Video guide World of Tanks American tank destroyer T28. Video guide World of Tanks American tank destroyer T28 TTX T28 comparison with classmates

But due to the presence of a turret, the tank can shoot from around the corner, it is more difficult to turn and it is more flexible in use. A distinctive feature of upgrading a tank is the ability to install all the top modules on the original chassis, which allows you to quickly acquire a good gun.

And the cannon on the T28 Prototype is the best American weapon in the game, making the vehicle a formidable opponent for any type of vehicle.

How to play the T 28 prototype tank

Due to the fact that the chassis in the tank is from the T28, the armor on the sides and stern leaves much to be desired. Therefore, despite the presence of a tower, it is not recommended to engage in open confrontation in close combat. Moving the gun into the turret reduced its rate of fire, accuracy, and aiming speed, so at long distances the Prototype is inferior to turretless ATs. The optimal battle tactics would be to fight at medium distances, where the T28 Prototype can fulfill its role of containing the enemy's heavies. It’s especially good if there is impenetrable cover nearby.
If randomness puts a car at the top of the list, then it will definitely be one of the best tanks in battle. In this situation, you can play heavy. Good frontal armor and rate of fire will allow you to successfully push through enemy defenses from tanks of a lower level.
At the bottom of the task list T28 Prototype- sit in the bushes and play sniper. It is better not to enter into direct confrontation at all, as this is fraught.

Crew and equipment what perks to install

  1. The sixth sense for a commander will be the first important skill.
  2. Otherwise, we are pumping in everything that will allow you to shoot more accurately on the move.
  3. This is a smooth move and smooth rotation of the turret. Repair will be far from superfluous, but also not a primary skill.
  4. A self-propelled gun must move, and a downed gusla makes it vulnerable to artillery, since only frontal armor is good.

As for the equipment, we definitely install a prototype on the T 28 tank

  • A rammer, with it the rate of fire will increase significantly.
  • To camouflage the tank we install Maskset.
  • Next, you can choose a stereo tube if you prefer fighting from the bushes, or an Enlightened Optics if you like to tank.

T28 Prototype– an excellent combat vehicle that copes with its tasks with a bang. A powerful gun allows you to fight on equal terms with opponents of the same level. Among the disadvantages, it is worth noting the low speed of the vehicle and the rotation of the turret. Insufficient accuracy at long distances also affects.

24-09-2016, 10:16

Good day to all lovers of slow technology, welcome to the site! Friends, now we are going to talk about a car that gives an excellent idea of ​​what awaits you as you continue through the selected branch. We are talking about an American tank destroyer of the eighth level - this is the T28 guide.

Indeed, in terms of gameplay, this unit is in many ways similar to the next tank in this development branch - the T95. But let's refrain from spoilers, look at the T28 characteristics in detail, and you yourself will understand what we are talking about.

TTX PT-SAU T28

To better understand what this unit is capable of, first of all, it is worth saying that we have at our disposal a good margin of safety by the standards of our classmates, but the basic viewing range of 370 meters is a let down, this will not be enough.

If we consider the T28 performance characteristics of the reservation, this is a very controversial point. The strongest part of our vehicle is the forehead; the wheelhouse and hull are armored really well, but only by the standards of the eighth level. As soon as your opponent charges golda, or if level 9-10 tanks shoot at you, the armor immediately turns into mediocre.

Regarding the sides, they are cardboard; the T28 tank can easily penetrate any firefly. The same applies to a thin roof and an even thinner stern; you only need to face the enemy with your forehead. By the way, there are also various hatches on the roof, it’s also very easy to get through here, you just need to get in.

The good news in terms of survivability is the fact that we have a rather squat silhouette, thanks to this good camouflage is achieved and it is not so easy to detect this unit while you are standing.

The mobility of the T28 World of Tanks tank destroyer is very poor, this is exactly the factor that prepares you for playing the T95. Our maximum speed is very low, we move backwards completely disgustingly, the dynamics are terrible. As for maneuverability, this parameter is no better; even a more or less mobile rod can easily spin us around.

gun

As you can see, the general characteristics of our American leave much to be desired, but do not despair, the situation with weapons here is better.

