Choosing an art branch in wot. Which branch of tank destroyers is the best in World of Tanks? World of tanks which art is the best

Hello dear tanker, today we will look at the best Self-Propelled Artillery Mounts

As everyone knows, artillery is a rather dangerous class in the game and in the right hands can inflict huge losses on the enemy’s team. The list was compiled by comparing the main characteristics for self-propelled guns, necessary for competent support of allies and causing considerable damage to the enemy team - this is the ability of self-propelled guns to survive (camouflage, dynamics) and to support the team with fire (damage, splash, shooting accuracy and rate of fire). So let's get started with the review...


Level II - T57. Good armor and a good rate of fire make it easy to destroy small and nimble light vehicles. And coupled with its small dimensions, the self-propelled gun has excellent camouflage performance.



Among the advantages:
● large ammunition capacity for 40 shots;
● high speed, you can take cover and roll after each shot, as well as excellent maneuverability (not so easy to spin);
● the heaviest tank of the second level, which, combined with good dynamics, allows you to successfully ram the enemy;
● good visibility of 320 meters;
● excellent frontal armor, excellent accuracy.

Among the disadvantages:
● low alpha damage;
● open control room, crew members are easily disabled, although, given our LVL, they would rather destroy us than injure the crew.

M7 Priest. Level III we have the M7, which has a significantly increased DPM and projectile range compared to the previous self-propelled gun. It also has good armor, which is unusual for artillery. A noteworthy fact is that most players shoot at the NLD, and the NLD of this vehicle has armor, taking into account the slope, in the region of 120-130 mm.



Among the advantages:
● good dynamics, allowing you to quickly change positions;
● a lethal weapon with good accuracy and rate of fire;
● surprisingly good NLD armor;
● good horizontal aiming angles (from -12 to +26);
● ammunition consisting of 69 shells, which we will not be able to spend until the end of the battle even if we start firing left and right until the end of the battle;

Among the disadvantages:
● thanks to the open cabin we are very vulnerable to high-explosive shells;
● not the best penetration by land mines, but at levels 3-5 there are not many “fat” tanks, so there are no special problems.

Sturmpanzer II. German Tier IV self-propelled guns famous for its comfort of play and excellent visibility. It is also important to note the low profile of the vehicle, which increases its camouflage and makes it difficult for enemies to hit it, however, it also has disadvantages, including a small number of shells in the ammunition load, which is compensated by the good accuracy of the gun, thanks to which literally every shell is properly aimed at will reach his goal.



Among the advantages:
● an excellent weapon with excellent accuracy, rate of fire and high power;
● the best penetration at the level among self-propelled guns, which makes it easier for us to destroy enemy heavy forces;
● good camouflage rate due to low profile;
● good dynamics;

Among the disadvantages:
● small UGN;
● low range of the gun (the projectile flies approximately 500 meters).

Level V - Grille. Second in power, but not in versatility level 5 car. It has excellent damage, good dynamics and is in demand in medium companies. It can destroy an enemy tank up to level 6 without any problems, but the main disadvantage for us is the small aiming angles, which are not conducive to fighting light tanks.



Among the advantages:
● a gun that with one hit sends any tank up to level 4-5 into the hangar and inflicts enormous damage on level 6 tanks; if you manage to hit it with direct fire with a cumulative projectile, then this shot, as expected, is often critical for a level 6 tank;
● the projectile’s flight path is hinged, therefore most of the hits will be on the roof of the tank, where it has the thinnest armor;
● excellent radio station (an important module for artillery);

Among the disadvantages:
● poor aiming angles do not allow you to effectively hit nimble enemies at close ranges;
● fairly long recharge time.

FV304. Imba VI level, a sand bender and just a good self-propelled gun. If she is not able to inflict enough damage on the enemy tank, then she will perform a psychological attack with a “Hurrah!” By critiquing modules every 10 seconds and causing 60-100 damage to monsters such as the 8.8 cm Pak 43 Jagdtiger, you will certainly destroy it. Morally.



