How to increase a hacker's skill in Fallout 4.

Your character in the game Fallout 4 has perks, that is, abilities that can be developed by gaining points as levels increase. In the fourth part of the game, there is no skill system as such, now it is combined with the S.P.E.C.I.A.L. system, which means that the points you receive can be spent either on a separate skill or on the S.P.E.C.I.A.L. system. Also, now the distribution of points at the time of receipt is not necessary - you you can save them and then spend them on things you want more of. In the game, each perk has its own ranks, of which the total number for all 70 perks is 229. Their improvement is proportional to the level of the Survivor and his general characteristics.

For example, to increase the rank of the Gunsmith and Sniper perks, the Survivor must reach level 13.

Among the wasteland

Basic perks in Fallout 4

To add an ability to a character, you need to use player.addperk ID. Here, instead of ID, we write the code of the perk and the desired rank. For each ability rank, we will indicate in Fallout 4 perk id in parentheses.

  • Iron Fist this ability is available from the first level. At the first rank (0001dafe) enemy damage is increased by 20%. Damage increases by 20% with each new rank. The second rank (0001daff) is available from level 9, the third (001db00) from level 18, the fourth (00065e42) from 31 and the fifth (00065e43) from level 46.
  • Big Leagues - the same principle as in the first perk, only applies to melee weapons. ID of the first rank is 0004a0b5, second - 000e36fc, third - 000e36fd, fourth - 000e36fe, fifth - 00065e05.
  • Armorer - This perk is used in cases where your character needs protection. This perk increases the level of protection of your equipment. ID of the first rank is 0004b254, second - 0004b255, third -0004b256, fourth - 001797ea.
  • Blacksmith - This ability modifies melee weapons and other weapons used in melee attacks. At the same time, with an increase in rank, the level of the weapon increases. For the first rank ID - 0004b253, for the second - 0004b26a, for the third -000264d8.
  • Heavy Gunner - This ability is especially for fans of firearms. For the first rank (0004a0d60), it becomes possible to deal the highest damage by 20 percent. When you reach the second rank (0004a0d7), the damage dealt will increase to 40%, and your shooting accuracy will also increase. From the third rank (0004a0d8) the level will reach 60%. Accordingly, in the fourth (00065e2a) the mark will reach 80%. And the fifth rank will increase the level of damage caused by two times (00065e2b).
  • Steady Aim - With this perk your accuracy will increase. The first rank is 001d2487, the second is 001d2488.
  • Basher- when the need arises to use a butt, this perk will help you. The first rank (00065df9) will increase the damage inflicted by the butt by 25%, the second (00065dfa) by 50%, the third (00065dfb) - 75%, the fourth doubles - 00065dfc.
  • Rooted- makes you more secure when you are not moving. The first rank increases overall defense by 25% - 001d247f, the second by 50% - 001d2480, the third - 001d2482
  • Pain Train - use power armor to destroy enemies. With each rank, your strength and damage increase. The first rank is 0004d89b, the second is 00065e3c, the third is 00065e3d.
  • Strong Back - Thanks to this perk in Fallout 4 you will increase the ability to carry heavy objects by 25 points from the first rank (0004b24e). The second rank will increase to 50 (00065e5b), at the third rank you will already be able to run with a large load, but will remove action points (00065e5c). The fourth rank will make running available without spending an action (001d2489).

Perks that your teammates give you

In Fallout 4, perks can be given as rewards from your allies. They can be obtained by developing your relationship with your partner to the maximum.

From the Deacon you will receive the "Cloak and Dagger" perk (0008530e). It will help you become 20% stealthier and continue stealth combat by 40%.

From Kate you will receive "Hasty Shooting" (001f4187). This perk regenerates faster when your health is below 25%.

From Codsworth - "Robot Sympathy" (001eb99b), thanks to which you will be able to better resist the energy weapons of mechanical creatures.

From Curie you will get the “Military Doctor” perk (001e67bc). Once every 24 hours you will be able to restore your health level to maximum.


From McCready - Deadly Shot (00178d50), which will increase your accuracy by 20%.

From Nick Valentine - "Heart of Steel" (001e67bd). You will be able to renew your terminals 50 times faster.