The T28 gun is far from the largest at the alphastrike level, but we were given a good rate of fire, due to which we can deal approximately 2650 units of damage per minute, this DPM is one of the best at the level.

Regarding the armor penetration parameters of the T28 WoT, everything is also quite good, the basic shells are enough to penetrate even level ten armored vehicles into vulnerable places, but it’s worth carrying about 20-30% of gold cartridges with you if the enemy is standing too well.

If we talk about accuracy, the tank has quite good accuracy. Yes, the spread is large, but the stabilization is tolerable, and the T28 World of Tanks settles down quickly. But I want to warn you that it will not be comfortable to shoot at a distance of over 350 meters.

The last thing I want to say in terms of weapons is that we have fairly comfortable horizontal aiming angles; you can rotate the gun 10 degrees to the left and 11 to the right. But the UVN of the T28 PT-SAU was greatly let down; the gun goes down only 5 degrees and this will often not be enough.

Advantages and disadvantages

Well, we’ve looked at all the most important characteristics of our guest today, so it’s time to summarize all of the above, and to make it easier for you to navigate the variety of different parameters, let’s break down the strengths and weaknesses of the T28 tank destroyer point by point.
Pros:
Good forehead armor;
Excellent damage per minute;
High stealth factor;
Good armor penetration parameters;
Decent accuracy;
Comfortable horizontal aiming angles.
Minuses:
Cardboard sides and roof;
Very poor mobility;
Uncomfortable vertical aiming angles;
Long body, which makes it more difficult to hide;
Poor review.

Equipment for T28

Properly equipping this anti-tank self-propelled gun with additional modules is quite easy. It’s enough just to look at our main shortcomings, understand that there is practically nothing to fix here, and switch to enhancing the advantages of the tank. Thus, for T28 we select equipment as follows:
1. – given that our DPM is already good, raising it would be the right decision.
2. – despite the comfortable UGN, you still have to rotate the body, and in order to spend less time on information, this option will be very useful.
3. – this module improves the viewing range well and perfectly suits the playing style of T28.

There is a good alternative to the third point -. With its help, we will become more dangerous in terms of fire potential, but we will deprive ourselves of visibility, which makes us rely on team members who do not always live up to expectations.

Crew training

Regarding the choice of skills for the crew, everything is also extremely simple, a classic set for a tank destroyer is suitable here, but we will have to slightly sacrifice accuracy in favor of improving our terrible mobility, so on T28 we download the perks in the following sequence:
Commander (radio operator) – , , , .
Gunner – , , , .
Driver mechanic - , , , .
Loader – , , , .

Equipment for T28

When choosing consumables, as usual, you can stick to two configuration options. In the first case, it will be a democratic set of , , . But, there is one more nuance that we did not talk about earlier - if we shoot through the forehead of the hull, there is a high chance of the engine being damaged. Knowing this, and simply for the purpose of increasing survivability, it is better to carry equipment in the form of , , . You can also bet, but at your own peril and risk, the reason is clear.

T28 Tactics

Of course, in order to play this tank well, it is very important to understand its strengths and weaknesses, as well as to be able to use this knowledge. However, in the case of the T28, battle tactics are based on the fact that this unit is very slow and clumsy, for this reason we will almost always use an ambush style of combat and fire at long distances.

The first thing we need to take care of is occupying the most advantageous position from which a good shot will open in the chosen direction, to which we will not have to travel too long in the T28 World of Tanks and from which it will be difficult for enemy artillery to shoot at us.

After this, we activate the horns, or wait for the allies to light up. A fairly accurate gun allows us to shoot at long distances, but as mentioned earlier, the T28 tank begins to suffer greatly if the distance to the target exceeds 350 meters. Playing from disguise, we can very well implement our powerful DPM, the main thing is that the opponents come across in the direction we have chosen.

