Penetration zones for wot blitz on Android. Penetration zones and weak points of tanks in World of Tanks Blitz

Shooting and armor penetration- the most important elements of game mechanics. This article contains information about game parameters such as accuracy, armor penetration and damage.

Accuracy

Accuracy- a parameter of a weapon that characterizes its ability to send projectiles accurately to the target.

There are two aspects to the game related to accuracy:

Scatter shells when firing at 100 meters. Measured in meters. The spread depends on the skill of the gunner. An untrained gunner (50% of the main skill) shoots 25% less accurately than a 100% trained gunner. Mixing time- aiming time, measured in seconds. This is a conditional parameter that was introduced for balance needs. That is, pointing the gun itself at the target is not enough; it is important to wait until the aiming circle finishes shrinking. Otherwise, the probability of a miss increases sharply. When the tank moves and the turret and barrel rotate, as well as after a shot, the sight “diverges,” that is, the aiming circle increases sharply and it is necessary to wait for the aim again. The convergence time is the time during which the convergence circle decreases by ~2.5 times, to be precise, by e times (e is a mathematical constant, the base of the natural logarithm is ~2.71).

It is also important to understand that in the game (without installing extraneous modifications) the convergence circle is displayed, and not the scatter circle - these two circles have completely different diameters and, with very rare exceptions, do not coincide with each other. In fact, the dispersion circle is smaller than the aiming circle (by several times) and the task of the aiming circle in the game is not to display the dispersion of shells, but to visualize the state of the gun and its gunner, whole, damaged, whether the gunner is reduced or reduced, whether he is healthy or shell-shocked, etc. .

How to increase gun accuracy

  • Install equipment Improved ventilation
  • The Brotherhood of War(approximately +2.5% to accuracy).
  • Use equipment that gives +10% to all crew parameters for one battle, including about 5% to accuracy - Extra ration, Chocolate, Cola box, Strong coffee, Pudding with tea, Improved diet, Onigiri.

How to speed up aiming

  • Install the gun with the highest aiming speed.
  • Upgrade the gunner's main specialty to 100%.
  • Install equipment Reinforced aiming drives(+10% to convergence speed).
  • Install equipment Vertical stabilizer(-20% to dispersion when moving the tank and turning the turret).
  • Install equipment Improved ventilation(approximately +2.5% convergence speed)
  • Upgrade your gunner's skill Smooth rotation of the tower(-7.5% to dispersion when rotating the turret).
  • Upgrade your driver mechanic's skills Smooth ride(-4% to dispersion when the tank moves).
  • Upgrade the skill of all crew members The Brotherhood of War(approximately +2.5% convergence speed).
  • Use equipment that gives +10% to all crew parameters for one battle, including about 5% to the aiming speed Extra ration, Chocolate, Cola box, Strong coffee, Pudding with tea, Improved diet, Onigiri.

Auto-targeting

When you press the right mouse button with the sight aimed at the enemy, auto-targeting is activated. It fixes the tank's barrel on the center of the enemy vehicle. This allows you to avoid aiming by eye, but at the same time it has a number of significant disadvantages. The fact is that the auto-aiming always aims at the center of the silhouette of the enemy tank, ignoring obstacles in the firing path, as well as the vector and speed of the enemy’s movement. In cases where only part of the enemy vehicle is visible in the sight or when the target is moving and anticipation is necessary, auto-aiming will not only not be useful, but moreover, it will guarantee a miss. Automatic aiming does not allow you to target the weak points of the enemy tank, therefore it is relatively of little use at high levels of battles with precision guns and large well-armored tanks.

Automatic aiming is usually used in close combat during active maneuvers and when shooting at long distances at a stationary enemy.

Auto-targeting can be canceled by pressing E (by default) or by pressing the right mouse button again.

Detailed analysis of shooting mechanics

Armor penetration

Armor penetration- a weapon parameter characterizing its ability to penetrate the armor of enemy tanks. It is measured in millimeters and has a spread of ±25% relative to the average value. It is important to remember that the armor penetration indicated in the technical specifications is indicated for an armor plate located at an angle of 90 degrees to the direction of movement of the projectile. That is, the slope of the armor is not taken into account, while most tanks have sloped armor, which is much more difficult to penetrate. Also, the armor penetration indicated in the technical specifications is indicated at a distance of 100 m, and with increasing distance it decreases (relevant for sub-caliber and armor-piercing shells and not applicable for high-explosive/HESH and cumulative).