From Piper - "Magic Tongue" (00178d54), thanks to which you will double your experience.

From Paladin Dance - "Know Your Enemy" (0008428d), you will be able to destroy ghouls, synths and mutants faster.

From Preston Garvey - "Together We Are Strong" (00084298). Increases stamina during battles with large numbers of opponents.

From Strongman - “Berserker” (00084290), the ability increases damage by 20%.

From Hancock - “Isotopes” (00178d57), which is capable of increasing the attack indicator under high radiation.

From X6-88 - “Wave Shield” (000842a0), which increases resistance to energy weapons by 20 points.

In addition to these, you can also get id perks in Fallout 4 from dolls (there are 13 of them in the game), also from magazines. There are also temporary perks.

(!!!)Important: if you want to apply a legendary property to a weapon/armor: you need to throw it on the floor, open the console (~), click on the weapon/armor, and then enter the command “amod” (!!! )

Special effect on target=

  • Stunning- Chance to stun target on hit - 001e81ab
  • Mutilating- 20% chance of damaging the target's leg on hit - 001f1048
  • Furious- When a critical hit occurs, the target goes into a rage and will attack everyone (the hero too, if no one is closer) - 001f6ad4
  • Furious- Increased damage with each subsequent attack on the same target (Damage increases by 15% for a single target when hit. The effect stacks infinitely) - 001ef481

Additional damage of a certain type =

  • Decisive- A short delay in time when loading the last cartridge from the magazine - xx00da96
  • Incendiary- Sets an enemy on fire, dealing 15 points of fire damage over time - 001e7173
  • Znaharskoe- Additional poison damage for 10 seconds (3 damage/sec) - 001f31b9
  • Chilling- 10 units of bonus cold damage and the ability to freeze the enemy on a critical hit - 001f5479
  • Powerful- Damage increased by 25% - 001cc2ab
  • Aggressive- 25% to damage and damage to limbs, increased recoil by 25% - 001f7b8a
  • Plasma Infused- 10 units of additional energy damage, a chance to turn the enemy into slime (you can find nuclear material on his corpse) - 001fb4d
  • Irradiated- 50 units of bonus radiation damage - 001cc469
  • wounding- Targets take 25 extra damage from bleeding - 001e7c20
  • crippling- Deals 50% more damage to limbs - 001e6d6b

Extra damage against certain types of targets=

  • Anti-radiation- Damage to Ghouls increased by 50% (Completely useless on a gamma gun) - 001e6847
  • Disastrous- Damage to insects and swampweeds increased by 50% - 001f81eb
  • Mutant-killer- Damage to super mutants increased by 50% - 001e6848
  • Hunting- Damage to animals (not insects) increased by 50% - 001e6845
  • Murderous- Damage to people increased by 50% - 001e6846
  • Provocative- Double damage to targets with full health - 001f04b8
  • Repair- Damage to mechanisms (robots, synths and turrets) increased by 50%. The effect on Power Armor is not yet known - 001f81ec

Bonuses that require certain conditions =

  • Berserker- Bonus damage depending on the owner's damage resistance. The smaller it is, the more damage is dealt (+200% to damage with damage resistance equal to 0) - 001ef5d7
  • Protective- Reduced damage while standing still by 15% - 001f5995
  • Charged- 10% chance to deal 100 electrical damage on a successful block - xx00da92
  • Dazzling- 25% chance to deal 50 fire damage on a successful block - xx00da93
  • Cold- 20% chance to freeze an enemy when blocking his attack - xx00da93
  • Kavalerskoe- Any damage taken is reduced by 15% while blocking or rushing - 001f57e2
  • Drug addict- Bonus damage, the greater the number of addictions the Survivor has (+195% damage with 11 chemical addictions and alcoholism) - 001eb99a
  • Night- The damage is stronger at night, weaker during the day. (Morning, afternoon and evening - 33% of the initial damage. Dawn and sunset - 66% damage. Night - 150% damage. Midnight - 200% damage) - 001e8174
  • Bloodied- Bonus damage, the greater the less health the owner has (+5% damage for every 5% health lost up to +95% damage at 5% health) - 001ec036
  • Sledopytskoye- If the character has not yet entered into battle, shot accuracy in VATS increases by 100%, but AP consumption increases by 50% - 001f04bd
  • Liquidator's- In aiming mode, damage dealt is 10% higher - xx00da98
  • Rebellious- The last shot in the magazine deals double damage - xx00da91