If you want to be a hero, the T28 WoT tank destroyer can also play with armor, but this only applies to those situations when we got into battle at the top of the list. In this case, you can go to the first line, play from the armor, but you need to turn the body quite a bit, always dancing between shots.

Otherwise, under no circumstances should we allow the enemy on board, since the American T28 tank destroyer can even be twisted by a moving rod. It is better if there are always several allies nearby who, if necessary, will cover the rear.

T28 is the prototype tower brother of the T28. We are just as slow as the regular T28 (18km/h), and also have a mediocre turning speed in place (20˚/s). The main difference (not counting the turret) from the T28 is that we can install all the top equipment on the stock chassis. Frontal armor is excellent (hull 203/51/51 mm, turret 203/127/101 mm). The top gun is the same as on its brother, 120 mm AT Gun T53, level 10. The penetration of the T28 prototype is 248 mm and the damage is 400 HP, the minus of the turret arrangement of the gun is a decrease in the rate of fire (5.94 rounds/min), an increase in the aiming speed of 2.3 s, and the dispersion of the gun is slightly increased 0.39 m/100 m. If you have already examined all the equipment on the T95, then you only have to “open” the TOP chassis. Bawnya allows us to play “swing”, it has become more difficult to spin us, and we do not need to move and unmask ourselves when turning the gun.

pros

  • Frontal armor is the best at its level
  • Excellent TOP weapon
  • UVN at the level of American tanks
  • Presence of a tower

Minuses

  • Bad dynamics
  • Weak armor on the sides and stern
  • The wheelhouse is open, which means hello to the “wonderful guys” with full damage
  • Unlike our brother, we have high visibility

Crew and additional skills

In the world of tanks, sprat is the favorite of the arty. We also have crappy dynamics. Well, because We will often play the role of TT, then I consider it necessary to upgrade the Battle Brotherhood, but not all at once, it is advisable to upgrade it with the third perk or later, before that there are more necessary skills. Such as:

  • Commander: “The Sixth Prayer”, “Eagle Eye”
  • Gunner: Smooth rotation of the turret, “Repair”
  • Driver-mechanic: “Virtuoso”, “King of off-road”
  • Loader: Desperate, Repair
  • Radio operator: “Radio interception”, “Repair”

Repair is necessary because We will often be criticized for our equipment; for those who like playing in the PT style, the third perk can be upgraded to “Disguise”

Additional modules

Unlike T28, the “prototype” can serve not only as a deferr, but also support the TT attack. Therefore, the choice of equipment depends on your playing style.

To actively support TT (I’m not talking about ST, you simply won’t catch up with them) you will need:

  • Rammer - increasing DPM
  • Vertical aiming stabilizer – we will rarely shoot on the move, but we will have to play “swing”
  • Optics - our visibility is low and we need to raise it, otherwise we will remain blind altogether

If you like to hit the enemy from the second line and stay in cover, then this will help you:

  • Camouflage network - the name explains why
  • Stereo tube - unlike Optics it gives 25%, but it starts working 3 seconds after stopping, but we are going to play while standing for cover
  • Rammer - where would we be without him?

Game tactics

There are two tactics, or we sit on the defensive and shoot at the illuminated enemies, not forgetting to change positions after the shot, otherwise greetings will come from the artillery. Or we push through the defense together with the TT, trying not to expose the sides and stern.

Penetration zones T28 prototype

The T28 prototype tank destroyer has excellent frontal armor, but it doesn’t often save us from level 10 shots. Therefore, I do not recommend getting into trouble. Front of the hull: to the right of the gun is the driver, to the left is the radio operator. It's difficult to break through, but it's possible. The junction between the turret and the hull is well penetrated. The turret forehead and gun mantlet are practically impenetrable: to the right of the gun is the gunner, to the left is the loader. The commander sits on the left side immediately behind the gunner. Any artillery hit on the tower will crit one or more crew members. On the starboard side, under the turret and in the rear of the turret, there is an ammunition rack; these places can be penetrated with a bang. Immediately behind the ammunition rack are the fuel tanks, which are also well penetrated. The engine is in the stern.

