How to increase statistics in World of Tanks?! Raising the WN8 rating and efficiency. About Tanks: imbas, hated tanks and tanks to increase statistics Which vehicle is best to increase efficiency

How to increase statistics in World of Tanks

Previously, a player's skill was judged only by his win-loss percentage. And not only for the account as a whole, but also for a specific machine. At that time, experienced and advanced commanders calculated some semblance of a player's effectiveness in battle. For these calculations they used a regular calculator. In the current conditions of game development, everyone relies on the XVM Olenometer mod. He will show everyone all the data of interest, directly in battle. Such data will not always reflect the player’s real skills, because no one knows who is on the other side of the monitor. Still, tankers with good efficiency are treated with great confidence. Of course, even they are not immune to mistakes. But if such a player makes a serious mistake, he can always respond with the following:

No one is immune from errors in World of Tanks, because everyone is living people;

My stats are generally good, but once, this is not an indicator.

What data is used to make up the final efficiency figure?

In general, efficiency is the average indicator of achievements for all battles conducted. It is calculated using the following parameters:

Average damage dealt;

Number of tanks killed (on average);

Average number of detected vehicles;

Average number of base capture points;

Average number of base hit points;

Total number of account battles;

Average level of tanks.

These indicators are used to an uneven extent in different calculation formulas. For example, the amount of damage is selected as a priority, and the rest have a lesser impact on the final value.

Depending on the efficiency, an olenometer table has been compiled, which displays the values ​​in a spectrum of colors. So all players are divided into 6 skill levels (colors):

● Red is a bad player;

● Orange color - below average player;

● Yellow color - average player;

● Green color - a good player;

● Blue is a great player;

● Purple is unique.

How to increase statistics in World of Tanks

On the Internet, if you want, you can find all the formulas used for calculations. But with so many mathematical signs, you obviously don't want to deal with it. You don't have to know how it works to use something.

2) WN8 is a rating that is rapidly gaining momentum, since it is assigned as the initial rating in the deer meter during installation. Its popularity is growing every day and may soon displace other ratings. The hangar statistics mod for the WN8 session is popular among players, measuring the player’s contribution to the team’s victory and his combat effectiveness.

We will not consider such calculation formulas as WN6, WN7 and others. Their influence is very low in the tank world, so let's leave them aside.

I will explain with an example to make it clearer. If a tank in one battle shot down an almost successful capture of a base, but did nothing else useful, then it will have good RE indicators. And if he does a lot of damage and doesn’t kill anyone, then the WN8 rating will rise. From all this we can conclude that there is no perfect indicator of skills. And judging a player in battle only by the type of statistics that is turned on is not entirely correct at the moment. Each of the ratings has a defining indicator, although the overall calculation process is more complex.

The material described above suggests that any indicator can be raised. You just need to know what to focus on. In the WN8 formula, the amount of damage dealt per battle has a strong influence. The RE rating depends more on the defense of the base and the number of enemy vehicles killed.

These are the indicators you need to focus on in order to increase your efficiency. It is worth noting that the WN8 rating has damage values ​​for each vehicle. Having reached this or that value, you can get the coveted numbers, but that’s a completely different story.

A very important aspect of the game is the mini-map, look at it often, since all the main information of the battle is on it, learn to use the mini-map! In every battle, try to deal damage to your opponents equal to the strength of your own vehicle; this will increase your average damage! For additional help, select and install mods for yourself; they can increase the sight, add various marks to the mini-map, and help you in various ways in battle. If you follow all these tips, I can say with confidence that after 5000 battles your statistics will become much greener.

Tankers who want to increase their efficiency and improve statistics will find this article useful - how to survive and win in a World of Tanks battle. Good luck in the battles, tankers!

Hello, tankers!

Today I want to touch on such a broad topic that interests many thousands of players - how to increase your statistics.

Each player, from the moment he understands the basic mechanics of the game, its rules and ways to achieve victory, begins to be interested in his successes, his place among other players. Everything here is like in life - every healthy person wants to be the best at what he does, or at least strives for it, right? Everyone comes to this in their own time. When such thoughts begin to occur to a player, he becomes interested in his successes on the battlefields, and then the question arises, how can he still improve his skill and place in the ratings? This is where a person asks himself a question, the answer to which I will try to give in this article.

Today there are a huge variety of types of statistics, as well as ways to raise them, but here I will try to tell my vision of the topic raised. It may differ from yours, there is nothing surprising in that. And this topic is starting to bother players who already understand how to play, so let's get started!