Bonuses affecting the character =

  • Dexterous- When aiming, the character's movement speed is 75% higher than expected in this mode - 001ebabd
  • Tireless- Critical hits with this weapon restore the wearer's AP - 001ed37e
  • Lightning fast- Reduced AP consumption by 25% - 001f1026
  • VATS compatible- Increases accuracy in VATS by 25%, reduces AP consumption by 25% - 001cc2aa
  • VATS compatible- Reduces AP consumption by 40% - 002056f0
  • Recoilless- Increases damage resistance by 150 while on cooldown - xx00da9a
  • Automatic- Automatic shooting capability (Only on the laser musket, but can be added to almost any semi-automatic weapon using the console) - 000a4739
  • Infinite- Shooting does not require reloading (but ammunition is wasted). Very useful for automatic weapons (On the unique Gatling laser Eternus, the ammunition actually becomes endless) - 001cc2ac
  • Explosive- The charge explodes on impact, dealing 15 units of area damage - 001e73bd
  • High precision- Slight time slowdown when aiming (Cancels time slowdown caused by, for example, a propeller) - xx00da99
  • Double-shot- Each shot the weapon fires two charges instead of one, and the ammunition consumption does not change. Essentially doubles the rate of fire and damage control. However, accuracy drops significantly - 001cc2ad
  • Penetrating- Ignores 30% of target's resistance to damage and energy - 001f4426
  • Swift- Increased rate of fire by 25%, faster reloading by 15% - 001ec56d
  • Happy- The weapon has double the amount of critical damage and replenishes the critical strike meter 15% faster when hit in VATS - 001cc2a6

Unique properties or modifications=

  • Ritual Blade- The target takes damage from bleeding and poisoning at the same time. Later, you can remove and attach the modification to any other cleaver, especially with the legendary property - 001cf2a0
  • Uranium Blade- The target takes radiation damage. Cannot be removed or modified (Blade only) - 00143ab5
  • Striker (mod)- Shoots modified bowling balls. The shells can later be picked up and the modification attached to any other fat man (On a two-shot fat man, the balls are doubled, so there will be no problems with ammunition) - xx02740c
  • Striker- 0% chance of damaging the target's leg. You can attach a "Standard Installation", "MIRV IN" or "Nuclear Charge Thrower" for greater effect - xx056f2a
  • World Series logo- 6% chance to throw the target into the air. Can't be removed - 00226436
  • M4 carbine- Reduced weight, conversion for 5.56 mm cartridges, increased rate of fire by 25%, reduced reload time by 15%. You can attach a .38 and .308 caliber receiver, but you cannot attach a 5.56mm receiver to another combat carbine - xx014457
  • Lucky Eddie- Increases Luck by 2 points - xx0442cb
  • Charging- Hit the user with radiation after firing. Can be charged up to 5 times - xx001125
  • Lightning- Shoots electrical charges that jump from one target to another - xx001126
  • Atomic justice- The target receives an additional 100 radiation damage - xx03a387
(!!!)Important: If you need detailed information on legendary properties, then look at Wiki(!!!)

Perks are ordinary skills or abilities (whichever is more convenient for you). Each perk (skill) has its own advantages. They differ in their own way, for example, they relate to a specific characteristic, without pumping it up, you will not be able to pump up the corresponding perk. It also has its own unique features.

This perk guide is designed to explain to you the meaning and skill of each perk in the game. If you need a guide to perks, then you will find it with us, and a complete one: with all the explanations and definitions!

This perk guide includes information on all ranks of each perk! Here you will also find basic versions of perks. Based on the information provided, you will already be able to determine the further development path of your hero!

Force

"Strength affects the weight carried and the damage dealt in melee combat"

→ - this skill gives +20% to the power of your attack, which is inflicted in melee combat - has five levels of pumping (1/5):

. 2nd improvement - gives +40% damage and a chance to disarm the enemy;
. 3 improvement - gives +60% damage;
. 4th improvement - attacks without weapons give a chance to break one of the enemy’s limbs;
. 5th improvement - hits now deal twice as much damage, and in the “V.A.T.S.” mode Critical hits paralyze the enemy.

