missions of the operation;
* The same set of circuits is unlocked for use on all vehicles of the same nation as the award vehicle for completing all 75 missions with distinction.

Changing task conditions

The objectives in each operation have been revised to increase the relevance of the main reward. For example, now all tasks from the “StuG IV” operation can be completed on Tier V vehicles, from the “T28 Heavy Tank Concept” operation - on Tier VII, and so on. However, the restrictions on participation have not changed. You can perform the tasks of any operation even at the X level of technology.

We also made the additional conditions in the final, fifteenth tasks of each branch more diverse. This is due to the fact that the additional reward for tasks that complete branches has become more valuable: Order Forms are now located there.

Note! If, according to the conditions of the task, you need, for example, to discover 5 vehicles in a battle, and you discovered 7, obviously the task will be successfully accepted. This rule is valid for all numerical conditions.

Bonuses and medals

From 9.20.1, when receiving a medal from the “Epic Achievements” and “Battle Heroes” categories, the player will receive additional encouragement in the form of bonds. Bonuses will not be awarded for cumulative medals. The number of bonds is not final and may be changed.

Improvements for Training Ground mode
Changes:

      • Irrelevant options have been disabled in the context menus of the vehicle upgrade windows, the Research Tree, and the vehicle carousel.
      • Rewards (credits and experience) for victories and defeats when completing the Training Ground have been balanced.
      • Rewards for completing the Training Ground are now displayed in the notification center.
      • Added a notification to players that they will not receive a reward when completing the Training Grounds again.
      • The crew recruitment window has been made more informative.

Corrections:

      • Fixed errors where some interface elements were incorrectly displayed in color blind mode.
      • Fixed errors in saving and restoring player settings when entering and leaving the Training Ground (vehicle panel and sights).
      • Fixed errors in the incorrect drawing of some game tips (unmasking when shooting, the need to return to the capture circle).
      • Fixed a rare bug where the “Skip Tutorial” button was not displayed correctly.
      • The results of battles in the mode have been removed from the notification center.
      • Fixed display of the EULA license window when restarting the game client.
      • Descriptions of vehicle characteristics in the loading screens of the Training Grounds now correspond to reality.
      • Music in battle, Hangar, and the final cutscene of the Training Ground no longer overlaps.
      • Added reward descriptions to the victory screen.
      • Fixed bugs in bot behavior.
      • Fixed errors in displaying map boundaries.

Remaking game models of vehicles in HD quality

Equipment converted to HD:

  1. T-34-3
  2. Batignolles-Châtillon 155 ml. 58
  3. Batignolles-Châtillon 155 ml. 55
  4. Vickers Medium Mk. I
  5. Valentine
  6. Vickers Medium Mk. II
  7. Churchill I
  8. Valentine AT
  9. STB-1
  10. Valentine II
  11. Object 416
  12. T-150
  13. KV-4
  14. T-44-122

Upgrade to Wwise 2017.1.1
A transition has been made to the new version of Wwise 2017.1.1, which will expand the possibilities for further sound improvements.

Balancing vehicle changes

Great Britain

Replacement of equipment:
* FV215b replaced on Super Conqueror

Changing the parameters of military equipment:

Caernarvon
* Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr
* Added OQF 32-pdr Gun Mk. II with 50 rounds of ammunition for the Centurion 32-pdr turret. The basic performance characteristics of the guns are as follows:
elevation angle 18 degrees
declination angle -10 degrees
spread per 100 m 0.34
reload time 6.5 s.
mixing time 2.3 s.

damage 280
penetration 220 mm
speed 878 m/s

damage 280
penetration 252 mm
speed 1098 m/s

damage 370
penetration 47 mm
speed 878 m/s

* Removed OQF 20-pdr Gun Type A Barrel with 60 ammo from the Centurion Action X turret*
* Removed OQF 20-pdr Gun Type B Barrel with 60 ammo from the Centurion Action X turret*






* The load capacity of the FV221A chassis has been changed from 63,000 kg. up to 64000 kg.
* Gun dispersion from movement of the FV221 chassis has been increased by 12%
* Gun dispersion from movement of the FV221A chassis has been increased by 14%
* Gun dispersion from turning the FV221 chassis has been increased by 12%
* Gun dispersion from turning the FV221A chassis has been increased by 14%
* Dispersion of the OQF 17-pdr Gun Mk. VII when rotating the Centurion 32-pdr turret increased by 25%
* Turret traverse speed of Centurion Mk. II changed from 30 deg/sec to 26 deg/sec
* Centurion 32-pdr turret traverse speed changed from 36 deg/sec to 30 deg/sec

* Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from 15 degrees to 18 degrees
* Declination angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from -8 degrees to -10 degrees

Conqueror
* Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II
* Changed the name of the second turret from Conqueror Mk. II on the Conqueror Mk. II ABP
* Added OQF 32-pdr Gun Mk. II with 50 rounds of ammunition for the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread per 100 m 0.33
reload time 5.9 s.
mixing time 2.1 s.
* Added OQF 32-pdr Gun Mk. II with 50 rounds of ammunition for the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread per 100 m 0.33
reload time 5.9 s.
mixing time 2.1 s.
* Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m/s
* Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m/s
* Added HE Mk shell. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m/s
* Removed the OQF 20-pdr Gun Type A Barrel with 65 ammo from the Centurion Action X turret**
* Removed the OQF 20-pdr Gun Type B Barrel with 65 ammo from the Centurion Action X turret**
* Removed the OQF 20-pdr Gun Type A Barrel with 65 ammo from the Conqueror Mk turret. II
* Removed the OQF 20-pdr Gun Type B Barrel with 65 ammo from the Conqueror Mk turret. II
* Removed AP Mk. 1 for OQF 20-pdr Gun Type A Barrel
* Removed APC Mk. 2 for OQF 20-pdr Gun Type A Barrel
* Removed HE Mk. 3 for OQF 20-pdr Gun Type A Barrel
* Removed AP Mk. 1 for OQF 20-pdr Gun Type B Barrel
* Removed APC Mk. 2 for OQF 20-pdr Gun Type B Barrel
* Removed HE Mk. 3 for OQF 20-pdr Gun Type B Barrel

* Load capacity of the Conqueror Mk. I changed from 65004 kg. up to 65504 kg.
* Reload time for the 120 mm Gun L1A1 gun for the Conqueror Mk turret. II ABP changed from 10.5 sec. up to 11.3 sec.
* Turret traverse speed of Conqueror Mk. II changed from 36 deg/sec to 30 deg/sec
* Turret traverse speed of Conqueror Mk. II ABP changed from 34 deg/sec to 32 deg/sec
* Reinforced turret and hull armor

FV215b transferred to special vehicles
The cost of the tank has been changed from 6,100,000 credits to 5 gold

Centurion Mk. I
* Improved turret armor

Centurion Mk. 7/1
* Improved turret armor

Challenger
* Added OQF 32-pdr AT Gun Mk. II with 30 ammo for the Avenger turret. The basic performance characteristics of the guns are as follows:
elevation angle 20 degrees
declination angle -10 degrees
horizontal guidance angles -60 60 degrees
spread per 100 m 0.35
reload time 7.8 s.
mixing time 2 s.
* Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m/s
* Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m/s
* Added HE Mk shell. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m/s

* Challenger turret traverse speed changed from 14 deg/sec to 16 deg/sec
* Avenger turret traverse speed changed from 16 deg/sec to 18 deg/sec

FV4202
* Improved turret armor
* Engine power of Rolls-Royce Meteorite 202B has been changed from 510 hp. up to 650 hp

Charioteer
* The declination angle of the OQF 20-pdr AT Gun Type A Barrel gun has been changed from -5 degrees to -9 degrees
* The declination angle of the OQF 20-pdr AT Gun Type B Barrel gun has been changed from -5 degrees to -9 degrees
* The declination angle of the 105 mm AT Gun L7 gun has been changed from -5 degrees to -10 degrees

FV4004 Conway
* Added B.L. gun 5.5-in. AT Gun with 30 rounds of ammunition for the FV4004 Conway turret. The basic performance characteristics of the guns are as follows:
elevation angle 10 degrees
declination angle -10 degrees
horizontal guidance angles -90 90 degrees
spread at 100 m 0.38
reload time 14.4 s.
mixing time 2.4 s.
* Added AP Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
damage 600
penetration 260 mm
speed 850 m/s
* Added HE Mk shell. 1T for B.L. gun 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
damage 770
penetration 70 mm
speed 850 m/s
* Added HESH Mk shell. 1 for gun B.L. 5.5-in. AT Gun
damage 770
penetration 200 mm
speed 850 m/s

* FV4004 Conway turret traverse speed changed from 16 deg/sec to 18 deg/sec
* The declination angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret has been changed from -5 degrees to -10 degrees

FV4005 Stage II
* Added Rolls-Royce Griffon engine. The basic performance characteristics of the engine are as follows:
power 950 hp
20% chance of fire