Today's article was supposed to be V Archer, which is now in the promotional thread, but somehow it didn’t work out. Because PT is still an amateur class. The Archer itself is a normal machine, with its own feature, but whatever one may say, the class still forces you to play in third roles, shoot from the red line, etc. Not the best choice when you want to be at the forefront of the attack and make the play. In general, the melancholy is mortal.

And it would seem, well, it’s voluntary, if you want to play on LT, ST, no one forces you to download PT. But for personal combat missions, they still give too many goodies, including super useful female crew members, and you don’t want to give them up. And here the T110e4 branch, which only formally relates to PT, comes to the author’s aid. And in particular the hero of this article, the author’s favorite PT - VIII T28 Prototype.

So, let's move straight to the performance characteristics. Characteristics are given for 120% crew, with cola.

Equipment for T28 Prototype:

Crew:


DPM;Alpha strike;Breaking through BB/BP 3002; 400; BB 248 /BP 297
Strength 1150
Accuracy/Convergence 0.32; 1.85 s
Scatter coefficients 0.18 / 0.18 / 0.13
Power density 11.65
Rotation (On soil; towers) °/s 25.89° / 20.86° / 10.91° ; 20.47°
Maximum speed 28/10
Basic overview 380
Camouflage (rest/movement/shot) 28.9 / 18.9 / 5.2
Elevation angles -10 /15

Many players complained about the prot, saying that it was downright unplayable. Doesn't travel, doesn't tank. And because of this, I put off the purchase for almost a year. As it turned out, it was in vain.

After researching the T28 Prototype to its top configuration, it definitely became my favorite tank in the World of Tanks tank destroyer class.

What we see in the characteristics of the T28 Prototype:

Protven is a typical heavyweight in terms of playing style, so it would be correct to compare it with them. Most TT8 damage per minute is 2200. Here we have - motherfucker 3000 ! And all this with excellent penetration both in the BB and in gold. Let's multiply all this by good accuracy.

By gun definitely 2 heads above its closest competitors, that is, TT. I would even say 3 heads higher, but the tank is still a nominal AT and has a class limitation in the form of the inability to install a vertical stabilizer, which can definitely be called the most powerful and useful equipment in the game.

The main disadvantage in comparison with TT is low safety factor. TT 8 have a safety margin of 1400 (500 100/emil) and up to 1780 (KV-5), but we have 1150. You catch a few shells unsuccessfully - and that’s it, you’re half a corpse, which can easily be taken from a landmine.


As for reservations. It’s excellent, the main thing is not to forget to turn it just a little bit. At first glance, this is typical T26e4 armor, that is, a strong forehead, full of holes. But in practice it tanks much better. The location of the armor, in general, allows you to trade the trusted VLD due to some sloping hill. The same super pershing makes its way with any six into its bucket on the tower, which is also easy to target and almost never gives ricochets.

The proto has a stronger turret, lower in profile + catches ricochets. In general, it is 10 times more difficult to penetrate proto turrets than the same super perch. All of the above is, of course, true, provided that you are constantly moving and do not allow vulnerable points to be targeted. Any standing tank does not tank anything, this is an iron rule of WoT.

The main disadvantage of the tank is not the presence of turrets, but the “leaky” turret cheeks, which break through almost consistently when penetrating 250+. That is, any ten can already saw you at the BB, if the driver of the ten certainly knows where to shoot.

Dynamics. In terms of numbers in the hangar, it’s terrible, but it turned out to be generally tolerable and playable. It’s extremely boring at the beginning of the battle. By the time you get to the enemy’s position, you can fall asleep, but then there’s enough dynamics for fighting. Apparently the normal resistance of soils, especially hard ones, has an effect.

The saddest dynamics manifest themselves at the finishing stage, when you are clearly winning and there are only a few living opponents left to kill. Here Prot is clearly out of work.