Among the advantages:
● speed, it’s just worth noting that he is faster than most LTs in the game;
● a rapid-fire cannon with a good projectile trajectory, even behind cover the enemy cannot escape from a hail of shells flying at him;
● small dimensions provide an excellent advantage for camouflage;
● large ammunition capacity;
● excellent horizontal aiming angles.

Among the disadvantages:
● low projectile range.

G.W. Panther - level VII. Having a Panther base, this vehicle has excellent dynamics, an anti-aircraft gun with huge aiming angles and a good rate of fire. When playing on this self-propelled gun, you should remember that our shells do not fly along a hinged trajectory, therefore we will not be able to freely throw shells over cover. However, a flat flight of the projectile will give it a faster arrival to the enemy tank.



Among the advantages:
● excellent dynamics, which at our level allows us to quickly escape at signs of danger or ambush an enemy ST encroaching on our base;
● good rate of fire of the gun, which is very useful against the fast French;
● the presence of a turret, thanks to which we can aim at the adversary’s tank without severe scatter;
● with proper skill it can bring a lot of trouble to the enemy team.

Among the minuses
● low damage and scattering of fragments, which will not allow you to easily hit heavy tanks of the “Slipper” type.

VIII level - M40/M43. A very vigorous self-propelled gun, distinguished by a fairly powerful weapon, good dynamics thanks to the Sherman base and small dimensions. The car is also unique for its huge UGN. In close combat he doesn’t feel so bad compared to his classmates.



Among the advantages:
● a good camouflage coefficient is available to us due to its relatively small dimensions and the absence of a muzzle brake;
● good dynamics inherited from the M4 tank base;
● a powerful weapon capable of sending almost any level 7 tank and most French cardboard tanks up to level 9 into the hangar with one shot;
● aiming angles of 18 degrees in each direction will provide us with “pursuit” of the target without jerking, and will also ensure a comfortable game.

Among the disadvantages:
● an open cabin will not save you against an enemy landmine;
● slightly slower rate of fire and greater dispersion when moving the body than its classmates.

M53/M55. American Tier IX self-propelled guns, which has excellent aiming angles due to the presence of a turret, a fairly accurate weapon and good dynamics.



Among the advantages:
● excellent dynamics will allow you to quickly leave the position upon the arrival of an enemy ST or LT, or prevent us from being overwhelmed if we are caught by surprise;
● tower, thanks to it we have 29gr. horizontal aiming angles;
● a good weapon with fairly good damage, accuracy and rate of fire parameters.

Among the disadvantages:
● poor visibility of 350 meters;
● shed-sized, thanks to which we have almost no camouflage.

G.W. E 100 - X level. It has an excellent weapon, screens, and good armor, but it pays for it with poor dynamics. Although, thanks to poor turning, we have a slight dispersion in movement, which is an additional coin in the piggy bank of this car.



Among the advantages:
● thick screens and good armor can save you even from a nearby enemy self-propelled gun exploding shell;
● a balanced weapon with a hinged projectile flight path will allow us to throw our projectile behind cover;
● smooth chassis, when turning it our sight is slightly misaligned;
● huge ammunition;
● the largest amount of HP among all artillery.

Among the disadvantages:
● huge dimensions, due to which it is very easy for us to be exposed;
● poor mobility (which has its own advantages described above).

This concludes our review and, based on the results, I would like to note that all of the above is the opinion of the author, Your opinion and the opinion of other players may differ significantly from this review. Thank you all for your attention and successful battles!