Types of statistics

Let's start with the types of statistics in WoT - there are several of them:

  • official and publicly available indicators- % of wins, personal WG rating (hereinafter referred to as WGR), as well as indicators such as average damage dealt on top vehicles, average damage dealt by account, medals, and other little things,
  • unofficial indicators developed by players- ratings such as Efficiency Rating (ER), WN6/WN7, WN8 (the most common now), Armor Site, Ivanerr power ratings and others.

If with official indicators everything is simple and clear, they are accessible even from the game client without third-party modifications, then with unofficial ratings everything is somewhat more complicated. For example, to check them, you need to install a third-party mod on the client, or go to a special website where you can view statistics by entering a nickname in the appropriate field.

Official and publicly available indicators

Win percentage- everything is simple and clear here. The greater the number of battles in which your team wins, the greater the percentage of victories you will have in the end.

Personal player rating(LRI or WGR) - WG was introduced in update 0.8.8 after much request, its formula underwent minor changes twice in patches 0.8.9 and 0.8.10. WGR is, like many other ratings, a mathematical formula for calculating a player's effectiveness based on many parameters. A kind of vision of player skill ratings from the WoT developer himself.

If we talk about damage at tops, average damage inflicted on an account, medals, average experience and other little things, then these things are very subjective. Each player has their own, and some of them do not depend specifically on the skill: for example, one plays with an activated Premium account, and the other without: as a result, the first has an average experience on the account that is 1.5 times more than the second. The situation is the same with medals - some medals are received only under a successful combination of circumstances, but not because of one’s playing skill. For example, medals of Fadin, Biota, Raider, and some others. The average damage for tanks and on an account is also subjective. A skilled player maintains indicators that a beginner could never dream of; To do this, you need to have a huge pool of knowledge: maps, positions, the use of technology, enemy vulnerabilities and much more, to which you can devote hundreds of pages. Today we will talk about how to increase the statistics of a beginning player.

Unofficial indicators developed by players

Many different mathematical formulas for calculating player performance have appeared throughout the game's life cycle. At different times, different indicators dominated. Patch after patch, changes accumulated in the game that were incompatible with the current calculation formulas, and old methods of skill ranking were replaced by other, more advanced ones.

RE

One of the first to appear was the so-called “Efficiency Rating”, also known as RE. With the spread of the complex XVM mod, the so-called “reindeer measurer”, it received wide publicity and the first users - after all, before this it was impossible to view statistics directly in battle. And now - a revolution! But few people remember what kind of tricks they used to have to go to to play with the “deer hunter” - you had to install a separate XVM module on the computer and run the entire game through it.

Some people still use RE, as they say, “the old fashioned way.” What a shame, your humble servant himself used it and relied on it for quite a long time. Only relatively recently did I switch to WN8 as a more objective rating. RE is still present in many modpacks and on many websites for viewing statistics. It takes into account many indicators, but the developers have built into it a strange dependence on base capture/defense points. This resulted in the fact that players who realized this began to quickly “grow” their stats, taking on the challenge and achieving enormous results. For example, in a week it was possible to increase RE by as much as 30, or even 40 points! While an ordinary player grows it by an average of 2-5 points per week. To make it even more clear to you, I will cite the following fact here - 10 points of capturing or defending a base equals 4,000 damage - numbers that a player cannot beat out in every battle! So over time, many abandoned this rating, and it was replaced by the “WN era.”

WN6/WN7

Ratings developed by players from the American cluster for the entire tank community. At one time they replaced RE (WN6), later WN6 was replaced by WN7 - more advanced than RE, but as it turned out later, not the best rating.

We won’t dwell on them for a long time; we can only say that no one really used them and almost no one uses them now. They are available in many places (modpacks, stats calculation sites), but this is just a tribute to time and respect.

In one way or another, these ratings were skewed in some parameters; they were biased, since at low levels, in the so-called “sandbox,” they made it possible to accumulate large numbers of statistics without doing practically anything. For example, making 1 frag at level 1 and at level 10 are different things, but WN6/WN7 considered this almost the same. Hitting 3,000 damage at level 7 and at level 10 are also different things, but they were also calculated incorrectly. I think there is a difference.