Disguise. We are far from ST or other PTs in this parameter, but in comparison with heavy weights we have excellent parameters. This can and should be used.

Introduction

American tank destroyer of the eighth level. Only with the “Turtle” does the era of US armored self-propelled guns begin; the rest of the time you rode “crystal guns”. To be happy or not? More likely no than yes. Having thick frontal armor is good, no one argues with that. But it turns out that at high levels it is no longer enough. Plus slowness and sensitivity to landmines. On this tank destroyer you will have to suffer in order to advance to. And if punishment is inevitable, then you need to relax and get maximum pleasure.

Historical reference

Already in 1943, the American military became preoccupied with breaking through long-term fortifications like the Siegfried Line. It was supposed to create a well-armored tank without a turret, with a powerful weapon installed, capable of hitting pillboxes.

During the creation of the unit, the frontal armor was increased to 300 mm. Weight increased to 95 tons. All this, naturally, resulted in problems with the chassis, where it was necessary to replace the electromechanical transmission with a mechanical one. At first they wanted to order 25 prototypes, but the US Armed Forces Logistics Directorate decided not to risk it and reduced the order to five.

As a result, the car simply did not make it to the war, since production began in May 1945. Hope glimmered for the Pacific Front, but soon Japan signed a surrender. The order was reduced to two copies, which were used as guinea pigs at the Aberdeen proving ground, and also for testing floating bridges.

Gaming characteristics

The Turtle, thanks to its powerful gun and strong frontal armor, became a stationary firing point. Let's look at its characteristics in terms of the game:

Protection

Our main thing is armor. 254 mm in the forehead is not a big deal. However, there are nuances. Firstly, only the area around the mask is maximally armored. In other places on the front it is about 200 mm, which is no longer a problem even at level eight for some tanks. In addition, the angles of inclination are not rational, except for the NLD, which is generally impossible to aim. The sides and stern of 50 mm are not even worth mentioning. Secondly, the commander's cupolas are protected by 106 mm armor plates. There are two of them, and they attract shells. Thirdly, the roof is only 25 mm, and land mines can pass through with full damage. The only thing that saves us is the strength of 1500 hit points - we will die long and painfully.

Firepower

First two guns 90mm AT Gun T15E2 And 105mm AT Gun T5E1 we go through as quickly as possible. They are nothing impressive except their rate of fire. And here 120mm AT Gun T53 It's worth considering in more detail. Yes, it is less accurate and takes longer to fire (not in comparison with other tank destroyers), but it provides guaranteed damage from the first shot.

And there is a reason - armor penetration with a standard projectile is 248 mm! A one-time average damage of 400 HP completes the picture. At the same time, a rate of fire of 6.59 rounds per minute gives a DPM of 2637 HP. This is much more than stock speed shooters. The disadvantages include low vertical declination angles - only minus five degrees.

Dynamics

Top engine Ford GAFM2A1 produces 780 hp For our carcass this is nothing - the maximum speed is only 22 km/h. We definitely recommend changing the tracks T46 on T56. Maneuverability will increase significantly (from 20 to 24 degrees/sec) and load capacity (by almost three tons). In general, mobility

our weak point.

Detection and communication

But the radio communication of the tank destroyer is critical for shooting at a distance. Top radio station SCR 528 allows you to maintain stable contact at a distance of 745 meters. This is quite enough to see opponents halfway across the map. The visibility is not bad for a tank destroyer - 370 meters, but it is still better to increase it with improvised means and skills. Stealth with a low silhouette is already quite good, but camouflage and a net are worth buying.

Pumping and equipment

How to best study T28? If you played diligently, you managed to pump out the pre-top 105 mm gun. If you switch to "Turtle" from the "prototype" T28, then you get the whole set of guns, radio stations and even engines at once. True, the last option is maneuvering within the eighth level, while people usually come from the seventh. Therefore, we will tell you how to download from T25 AT. For free experience, you buy tracks, and then urgently upgrade the top 120 mm gun. After this, we increase the communication radius, and only then move on to the engine. All the same, T28 is slow, and there is no escape from it.