Every World of Tanks player thinks about what type of tanks will be the most effective. Some people prefer light tanks, as they are very fast and agile, allowing them to confuse slower opponents, spot other people's tanks, break through to the base, and perform other useful functions. However, many people choose TTs as they have thick armor and powerful weapons, which attracts many newbies. But don't think that heavy tanks are the best in the game - they also have their drawbacks. Some gamers believe that a medium tank is the ideal option because it includes the advantages of both LT and TT. However, do not forget that along with the advantages you also get disadvantages. In general, all tanks have their pros and cons, and if you develop a competent strategy, you can fight all types of opponents. But for some reason, everyone very often forgets about artillery, although this type of combat vehicle also plays an incredibly important role in this game. It can hardly be said that there is a best tank destroyer in World of Tanks, because everyone, again, has pros and cons, some advantages and disadvantages that you need to know about and which you need to be able to use or hide.

Tank destroyer

Anti-tank units are key figures on the battlefield, but they are periodically underestimated, although they do a huge amount of grunt work. The best tank destroyer in World of Tanks is the one that can inflict a large amount of damage and “survive” until the end of the battle. Naturally, this requires considerable skill not only from you, but also from your partners, because you will not have enough firepower to fend off the attack of enemy vehicles in close combat. You need to understand that a self-propelled gun is a static object that fires at distant objects, but cannot protect itself nearby. So if you have self-propelled guns on your team, you need to build your strategy taking into account the fact that somewhere on your back lines there will be artillery that will help you a lot, but at the same time need constant defense. If you are planning to play as an artillery tank, then you should immediately take into account that you will have a significantly lower efficiency rate compared to other tanks. The whole point here is that efficiency points are partially awarded for capturing an enemy base and for returning your own base - naturally, an artillery installation cannot do this. However, the best tank destroyer in World of Tanks can bring a lot of benefits to the team. And this is even without participating in battles for bases.

French and British branches

If you need the best tank destroyer in World of Tanks, then you are unlikely to find it in this thread. However, as in the others, that’s why it doesn’t exist. Each of them has its own features that you can learn to use. However, it is worth paying attention to the fact that French self-propelled guns, even at low levels, can cause inconvenience to the enemy, but at the same time, beginners are not recommended to take such tanks, because they have a number of features that will significantly complicate your life, and playing for self-propelled guns is already difficult It's too easy. Naturally, to understand all the subtleties you need a more detailed review of tank destroyers of each model. In this article you will find only basic information that will show you that all settings are equal if you play well. As for the British branch, these vehicles have excellent armor, powerful guns, and everything necessary for a high-quality anti-tank installation. But there is one problem - in fact, this is not really artillery. British tank destroyers are more like a mixture of an artillery mount and a regular tank. You won't be able to succeed with them in an ambush, you need fights at close range, which is a bit at odds with the very idea of ​​AT.

German branch

If you need high-quality and powerful artillery, choose these tank destroyers. German installations will give a head start to all others, as they are very accurate and have high damage. They are well protected and can generally represent a standard self-propelled gun. This line was one of the first to be introduced into the game and has since remained one of the best, so you should definitely try these tank destroyers. German vehicles can set up incredible ambushes, but there are other branches that are worth considering.

American branch

As for American tank destroyers, there is a rather strange set. Turret mounts are more reminiscent of a medium tank, as is the case with the British versions, but turretless ones have a lot of armor, too much, and therefore are extremely clumsy, so they are not suitable for everyone. It is clear that artillery cannot be particularly mobile - but so much so!

If you choose the Soviet branch of tank destroyers, then you may have certain problems, since the vehicles here are not very friendly to the player. But the first branch really is the standard of an anti-tank weapon, and it is recommended to try it for those who are just starting their journey and would like to try themselves as a sniper.

Many games allow gamers to choose the class that best suits them for the game. At the same time, snipers are not liked everywhere - those who hardly move, but cause enormous damage. Tanks are not too similar to other games, but the hatred of long-range shooters remains, although here the role of snipers is played by a special class of heavy equipment - artillery. And for those who love snipers in other games, the art will be an extremely interesting unit. However, it should be remembered that artillery always fires at someone else’s point of view, which means that part of the experience for your hit is immediately given to the one who caught it, so self-propelled guns will always be less effective than other classes.