WN8

At the moment, the latest version of the WN* formula, the most advanced and objective, takes into account many indicators depending on the level of technology. It is used almost everywhere, widespread, thousands of players rely on it during their games. Yes, yes, this is all about WN8. The formula was developed in 2014 and has almost never changed since then. In his work he uses so-called “expected values”, i.e. an average sample of statistics for all players and all tanks for a certain period of time. Each tank has “expected values” for average damage, exposure, win percentage and other indicators. If you do more on a certain technique than the “expected values,” then your statistics grow. WN8 greatly encourages flare, damage, and frags when there is damage. Just ride for fun, do as much damage as possible, shine as much light as possible, and your WN8 stats will grow by leaps and bounds!

How can I improve my statistics?

Here we will consider raising the most important and common indicators, such as: win percentage, WGR, RE and WN8, omitting the less significant WN6/WN7.

I want to make a reservation right away that the fewer fights you have, the easier it is to raise your statistics. The more fights you have, the more difficult it is to raise it, but the more pleasant the result will be, because you remember where you started.

Try to NEVER expose yourself or take damage, play thoughtfully, watching the minimap, the location of allies and enemies, change positions in time, I emphasize again, take care of your tank as long as possible, because the more you live, the more useful you are to the team and the more you can deal or shine damage. Watch your allies and opponents, remember the golden rule of a good field commander - do not forget to “shorten the barrels” - after all, even a tank with the amount of health for one of your shots is still alive and can fire. Let's move directly to the ratings.

Upgrading your win percentage

To increase your win percentage, it is recommended to play in a platoon. Yes, yes, nothing surprising, because there is always someone to cover you, there is always someone who is ready to lend a shoulder, help, and if necessary, drag you in;) And also the very fact that you are not playing 1 against 29, but although would be 3 against 27 :) Plus, no one has canceled the recently introduced dynamic platoons.

Find one or two players, preferably good ones, who will sometimes play with you in a platoon - and you yourself will notice how your percentage will slowly but surely creep up. If you are not a fan of playing in a platoon, then deal as much damage as possible. This will not only help raise all your efficiency ratings, but will also provide all possible assistance to the team, which, if something happens, will have an easier time with less enemy strength, and if you are lucky, then also with fewer tanks. Don’t hesitate to follow good players - you can find good positions for yourself, see how the player acts in battle, and if something happens, help him. The main thing is not to cross the line where help will only be a hindrance.

You can play on any vehicle, the main thing is that it influences the outcome of the battle (i.e. art is not suitable in most cases). Platoons of vehicles of the same class are recommended.

Let's summarize:

  • play as a platoon
  • cause damage

Increase in LRI (aka WGR)

To raise the LRI, you need to cause damage, knock down the tracks of enemy vehicles and shine (the so-called “assist” damage is counted). The mathematical formula developed by WG pays most attention to these indicators. And it doesn’t matter how you played before patch 0.8.8 - it only takes current data, discarding the “history”. That is, from patch 0.8.8 your LRI will increase, like other ratings from exposure, shooting down tracks and causing damage. In principle, nothing complicated, but the greatest emphasis was placed on these coefficients.

Let's summarize:

  • cause damage
  • make frags
  • shoot down the tracks
  • shine on allies, both on light vehicles and, if possible, on other vehicles

Raising RE

To raise RE, it is recommended to deal as much damage as possible and make frags. And also, no matter how trivial it may sound, to stand for capture, or even better, to knock him down from the allied base. But you shouldn’t rush to the enemy’s flag with bigotry and round eyes at the beginning of the battle - in most cases this ends very pitifully and predictably. Wait until the battle reaches its final phase, when there are few enemies left to finish off or allies to distract the enemy. This is where you get a precious chance to win the fight. Sometimes some obviously “draining” battles can be won in time by taking over, but again, I repeat, without fanaticism! For example, you are on a slow heavy, and there is a nimble LT or ST against you - so why chase him if your allies can do it? Or, for example, there is only one piece of art left against you that still needs to be found. Again, why scour the entire map in search of a cunning self-propelled gun - it’s easier to be captured.

I’m generally silent about shooting down a capture from your own base - you need to rush to your flag after the first sounds of the siren, notifying you that the enemy is already at your respawn.

Let's summarize:

  • cause damage
  • make frags
  • capture an enemy base
  • defend an allied base

Boost WN8

To raise WN8 you need to do a lot of damage, more damage, even more damage! WN8 also greatly encourages flare. Moreover, you must try to shine both on LT and on any other equipment that, in principle, is capable of this. The ideal option for you would be to shine for yourself and shoot at your own. WN8 will grow before your eyes! Also, to raise WN8, you need to make several frags coupled with damage, preferably more than two. Which is generally logical, if you look from the outside - a skilled player not only shoots damage at opponents, he also destroys them and highlights them for his own.