The crew, surprisingly, consists of only four people, so we distribute our skills wisely. We download them to the standard PT version: the commander - “Sixth Sense”, the rest - “Disguise”. Then the commander pumps up the green paint, and the rest of the tankers acquire the skills for accurate and fast shooting, increased visibility and high-quality movement on soft soils. The Loader can be specialized in Desperado and Proximity Ammunition. The third level is a perk for everyone - military brotherhood.

As for special equipment, we recommend the classic sniper version: “Stereo Tube”, “Camouflage Net” and “Rammer”. There is also an option for active actions: “Rammer”, “Coated optics”, “Ventilation”. When the crew reaches one hundred percent, you can replace the fan with a “Tool Box” so that you don’t have to stand on the “harp” often.

We place the following consumables: “Manual fire extinguisher”, “Large first aid kit” (+15 to protection from injuries), “Large repair kit” (+10 to repair speed). If you are not afraid of knocking out the engine, take the “Code of Cola” to increase the characteristics of the crew.

T28- a good defensive tank destroyer that can both shoot from ambushes and press the front on the front line.

At the start, you will immediately decide where you will go. Your speed is close to negative and there is a chance of not being able to get anywhere. If the meeting point with the enemy is too far away, and the route runs through rough terrain, then it is better to abandon the idea of ​​​​accompanying allies. It’s better to see where the fewest teammates will go and set up a defensive post there. Keep a distance of one hundred meters from the enemy, otherwise they will “carousel”!

Defense is what the Turtle does best. Know yourself, catch the ricochets and shoot back. But you need to know a couple of points in order to do this as efficiently as possible. First, protect yourself from the effects of art. Take a position behind cover, or on the back slope of a hill. Don't make life easier for one-button people! Don’t stand at gunpoint like a statue, fidget back and forth so as not to get caught in the convex turrets. Try to hide the vulnerable VLD behind a fold of terrain or rocks - you will live longer.

But sometimes def is contraindicated. Allies can merge en masse, and then you will be dismantled by the crowd of evil and nimble ST and LT. Therefore, if the map is small, it is quite possible to play the role of an armored train and push through the front. When the “Turtle” is rushing at you, few people don’t lose their nerve. Instead of shooting down your track, enemies will most likely try to target weak spots and pay dearly for it. Exchange hit points with T28- not an option.

City maps are the best thing that happens to this self-propelled gun. When your flank and rear are reliably covered, it is quite possible to damage even the largest concentrations of enemy armored vehicles. The main thing is to look at the mini-map in time and master square-by-square tactical thinking. The self-propelled gun spins in place much better than it moves forward. A small hint: although our sides are only 50 mm, behind the tracks there is all 106 mm of armor. Therefore, deceive the enemy into a shot, driving backwards at an acute angle due to an obstacle.

Artillery is your main enemy. If there are more than two self-propelled guns in battle, you can immediately drain them. In this case, there is only one option - diving into a non-shootable zone, but this passive method rarely led to victory, especially in oncoming battles and assaults. Therefore, it is better to go forward and die honestly at the front, exchanging health for frags.

Review of the tank's strengths and weaknesses. Results

pros:

  • Good armor
  • Killer weapon
  • Low silhouette
  • Not a bad farm

Minuses:

  • Lack of mobility
  • Armor doesn't tank everywhere
  • Low UVN
  • The engine often crashes

T28- this tank destroyer has its pros and cons, and will most likely appeal to those players who do not like fuss. Shoot from the bushes, change the direction, slowly crawl onto the enemy’s defenses... No, of course, this also requires a certain skill, but for some reason it doesn’t hurt to lose on the Turtle. Apparently, initially you don’t expect anything special, and it’s all the more pleasant when the self-propelled gun surprises. As they say, rarely, but aptly.

Good luck in battle!