The essence of self-propelled guns is that in order to kill an enemy, you don’t have to move at all throughout the entire battle. However, you may be prevented from standing still - enemy light tanks can expose you to their own artillery, or even defeat you in close combat - most self-propelled guns are poorly suited for close combat. Don't forget that you can be identified by the flight path of the projectile you fired.

For those who are eager to play with artillery, the following are three of the most outstanding self-propelled gun games. Any combat unit can be compared with several others not by one, but by several criteria - for example, speed, maneuverability, damage and rate of fire.

And the first on the list will be Soviet technology, namely the well-known Object 261. This self-propelled gun is unique in many characteristics, but for the overall picture it is better to consider them all.

The Object's armor is not very good, as the vehicle only has armor on the front, wheelhouse, and rear. The crew is protected by the thinnest armor - 50mm, there is already 75mm of armor on the nose, but the rear part is protected by a bucket, which provides 80mm of armor and even makes it possible to tank, although the motive for this must be very serious. The most unpleasant moment is not even the complete defenselessness of the sides, but the open wheelhouse, practically inviting an enemy landmine to destroy the entire crew at once.

The Object's weapon deals average damage. The vehicle's rate of fire is the highest in the game - 2 shots per minute, and it can fire over long distances. There is a problem that calls into question all the advantages of this representative of artillery - the shells are fired almost exactly, with a very small overhang. This means that on a flat surface the arta will perform at its best, but in hilly areas it is almost useless, since it shoots in a straight line and cannot take advantage of its range due to numerous obstacles. The Object has very little horizontal aiming; you can only lead your enemy across half the map with numerous position changes, which means that you can aim vertically down by three degrees.

World of tanks which art is the best

The ideal enemy of the Object 261 can be called German tanks - the box-shaped shape allows you to inflict as much damage as possible, but the streamlined shape of the target will only create problems.

About Object 261 we can say that this art is the best. It can maneuver faster than others, aim faster, shoot faster, and hit further and more accurately. Even her projectiles fly the fastest. It is simply impossible not to distinguish her from others. Many WorldOfTanks players know which art is the best, because there are not so many options, and few people are willing to sacrifice maneuverability for the sake of damage.

Second on the list will be the German self-propelled gun GWTypE, which, to be honest, does not stand out in almost any way. Unlike the Object, this artefact can throw its projectiles over low obstacles. It is well armored, including in relation to the sides, so this self-propelled gun is the most heavily armored in its class. The average firing range, rather long reload time and low speed of projectiles seriously reduce the value of the vehicle, but there are also positive aspects - a large amount of ammunition will help you not to think about the fact that you are about to have to learn how to shoot clots of air. The accuracy of fire from military equipment is very high.

Third on the list will be the most terrible self-propelled gun in the game. Its lethality frightens any enemy, even heavy tanks are afraid of the monstrous damage inflicted by the American legend - the T92. This self-propelled artillery unit is the most lethal unit in the game. Moreover, the vehicle has the largest horizontal aiming angle - 12 degrees in both directions. This angle allows you to capture as many targets as possible without changing position. In this case, the vehicle cannot lower its cannon at all, which significantly reduces the already insignificant chance of winning in close combat, but it can raise it up 65 degrees. The vehicle perfectly sends projectiles in a canopy, so there are no targets that would be able to hide behind high cover from enemy artillery fire. The artillery reload time is not the longest - about 32 seconds, but there is another indicator that significantly reduces the effectiveness of shooting - the aiming time is as much as 15 seconds. This means that the self-propelled gun does not have the slightest chance of hitting a fast-moving target, or at most a moving heavy tank. The ideal target for the T92 would be a hidden, stationary enemy. Alas, the shooting accuracy of the American self-propelled guns is not amazing, so you can easily miss even a stationary heavy tank with full aim. But there are even more unpleasant aspects of playing T92. It was previously mentioned that the Object can be called the most. So, the T92 can also be called the most, but in another way - this artillery is the slowest in the game, and even the most poorly armored, so even a miss by enemy artillery can kill you.