I would also like to tell you a few secrets of raising WN8, which few people know about (and those who know are in no hurry to share). I want to tell you what tanks you need to play to raise your WN8. First of all, you need to determine which of your machines you can play best on - to do this, go to and enter your nickname in the appropriate field. Next, click on the “recommended tanks” button and look at the list of equipment that raises your WN8. You should play more on these machines. You can also find similar ratings for your own equipment on the website by entering your data and going to the “Equipment” tab. There will be a “WN8” column at the end, by which you can sort your combat vehicles. I can say for myself that my favorite tanks are there, and I get the most pleasure from playing them.

I would like to add that WN8 is growing LT very strongly, especially from the sixth level, because You are increasingly finding yourself in battles with “serious” vehicles that have a lot of hit points, and for spotting and killing them (according to your intelligence, of course) you will receive huge numbers per battle. It’s not for nothing that, for example, in my top ten tanks according to WN8 is the AMX 12t - a tank that I once played with great pleasure - after all, it can not only “highlight” allies, but also “snarl” at the expense of its small drum. Raising the statistics of LT-7 and LT-8 also helps a lot in this matter, but they are already harder to play, because they are constantly at the bottom of the list. To you, my dear reader, I would like to advise you to learn to “shine” your allies in your tank, and not rush headlong at the beginning of the battle in search of enemy “art.” Then you will understand what a “buzz” you can experience when you see enemy heavy vehicles, but they don’t see you. How they try to do something in a panic, move their proboscis, and your allies kill them - an indescribable feeling!

We have dealt with LT, now I would like to talk about one more feature of raising WN8. This indicator is growing very well in the game on ST. Skillful thoughtful game on ST. Especially on ST-9. Yes, you didn’t think so, ST-9. I’ll explain why this is so. As I wrote above, WN8 takes into account the differences between machines. Most often, on your ST-9 you will play in level 8-10 battles, even more often with “tens”, and because... Some ST-9s are practically not inferior to their older brothers in terms of characteristics (after all, level 9 was once the crown of the ST branch), then you will be quite comfortable fighting with 10 levels. Now, ATTENTION! When playing with level 10 tanks on your “nine”, you will deal damage to them, shine them, destroy them, and because... the formula takes into account the difference in levels, then you will receive exorbitant numbers at the end of the battle, taking into account normal activity in battle. That is, I repeat, you take the ST-9, “pump up” its combat power and visibility, and “farm” WN8 in every battle! Yes, it's that simple! It is also worth mentioning that the good old ninth STs, such as the T-54, M46 Patton, E-50, and the last two in particular, cope best with this task due to their excellent firepower and visibility. Upgrade the “Combat Brotherhood” for the crew, install modules to suit your play style (most often a rammer, vertical stabilizer and ventilation), please your crew with an extra ration, chocolate or cola - and that’s it! Here is the recipe for bending over, having fun and raising statistics! Also, if possible, I recommend using premium shells against tanks of your level and above; standard BB guns will also work against “little” ones. I’ll explain why: the M46 and E-50 have premium projectiles - sub-caliber ones, which have enormous speed coupled with greater penetration, that is, you will have to aim less and take lead and penetrate more often. Try it, and all your questions will disappear by themselves, and the financial costs of using rations and shells can be replenished in a day of moderate farming without a Premium account and in half a day with one, fortunately, now almost every clan has boosters for “farming” silver .

So, to summarize:

  • deal damage, more damage, AS MUCH DAMAGE AS POSSIBLE!
  • Don’t forget to make frags, preferably more than two
  • shine on allies, both on light vehicles and, if possible, on any vehicle
  • identify the tanks that raise your WN8 best and play on them, or on the generally recognized “imbas” who farm statistics with pleasure

I can also recommend you several sites that keep track of your statistics. They show you both your general “stat” and can show it at different intervals - the main thing is that you go there more often for the greatest accuracy of measurements. We played a session and checked, fortunately, they can do that too. I recommend you the following resources, which I use myself: , . That's all, in principle, nothing more is needed.