Armor

Each tank has armor. However, the thickness of the armor is not the same everywhere. In front it is as thick as possible. On the contrary, the back is thinnest. The roof and bottom of the tank are also very lightly armored. The armor is indicated in this format: frontal armor thickness/side armor thickness/stern armor thickness. And if the armor, for example, is 38/28/28, then a gun with a penetration capacity of 30 mm will generally be able to penetrate the stern and side, but not the forehead. Due to the 25% dispersion, the actual penetration of this weapon from shot to shot will vary from 22.5 to 37.5 mm.

It should be remembered that when specifying armor, its inclination is not taken into account. For example, the armor of the T-54 is 120 mm, the angle of inclination is 60°, and the normalization of the projectile is 4-5°. With such an inclination, the reduced armor thickness will be approximately 210 mm. However, even the thickest armor has its vulnerabilities. These include various hatches, machine gun nests, wheelhouses, joints, etc.

Non-penetration and ricochet

Each projectile has its own penetration threshold. And if it is smaller than the armor of the enemy tank, then the shell will not penetrate it. To do this, you need to aim at the most vulnerable places of the tank: the rear, sides and various protrusions and crevices. If this does not help, you can use high-explosive shells.

When shooting at a tank standing at an angle, there is a high probability of a ricochet. The boundary between penetration and rebound lies at an angle of 70°. If the caliber of the projectile exceeds the thickness of the armor more than 3 times, no ricochet occurs, but if it is doubled, the normalization of the projectile increases in proportion to the excess of the caliber of the gun over the thickness of the armor - and the projectile tries to penetrate the armor at any angle. So, for example, when firing from a 100mm gun with armor penetration 170, at an armor plate 30mm thick at an angle of 89.99 degrees, the normalization will increase to 23.33 degrees, and the reduced armor will be 30/cos(89.99-23.33) = 75.75mm of armor.

Detailed analysis of the mechanics of armor penetration

Attention! Update 0.8.6 introduces new penetration rules for cumulative projectiles:

The cumulative projectile can now ricochet when the projectile hits armor at an angle of 85 degrees or more. When a ricochet occurs, the penetration of tanks in World of Tanks by a ricocheted cumulative projectile does not decrease.

After the first penetration of the armor, the projectile begins to lose armor penetration at the following rate: 5% of the armor penetration remaining after penetration - per 10 cm of space traversed by the projectile (50% - per 1 meter of free space from the screen to the armor).

Also in update 0.8.6, the normalization of sub-caliber shells was reduced to 2°.

With update 0.9.3, ricocheting into another tank has become possible. After the second ricochet, the projectile disappears. You can find out the combat characteristics of any vehicle, for example, damage, armor, and identify penetration zones based on this, in the “Tanking” section in the World of Tanks Assistant application.

Damage

Damage- a weapon parameter characterizing its ability to cause damage to enemy tanks. Measured in units. It is important to remember that the damage indicated in the weapon’s performance characteristics is average and in fact varies within 25%, both up and down.

Location of weak points

The location of the various modules in the game is not indicated, but it completely corresponds to the real prototypes. Therefore, if in life the ammunition stowage was in the left corner of the rear of the tank, then in the game it will be there. But still, the weakest points of the tanks are located in approximately the same place:

  • The engine and fuel tank are usually located in the aft (rear) part of the tank.
  • The ammunition rack is located in the center of the hull or in the aft (rear) part of the turret.
  • To shoot down a tank's track, you need to shoot at the front or last roller.
  • The gun and triplexes are visible to the naked eye.
  • The commander, as a rule, is located in the turret and can be incapacitated by a hit on the commander's turret.
  • The mechanical drive sits in the front of the machine body.
  • The loader and gunner are located in the front or center of the turret.

Damage by modules

Shooting at modules has its own characteristics. Often when modules are hit, damage goes to them, but not to the tank itself. Each module has its own strength points (health units). If they are completely removed (critical damage), the module stops working and it will take some time to restore it. The module's health units are not fully restored, but only up to 50%. It remains damaged and may not perform as well. Accordingly, it will be easier to break the same module in the future. If new damage is caused to the module during repair, health points are removed and repairs continue up to 50%. That is, if a tank with a removed track continues to be hit by the same track, then it will be repaired constantly (or until the tank is destroyed).

The repair kit restores the health points of the damaged module to 100%.