But all these self-propelled guns have one thing in common - they are of a high level. But what to do if the hangar is still empty and experience has not been accumulated? For beginners, let's look at the best art of the second level - T57. This is a very small artillery piece, which significantly increases the chance of good camouflage, while it is well armored, but its wheelhouse is open. A high armor rating does not mean that the vehicle is overloaded, on the contrary - the self-propelled gun is very nimble and maneuverable, so its chances of survival are increased. But there are not so many advantages without disadvantages, and here it is worth remembering the attack. The self-propelled gun deals surprisingly little damage for its class, although this is still enough to quickly destroy a light tank. At the same time, the vehicle carries an impressive supply of shells, so with a bit of luck and calm, you can pretty much pinch the enemy team.

So, when choosing from these outstanding artillery installations, you must decide - what is most important to you? Do you need average killing power, complete with the ability to move quickly? Or would thicker armor and the ability to shoot without regard to ammunition be more desirable? Or maybe the most important thing is to kill the enemy with one shot, even if you simply do not have time to drive away from the place of the shot, and you will be blown away by enemy artillery? A question that often arises among players is WorldOfTanks which art is better to download, but finding the answer with the help of someone else's experience is very difficult, since it is a subjective question, and only your choice.

In this review we will present the TOP best tank destroyers in World of Tanks. In our case, we will talk about vehicles that are the most invisible to the enemy and are the best at being camouflaged.

10th place

In tenth place is the M18 Hellcat. This tank destroyer has been nerfed, as you know, it is not as mobile as before, although the speed is still very acceptable when moving forward. But now the Helkat goes back very slowly, and the same applies to turns. But as a “bush” vehicle, this self-propelled gun performs well - it has a high camouflage coefficient, it has a turret, you can easily target enemies. There is a good breakout, especially the gold one. The alpha strike remained the same - 240 - which is quite normal for the sixth level. There is fast mixing and good accuracy. The stabilization is generally not bad, although the developers have nerfed the DPM.

Overall, the Hellcat remains a machine that can shoot well from afar, from the bushes, and rarely lights up, especially at level 6, where opponents have poor vision. Of course, the M18 doesn’t bend like it used to, you won’t be able to have fun driving around, riding and dismantling opponents, but it’s quite possible to attack from cover.

9th place

Despite the fact that the ISU-152 has been in World of Tanks for a long time, it can still bend perfectly due to its gigantic alpha strike of 750 units and good penetration. Accuracy is generally good. Of course, the ISU’s camouflage is not the best, but at level 8 it is quite enough to fire a shot and only then become visible and go for cover. But, because The alpha of the ISU-152 is gigantic, absolutely any enemy will feel this shot.

In general, the ISU is not the most mobile vehicle, with cardboard armor, unless you shoot at the gun mantlet. However, this self-propelled gun remains a powerful vehicle at level 8.

8th place

Object 704 takes 8th place. The vehicle is an improved version of the ISU-152, the gun is the same, with a huge alpha strike, but the DPM is slightly higher, the accuracy is better, and the aiming is faster. In addition, the Object 704 has stronger armor, there are sharp slopes of the armor, so it often results in ricochets and non-penetration. Object 704 - faster than ISU-152, camouflage is also improved. The same applies to the review.

The tactics for the 704th are as follows: we shoot from afar from the bushes, inflict huge damage and roll back to cover.

7th place

Another fast tank destroyer with a turret is the T67. This vehicle at level 5 is famous for its excellent camouflage, turret, good visibility and a gun with high DPM and good penetration. The most successful tactics for the T67 are similar to the previous ones: hide in the bushes, shoot damage, use your excellent speed to drive forward, take a new position, and take out enemies using your excellent air defense weapons and imperceptible camouflage. And no one sees you.