If you are interested, welcome to the comments! I also attach a series of training videos called “Bifurcation Point” - they talk in great detail and clearly about typical mistakes, how to avoid them, teach game thinking and much more:

The same “Bifurcation Point”

Good luck on the battlefields!

Good day, tank men and women, the portal site is with you! Today's topic of conversation has been brought up quite often by players lately. Therefore, we decided to help them with this. So, how can you quickly increase your statistics in World of Tanks? There are several ways.

The first way to raise statistics. Platoon game

We think many people have noticed that players with excellent gaming statistics do not often play alone. Their platoon partners always play with them. This factor is very important for increasing statistics and win rate, because the better you know your allies, the more you will achieve. Platoon play is a powerful argument for victory for your team.

The second way to raise statistics. Selection of technology.

It's no secret that World of Tanks contains tanks that are comfortable to play on. They can be found at all levels: from first to “ten”. They are the ones chosen by tankers, whose task is to raise their statistics. Such tanks, to a greater extent, include medium tanks and light ones. After all, these two classes of equipment can do quite a lot on the battlefield if played correctly, and therefore with your statistics. Let's look at which tanks can help you effectively increase your statistics and, at the same time, enjoy the game. At level 10, as of patch 0.9.17, it is best to take: heavy tanks Maus, E-100, Kranvagn, AMX 50 B, medium tanks T-62A, Ob. 140, TVP T 50/51, Bat.-Châtillon 25 t. We don’t take tank destroyers into account due to our strong dependence on the team, but artillery... Well, that’s clear.

The third way to increase statistics. We use premium shells and consumables.

We in no way encourage tankers to use gold shells as their main ones. Well, what can you do if they are 70% of the time better than their “silver” prototypes. Therefore, extras, which is what tankers with very good game statistics are called, are chosen.

To summarize, we can say that if you use all three tips at the same time, you will achieve good results and will be able to quickly increase your game statistics in World of Tanks.

All three of the above methods in themselves are a very good help for increasing efficiency and are almost mandatory to use. But, there is one more. There are a lot of different vehicles in WoT, and, unfortunately, you can’t play with them all. There are many reasons: there is not enough silver to buy, reluctance to download this or that branch of tank development, etc. Therefore, there are units on which the least number of battles take place compared to others. It is with this technique that it is best to increase statistics. After all, there is no competition, which means there are more chances to achieve high efficiency per battle. To select a tank, we use the site wot-news.com. There we look for the “Ru server” tab, select Server statistics. The next step is to click on the All equipment button on the table and select the time For the last 4 weeks. We hasten to add that you need to look for equipment from levels 4 to 8 inclusive, because the main battles on the server are usually played at levels 10, which means that it will be more difficult to achieve a rating on such devices. But there are exceptions...

Let's look together at what kind of tanks you will find using the method described above.

Level 5.
Putting aside all the premium equipment, we came across the French tank destroyer S35 CA. This device is not, as they say in common people, a cactus, which means it is quite playable. Good visibility, stealth, a powerful weapon - all this will help you gain a high amount of efficiency per battle.

Level 6.
Here things are even better. From the statistics on the minimum number of battles played, the following good vehicles lag behind: ARL V39, M36 Jackson, T21 and Churchill VII. They are all easy to learn and do a great job at their level.

Level 7.
So, as the technique of this balanced weight gets to the 9s, you need to look for penetrating tanks. The first one you will find on the list will be the T25AT - US tank destroyer. Not a bad choice. It penetrates, hits, and often hurts by more than 300 units. damage per shot.

Level 8.
At this level the choice is large and quite obvious. Indien-Panzer, M26 Pershing, Charioteer, 110, Panther II - these are the forgotten heroes who are able to single-handedly carry difficult battles, produce good damage both in battles with “classmates” and with 10 levels.

Level 9.
There are also enough good “nines”. New Mäuschen, Type 61, Centurion Mk. 7/1, Conqueror. And of course, the public’s favorites, the M46 Patton and E 50. They were both relevant and are now capable of creating something unreal on the battlefield.

Level 10.
Gaining WN8 and Efficiency Rating at 10 levels is the job of skilled tankers. But, if you are confident in your abilities, then why not. The list of good “farmers” of the rating includes the same tanks mentioned above: Maus, E-100, Kranvagn, AMX 50 B, T-62A, Ob. 140, TVP T 50/51, Bat.-Châtillon 25 t. We will add to them the AMX 50 Foch (155), STB-1 and FV215b.

And the main thing.