* Removed Rolls-Royce Meteor Mk engine. IVB
* Dispersion of the 183 mm L4 gun when rotating the FV4005 Stage II turret has been reduced by 12%
* FV4005 Stage II turret traverse speed changed from 12 deg/sec to 16 deg/sec
* The declination angle of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from -5 degrees to -10 degrees
* The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 degrees to 90 degrees in both directions
* The ammunition capacity of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from 12 to 20 shells
* Maximum forward speed changed from 35 km/h to 50 km/h
* Maximum reverse speed changed from 12 km/h to 15 km/h

Centurion Action X
* Improved turret armor

Germany


Kanonenjagdpanzer 105

Rheinmetall Panzerwagen
* Gun dispersion due to movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%
* Gun dispersion from turning the chassis of the Rheinmetall Panzerwagen has been reduced by 22%
* Dispersion of the 105 mm Kanone gun when rotating the turret has been reduced by 17%
* The reload time of the 105 mm Kanone gun has been changed from 10 sec. up to 9 sec.
* Aiming time for the 105 mm Kanone gun has been changed from 1.9 sec. up to 1.6 sec.
* Damage dealt by projectile Exp. APDS of 105 mm Kanone gun, changed from 360 to 320
* Damage dealt by projectile Exp. HE gun 105 mm Kanone, changed from 440 to 420
* Damage dealt by projectile Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320
* Ammunition increased from 30 to 35 shells

China

Type 59
* Gun dispersion due to movement of the Type 59 chassis has been reduced by 22%
* Gun dispersion from turning the Type 59 chassis has been reduced by 22%
* Dispersion of the 100 mm Type 59 gun when rotating the turret has been reduced by 25%
* Aiming time for the 100 mm Type 59 gun has been changed from 2.9 sec. up to 2.3 sec.

T-34-3
* Aiming time for the 122 mm D-25TA gun has been changed from 3.4 sec. up to 2.9 sec.
* The rear declination angle of the 122 mm D-25TA gun has been changed from 0 degrees to -4 degrees
* Reinforced hull and turret armor

59-Patton
* The armor penetration of the AP M318 projectile for the 90 mm Gun M41 gun has been changed from 190 mm to 212 mm

WZ-132-1
* Ammunition increased from 36 to 40 shells

USSR

Added machine for testing by supertesters:
M4A2 Sherman Loza

T-100 LT
* The reload time of the 100 mm T-100 gun has been changed from 8.4 sec. up to 7.8 sec.
* Ammunition increased from 38 to 43 shells

USA

Added equipment:

T71 CMCD
M48A5 Patton (new model replacing M48A1 Patton) XM551 Sheridan
* Damage dealt by projectile Exp. APDS of the 105 mm Lightweight Gun, changed from 360 to 390
* Damage dealt by projectile Exp. HE 105 mm Lightweight Gun, changed from 440 to 480
* Damage dealt by projectile Exp. HEAT of the 105 mm Lightweight Gun, changed from 360 to 390
* The ammunition capacity of the 105 mm Lightweight Gun in the AR/AAV XM551 Sheridan turret has been increased from 37 to 42 M41 Walker Bulldog
* Removed the 76 mm Gun T91E5 gun with 60 ammunition from the M41 turret
* Removed the 76 mm Gun T91E5 gun with 72 ammunition from the M41A1 turret
* Removed the HVAP-DS-T M331A2 projectile for the 76 mm Gun T91E5 gun
* Removed the HE M352 shell for the 76 mm Gun T91E5 gun
* Removed the HEAT-T M496 projectile for the 76 mm Gun T91E5 gun

France

Bat.-Châtillon 155 55
* Bat.-Châtillon 155 55 weight changed from 46.33 tons to 33.99 tons.
* Load capacity of the Batignolles-Châtillon chassis is 155 mle. 55 changed from 47000 kg. up to 35000 kg.
* Load capacity of the Batignolles-Châtillon chassis is 155 mle. 56 changed from 50000 kg. up to 38000 kg.
* SOFAM 12 GS/A engine power has been changed from 810 hp. up to 630 hp
* SOFAM 12 GS engine power changed from 770 hp. up to 600 hp
* Weakened hull and turret armor

AMX 13 105
* Damage dealt by OCC-105 D. 1504 projectile changed from 360 to 390
* Damage caused by the OE-105-Mle projectile. 60 D. 1504, changed from 440 to 480
* Damage dealt by the OFL-105 D. 1504 projectile has been changed from 360 to 390
* Ammunition increased from 30 to 33 shells

Update 9.20.1 will be released on October 17 at 10:00 (Moscow time) and will contain a number of changes to vehicles from the UK, USA and China. In addition, we have seriously improved the balancing mechanism: now the equipment of assembled teams will be additionally redistributed based on its roles. Personal combat missions have also been significantly redesigned - from the interface to rewards and execution mechanics, aimed at overall improvement of perception. Awards in the “Epic Achievements” and “Battle Heroes” categories will now award bonds. Find all the details about the changes below.