→ - this skill gives +20% to the power of your attack, which is inflicted by weapons in melee - has five levels of pumping (1/5):

. 2 improvement - gives +40% damage and gives a chance to disarm the enemy;
. 3 improvement - gives +60% damage and increases the chance to disarm the enemy;
. 4 improvement - gives +80% damage and allows you to strike all targets that are found in front of the main character;
. 5 improvement - gives twice as much damage and gives a chance to break limbs or blow off a head.

→ - this skill provides access to modifications (improvements) of armor up to level 1 - has four levels of pumping (1/4):

.
. 3 improvement - gives access to third level improvements;
. 4 improvement - gives access to fourth level improvements.

→ - this skill provides access to modifications (improvements) of melee weapons up to level 1 - has three levels of pumping (1/3):

. 2 improvement - gives access to second level improvements;
. 3 improvement - gives access to third level improvements.

→ - this skill gives +20% to the power of your attack, which is inflicted by heavy weapons - has five levels of pumping (1/5):

. 2nd improvement - gives +40% damage and increases the accuracy of hip shooting;
. 3 improvement - gives +60% damage and increases the accuracy of hip shooting;
. 4 improvement - gives +80% damage and makes it possible to knock the enemy down;
. 5 improvement - doubles the damage dealt with heavy weapons.

→ - this skill gives +25 to your carry weight - has four levels of pumping (1/4):

. 2 improvement - adds +50 to carry weight;
. 3 improvement - when overloaded, you can use running action points;
. 4th improvement - when overloaded, you can use fast movement.

→ - this skill increases accuracy when firing from the hip - has two levels of pumping (1/2):

. 2 improvement - the accuracy of hip shooting increases.

→ - this skill gives +25% to the power of your attack, which is inflicted with a pistol - has four levels of pumping (1/4):

. 2nd improvement - gives +50% damage and there is a chance to break some limb of the enemy;
. 3rd improvement - weapon strikes now deal +75% damage, and the chance of breaking an enemy’s limb increases;
. 4th improvement - damage from weapon attacks doubles, the chance of breaking an enemy’s limb increases and there is a chance to inflict a critical blow.

→ - this skill gives +25 to your damage resistance and your melee attacks, in addition, attacks deal 25% more damage - has three levels of pumping (1/3):

. 2nd improvement - if you are on the spot, you get +50 to damage resistance, and attacks without weapons deal +50% damage;
. 3 improvement - if you are on the spot, there is a chance to automatically disarm an enemy who is armed with a melee weapon.

→ - this skill makes it possible to knock down enemies with the help of power armor, but this skill will not affect robots and large enemies - has three levels of pumping (1/3):

. 2 improvement - the damage dealt becomes greater and knocking down the enemy becomes stronger;
. 3 improvement - strong damage when attacking an enemy, knocks you down, and if you land near the enemy, you will deal even more damage.

Perception

“Perception is the sixth sense that allows you to shoot more accurately in V.A.T.S.”

→ - this skill simplifies theft by 25% - has four levels of pumping (1/4):

. 2 improvement - manual dexterity increases by 50%, so you can even leave a grenade in the enemy’s inventory;
. 3 improvement - manual dexterity increases by 75%, so now you can even steal an equipped weapon from an enemy;
. 4th improvement - stealing is now twice as easy, so you can steal any equipped items.

→ - this skill gives +20% to the power of your attack, which is not inflicted by an automatic rifle - has five levels of pumping (1/4):

. 2 improvement - damage increases by 40%, while 15% of the enemy’s armor is also ignored;
. 3 improvement - damage increases by 60%, while 20% of the enemy’s armor is ignored;
. 4 improvement - damage increases by 80%, while 25% of the enemy’s armor is ignored and there is a chance that you will break the enemy’s limb;
. 5 improvement - damage increases by 100%, while 30% of the enemy’s armor is ignored and the chance of breaking the enemy’s limb increases.

→ - this skill allows you to see in the “V.A.T.S.” mode what kind of defense the enemy has - has one level of pumping (1/1).