Engine If the module is damaged or after repair, the maximum speed is reduced. If the damage is critical, movement is impossible. Each engine damage can cause a fire with the probability specified in the engine description (10-40%). Chance of damage: 45% Caterpillar When the module is damaged, the chance of rupture increases. If the damage is critical, movement is impossible. Ammunition stowage If the module is damaged, the reload time increases. If the damage is critical, the tank is destroyed. At the same time, the number of shells in the ammunition rack does not affect the chance of its explosion. Only empty ammunition racks do not explode. Chance of damage: 27% Tank If the module is damaged, no penalties are imposed. When the tank is critically damaged, a fire starts. Chance of damage: 45% Triplex If the module is damaged or after restoration, no penalties are imposed. When critically damaged, visibility range is reduced by 50%. Chance of damage: 45% Radio station If the module is damaged, the communication radius is halved. Chance of damage: 45% Gun When the module is damaged or after restoration, firing accuracy decreases. If the damage is critical, firing the gun and changing its declination are impossible. Chance of damage: 33% Turret rotation mechanism When the module is damaged or after restoration, the rotation speed of the turret is reduced. If the damage is critical, the turret cannot rotate. Chance of Damage: 45%

Crew damage

Unlike tank modules, the crew does not have health points. The tanker can be either healthy or shell-shocked. A knocked out tanker can be returned to duty by using a first aid kit. Concussion of all crew members is equivalent to the destruction of the tank. When one of the crew members is disabled, all effects from additional skills and abilities learned by him disappear. For example, when the commander is concussed, the “Sixth Sense” light stops working. In addition, in cases where:

The commander is shell-shocked - visibility is reduced by half, and the commander's bonus ceases to apply. The mechanical drive is shell-shocked - the speed of movement and turns is reduced by half. The gunner is shell-shocked - the spread doubles, the turret traverse speed is halved. The loader is shell-shocked - the reload speed is halved. The radio operator is shell-shocked - the communication radius is halved. Chance of crew member being concussed: 33%

Detailed analysis of the mechanics of module damage

Tanking Basics

The modders did not leave World of Tanks Blitz players without their attention, offering them their mods that give them a special advantage in the game. One of the proposed list are modifications indicating penetration zones for World of Tanks Blitz.

They are not released as one mod for everyone, but are offered as a mod

Highlighting the area affected by proitium in a certain color. They are suitable for professionals to somehow decorate the overall appearance of the battlefield with the addition of certain colors, and for beginners who are still poorly versed in hitting an enemy vehicle;

Hatching the penetration zone is a good choice for those players who do not like to be distracted by bright highlights on the screen;

A set of penetration skins for light Soviet tanks. Designed for combat vehicles of a given category and nation with skins specific only for them, it is also suggested that novice players use the indicator of the most vulnerable places, that is, where to shoot in order to win faster;

The penetration zones of certain parts of the armored vehicle will indicate the most vulnerable spots and highlight them, indicating the degree of penetration;

Contour zones will take the punched or penetrated place on the enemy tank into the contour;

Identification of vulnerable zones for penetration will help determine where the projectile needs to be fired again to completely destroy the enemy;

Zones for breaking through the tank and ammunition will show the easiest way to provoke an explosion of the enemy and his final death, without the right to recovery

To control those who survived from the crew of an enemy combat vehicle, and in which part of the tank they are located, a certain mod will also help.

In general, the modders took into account everything that was possible to indicate and highlight the penetration zone for World of Tanks Blitz, while adding certain multi-colored or line paints to the game, thereby decorating the bloody battle of opponents.

For those who like an accurate “rainbow” and to add more colors to their helmets, a mod from “Red Star” with specific color designations for different zones and degrees of penetration is suitable.

All possible mods and their new appearance are presented to gamers on a completely free basis, which is extremely rare in our time.

And it’s not difficult to find them, because everyone has an Internet connection and everyone can provide themselves with these mods for installation not only on a desktop computer, but also on a pocket gadget.

World of Tanks Blitz is one of the cult online games, the player needs to destroy as many enemy tanks as possible. The more the player destroys enemy tanks, the more experience stars are awarded, for which you can improve the combat vehicle or crew skills. But unfortunately, in the game World of Tanks Blitz, the tanks are so realistically made and drawn in the likeness of real battle tanks. Shooting down armored tanks and breaking through the armor of tanks is not a very easy task for a player. Not all players who play World of Tanks Blitz know where to best shoot at a tank and with what shells. The mobile game WoT Blitz is very realistic penetration zones tank, armor, etc.


Where to shoot at a tank to penetrate the armor, where are the weak points in the tank and their penetration zones, these questions plague many players. Everyone wants to be the best players and quickly upgrade their tanks in the game. Each tank class has different penetration zones, weak points in tank armor which you need to shoot at in order to quickly disable and destroy the enemy tank and win the team game.

In addition to the penetration zones, the barrel and shells of your tank play an even greater role. Which ammunition is better to take and for which barrels for better penetration of the tank’s armor. How and where is it better to shoot at a tank to destroy it faster.

The gap between the tower and the hull.

This is the most popular and one of the most effective points for breaking through a tank. If you successfully hit this point in the tank, the turret rotation mechanism is disabled. Also, if you get under the turret of a tank, there is a chance of damaging the ammunition rack of the enemy tank. But we also must not forget that the turret in a tank is the most armored and it is not easy to penetrate the turret.