In order to successfully and consistently gain a lot of Efficiency Rating and WN8 points in each battle, you just need to do a lot of effective actions in battle: deal damage, highlight enemy tanks, “put” them on the tracks, break the capture and capture yourself. In total, this will give quite a lot of what you are striving for - high values ​​​​in the Efficiency Rating column and beautiful WN8 numbers

In the World of Tanks game, statistics are a very important indicator for every player. This is no secret to anyone. This will be discussed in more detail in this text.

What is good statistics?

The answer to this question is quite simple. First of all, this is the percentage of victories, as well as the average experience per battle, the points you earned for capturing the base, and, accordingly, survivability. All this affects the player's statistics. As a rule, they look at the percentage of victories and the damage inflicted on the enemy.

This paragraph will provide some tips on how to increase statistics in World of Tanks, which will suit all gamers without exception. And if you have already played tanks and even opened a second account, then they will help you achieve the greatest effect. These recommendations are as follows:

  • It is best to play on the RU4 server.
  • It is most effective to download status late at night.
  • It is best to play with artillery.
  • Tank with low-level vehicles.
  • Try to get a premium account.
  • For a more comfortable game, you need to upgrade your crew until you receive 1 perk. It's important to do this. You should also purchase a crew with 75% training.
  • Play premium tanks no higher than level VI.
  • It is necessary to initially upgrade the “sixth sense” (“light bulb”) skill.
  • If you are tanking with a platoon and have four defeats, then you are playing poorly. As a result, you should change allies.
  • When choosing your platoon mates, do not look at their status, but pay attention to their accuracy in battle.
  • If you come across extras, then do not lose heart, calculate your strength and boldly go into battle.

In general, if you adhere to these criteria, you will increase your win rate on your vehicle and on your overall account.

Let's take a closer look at why these tips are most effective. On the RU4 server it is very easy to increase your win rate because there are no extras there. They occur approximately in one battle out of ten. Extras are players who have a very large number of fights, victories - 56%. And in general, there are few players on RU4, and this is very good. There are a lot of newcomers on this server, and this gives additional chances to increase your stats. It is undesirable to have an increased ping, but this parameter from 280 to 380 does not interfere with playing.

Why is it recommended to ride artillery? The answer to this question is quite simple. When using this technique, sometimes in battle it turns out that the enemy does not understand at all who is firing at him. This may be due to the fact that the enemy is not experienced. It happens that the enemy simply exchanges fire with your allies until you finish him off. On low level artillery there is no removal of tracers. As a result, you don't have to constantly move. Don't forget that if you have another account with level 10 tanks, you need to go there and play, otherwise your skill will drop.

Well, why do they advise playing at night? In practice, everything is simple and clear. At night there are many more normal and adequate players on the server. Because sometimes you need to count on someone in battle. It is important to consider the region in which the server is located when choosing a time to play.

As soon as a free branch appears for leveling up, you need to use the experience gained to open the top equipment and play “plus” in terms of win percentage. This is important to know. It is recommended to open self-propelled guns this way: medium, and then light. If you bought a premium tank, then, as a rule, it will not be nerfed. This is a reliable fact. All premium vehicles, compared to tanks from the research branch, are very comfortable in battle. It is also quite profitable. Of course, premium tanks are weaker than their counterparts from the upgrade branch.

Promising technology

Here is a list of exceptions to the rules, with the help of these machines you can increase your statistics:

  • Self-propelled gun 105 leFH18B2, level IV, France. You can purchase this technique for 1,500 in-game gold.
  • Tank destroyer FCM36 Pak40, Tier III. French technology. You can buy it for 850 gold.
  • Self-propelled gun SU-26, level III. Its cost is 124,900 silver.
  • Tank destroyer SU-85, Tier V, USSR. Can be purchased for 548,340 silver.
  • Tank destroyer Marder II, III tier. German technology. Its cost is 80,130 silver.
  • LT M22 Locust, level III. US technology. It costs 900 gold.
  • Tank destroyer Dicker Max, Tier VI. German technology. You can purchase it for 3,200 gold.
  • TT TOG II, VI levels. UK technology. Cost - 4,750 gold.
  • Self-propelled gun Grille, tier III, Germany. Can be purchased for 280,640 silver.

Also, in order to increase the statistics, of course, you need a premium account. It can be purchased for gold.