→ - this skill makes it possible to open advanced locks - has four levels of pumping (1/4):

. 2nd improvement - the lockpicking skill increases to the rank of “Expert”;
. 3rd improvement - the lockpicking skill increases to the rank of “Master”;
. 4th improvement - lockpicks will no longer break during hacking.

→ - this skill increases damage from explosions by 25%, in addition, you get the opportunity to collect explosives - has four levels of pumping (1/4):

. 2nd improvement - explosives deal 50% more damage and grenades have a visual part of the explosion;
. 3 improvement - explosives deal 75% more damage and the affected area increases;
. 4th improvement - explosives deal 100% more damage, and if a grenade or mine is detonated in the “V.A.T.S.” mode, then twice as much damage will be dealt.

→ - this skill gives +2 to intelligence and +2 to perception, but only at night - has two levels of pumping (1/2):

. 2nd improvement - you now get +3 to intelligence and perception + gain night vision while sneaking.

→ - this skill gives +10 to your resistance to energy damage, and forever - has five levels of pumping (1/5):

. 2 improvement - your resistance to energy damage increases by +20;
. 3 improvement - your resistance to energy damage increases by +30;
. 4th improvement - your resistance to energy damage increases by +40;

. 5th improvement - your resistance to energy damage increases by +50.

→ - this skill makes it possible to hold your breath for a longer time while aiming - has three levels of pumping (1/3):

. 2nd improvement - using non-automatic rifles with a scope, you can get a chance to shoot down your target;
. 3rd improvement - when using non-automatic rifles with a scope, you now get +25% accuracy when making a headshot in the “V.A.T.S.” mode.

→ - this skill allows you to use the “V.A.T.S.” mode aim even at hidden parts of the body of enemies, but at the same time accuracy decreases - has two levels of pumping (1/2):

. 2nd improvement - now your accuracy is no longer reduced.

→ - this skill in the “V.A.T.S.” mode, with each repeated damage to the same part of the body, gives +10% to accuracy - has three levels of pumping (1/3):

. 2nd improvement - each of your shots, or a hit to the same part of the body in the “V.A.T.S.” mode increases accuracy by 15%;
. 3 improvement - increases damage by 20% and accuracy by 20%.

Endurance

“Stamina affects the amount of health and the expenditure of action points on running”

→ - this skill gives +20 to your damage resistance - has five levels of pumping (1/5):

. 2 improvement - your damage resistance increases by +20;
. 3 improvement - your damage resistance increases by +30;
. 4 improvement - your damage resistance increases by +40;
. 5 improvement - your damage resistance increases by +50.

→ - this skill allows you to reduce the increase in radiation from drinks and food that will be found in the Wasteland - has three levels of pumping (1/3):

. 2 improvement - radiation received from food and drinks has been reduced;
. 3 improvement - permanent immunity to radiation appears - you no longer get infected.

→ - this skill gives +20 to your maximum health points - has three levels of pumping (1/3):

. 2 improvement - health increases by 20;
. 3 improvement - health increases by 20 and the ability to regenerate health appears.

→ - this skill allows you to reduce the chance of addiction when using chemicals by 50% - has two levels of pumping (1/2):

. 2nd improvement - your addiction disappears.

→ - this skill allows you to breathe underwater and removes damage from radiation while swimming - has two levels of pumping (1/2):

. 2nd improvement - now you are completely invisible while underwater.

→ - this skill gives +10 to your protection from radiation - has three levels of pumping (1/3):

. 2 improvement - your resistance to radiation increases by 20;
. 3 improvement - your resistance to radiation increases by 30.

→ - this skill reduces damage to limbs by 30% - has three levels of pumping (1/3):

. 2nd improvement - damage taken to your limbs is reduced by 60%;
. 3 improvement - now your limbs are immune to damage.

→ - this skill allows you to restore health by eating human corpses - has three levels of pumping (1/3):

. 2nd improvement - by eating Ghouls and Super Mutants, you can restore your health;
. 3 improvement - by engaging in cannibalism, you restore most of your health.