Server unavailability

World of Tanks servers will be unavailable on October 17 from 3:00 to 10:00 (Moscow time) due to the release of the update. We kindly request you to refrain from making payments during the specified period of time.

The Clan Portal will also be unavailable during the update's release.

Premium account and compensation

Players who have a premium account or other temporary services (for example, camouflage) active at the time of the start of technical work will be compensated for a day of a premium account and/or a day of using services starting October 17 from 3:00 (Moscow time) in accordance with these rules. If you want to make in-game purchases, please wait until the servers start.

Technique rebalance

We will change the British tank destroyer FV4005 Stage II tree to make them more comfortable to play. Medium tanks from Tier VIII to X will have increased turret armor, which will emphasize their role as medium-range fire support vehicles. We've also made changes to the UK heavy tank tree starting at Tier VIII to provide consistent gameplay similar to the playstyle on Conqueror. The vacant place of the FV215b at Tier X will be taken by the new heavy tank Super Conqueror, and the FV215b will become a promotional vehicle.

In the update, Tier X light tanks will receive an increase in firepower, and US light tanks will be “shuffled” to provide a unique gameplay experience. Finally, we will significantly change the Chinese premium tanks, which have become obsolete over the years, to bring them up to date.

We have once again reviewed the combat parameters of the Super Conqueror, Conqueror, FV4005 Stage II, FV4004 Conway and FV4202 (P), taking into account your feedback during the general test. Detailed information about this can be found in the article on technology changes.

Personal combat missions

After analyzing your feedback, we have made significant adjustments to personal combat missions. Along with changes to the conditions that now correspond to the realities of the game, update 9.20.1 replaces reward sheets with order forms and components that will make the passage of the first campaign more flexible. We've also improved navigation by changing the interface for personal combat missions. We hope you appreciate it.

Bonuses and medals

If you have not yet reached level X, prefer to play on lower level vehicles and do it well, update 9.20.1 will give you additional motivation to demonstrate your talents in every battle. You will receive bonds for awards in the Epic Achievements and Battle Heroes categories. This new rule will only apply to rewards received after the release of Update 9.20.1.

Balancer improvements

Now heavy and medium tanks will not be distributed randomly between teams. The balancer will split tank destroyers, medium and heavy tanks into smaller subgroups (according to their role in battle) and try to create teams so that in each part of the list (top-middle-bottom) vehicles with the same game roles are evenly distributed. We have also satisfied some of your requests: we have improved the logic of collecting teams, increased the chance of getting into a general battle, etc.

The update is available for download and installation via the launcher: 533 MB for the SD version and an additional 293 MB for the HD version.

On October 18, a problem with the accrual of bonds when receiving medals in the “General Battle” mode has been fixed.

Update 9.20.1 was released on October 17 and contains a number of changes to equipment from the UK, USA and China. In addition, we have seriously improved the balancing mechanism: now the equipment of assembled teams will be additionally redistributed based on its roles. Personal combat missions have also been significantly redesigned, from the interface to rewards and completion mechanics, aimed at overall improvement of the experience. Bonds are now issued for awards in the Epic Achievements and Battle Heroes categories. Find all the details about the changes below.

World of Tanks servers were unavailable on October 17 from 3:00 to 11:00 (Moscow time) due to the release of an update. We kindly request you to refrain from making payments during the specified period of time.

The Clan Portal was also unavailable during the update's release.

Players who have a premium account or other temporary services (for example, camouflage) active at the time of the start of technical work will be compensated for a day of a premium account and/or a day of using services starting October 17 from 3:00 (Moscow time) according to. If you want to make in-game purchases, please wait until the servers start.

What's new?

Click on the images below to see each new feature in detail.

Technique rebalance

We have changed the British tank destroyer FV 4005 Stage II branch to make them more comfortable to play. Medium tanks from Tier VIII to X have increased turret armor, which will emphasize their role as medium-range fire support vehicles. We've also changed the UK heavy tank tree starting at Tier VIII to provide consistent gameplay similar to the playstyle of Conqueror. The vacant place of the FV 215b at level X will be taken by the new heavy tank Super Conqueror, and the FV 215b will become a promotional vehicle.