This tank destroyer has such good camouflage that during almost the entire battle it can hide in the bushes and very rarely glow. Enemies stupidly don’t see the T67, and if they do, the speed of the self-propelled gun is quite enough to change position.

6th place

If you don’t want to worry about choosing a tactic, it’s best to take the Object 268. This tank destroyer is quite simple - it leaves, inflicts huge damage on the enemy and drives back. Most often you are in the bushes, waiting for light and dealing damage. This tank destroyer is not boring, it is quite mobile, you can go on the attack, the camouflage is excellent, you can play from cover, while rarely shining and causing a lot of damage. The gun is accurate, with high penetration, high DPM, good accuracy and fast aiming. What else is needed to shoot damage at someone else’s light?

The Object 268 is an excellent choice for this purpose.

5th place

We have reached the middle of our TOP of the best tank destroyers in World of Tanks; the SU-122-44 is in fifth place. This tank destroyer has excellent DPM, 3,000 damage per minute for level 7 is a lot. You will be able to dismantle your opponents so quickly that you will be surprised by it. There is also a large alpha strike (390) and generally fast mixing.

Accuracy and average penetration are poor. This tank destroyer is fast, nimble, and you can easily go on the attack and take non-standard positions. Its camouflage is good, although visibility is very poor, so you mainly shoot at someone else's light and are not illuminated yourself.

4th place

The fourth place is occupied by the British tank destroyer Charioteer. This machine is very fast and can take non-standard positions, and sometimes even play it a little aggressively. This tank destroyer has good camouflage, so in general you can take any position and shoot damage from there.

There is a turret from which you can easily shoot at the enemy from the corner, however, the air defense of this self-propelled gun is so-so. The gun is good, accurate, rapid-fire, with excellent penetration, and has high-explosive shells. This tank destroyer is suitable for those who like to play fun and aggressively.

3rd place

Let's move on to the top three. In third place is the tank destroyer Waffentrager auf Pz. IV. It is thanks to this tank destroyer that you will understand how easy it is to inflict damage on the enemy in World of Tanks if you have good camouflage, a turret, excellent visibility and a powerful, accurate weapon. Waffen has all this. The main thing is to take a competent position, have a way to retreat, but otherwise everything is simple - you will be able to inflict a huge amount of damage in someone else's light, while your opponents will not see you. And thanks to the tower and good mobility, you can attack opponents even in close combat.

2nd place

In second place in our TOP is Rhm.–Borsig Waffentrager. At one time, this tank destroyer made a revolution; this had never happened before. "Borsig" can stand in the bushes the entire battle, deal a huge amount of damage and rarely glow.

This tank destroyer has two very powerful, accurate guns, one of them with a large alpha strike, the other more accurate. Borsig's camouflage is even better than that of the Pz. IV, and it is much better than the ISU-152. In addition, Borsig has good dynamics and a turret, which makes it easy to target the enemy and shoot a lot of damage from any position. Until now, it is one of the most powerful, it is pleasant to play due to its ability to deal a lot of damage.

1 place

Finally, the title of the best tank destroyer in the game World of Tanks is occupied by the E-25. This vehicle has the best camouflage of all the tank destroyers discussed above. The E-25 has such good camouflage that it can drive up close to enemies, stand in the bushes, shoot damage at them and not glow. In addition, there is remarkable dynamics and maneuverability, so you can take non-standard positions. There is a great weapon with good accuracy, fast aiming, good penetration and a very high DPM. You'll get so close to your enemies that they won't even know how they ended up in the hangar.

In addition, the E-25 has a good air defense, so you can play well on uneven terrain. In general, just a gorgeous tank destroyer.