→ - this skill allows you to restore health by receiving a dose of radiation - has three levels of pumping (1/3):

. 2 improvement - thanks to radiation you can now restore more health;
. 3 improvement - radiation restores even more health, and some Ghouls become friendly.

→ - this skill gives +2 to your strength and +2 to endurance during the day - has three levels of pumping (1/3):

. 2 improvement - the light now slowly reduces the received radiation dose;
. 3rd improvement - light now makes it possible to regenerate health.

Charisma

"Charisma affects diplomacy and eloquence skills during conversations and trade"

→ - this skill allows you to improve prices from various merchants in your favor - has three levels of pumping (1/3):

. 2 improvement - traders reduce the price, trading becomes more profitable;
. 3rd improvement - now you can add 500 caps to increase the purchasing power of the store and reduce the price of goods.

→ - this skill gives +5% damage in battle against women, and also increases the chance of persuading them in dialogues - has three levels of pumping (1/3):

. 2nd improvement - damage against women increases by 10%, the likelihood of persuasion increases and it becomes much easier to pacify using the “Intimidation” perk;
. 3 improvement - damage against women increases by 10%, the likelihood of persuasion increases and it becomes much easier to pacify using the “Intimidation” perk.

→ - this skill allows you to reduce damage received by 15% and increase your carried weight by 50 if you travel alone (without a companion) - has three levels of pumping (1/3):

. 2 improvement - damage received is reduced by 30%, and the carried weight increases by 100;
. 3 improvement - you deal 25% more damage.

→ - this skill allows your companions to delay the enemy, thereby increasing hits in the “V.A.T.S.” mode - has three pumping levels (1/3):

. 2nd improvement - while holding, there is a chance that the dog will damage the enemy’s limb;
. 3 improvement - the dog has a chance to cause bleeding in the enemy.

→ - this skill allows you to aim at an animal of a lower level than you and at the same time gives a chance to scare it away - has three levels of pumping (1/3):

. 2 improvement - a pacified animal can be sent to fight;
. 3 improvement - commands can be given to a pacified animal.

→ - this skill makes it possible to establish supply lines between settlements - has two levels of pumping (1/2):

. 2nd improvement - you can now build workstations and shops in settlements.

→ - this skill gives lifelong immunity to alcohol, thereby preventing you from becoming addicted to alcoholic beverages - has three levels of pumping (1/3):

. 2 improvement - the effects of alcoholic drinks are doubled;
. 3 improvement - under the influence of alcoholic drinks, luck increases by three points.

→ - this skill protects you from damage from companions and gives them the opportunity to deal more damage to enemies - has three levels of pumping (1/3):

. 2nd improvement - the protection of companions in battle increases, and your attacks do not damage them;
. 3rd improvement - the carried weight of companions increases.

→ - this skill allows you to target creatures below your level and at the same time gives a chance to scare them away - has three levels of pumping (1/3):

. 2 improvement - upon successful pacification, the creature can be ordered to attack the selected target;
. 3 improvement - upon successful pacification, the creature can be given commands.

→ - this skill allows you to aim at a person of a lower level than you and at the same time gives a chance to scare him away - has three levels of pumping (1/3):

. 2 improvement - with successful pacification, the person can be sent to attack;
. 3 improvement - upon successful pacification, the person can be given a command.

Intelligence

“Intelligence directly affects how much experience the main character receives”

→ - this skill allows you to use the “V.A.T.S.” mode see how much is left to your nearest goal - has one level of pumping (1/1).

→ - this skill allows you to increase the effectiveness of steampacks (will restore 60% of health) and radpacks (reduce 60% of radiation) - has four levels of pumping (1/4):

. 2nd improvement - now stimpaks will restore 60% of health, and radpacks will remove 60% of radiation;
. 3rd improvement - now stimpaks will restore 80% of health, and radpacks will remove 80% of radiation;
. 4th improvement - now stimpaks will restore 100% of health, and radpacks will remove 100% of radiation;

→ - this skill provides access to modifications (improvements) of small arms up to level 1 - has four levels of pumping (1/4):

. 2 improvement - you get access to modifications of the second rank;
. 3 improvement - you get access to modifications of the third rank;
. 4 improvement - you get access to modifications of the fourth rank.

