World of tanks global. Global map

The World of Tanks game has several interesting modes. And one of them is the “Global Map”. On it, clans fight for territory. In addition to sporting interest, this type of game attracts players with the opportunity to earn gold.

For example, by owning a particular province, a clan can receive from ten to several thousand in-game currency.

The global map for World of Tanks clans itself is a world map

It is divided into several parts:

Africa (West, East, South);
Ural and Trans-Urals;
Northern Europe;
Far East;
Asia;
Siberia;
Mediterranean.

As you already understand, only clans can take part in this mode; it is impossible to meet single players there. But the developers have plans to introduce such players onto the global map as mercenaries. Well, let's wait and see.

Global map for World of Tanks clans and battles

Here the process is divided into 2 types:

Global;
tactical.

On the global map, clans represent chips where commanders move them, carry out attacks and defenses of provinces, carry out reconnaissance, robberies and much more. As soon as the chips go into combat, a battle will take place between the clans at a certain time.

The time is set by the province itself and it is different for each; the battle will take place in the game client, namely in the “Special Battle” tab. The battles are no different from ordinary company battles. There is only one “but”, the clans will not be able to see each other’s squads until the equipment is discovered during the battle.

What is currently happening at the GK

Today, all provinces belong to the best TOP clans, and it is almost impossible to knock them out of there. Since these are very strong and experienced players, you need to train a lot to fight them.

In addition, if you decide to create a clan and try to attack to capture a province, then you will not succeed.

Because you need to spend a huge number of hours training clans, selecting the necessary compositions of equipment for certain maps of the area, and also watch videos of battles of the TOP clans, only then will you have a small chance of winning. For beginner and intermediate-level clans, there is only one opportunity to fight on the “Global Map” - this is only to gain experience in such battles.

Create clans, train, gain experience and who knows, maybe over time you will join the list of TOP clans. Good luck on the battlefield!

Conducting battles on the Global Map

  1. After your pieces have moved to a province that does not belong to your clan, it becomes attacked and a battle is assigned for it. The same thing happens to your province when it is attacked by troops of another clan.
  2. On the Global Map, the attacked province is marked with a special symbol placed on its territory:
    The information panel of the province also displays information both about the fact of the attack and about the clan affiliation (emblem and tag) of the attackers, the number of attackers (if you have troops in the province), the type of battle (encounter battle on the border or battle on the territory), and also about the time of the battle for the province:
  3. The attacked province remains available for any operations on its territory (moving chips in and out of it, placing chips from the reserve and withdrawing them to the reserve, moving bets in and out of the province) only until the start of prime time. At the beginning of prime time, such a province is blocked until the end of the battles for it, that is, the blocking is removed at the beginning of the next turn after the end of the last battle of the turn. The starting province in which the landing takes place is also blocked at the beginning of prime time.
  4. After a battle for a province, all the losing chips that were in it are removed to the clan reserve. During the game day they remain locked, meaning they cannot be placed on the map for the next 24 turns.
  5. A draw in a regular battle for a province is interpreted as a victory for the defenders.
  6. Please note that you can receive information about the number of enemy troops located in the province you attacked. This information is displayed in the middle part of the province information block:
  7. If your province is under attack, you can also find out which territory the attack is coming from. Please note that when you select your attacked province, one of the arrows will change its appearance:
    This arrow points to the enemy province from which enemy units are advancing.
  8. You can strike the troops attacking you with a counter-strike with your forces located in the attacked territory. To do this, it is enough to select your attacked province, on whose territory there are troops, and attack the province from whose territory the attack is being carried out. However, it should be remembered that in this case you initiate a counter battle.
  9. A meeting battle takes place between two attackers across the same border, that is, groups of troops moving towards each other. The remaining troops located on the territory of these provinces, but not involved in the offensive, do not take part in the battle.
  10. The number of your and enemy troops participating in a counter-battle initiated by you or the enemy is also displayed in the list of attackers in the province information panel. Encounter battles are displayed with a special icon:
  11. Counter battles are always held at the same time, half an hour after the start of the province's prime time. In the event of a draw in a head-to-head battle, both opponents are considered losers. Chips that lose such a battle are removed from the map to the clan reserve. The winner's pieces continue the attack and participate in the usual battle for the enemy province, which will take place an hour and a half after the start of prime time.
  12. If a territory is attacked by troops of another clan, you can still attack it according to the general rules.
  13. A series of successive battles is fought for a province attacked by several clans. The first battle between the owner of the province and one of the attackers takes place an hour and a half after prime time. The next battle will take place between the next attacking clan and the winner of the first half an hour after the start of the first battle. The next attacker then attacks the winner of the previous battle, and so on. The winner and owner of the province is the clan that wins the final battle of this series. The order of clan attacks is determined randomly.
  14. The transition of the province to the control of the new owner occurs at the beginning of the next turn after the end of the last battle.
  15. If the enemy captured the province in which your bet was located, this bet is removed from the map for 24 turns. During this time, you will not be able to place chips from the operational reserve.
  16. After the 24-move period has expired, you can again place your bet on any of the provinces under your control using the same button, pressing which moves the bet. A bet placed again on the map will not be available for movement for another 24 turns, and troops from the reserve will be able to be deployed on the next turn after placing the bet.