I’ll say right away that the game does not have the best tanks, upgrade branches, positions on the map, or win-win tactics. But I know how to help you. Having extensive experience playing World of Tanks, I guess that a similar question might be asked by a beginner who has not been in the game for very long and is trying to choose which vehicle to start with. Therefore, I will recommend a branch in which it is comfortable to play, there is no strong bias in some parameters to the detriment of others, there are no cars that you try to pass faster and forget about them (the so-called “cacti”). And since you have decided to upgrade tank destroyers, you need these tanks to perform purely the role of tank destroyers in battle - primarily an ambush tank with a gun with high armor penetration and high one-time damage (the so-called “alpha strike”).

1) The French branch of tank destroyers is not for beginners.

In general, the first 4 tanks of the branch cope quite well with the role of tank tanks; one of the shortcomings is poor mobility. But cars of levels 6 and 7 are passable. The ARL V39 has an inaccurate gun, the AMX AC 46 has more disadvantages than advantages.

Level 8–10 vehicles have good mobility and accurate weapons. However, when playing on them it is very important to feel the battle - French tanks have extremely weak side armor, so if you allow the enemy to enter the flank, you will quickly be “finished”. Also, all tanks in this branch, except for the Foch 155, have low one-time damage as for a tank destroyer, and the latter, in addition, also has an automatic loader (“drum”), which will complicate the life of a beginner.

2) Turret branch of US tank destroyer - is this really a tank destroyer?
The peculiarity of these tanks is that they are not all similar to tanks, they have a turret and good armor. Often redundant. Most of these tank destroyers need to be played as either a medium tank or a heavy tank, depending on the model. The branch is eccentric; for a player who wants to try how it is - “PT sew” the branch is of little interest.

3) Crazy US tank destroyer branch - sleep right in battle!
The branch is special in that almost all tanks have excellent armor, enormous mass and monstrously low mobility. Exotic that few will appreciate.

4) British tank destroyers are good, but not for us.
In general, an interesting branch, replete with comfortable cars, which, due to good armor and high armor penetration, easily forgive mistakes for beginners. A good branch for bending. But this branch has little in common with tank destroyers, up to level 10 - playing on British tank destroyers requires aggressive contact play, preferably in city maps. It is better not to overuse ambush tactics with this technique.

5) The German branch of tank destroyers without a turret is an excellent choice.
One of the first PT branches introduced into the game. Interesting, painfully stinging armored vehicles, characterized by high accuracy, armor penetration and damage per minute (DPM). All PTs in this branch are quite comfortable in battle and are capable of significantly influencing the course of the battle. The author of the article advises leveling up through Jpanther II rather than through Ferdinand, unless you are a big fan of World War II armored vehicles.

6) The German branch of the tank destroyer with a turret is better to upgrade later.

More precisely, not with a tower, but with a rotating wheelhouse. Reference tank destroyers: good level of camouflage, amazing damage, armor penetration, accuracy. BUT - high dependence on the player’s experience. Once discovered, the PT of this branch immediately turns into a pile of smoldering metal. And all because of the weak, almost bulletproof armor. When these armored vehicles were introduced into the game, one of the lead developers explained that Germany's turret-mounted anti-tank vehicles fit into the so-called "glass gun" concept - a unit that has heavy firepower, but high vulnerability. I advise experienced players to play.

7) The Soviet second branch of tank destroyers of the USSR is for players with developed willpower.
Abundant with “cacti”, it’s hard to download. But at level 10 there is a very dangerous Ob. 263 - a mobile and armored AT, ideal for contact combat in a narrow space.

8) The Soviet first branch of tank destroyers of the USSR is the crown of the tank destroyer structure.
It is this branch that is best downloaded by a beginner, or simply a player who wanted to try playing the tank destroyer class for the first time. Each vehicle in the branch is simply ideal for the role of a sniper, who, sitting in the bushes, is ready to rip off the floor of the cabin of an unlucky enemy.
The following machines are especially interesting:



SU-100- Level 5 tank tank with a 122 mm muzzle - a hit from a projectile of this caliber will upset even a heavy level 8 tank.



SU-152- has a high explosive ML-20, which (if you're lucky) deals damage up to 1138 units per shot - a monster.