→ - this skill makes it possible to hack advanced terminals - has four levels of pumping (1/4):

. 2nd improvement - the hacking skill allows you to hack “Expert” level terminals;
. 3 improvement - hacking skill allows you to hack Master level terminals;
. 4th improvement - now when a terminal is hacked, the terminals are not blocked.

→ - this skill makes it possible to obtain unique parts when disassembling weapons or armor - has two levels of pumping (1/2):

. 2nd improvement - when dismantling weapons or armor, you will receive even rarer materials, and your preferred items will begin to highlight.

→ - this skill provides access to high-tech modifications (improvements) up to level 1 - has four levels of pumping (1/4):

. 2 improvement - you get access to high-tech modifications of the second level;
. 3 improvement - you get access to high-tech modifications of the third level;
. 4th improvement - you get access to high-tech modifications of the fourth level.

→ - this skill allows you to prolong the effect of chemicals by 50% - has four levels of pumping (1/4):

. 2nd improvement - any chemicals now last 100% longer;
. 3rd improvement - any chemicals now last 150% longer;
. 4th improvement - any chemicals now last 200% longer.

→ - this skill makes it possible to hack robots, and there is a possibility that the chance of shutting down will lead to the robot’s self-destruction - has three levels of pumping (1/3):

. 2nd improvement - if the robot is successfully hacked, you can order it to attack;
. 3rd improvement - if the robot is successfully hacked, it will be possible to give orders to it.

→ - this skill increases damage from radioactive weapons by 50%, and energy cells begin to operate 25% longer - has three levels of pumping (1/3):

.2 improvement - the duration of energy cells (fusion cores) increases by 50%;
. 3rd improvement - now cannonballs can be fired from power armor, like grenades, and their duration has been increased by 100%.

→ - this skill allows you to slow down time, increases damage dealt by 20% and increases damage resistance by 20, but if health values ​​​​fall below 20% - it has three levels of pumping (1/3):

.2 improvement - damage resistance and damage dealt increase by 30%;
. 3 improvement - damage resistance and damage dealt increase by 40%, and killing in this state will restore health.

Dexterity

“Dexterity affects the level of stealth and action points received in the “V.A.T.S.” mode.

→ - this skill gives +20% to your attack power from non-automatic pistols - has five levels of pumping (1/5):

. 2nd improvement - the damage dealt increases by +50% and the firing range becomes longer;
. 3rd improvement - the damage dealt increases by +50% and the firing range becomes longer;
. 4 improvement - the damage dealt increases and there is a chance to disarm the enemy;
. 5 improvement - now the damage done doubles, there is a chance to cripple the enemy and the chance of disarming the enemy increases.

→ - this skill gives +40% to your attack power from automatic weapons and increases accuracy - has five levels of pumping (1/5):

.2 improvement - damage dealt increases by 40% and accuracy of hip shooting increases;
. 3 improvement - damage dealt increases by 60% and accuracy of hip shooting increases;
. 4 improvement - damage dealt increases by 80% and there is a chance to knock down the enemy;
. 5 improvement - the damage dealt increases by as much as two times and the chance of knocking the enemy down increases.

→ - this skill increases stealth by 20%, so you are harder to notice when you are trying to hide - has five levels of pumping (1/5):

. 2nd improvement - stealth increases by 30% and now traps installed on the floor do not react to you;
. 3 improvement - stealth increases by 40% and now installed mines do not react to you;
. 4th improvement - stealth increases by 50% and now running does not disrupt your stealth;
. 5th improvement - now switching to stealth mode makes enemies forget about you.

→ - this skill increases the attacks of silent weapons by 15%, but provided that you are hidden - has three levels of pumping (1/3):

. 2 improvement - weapons that have a silencer deal 20% more damage;
. 3 improvement - weapons that have a silencer deal 50% more damage.

→ - this skill increases the recovery rate of action points by 25% - has two levels of pumping (1/2):

.2 improvement - regeneration increases by 50%.

→ - this skill increases damage resistance by +25 and protection from energy attacks while running by +25% - has three levels of pumping (1/3):

. 2nd improvement - while running you now get +50 to damage resistance and +50 to energy weapon resistance;
. 3 improvement - now running consumes less action points.