In the World of Tanks project, in addition to the usual tank battles in random mode or in company compositions, there is a wonderful opportunity to try to take over the whole world. We are talking about “World War” - a browser application for the main game client. In a nutshell, there is a map of the globe, divided into many provinces. Any clan can try to capture one or more of them. In addition to the aesthetic component of owning a virtual piece of territory, there is also a very real income - each province brings a certain amount of gold, which goes to the clan treasury and is then distributed by the treasurers. Let's look at the "World War" process in World of Tanks in more detail.

The main window will be the Global Map - it is on it that you will see the provinces that belong to you, your allies and opponents. At the top and bottom there are information panels that provide all the necessary data for conducting strategic actions. For the convenience of the game, the Global Map (hereinafter referred to as the GC) is divided geographically into 8 regions containing a different number of provinces. There are several types of provinces - regular (average income), starting (where invasions and landings on the Civil Code begin) and key (higher income). In order for the province to generate income it is necessary:

Have a mobile capital in one of the provinces - Headquarters;

All other provinces must be geographically accessible from the capital.

The process of playing World War WoT is step-by-step - every day is divided into 24 turns, respectively, 1 turn lasts 60 minutes. In addition, for each of the provinces there is a so-called “Prime Time” - at the moment of its onset, a series of battles begin, and the territory itself is “frozen” for almost all actions.

So, your clan has decided to land on the Main Command - only starting provinces (located on the coast) and rebellious provinces are suitable for landing. To apply for a landing, you must have at least 15 players who have played at least one battle on a vehicle higher than level 5. Such a player gives the clan 1 chip - accordingly, 15 chips are needed for landing. The total number of clan chips can be seen under the main ledger in the operational reserve information panel. Thus:

Select a province;

Select landing (the corresponding button);

Let's submit an application.

15 units from your operational reserve will change color from green to yellow - this means that personnel have been moved to fight for its territory. However, there are many people who want to land on the GC, and the province usually already has an owner. So upon disembarkation, a tournament begins - Olympic system battles (the loser is eliminated, in case of a draw both teams are eliminated), which will determine the winner of the disembarkation. The maximum number of teams in the tournament is 64; those who did not manage to get in sign up for the next landing. There is an interval of 30 minutes between each round of the tournament. If your team wins the tournament, then in the future it will fight with the troops of the owner of the province - if you win, you will become its new owner, and if you lose, all chips will be moved back to the operational reserve and will be unavailable for 24 hours. In addition, the victory of the owners of the province in which the rebellion was taking place automatically means its suppression.

So, your clan has become the happy owner of its own territory - you can develop expansion and capture new provinces belonging to other clans. An attack on an enemy province can be launched by a clan leader, his deputy, or a company commander. There are two types of possible battles: a counter battle (battle on the provincial border) or a battle for territory. If there are several people wishing to attack the same province, then the winner is determined in the same way as during the landing - by a knockout tournament.

Equipment destroyed as a result of battles for provinces is blocked on the main battery for a certain time - it depends on the outcome of the battle, the level and type of equipment. So, for an attacking clan, if the territory is successfully captured, a destroyed level 2 light tank will be unavailable for 30 minutes, and a level 10 artillery self-propelled gun will be unavailable for 24 hours. For the losers, the conditions are much worse - the same self-propelled gun will be unavailable for 120 hours.