Also, in order to figure out how to increase statistics in World of Tanks, you should look at the training channels that (not for making money on YouTube) have been opened by competent players. It is also recommended to familiarize yourself with channels such as MurazorTV and 40_tonn. Remember, all players have great fights, but not everyone posts videos on YouTube to make money. Be sure to decide how to increase your statistics in World of Tanks and stay up to date with all the news. For example, in patch 0.8.2, a change was introduced in the visibility and camouflage system. This gave a significant advantage in battles. To find out detailed information about this, you need to go to the website, in the section on this topic. It is also necessary to read advice from competent developers on the forum.

World of Tanks statistics calculator

This is an important definition. It is very easy to study the statistics of any player. Because it is publicly available in WoT. To do this, you need to enter the player's nickname in a certain field, and a special statistics calculator will process the information. Thanks to this, you know which player you are taking into the clan. This needs to be taken into account. Statistics are no less important than this parameter of one gamer. Even in non-game situations, a statistics calculator can be a huge help.

Bottom line

From all of the above you can learn a lot of useful things. These recommendations will fully help you understand how to increase your statistics in World of Tanks. It should be remembered that the higher the level of the tank, the more difficult it is to increase personal indicators. It’s also important not to forget that in World of Tanks the player’s statistics depend on his own tactics! The more successful and thoughtful it is, the faster you will achieve a positive result. Think while playing, calculate your actions, taking less risks. The skill largely depends on the ability to survive and the amount of damage.

Hello tankers! I would like to know your opinions about some of the tanks in this game. This is my personal opinion, I will be glad to receive comments!

I. The most disgusting tanks. I just hate them. (Tanks, which I played through with tears in my eyes. Tanks, because of which I almost broke the keyboard and lost my voice. Tanks, because of which I wanted to delete the game. These are not even tanks - they are testers of nerves and willpower). I wish the developers would at least introduce lower levels of combat for them.

1) M3 Lee: I still have a bad feeling in my soul. An absolutely useless tank that has no advantages or advantages at all. I completed it with premium, and then played every day until the first victory in order to get the cherished and long-awaited X2 experience. He completely ruined his already not very good statistics (28% victories on this “miracle tank”). During its passage, I recommend drinking something soothing. Here are its disadvantages:

A bad gun in all respects
-6 crew members
-helpless in battles with 6th levels (and he often happens there)
-weak armor (good against only Pz.1C)
-no tower
- poor speed and maneuverability
-immodest sizes

2) Amx 40 and Amx 38(very similar): a burden to the team and a frag for enemies. I recommend shooting only with gold. It's easy to twist, easy to punch, and easy to hit. They are good at the top on city maps, but it is almost impossible to earn a medal on it. Minuses:

Armor is only good against machine guns and level 1-2 guns
-weak guns (both tanks)
-slow as snails
-many weak points in the armor
-critches very often (especially AMX38)

3) T1 Heavy: huge, but weak. This tank overall isn't that bad, but only if you're at the top. Otherwise, he is helpless and vulnerable. You feel inferior when you ride, for example, with a KV-85. Personally, I sold it and reached T29 through the M4 and Jumbo branch (and I also advise everyone, because on M4AE2 Jumbo you get used to playing with a tower). Here are its pros and cons:

Good frontal armor (level 3-4 is rarely penetrated, level 5 - sometimes)
+ a good gun (a typical hole puncher, but good only when you, again, are at the top. Level 6s need to shoot only at the side or use gold. The parameters are as follows: average accuracy, low damage (+ - 135 damage), but rapid fire (16.7 shots per minute) and a little punchy (128mm - bb)
+ screens on tracks (very often they save you from landmines, which saves you in battles with high-explosive tank destroyers and some self-propelled guns
-weak armor overall
- lights up often
-low one-time damage (90% loss if you are 1v1 with KV-1)
-big size
-helplessness is at the bottom of the list

II. Imbas. You could even say that to some extent they are cheating tanks. Tanks that cause fear and surprise, even when you are 2 levels older. I'd like to see them rebalanced. (changed after patch 9.4)

1) Rhm.B-T. Dishonesty triumphs! Excellent, and even a little cheating bird. Why? There are too many advantages, even in comparison with classmates. Clearly needs rebalancing. Comparing it and, for example, ISU-152, you understand that Rhm.B-T. better in many respects. Advantages and disadvantages:

2 excellent guns to choose from - one identical to the BL-10, the second to Ferdinand's gun
+ presence of a tower (rotation 360 degrees!)
+low silhouette and good camouflage
+view at 400m (you’re just invisible with optics/stereo tube)
+very good mobility
+ good walkie-talkie
-lack of armor

2)IS-7 Tier 10 Soviet TT, the most popular tier 10 tank in the game from the most popular branch. It has already been changed many times, and now we have come to the “standard” of this tank. I put him on the imb list because... I think it is not fully developed and balanced. Here are its pros and cons:

Low silhouette
+excellent forehead armor without vulnerable spots
+good aircraft reservation
+powerful weapon with alpha 550
+ presence of dynamics
+ good radio and visibility at 400m
+ normal armor penetration (I don’t know why many people complain about armor penetration. 250mm bb and 303mm sabot are not bad! Moreover, almost every tank has weak points in the frontal armor, and in battle it is decided by direct hands and not by penetrating the gun)
-the gun is very oblique and takes a long time to aim (0.4 dispersion, aiming 3.4 sec (100% crew, valve, Combat Brotherhood and aiming drives - will be +-2.8 sec)

III. Tanks to increase player statistics.
Here, a lot depends on the player’s skills and his favorite vehicle classes, as well as on the manner and style of combat. We are all individuals, we each need an approach. Here are my personal favorites and stat boosters:

1) Hetzer. Many people won't understand, but this is my favorite pt. You can play well on it even with 6 levels. Let's move on to the pros and cons:
+Excellent frontal armor: 60mm at a good angle gives 120mm of reduced armor! And if you are on a hill - 100% impenetrability or ricochet.
+Excellent 105mm high explosive. Half of the ammunition is gold, half is landmines. Classmates are almost all one-shot, and it’s better, no matter how it may be, to be hit directly in the head with landmines (I mean the T-28, M5 Stuart and SU-85B (and it’s better for her to hit the cabins in the forehead, to the right of the gun). Golda is for the 5th and 6th , to whom a land mine deals no more than 150 damage. The main thing is to know the weak points! And it’s better to hit the sides - 400 damage is guaranteed!
+Good walkie-talkie
+Good maneuverability and dynamics: it turns on the spot like a top! It’s simply impossible to twist, but it picks up speed quickly and confidently!
+small sizes
-Weak side armor
-view only 280m

2) T-127. I just recommend it. Yes, it is premium, but in this case you should not be greedy and spend 100 rubles on this miracle. This is just a small miracle that forgives mistakes, gives medals and raises statistics in a matter of days. This is the best tank for me. A sea of ​​pleasure and a sea of ​​happiness!
+strong armor for its level! Cannot be penetrated by many guns! The only danger is the Pz.1G, but there is also salvation from it - place the tank in a diamond shape! This greatly increases the effectiveness of the armor. And at long distances (Malinovka, for example) it does not penetrate at all (except for land mines, which cause tiny damage, and a pair of level 3 tank destroyers with top guns)
+rapid-firing weapon with excellent one-time damage. Classmates are crying bitter tears. Just 5-6 shots - and you have benefited the team! And this is with a reload of 2.15 seconds! And one-time damage is 40-50 on average! Accuracy is average, mixing is good - 2 seconds in total! Hitting an enemy flying past is a sweet thing!
+ good dynamics, confidently maintains speed and accelerates.
+preferential level of battles, only 3-4 levels. You can always get 2-4 kills, even if you are in battle with 4 levels! I have never had a feeling of helplessness in front of an enemy; only Hetzer causes fear.
+good review
+cheap maintenance - repairs are just cheap! And the shells, even the gold ones, are very cheap! Never went into the red.
-low turning speed
-weak radio
-low armor penetration by bb shells. I recommend carrying 15-25 gold shells with you - they can even penetrate levels 4! This helps a lot! I also recommend using Golda against LTP, T-127, AMX 38, T18. These are armored nuts, they are difficult to penetrate!

3) Jagdpanther. Excellent level 7 tank destroyer! I raised my statistics and reached Ferdinand in 2 days! Well, just gold, not a tank. Accurate, rapid-fire, penetrating, nimble - the perfect combination!
+ 2 excellent guns to choose from - 8.8cm and 10.5cm
+ penetration 150-250 allows you to shoot most enemies head-on, even level 9.
+ high accuracy, aiming and rate of fire
+ excellent dynamics
+ View of 370 meters
+ Armor gives frequent ricochets
- still weak armor (80mm, given approx. 120mm)
- Transmission front