In the update, Tier X light tanks have received an increase in firepower, and US light tanks have been reshuffled to provide a unique gameplay experience. Finally, we've made significant changes to the Chinese premium tanks, which have become outdated over the years, to bring them up to date.

Personal combat missions

After analyzing your feedback, we have made significant adjustments to personal combat missions. Along with changing the conditions, which now correspond to the realities of the game, in update 9.20.1, instead of reward lists, order forms and components appeared that will make the passage of the first campaign more flexible. We've also improved navigation by changing the interface for personal combat missions. We hope you appreciate it.

Bonuses and medals

If you have not yet reached level X, prefer to play on lower level vehicles and do it well, update 9.20.1 will give you additional motivation to demonstrate your talents in every battle. You will receive bonds for awards in the Epic Achievements and Battle Heroes categories. This new rule will only apply to rewards received after the release of Update 9.20.1.

Balancer improvements

Now heavy and medium tanks will not be distributed randomly between teams. The balancer will split tank destroyers, medium and heavy tanks into smaller subgroups (according to their role in battle) and try to create teams so that in each part of the list (top-middle-bottom) vehicles with the same game roles are evenly distributed. We have also satisfied some of your requests: we have improved the logic of collecting teams, increased the chance of getting into a general battle, etc.

We are waiting for you on the battlefields! And we continue to make changes based on your feedback, so don't forget to leave it.


It's time for the second general test of update 9.20.1, which means that in the near future all our attention will be focused on your battles and feedback, as well as statistics, in order to make the final adjustments to the update before its release. If you haven't participated in testing, now is the time to personally evaluate the vehicle rebalancing and other important changes.
If you missed the detailed overview of the update or want to take a look at it again:

  • REBALANCE OF TECHNOLOGY
  • PERSONAL COMBAT TASKS
  • BONKS AND REWARDS
How to get to the general test?

Participation in testing

  • Now the balancer additionally tries to balance each part of the team list (bottom, middle and top), taking into account the features and roles of vehicles within types: the Maus tank is opposed to a Maus, Type 5 Heavy or E 100; tank T57 Heavy - AMX 50B and so on. However, in some situations there will not be a symmetrical balance of game roles - for example, if vehicles with different roles are in a platoon.
Balancing vehicle changes
  • Declination angle of the OQF 32-pdr Gun Mk. II in the Conqueror Mk. II increased from −7 to −10 degrees.
  • Declination angle of the OQF 32-pdr Gun Mk. II in the Conqueror Mk. II ABP increased from −7 to −10 degrees.
  • Declination angle of the 120 mm Gun L1A1 gun in the Conqueror Mk turret. II ABP increased from −7 to −10 degrees
  • Changed turret armor.

IX FV4004 Conway .

We continue the series of publications about update 9.20.1. We have another good news: in this patch we have reworked the LBZ. And we’re not just talking about changing conditions, adjustments in difficulty and changed “random” conditions - we made a new user-friendly interface and revised the mechanics of completing task chains.

A little about the interface: personal combat missions can now be entered through the menu in the Hangar header: a new “Campaign” tab will appear between “Tasks” and “Achievements” (the name is not final and may change).

In the hangar, the LBZ are placed in a separate button.
The main menu of LBZ has also been redesigned. The interface now displays the required order of execution of Operations and Combat Missions.
New interface for selecting an operation, where you can see the progress of execution. The progress of tasks can now be monitored on a specially created tactical map.

New mechanics for completing combat missions: there are no more reward sheets. Now for completing the final mission from the branch you will receive a tank module, and for completing it with honors you will also receive an order form.

The modules are needed to receive a reward tank: you have completed all five chains of combat missions - and the vehicle is in your Garage. But the order form is more interesting: it allows you to skip any combat mission. That's right, if you get stuck on some task, now you don't have to complete it if you previously managed to complete some final KB with honors and receive the main reward for it. You can even skip the final combat mission, but for this you will need as many as four order forms. A little more difficult, but worth it. By the way, you can then re-fulfill the task and get the order form back - it is reusable. Order forms are accumulated and transferred to the next operation, that is, by collecting them, over time you will be able to skip not just one chain of knowledge, but several. If there are enough order forms, of course.

The progress of the LBZ, of course, is saved even after the update is released. You will receive order forms for all completed final combat missions with honors, provided that you did not miss the final combat missions. And a reward for fulfilling the main conditions of the missed final KB. For example, if you have completed operations and skipped chains of self-propelled guns, we will give you a reward for the main conditions. But these are two additional tankers, by the way.

Revised conditions of combat missions: video will be available later.