What can you do in the province? First of all, place your mobile capital - Stavka. You can move it once a day and only to provinces belonging to your clan. The headquarters allows you to receive income from the provinces, withdraw troops from the operational reserve, and also hire agents to conduct special operations (intelligence and counterintelligence). You can also move troops from the province to other territories - moving chips takes 24 turns (hours). Any movement of troops can be canceled by clicking on the corresponding arrow. And the province can be plundered! Looting is understood as a special operation, after which the province will generate income once for three days, and then for 5 days it will not generate income at all, EVEN IF THE OWNER CHANGES! The scorched earth and hit-and-run tactics are at their most vivid.

Since we are talking about special operations, we cannot mention Intelligence and Counterintelligence. Recruiting and introducing a scout into the territory of a potential enemy allows you to find out:

Disposition and number of troops;

Location of the Headquarters;

Chance of rebellion in the province.

Accordingly, there is also the possibility of counterintelligence. The recruited agent will prevent information leaks and interrupt intelligence operations of enemy clans. Both of these operations are paid (gold is required), the preparation of each agent lasts 24 hours, if the intelligence officer is revealed, the next one can be sent only after a day, but the counterintelligence agent exists for 24 hours under any conditions.

Wide possibilities for diplomacy and the creation of various alliances make World War an exciting game in World of Tanks, where the ability to communicate with people and find allies is no less important than the ability to drive a tank. In addition, game events occasionally take place on the Main Complex - for example, last year an entire continent surfaced in the center of the Atlantic Ocean. Participants in the battles for it received not only unique stripes, but also a convenient springboard for landing on US territory. And just recently, a global restart of the Civil Code took place and battles for the provinces took place using vehicles of a strictly defined level - including the first!

The moment of release of the updated Global Map is getting closer, which means it’s time to lift the veil of secrecy and introduce you to GC 2.0.

When developing a new map, one of the important tasks was to solve the main problems that players are currently facing.

More provinces - more space
Currently, the number of clans playing in landing tournaments greatly exceeds the number of available provinces, making the competition incredibly strong.

New map has a flexible architecture, and if necessary, we can expand it to an almost unlimited number of provinces: two, five, ten times more!

Everyone will land
On the current map, in order to capture a province, the clan needs to go through a landing tournament with no room for error, spend a lot of time on battles, but in the end there is no guarantee of success.

On the updated Global Map, in addition to a larger number of provinces, a new way to get onto the map will be introduced, and it will be possible, as before, to capture territories in landing tournaments.

Choose the technology level
The recent introduction of additional regions for Tier VIII vehicles has shown great interest from players in participating in battles in this format.

Next generation global map will have regions with technology levels similar to battles in sorties: VI, VIII, X. Profitability and opportunities will vary accordingly.

With the exception of campaigns and other in-game events, which are not held as often or regularly due to current architectural features, the map does not provide an end goal for the clans.

Global Map 2.0 has a completely new architecture that will allow it to operate on a seasonal model. In each season, clans will have the opportunity to compete for victory and special prizes.

Other innovations
Chips are no longer needed, they will be replaced by divisions

A division is a combat unit fully equipped with the required number of tanks, regardless of the number of fighters in the clan. Now you will no longer need to keep inactive players in the clan, there is no longer a need to move one piece at a time to reach the full roster, and you can be sure: if a battle is scheduled, it will take place.

Dividing the map into fronts

Regions will give way to fronts, each of which will have customizable borders, province composition, battle rules, available equipment level, or even a set of specific vehicles. Each clan will be able to choose a front convenient for itself.

New in-game currency for the Global Map - Influence

In order to conduct combat operations and carry out other operations on the Global Map, clans will need influence.

Why is it needed:

  • Landing on the map without participating in landing tournaments.
  • Purchase and maintenance of divisions, as well as additional modules for them.
  • Investment in a province to increase its profitability.
  • Protecting your province under certain conditions.
Influence can be obtained in two ways:
  1. Fighting on the map: when an enemy division is destroyed, the winner receives part of its value.
  2. Participation in forays of Fortified Areas: in addition to industrial resources, forays will also bring influence, the amount of which will depend on the division.

Influence will allow clans not to depend on a limited number of chips and their “freezing”, independently regulating their activity on the map. Influence can also be accumulated in unlimited quantities, which will make it possible to plan long-term operations.

It is also worth paying attention to the fact that influence cannot be purchased for in-game gold, exchanged for industrial resources or credits.

New interface and visual component

In addition to technical changes and mechanical innovations, the map will be radically redesigned both visually and in terms of usability. Navigation will become more convenient, a lot of new information will be added, flexible filters, as well as a system of pop-up tips.