→ - this skill allows you to deal 2.5 times more damage with ranged attacks and 4 times more damage with melee attacks in stealth mode - has three levels of pumping (1/3):

. 2nd improvement - ranged attacks now deal 3 times more damage, and melee attacks 5 times;
. 3rd improvement - ranged attacks now deal 3.5 times more damage, and melee attacks do 10 times more damage.

→ - this skill allows you to speed up the reloading of all types of weapons - has two levels of pumping (1/2):

. 2nd improvement - reloading no longer consumes action points.

→ - this skill allows you to increase the melee range in the “V.A.T.S.” mode - has two pumping levels (1/2):

. 2nd improvement - melee range in “V.A.T.S.” mode increased - the closer the target is to you, the more damage it will receive.

→ - this skill increases damage to secondary targets by +25% in the “V.A.T.S.” mode - has three pumping levels (1/3):

. 2nd improvement - secondary targets in the “V.A.T.S.” mode receive 50% more damage;
. 3 improvement - in “V.A.T.S.” mode Critical hits can be made against secondary targets.

Luck

"Luck affects how many critical hits you get"

→ - this skill increases the number of caps that you will find as you progress through the game - has three levels of pumping (1/3):

. 2 improvement - you find more caps;
. 3 improvement - you find even more caps;
. 4th improvement - you not only find a lot more caps, but also get a chance in battle with the enemy that your target will explode with caps.

→ - this skill increases the amount of ammunition that you will find as you progress through the game - has four levels of pumping (1/4):

. 2 improvement - you find more varied ammunition;
. 3 improvement - you find even more varied ammunition;
. 4th improvement - during your adventures you will find a lot of different ammunition.

→ - this skill increases damage dealt in battle by 10% - has four levels of pumping (1/4):

. 2 improvement - +10% to damage dealt;
. 3 improvement - +15% to damage dealt
. 4 improvement - when a bloody explosion occurs, there is a chance that other opponents will die the same death.

→ is a skill in the “V.A.T.S.” mode summons a Mysterious Stranger who will fight on your side - has three levels of pumping (1/3):

. 2 improvement - increases the chance of the Mysterious Wanderer appearing;
. 3 improvement - the chance of the Mysterious Wanderer appearing increases, and in case of killing an enemy, the chance of filling the critical scale increases.

→ - this skill can increase experience for each of your actions by as much as three times, and the less intelligence there is, the greater the chance of gaining increased experience - has three levels of pumping (1/3):

. 2 improvement - if you successfully gain experience for any action, you receive five times more experience;
. 3 improvement - if you successfully gain experience for any action, you will receive bonus experience + a chance to double the experience gained for killing all enemies, but for a short time.

→ - this skill increases damage from critical hits by 50% - has three levels of pumping (1/3):

. 2 improvement - damage increases by 100%;
. 3 improvement - damage increases by 150%.

→ - this skill allows you to use the “V.A.T.S.” mode save a critical hit and use it at a more necessary moment - has three levels of pumping (1/3):

. 2 improvement - now you are able to save as many as two critical hits;
. 3 improvement - now you are able to save as many as three critical hits, and there is also a chance to save another, additional critical hit.

→ - this skill gives you the opportunity for each kill in the “V.A.T.S.” restore 15% of action points - has three levels of pumping (1/3):

. 2nd improvement - kill in “V.A.T.S.” mode increases the chance of restoring action points by 25%;
. 3 improvement - kill in “V.A.T.S.” mode increases the chance of restoring action points by 35% and has a chance to fill the critical hit gauge.

→ - this skill allows you to use the “V.A.T.S.” mode with some chance of filling the critical hit scale - has five levels of pumping (1/5):

.2 improvement - increases the chance of replenishing the critical strike scale;
. 3 improvement - the chance of replenishing the critical strike scale increases;
. 4 improvement - the chance of replenishing the critical strike scale increases;
. 5 improvement - ???

→ - this skill allows remote attacks to ricochet and kill an enemy nearby, and the closer you are to death, the higher your chance of making a ricochet - has three levels of pumping (1/3):

. 2 improvement - increases the chance of a ricochet;
. 3 improvement - in case of a successful kill with a ricochet, there is a chance to replenish the critical hit scale.