Commander's small towers and superstructures.

Shooting at the small commander's turret, as well as similar protrusions on the tank's turret, will cause good damage or even have a chance of destroying the tank's crew. In this penetration zone there is a high risk of miss. Getting into small parts of the tank is problematic, especially at a great distance.

Inspection holes and machine gun windows in the tank.

If the player had to fight head-on with the enemy, then try to shoot at the viewing holes and machine gun windows. These are the vulnerable spots of every tank. What is important here is the accuracy of the tank's gun and the ability to quickly aim the weapon. This weak penetration zone also includes all hatches and windows, both on the turret and on the tank’s hull.

Tank chassis or tracks.

By shooting at the tracks of tanks, you can shoot them down, immobilizing the enemy tank for a while and making it easy prey for both you and your team. You can knock down the track of an enemy tank with a precise hit on the front or rear roller. Simply shooting at the tracks themselves will not give you anything useful. The tank tracks also fly off well when hit by a large high-explosive projectile. Moreover, it is not necessary to hit the caterpillar exactly.

Engine - the engine compartment of a tank.

The engine compartment is the weak point of any enemy tank. The likelihood of a fire if it gets into the engine is high in tanks. Another hit in the engine compartment of a tank significantly reduces the speed of movement or completely stops the enemy. If you hit this part, there is a high chance of setting the tank on fire, since there is a gas tank in this area. It is effective to set a tank on fire by firing high explosive shells into the engine compartment.

Bottom of the tank

The lower part of the tank is rarely opened for shooting, only in rare cases when an enemy tank crawls onto a hillock or hill. It is advisable to shoot through the lower part of the tank not in the center, but along the left or right edges, since the crew of the enemy tank is located in these places.

Rear of the tank turret

The back of the tank's turret is the best place to penetrate. Every player wants to get into this part of the armor because it is an excellent penetration zone and there is a chance to quickly destroy the enemy tank. As a rule, there is ammunition in the back of the tank's turret, and by breaking through this zone, the player can most likely destroy the enemy tank.

Tank gun barrel.

An accurate hit in the enemy's barrel disables the weapon. It is very difficult to hit the barrel of a tank from afar, but when hit, the player disables the enemy’s ability to shoot at you.

A few tips - how and where to shoot to penetrate an enemy tank.

  • Never try to hit the enemy tank's forehead, hull or turret. It is almost impossible to penetrate the thick frontal armor.
  • Try to shoot only at the right angle - the rebound is a nasty thing, it often irritates.
  • Choose the right shells - high-explosive shells for tanks with weak armor and self-propelled ones, armor-piercing shells for breaking through the thick armor of an enemy tank.
  • The fact is that the hull of the tank is less armored than the battle turret of the tank.
  • To immobilize the enemy, shoot at the chassis and tracks of the tank.
  • Keep an eye on the tank classes you play - not all tanks have good armor.
  • Try to play as a team as this is a team game and it is difficult to win against the enemy team alone.

When passing WoT Blitz, if you are new to this game, you will be unable, at first, to get a good shot at your opponent from the opposite team. The reason for this is, of course, the lack of mechanical skills (where it is better to press, etc.) and experience in the game to buy new tanks or improve the ones you have in the hangar. To help you, we have selected excellent skins for tanks so that you can “painlessly” improve your position in the game and not fall on your face in every battle. These modifications will not harm your copy of the game on your mobile device, so you don’t have to worry about the security of your account; moreover, we check each file, both voice acting and other mods, before publishing it on the site.

Download skins for World of Tanks Blitz.

When choosing skins for your game, you need to think about what you want to achieve from this mod. The maximum profit you can get from such files is to improve your experience and improve your skills. This is achieved through auxiliary marks on enemy vehicles. We have a modification available on our website that indicates, for example, the enemy’s weak points right on the tank. After analyzing this graphical information, you will be able to strike with complete confidence and thereby gradually win the battle. It is this kind of skin that helps beginners adapt and learn the basic techniques of playing the game. Using the penetration zones shown, you can help your allies deliver targeted strikes, which will allow you to end the battle with victory for your team. In addition to purely tactical and combat skins, we have aesthetic skins on our website that will help give your tank a certain look, be it a camouflage look or another combat paint job. Such mods, naturally, do not have penetration zones, but no one has yet canceled the beauty of the technology. E-sports is also present on skins for WoT Blitz - the emblem of the favorite team of professional gamers - what could be better? You can download skins either separately or as part of modification packages, in which each element is perfectly combined with each other.

The process of installing skins is no different from other modifications. Additional software is also required for tablets based on iOS, and Android users need Root rights or an open file system.